Sunday, 30 August 2026

Midgard : Britannia (Mounted Warriors 3)

And this post brings me to the last of the "odds and sods"; a couple of Mounted Warriors. These can be used as part of the skirmish style cavalry bases for Midgard if I swap out the heavily armoured riders, or just to add into a unit of ten cavalry for any other game systems.

I only tried out one newish trick with these figures - I had a go at a skewbald horse colouration scheme. I think it turned out OK, but the horse image I copied meant that most of the darker hide ended up hidden by the saddle and rider. I will look at variants on this theme when I get around to painting more cavalry - unfortunately due to the gluing incident, I won't be trying anything more than a single colour scheme on the chariot horses.

Two New Mounted Warriors


All of the Mounted Warriors Together

I think it is nice that I have more figures than are required for the unit bases I made (see the slingers from the last post for another example). It means I can randomise the Midgard bases each time I play with them or use the whole ten riders to choose from to create a lovely Dragon Rampant unit.

Celtic figures progress (120 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Slingers (2 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Next up is the unit I have been waiting for - the chariots. I have three of them ready to go, but they will only make up one full Midgard unit base unfortunately. I guess the other could be used as a unit chieftain/champion? I will need to purchase one or two more to allow me to expand to two units. I am toying with the idea, as well as buying one or two for use as goblin chariots or whatever, but they are very expensive. We shall see what pans out when I get around to painting my fantasy figures.

Wednesday, 26 August 2026

The Cousins' War - Game 2

Following up on our initial attempt at playing the game a couple of days ago, we found the time yesterday to have a rematch. This time it took us about 30 minutes to play through as we were now becoming familiar with the rules.

Again it only took three turns to complete out of the five due to some good decisions and great dice rolling by my son and some poor tactics and a bad decision on my part. I played York again and my son played Lancaster...

Turn 1 - The Battle of St. Albans

It all started off well for the Yorkists (me) what with them winning the Battle of St. Albans and gaining influence in the midlands region.

Turn 2 - The Battle of Wakefield

Again, the House of York won at the Battle of Wakefield and gained influence over the south, but the House of Lancaster managed to secure influence over the north.

Turn 3 - The Battle of Mortimer's Cross

York had seven units in the Battle of Mortimer's Cross and Lancaster only two, but Lancaster whittled down the Yorkist armies and snatched a well-earned victory. My dice rolls were very poor, as were my attempts to bluff it out -  I lost every round of the battle. The result was that Lancaster expanded their influence over the Midlands and the south and gained victory in the war.

After action report - we had the game down pat by now so we were able to jump straight in and play. I thought that it would take the full five turns to play but I was outsmarted and lost in the third turn. I was too confident going into the final battle with a 7:2 advantage but my forces were whittled down and eventually lost. A quick moving around of forces meant that the Lancastrians not only held the field at Mortimer's Cross but also won the war.

We are both enjoying this game as it swings back and forth within each turn and the end battles are great fun what with all the bluffing and counter-bluffing involved. Hopefully we can get another one or to games in before the end of the week.

Tuesday, 25 August 2026

Midgard : Britannia (Slingers 3)

I decided on a very quick win this time round. These slingers only took me a couple of sessions to complete. These very basic paint jobs brings the total number of slingers up to ten - enough for two skirmish bases or a full ten man base if required.

The Two New Slingers

Here they all are together...

All the Slingers Together

These figures are literally just three or four colours and a wash, but the sculpts make them what they are. I actually do really like these despite their basic look. As mentioned in a previous post, I am tempted to do a Five Leagues from the Borderlands warband/party with figures from my Celtic collection, and some missile troops are always handy to have in a tight spot.

And now onto the Celtic figures progress (118 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Next up will be the last two cavalrymen and then the chariots thereafter. I don't think I have ever fully completed an army that I set out to paint. I am very close with this one. Let's hope I can keep up the discipline and see it all through.

Sunday, 23 August 2026

Midgard : Britannia (Chieftains & Champions)

I was able to paint these fellas relatively quickly. I put in some extra time this weekend and had no interruptions, so the standard block painting went on by the numbers. Again, nothing spectacular. I am staying resolute to just block painting and washes for this army. I will push my skills a little more with the next project.

Chieftains and Champions by Warlord Games


Chieftains and Champions by Foundry


All the Chieftains and Champions together

With the completion of these, all of the leader-types are done, so I can field a Celtic/Briton army with a great choice of champions. If I have need of more I can always grab a figure or two from the Elite or Mounted Warrior units already completed, plus there are the chariots in the wings waiting for a dab of paint.

I am still painting most days for 30-40 minutes per session, so I am hoping to see the completion of the remainder of the figures in a couple of weeks' time. If I am able to keep the discipline and avoid any new bouts of painter's block, this should be achievable.

Celtic figures progress (116 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Either the mounted warriors or the slingers will be up next before trying to tackle the too-hastily constructed chariots. The chariots will take a bit of time, due to a few of the very awkward places to get the paintbrush into, but they should be do-able.

Whilst doing all this painting, I have noticed that a few of my very old paint pots are beginning to dry up; some of the pots are 30 years old or more! I have been adding a few drops of water each time I use them to keep them flowing, but some are gradually moving beyond repair and are totally drying out in the pots. I am just hoping that the main colours I am using can hold out until the last of the miniatures above are completed. Several pots have been discarded over the last few weeks where they have just dried solid, so I will take a look to see if I can replace them from the original vendors. If I cannot I will need to source alternatives.

Saturday, 22 August 2026

The Cousins' War - a boardgame

My youngest son is over for a week of the summer holidays at the moment so, as is usual with us when we get together, we got to talking about all things gaming related. After showing him the newly painted Celts that he subsequently declared that he wanted to defeat in a Midgard game, I mentioned to him that I had a couple of things that he hadn't played before, one of them quite new, that he might want to try first.

The Cousins' War mini boardgame

A few months back I attended a games show in Gillingham, Kent and bought the first game in a series by Surprised Stare Games Ltd that looked interesting. The range consists of a few small games in a series titled Pocket Campaigns that can be played in half an hour or so on a small table pretty much anywhere. I bought one of their games based on The Cousins' War, or the Wars of the Roses, along with the solo gaming supplement.

The solo expansion pack

In the main game box you get a small gaming board, a rule book, a couple of small decks of cards and a number of dice and counters made of wood. It takes seconds to set up.

The solo expansion contains a few extra cards for creating the solo gaming experience.

The Cousins' War and solo supplement

This afternoon, we laid out the board and worked our way through the rulebook. I had to take on the Yorkist (White) faction as my son prefers the Lancastrians (Red). We gave the rules a quick once through and decided to play and see how we got on. The rules, when initially read, are quite involved but if they are read as you play along they very quickly fall into place - learn by doing.

We only had a limited amount of time so we only got three turns in whilst we played and learned the rules. My son started off strongly, almost wiping me off the board in the first turn! The turning point in this turn was that I hired the French mercenaries expecting a quick win but he played a card that turned them to his cause. I lost the battle and a lot of ground - he controlled two regions and the third was tied.

The second turn went almost exactly the same way but I managed to bolster my southern region despite losing the next battle again.

The third turn saw my son gamble everything on controlling the regions, so he didn't have enough troops to fight in the third battle. I therefore won it by a mile and was able to support my factions on the board so that we both controlled one region (he the north, me the south) with the central region in deadlock. I had more troops in my Reserves but he had more on the board. We decided to call it a draw.


It was a fun game; it took us about an hour and a half to set up, learn and play three complete turns. We could have played the last two turns in about 5-10 minutes each but we ran out of time. We will hopefully play a few more games throughout the week, adding in the third small set of cards for advanced play as we go. 

This is a game that we will probably take with us when we go away on holidays, and I will most likely add to this first one of the series with one or two of the others. There are currently about three more games in the series (extra rules are added in each subsequent game to make them more of a challenge), with one or two new ones being added next year - one of which is based on The Anarchy, one of my favourite periods of British history, called The Castle War. As an aside, I had a good chat with the company owner at the show, and found out he also wrote the rules for Siege - a hex based boardgame supplement based on the Cry Havoc rules back in the 80s, which I also own. I will need to dig that out soon too, but if I cannot find it, the rumour mill suggests that Cry Havoc has been re-released recently via a Kickstarter with a bit of modernisation and more Gary Chalk artwork.

Wednesday, 19 August 2026

Midgard : Britannia (Druids)

First up for the individually listed miniatures are a small coven(?) of druids. Like with all of the previous figures I only gave them a basic paint job and wash despite wanting to push my skills a little. Two of them (the naked one and the one on the right brandishing a staff) took only a few sessions to complete, but I got a bit of painter's block on the other two and they took me a little while longer.

Anyway, here they all are in their glory...

A Small Coterie of Druids

I am wondering whether to base them on a movement tray for Midgard as normally they would appear as leaders. I may do so anyway and then work out how to have a bunch of magic wielding characters appear together as a unit. I am sure there is something in the rules I can amend to allow this; something to look up at a future date.

And here are the druids with some warriors for protection...

Druids with Elite Warriors and Warriors

With the completion of these, the numbers continue to look better and better. I am still keeping discipline and painting most days for 30-40 minutes per day. I had a bit of a hiccup this week with a bit of painter's block as mentioned above, but I am stoked to get the next batch done.

Celtic figures progress (110 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures)
  • Slingers (2 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

The mounted warriors and slingers look like quick-ish wins and add extra variety if I wish to make up the Midgard bases differently. As a result, I have moved the slingers into the in-progress list. Alternatively, I could get the leaders and champions finished. The remainder of the plastics and the javelinmen will need to wait. Decisions, decisions.

Saturday, 15 August 2026

Midgard : Britannia (Building Interlude 2)

The bases and movement trays for the Celtic chariots arrived a couple of weeks back as mentioned in a previous post. I wanted to complete the last two bases of warriors prior to starting work on them though. Over the last couple of days I have glued up the two remaining chariots, undercoated all three of them plus their crews, and adhered them to their movement trays. It was only after doing this that I realised that I should have painted them first as there are some very awkward looking places to reach now, ha ha - oh well!

The Three Chariots prior to Basing and Painting

Warbases did a fine job in creating some lovely custom movement trays for my chariots - I used their standard 95x40mm pill bases as the starting point and asked them to incorporate two of them onto their standard 120x120mm Midgard trays. They work very well indeed - the chariots proved to be a fine fit.

Chariot Bases and Movement Trays

As the chariots are larger, more complex miniatures I am going to count them as a little bit more than the 3/6 (9 in total) count that I have been giving them so far. As each model consists of a chariot, 2 horses and 2 crew members I will count each model as 5 figures in total - 15 figures in all. Maybe if I paint vehicles or multi-piece items in future I will reconsider the total worth, but for now this makes sense to me (and makes the completed numbers more appealing). I know, I know, you can justifiably point out that I didn't count my mounted figures as two figures, when maybe I should have done, but to paraphrase Gimli, "They still only count as one!" 

Celtic figures progress (106 of 133 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures - 3 chariots, 6 horses, 6 crew)
And the remainder...
  • 40 Standard and elite warriors (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Whilst evaluating my progress and contemplating what else needs doing, I took a look at some potential new units that could be built from the remaining unpainted/prepped Romans and Britons and the Warbases movement trays that are left. Here are the raw numbers (I may have missed a few figures, but I will add them in as and when I find them) - I will try to create as many new units as I can from these and hope that I do not need to purchase any more movement trays for the forces going forward. That being said, the numbers I already have should be enough for most 300 point army eventualities, and I wish to complete another couple of projects before circling back to this one.

Romans...

  • 54 Plastic figures:
    • 1 complete box of 30
    • 24 on sprues (4 leaders, 20 legionaries)
  • 2 Optios
  • 1 Western Spearman
  • 1 Eastern Archer
  • 9 Balearic Slingers
  • 12 Numidian Cavalry
  • Artillery:
    • 2 Scorpions + 4 crew
    • 1 Ballista + 3 crew
    • 1 Onager + 3 crew - for some reason I got a Caesarian rather than Early Imperial onager, so the crew are historically incorrect for this army - ho hum!

Britons...

  • 40 Plastic figures - 37 upper bodies, 47 lower bodies (due to using ten uppers for cavalry) on their sprues -  plus 3 already constructed
    • 32 Standard Warriors
    • 8 Armoured Warriors
  • 8 Javelinmen
  • 2 Slingers

Unused Movement Trays...

  • 4 Warrior ranked bases
  • 5 Warrior non-ranked bases
  • 5 Skirmisher bases
  • 8 Mounted Warrior bases
  • 1 Chariot base
  • I need to create/order bases for the artillery - these need to be worked out in detail
Whilst thinking about other uses for these bases, I was reminded of my goblin raiding party figures. I may use some for those figures so I can begin creating a Midgard army for my old skool figures. I have a load of figures based up for Hordes of the Things that I never got around to playing with. If I can remove them from those movement bases and clean them up, I could use them for Midgard too. And that would also give me a few dwarf units to get me going.

Timeline - I began this project back on the 6th of June. I have managed to complete 13 movement trays/units in about 10 weeks so far, so I have hit my target of an average of a base per week. Some were more achievable than others so I got more than one base in per week, but there were a few moments when I wavered a little, although I just about managed it. Now to complete the remaining figures in the list.

Thursday, 13 August 2026

Midgard : Britannia (Warriors)

And with this base, the last of the units based for Midgard have been completed. Ten more standard plastic warriors ready for more forays in Britannia. Actually, a little aside here, there were only nine figures to paint as one had already been completed back when I originally worked on the Celts when I first bought the box sets many moons ago.

The Fourth Base of Warriors

Celtic figures based for Midgard (106 of 106 completed)...

  • 4 bases of standard warriors (40 plastic figures)
  • 2 bases of elite warriors (20 - a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

As I have been looking at these figures more and more recently, I want to play many more games with them. I have already mentioned a potential Five Leagues warband set in my fantasy world of ancient Doggerland, along with another Romans versus Britons mash-up, but I am also seeing these warriors as potential Dunlendings from Lord of the Rings. Don't know why but that could make for an interesting foray into Middle Earth as a Battle Company or SoBH warband.

Saturday, 8 August 2026

Midgard : Britannia (Elite Warriors 2)

These metal elite warriors took me quite a while to complete this week. I had a busy weekend just gone as it was my eldest son's birthday. As a result I was unable to do any painting over the weekend, so I had to up the hours spent on them each day this week. To add to the two days that I was absent, my concentration was lacking and my eyes played up big time - I could hardly focus, and went over the lines on several occasions. I have most likely missed quite a few of the line crossing fixes but will not be going back to correct them.

Second Base of Elite Warriors

That said, all's still going well with my progress and the numbers are rapidly changing from unpainted to completed. Just one more of the units that were based for Midgard to complete now.

Celtic figures based for Midgard (96 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 2 bases of elite warriors (20 - a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

If I can get the last base of 10 Warriors completed over the next week or so and then get started on the prepped figures, I should be ready to get to work on the chariot bases/movement trays now that they have arrived (a super quick turnaround by Warbases - I thoroughly recommend them for your basing and movement tray needs). I am really looking forward to getting them ready for the paint station.

Friday, 7 August 2026

Vecna: Eve of Ruin (#6) - The Mausoleum

After a good night's rest, we decided to carry on with our investigations at the last places each of the missing personages were seen. We knew that Sachell was last seen at his own house, so we didn't need to return there as we had already been yesterday.

Day 31 - Early Morning in Neverwinter

Our first port of call this morning was the House of Knowledge. Despite spending a lot of our time there yesterday researching other details we did not get to question any of the regulars. Upon asking around this morning, we were informed that Umberto spent a great deal of time studying and researching various deities and histories. One night, he left suddenly and headed towards Helix Street, halfway between the House of Knowledge and the graveyard.

Not being able to find any more clues at the House of Knowledge, we headed to the Dolphin Theatre to try to find out more about Indrana's story. The people there thought he was a bit up himself but otherwise harmless. He too was last seen heading towards Helix Street.

Finally, we ended our investigative journey at the Winged Wyvern and asked our questions of the patrons and bar staff there. We were told that Eldon was right at home with the rest of the robed gentlemen that frequented the inn, reading scrolls and various tomes. He was last seen reading some books when he suddenly got up and said that he was going for a walk. He too headed towards Helix Street.

Not getting anything more concrete, we decided to head to the graveyard via Helix Street to look for more clues.

Late Morning

Helix Street turned out to be a busy, wide thoroughfare that led from the castle to the graveyard. We looked for clues as we walked down the street but it was full of daytime vendors and local traffic so it made things difficult. However, down one side alley between an undertaker's shop and a florist, Gladreth and I noticed an old, soft stone brick with an "eye" symbol scratched into it - similar to what we were looking for. It was quite an old and worn carving so probably meant nothing.

The graveyard, when we found it, was surrounded by an eight foot tall wall with the occasional supporting column of stone.

Early Afternoon - The Helix Mausoleum

We passed through the open iron gates beneath a sign that stated "Neverdeath Graveyard," and into the pauper's graveyard. There were a few people wandering around paying their respects at one or other of the many simple grave markings; mostly wooden headstones with names carved upon them. Luckily we bumped into an old groundsman who, upon questioning, was able to tell us a little about the history of the graveyards: both graveyards were about 400-450 years old but the richer one was built slightly earlier and housed the original Lord of Neverwinter. However, he was unable to tell us whether any of the symbols we showed him matched anything in that particular graveyard. We decided to head to the older graveyard.

In the older section, the graves were far richer, with many families having mausoleums, so there was more likely to be details that we might be able to gather alongside the clues we already had. Navda managed to find a mausoleum with the family name of Helix written in an ornate scroll work. It was worth investigating as it matched the street name if nothing else.

On our way there, we bumped into another groundsman and asked him a number of questions too. He told us a bit more of the history of the graveyard; Lord Neverwinter had a big mausoleum at the highest point in the graveyard that overlooked the rest, he mentioned several other unimportant (to us) dignitaries from hundreds of years ago, but when we asked about Vecna he was taken aback and asked why we would be talking about him when he wasn't even entombed there. We made our excuses and left.

When we saw that no-one was looking we headed towards the Helix mausoleum; an unassuming square block situated right by the wall of the cemetery. We noticed a number of footprints and scuff marks that looked like someone with a limp had walked up to it, as well as dark hand prints on the occasional wall or upright stone. When we got to the big, stone double-doors, we noticed that the area out front had been swept clean of leaves and that a rusty chain and padlock had been cast aside. Navda investigated the doors to make sure that they were not trapped in any way and he found that the hinges were well-oiled. When he pushed on the great iron handles, the doors swung in easily.

We looked around to make sure no-one was watching and stepped into the pitch black of the interior and closed the doors behind us. I cast Light upon my holy symbol to illuminate the way, and we headed deeper into the mausoleum.

The first thing we noticed were a number of booted footprints upon the floor and six large sarcophagi arranged around the walls. Upon investigation we saw that they were old and were engraved with a variety of Helix and Holt family names with their dates of birth and death; the latest was more than forty years ago.

Not finding anything of interest we headed to the downward leading steps to the south. At the bottom of the stairs we discovered a huge subterranean chamber. There were six more sarcophagi, but more importantly there were five walking cadavers who had noticed us because of my light.

I noticed that they appeared to be undead warriors, so I tried to turn them. This was to almost no avail - only one backed away from my holy symbol. The other four advanced to attack us drawing their black-bladed long swords.

A Wight - courtesy of Fantasy Grounds

Druss ran in to protect us and took the brunt of their life draining sorcerous damage, whilst Gladreth and I cast whatever spells we thought appropriate, and Navda and Dharion shot at them with their bows from the shadows. We destroyed them fairly quickly despite a fair bit of fumbling around in the less than perfect lighting conditions. Once they were dispatched, we searched the bodies for anything of value, but decided against taking their swords in case they were cursed. The sarcophagi had all been opened and all but one had some kind of remains in the form of a few gnawed bones and rags of clothing. We did, however, find four woollen cloaks and two hats in good condition; these were not original contents of the cists.

Whilst searching in the coffins Navda noticed a faint breeze emanating from behind one of them. A quick search revealed a catch that opened a secret doorway. Dharion and Gladreth had headed off in the other direction to investigate the western-most chamber only to find a lot of collapsed earth and stones that covered a set of stairs to the south-east and a doorway to the north with a brand new padlock and an eye symbol above it.

We had a quick chat and decided to follow Navda beyond the secret doorway first - there was no way we were going to split up just in case there were more of the undead about. The corridor beyond led south to another doorway, this time made of metal. He could still feel the breeze coming from beyond the doorway. A quick check for traps showed clear and he easily slid the door aside to reveal a room full of pipes and interlocking cogs that appeared to need to go clockwise but were jammed. It seemed to be some kind of control room.

Inside the Helix Mausoleum - using the newly found (for us) "fog of war" feature

The only other curiosity in the room was the presence of four wheel-like handles attached to the pipes that could be turned by hand. Not wanting to tempt fate, we left them alone and headed for the door to the west. We noticed that a pipe ran through at ceiling level from the control room, above the door into the room beyond.

Navda set foot in the room beyond to see a large, deep stone basin with ethereal looking creatures moving about in the water. They didn't seem to bother him as he walked in so he traced a few of the pipes to see where they led. The control room seemed to hold the answers, but when we turned the handles nothing seemed to happen except for a few gurgling noises; most likely made by the water in the pipes.

Friday, 31 July 2026

Vecna: Eve of Ruin (#5) - Neverwinter

We managed to get around the virtual table top again last night for an investigative session in our newest adventure. Due to the experience points gained in the last few sessions, we were able to level up again - we are now all 8th level.

  • Dharion - Ranger
  • Drakkon - Fighter
  • Druss - Barbarian
  • Gladreth - Wizard
  • Korum - Cleric
  • Navda - Rogue

Day 30 - The city of Neverwinter

After defeating the drow at the dwarf mines, we hopped aboard a ship and headed another hundred miles up the coast to the city of Neverwinter, where we sought new adventures. Over a number of weeks we explored the environs and got to know many of the locals, including the Lord Neverember who sent us on a couple of minor adventures; to hunt down werewolves in the forest and so on. Our names were becoming known in town as trustworthy adventurers for hire, but the last couple of weeks had been a little too quiet for us despite the occasional excursion.

We were staying at the Lucky Dice Inn, spending our loot and investigating what we could when, one mid-morning, a squire from Lord Neverember sought us out and asked us to accompany him to the Hall of Justice.

Upon arrival we were ushered through the large iron-bound solid oaken doors, through a hall with ornate marble columns and into a small ante-chamber where we met with the lord. He cut to the chase directly and mentioned for one hundred gold crowns each plus a dwelling of our own in the city could we seek out and return four missing dignitaries; namely Eldon Keyward (a scholar of the Outer Planes last seen at the Winged Wyvern), Indrana Lansettle (a thespian last seen at The Dolphin), Umberto Noblin (a gnome historian last seen in the House of Knowledge) and Sachell Malinigosh (a sorcerer of the Outer Planes last seen in his house in Noble Street).

We agreed to the terms and we were given some purple tunics, plus the usual paperwork, to aid us in our investigations, just in case any doors refused to open to admit us whilst carrying out our enquiries. With nothing else to do, we decided to begin investigating right away by visiting the homes of each of the dignitaries in turn as they were all reasonably local.

Map of Neverwinter - from Fantasy Grounds

The home of Eldon was a modest two storey detached house. When we arrived we found that the door had been left slightly ajar, there were a few leaves on the floor, and it was quite cold inside; a sure sign that it it hadn't been inhabited for a few days and the fire had not been lit recently.

The ground floor room held a table with some left over lunch (three days old from what we could judge), a rocking chair (down the side of which we found an ornate letter opener), and many bookshelves. We investigated the bookshelves, and found that a few volumes were more worn than the others; a book on the Outer Planes and Oerth, and one each on Vecna, a lichlord, and Kas, a vampire lord. I placed these into my backpack for further study.

The first floor room appeared to have been more lived in and contained many more books on shelves. The only oddity we found was a bird cage with a large beady-eyed raven in it. The raven did not respond to any of our means to get a reaction from it.

The second floor was the bedroom, with nothing of any real interest.

The home of Indrana was a big building with multiple occupancies, recognisable as such by the many names on the door; Indrana appeared to live in G1 according to the list. A knock at the door was answered by a fellow housemate who rather joyously celebrated when he found out that Indrana had gone missing; he had last been seen four or five day ago and was assumed by the housemate to be rehearsing at the Dolphin. He swept off to his own room and began celebrating his rival's demise and packing his bags to move into Indrana's room, which was much larger than his own. Whilst the commotion was going on, we slipped into Indrana's room (with the aid of Navda's slight of hand) but with only a very limited amount of time we could but skim the surface of the very high quality clothing, expensive bottles of wine (some full, many empty), manuscripts and books strewn about the floor. We got to see a good likeness of Indrana from a huge painting of him in full acting regalia on the wall of his room.

The home of Umberto was a tiny bungalow set amongst a number of other tiny bungalows. The four foot high door led into a dark chamber with a small bed, a table and chair, and a bookcase. A search through the books on the shelves revealed many more well-worn books that mentioned lich lords, Vecna, the Outer Planes and several recurring symbols; pictures of an eye, a hand and a prince that wore a bejewelled crown. A brief search of the nooks and crannies had Navda find a loose floorboard beneath the table that housed a small metal box with five gold coins in it and a golden disk with an inscription in elvish that read Inspiration, Invention and Knowledge. We pocketed these two items.

It was getting late now and dusk was not far off. All the talk of vampires and lich lords had begun to play on our imaginations, so we decided to hurry up with our final bit of investigating for the day.

The home of Sachell was a crooked house, with the upper storey being larger than the lower one. Again, mysteriously, the door had been left ajar and the house had obviously not been inhabited for a day or so.

The ground floor room was dark inside and contained a few chairs, a table and a writing desk. A plate of food left on the table had been left for about a day according to the state of decay of a half-eaten apple that was still on it. The room had a very herby smell to it. Navda and Gladreth searched and found a piece of parchment with strange writing on it; a symbol of an eye that matched what we had previously seen, and some random phrases: "He is coming", "He will stop him", "They need more" and "Neverdeath".

The upper floor was larger than the ground floor as observed when we were outside. This plush room with a velvet covered chair placed in front of the fireplace, and an ornate walnut side table was very interesting. On the table was a diary that mentioned in the final few days' entries "I am being followed", "Men in black robes seen very often" and "two men in dark robes on Glissen Street". The final entry was "I have told Eldon, He is coming" and "Meet at the normal place and warn the others." We pocketed this diary but did not find much else of interest other than another of those caged ravens. I plucked up the courage and removed it from its cage only to find that the bird was a metal bird-shaped object covered in feathers. Its jewelled eyes, when I looked into them showed me a familiar sight; I could see Eldon's house as if through the eyes of his raven. I mentioned to the party that these would be a fantastic communication and observational apparatus so I suggested we go back to Eldon's place to collect his raven in a cage to see if my hunch was right.

On the way back to Eldon's place we decided that we needed more information on Indrana, the actor. So, we swung by his house again, only to find a party in full swing and that his room was being emptied of all of its effects, the painting had been taken down, and much of the wine had been drunk by his housemates. A fresh search allowed us to find a diary but it only contained lots of self-aggrandisements about his prowess as an actor.

We decided we could do no more for the day as it was almost dark, so we headed to the House of Knowledge; a place Gladreth and I were very familiar with during our stay so far in Neverwinter.

The building was made of pure white marble with brass coloured bands around several pillars, with crossed golden spears at the entrance. Above the doorway was the inscription Ogram God of Inspiration, Invention and Knowledge; the same words that were upon the disk we had found earlier.

We each set about investigating what we could in the time we had left in the day. We worked out that the paired ravens were indeed useful as observational and communication devices, albeit only via sight - no sound available.

Gladreth and I set about reading through the books we had picked up from Eldon's place and compared notes with other books in the library. We discovered many nuggets of information:

  • The Book of Vecna and the Book of Kas each contained a history of the two beings; Vecna who used his power and magics to become a lichlord, and Kas, an elvish warrior of great renown, who was initially Vecna's general became a vampire lord

A picture of Vecna and Kas - from Fantasy Grounds
  • Other tomes talked about them no longer being in our realm, destroying a world, Vecna's armies of undead and Kas's sword of immense power
  • A number of books mentioned a magical ceremony that granted great power, an evil artifact, and that Kas later found a jewelled crown

This research took us until late into the night, so we headed back to our inn, vary wary of being followed, to grab some sleep. Our trusty rogue, Navda, assured us that we were safe, so we turned in for the night. Dharion posted himself as watchman as he no longer needed to sleep; a strange rangerly ability he had just mastered.

Before going to our beds we decided that we still needed to investigate the places that each personage was last seen, and the Neverdeath graveyards as they were mentioned in one of the diaries - which we would do that the following day.

Thursday, 30 July 2026

Restarting StarVigia

I used to play a lot of sci-fi RPG back in the day at various clubs and amongst friends at each others' houses. It was mostly a very much amended version of the original small black book Traveller which was renamed Auslander by our referee due to those changes, and the occasional tabletop battle. As the years went by, real life got in the way and we all moved away to different parts of the country. Our face-to-face gaming sessions dwindled so much so that the small group of us that were left began to play via email (PBeM). Although it is slower paced than face-to-face, it is still just as immersive.

These PBeM games mainly moved to new "eras" from sci-fi and consisted of a variety of fantasy/faux-history strategy games, as well as games that were higher level that involved manoeuvring forces around a map culminating in occasional face-to-face tabletop battle games. But, that said, Auslander was slowly developed into StarVigia by our referee, so the few of us gamers who are left still manage to get our sci-fi fix.

Free Space Photo from t'Internet

Eventually, though, the remaining group of us have had to settle on only playing RPGs via email. The latest iteration of StarVigia I have played on and off for about four or five years, but I have played prior to this latest resurgence and I think its first iteration was several years prior to this whilst we still managed to occasionally play face-to-face.

My particular character for this scenario, Thomas Aquinas, first saw adventure back in 2020, but there have been delays in playing recently due to real life getting in the way. I had also played one or two other characters by email prior to him and also a number of characters post-Auslander whilst we still played face-to-face.

I won't go into too much detail about this particular StarVigia game here, only to say that gaming takes many forms, and depending upon our individual circumstances, we must play what we can, where we can.


Off on a bit of tangent now as this is mainly just a free-form chat post - I am very lucky that I have had a very full gaming life. It started when I was a mere nipper at primary school in the 1970s with Basic Dungeons and Dragons, which then moved onto a solid group of friends I met at a local gaming club with whom I played with (all sorts of games ranging from Runequest and the sci-fi games mentioned above) for decades slowly moving from meeting several times a week, sometimes with up to 30 players over weekend sessions, to just a handful of us playing by email today. Since having a family, my two sons have played several tabletop games with me and I have had the fortune of meeting a number of other Dungeons and Dragons groups in the last decade or so, including the latest group where we play online TTRPGs.

On top of all of this, I spend a lot of my time solo-gaming and thinking about gaming. This blog is my repository for games played, figures painted and thoughts I have about gaming. It keeps me going.

Midgard : Britannia (Slingers 2)

Hot on the heels of the last batch of slingers we have a second batch of slingers. Hot being the operative word here as it was another scorching week this week in dear old blighty. Luckily these four figures only required a quick paint job and wash to get them completed. Other than the heat, there were no major interruptions to my painting schedule this week, so I managed my usual 20-30 minutes per day.

The Second unit of Ancient British Slingers

So, that makes for two more skirmisher missile units completed which brings the total to four ranged skirmisher bases including the archers. There are also the skyclad and hound master bases that could be counted amongst the skirmisher units too bringing the total of these kinds of bases (four warriors on foot per base) to seven...

Both units of Slingers

And here they are with the female warriors...

Slingers and Female Warriors

After my summary post comment last time, I decided to take a picture of the whole army so far...

The Ancient Briton Army so far

I am not sure if I will take a photo of the whole army again until I have completed the entire project. In the meantime, I will continue with progress reports for the last few units and individuals that need to be painted.

Celtic figures based for Midgard (86 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Of the Midgard based figures, that is all of the quick wins (i.e. units of four) out of the way. I have just two more units of ten to complete now before moving onto the leaders and champions etc. When this particular Briton army project has finished I may look at the movement trays for the Midgard : Britannia armies left in my unmade box and divvy them up between the Romans and Britons. I have a number of bases I can construct for each army from their remaining unpainted piles (two units of javelin-armed skirmishers and maybe another base of plastic Warriors from the Celts, and I know I have artillery, Numidian cavalry and some Balearic slingers still to paint for the Romans). I will eventually get around to completing those unpainted figures and basing them for use on the left-over movement trays, but I will work on another project first before going back to them. I wish to use all of my current Warbases purchases so I do not feel guilty about buying more for other armies, even though any new ones will be configured to take 25mm and 40mm round plastic GW bases rather than the 1p and 38mm washer bases I used for the two Britannia armies. Money is tight, so I need a return on my gaming investments in terms of hobbying and playing with them.

In other news, I have put in that order for the chariot bases, and also for some standard movement trays for the Lord of the Rings orcs (the 25mm round GW bases mentioned above). When they arrive and I have worked on them a little, I will hopefully get another "in progress" post written with my work so far. I also need to see how to base the Roman artillery and crews as well; this too can be the subject of another post later on.

Sunday, 26 July 2026

Midgard : Britannia (Slingers 1)

Back on track with figure painting this post. This time I went with one of the units of slingers for a quick win. There were only four miniatures that required painting for this skirmishing unit and my usual basic paint job plus wash did the trick - the usual 20-30 minutes per day rate of painting again.

The first unit of Ancient British Slingers

I managed to complete these ones quite quickly as this week's normal life didn't distract me from getting the paints out. When I had finished them and put them to one side to start on the next batch, I was quietly pleased with the progress so far. The bases that I had prepped for Midgard are now almost all completed. I have a few more "raw" bases/movement trays that could be used to mount more figures, but I will see where things stand when I complete the whole army, as I may need to also use some for a few more Roman units. I will probably try to do a summary post at the end of this project so I know exactly where I stand in Britannia.

All of the Celtic figures that were based for Midgard (82 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1/2 bases of slingers (4/8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Others that I will complete now that they have been prepped and/or undercoated...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Next time should be the second unit of slingers.

Wednesday, 22 July 2026

Midgard : Britannia (Building Interlude)

This post takes a slight detour from the rest of the series. Here I will report on the building and undercoating of some of the non-Midgard based miniatures. Like with the Romans, I have decided not to paint all of the Celtic collection at the moment - I'll save some of them for a later challenge/project. Here is a list of those that I have worked on over the last few days so that they can be painted...

The Chieftains and Champions (see also comments further below) - three each from Warlord (on the left) and Foundry (on the right). There is a marked difference in scale, with the Foundry figures showing their age by being that much smaller, but they should still work well together. I had started a little bit of painting on a couple of them whilst playing the campaign but never really built up any enthusiasm at the time...

Six Chieftains and Champions

The Druids are all from Warlord Games. I have re-used an older photograph of them cut to size...

Four Druids

Here are two more Mounted Warriors to go with the eight already painted - these used 2 of the 36 bodies that were still on the plastic warrior sprues. I decided to do one as a banner bearer just in case one is needed for other games in the future, and because they look good...

Two Mounted Warriors

And finally, the chariots and crew. I completed constructing one of them by the time I posted this missive, but it turned out a little wonky - oh well, never mind. I will hopefully do another update when the other two chariots are constructed and all three are subsequently undercoated. I am toying with grabbing the Boadicea chariot from Warlord to complete two Midgard units worth (two chariots per 120x100mm base), and to give the army a super-special leader. I will also need to get a couple of movement trays organised for the chariots from Warbases to complete this part of the army.

One Chariot and three Crews

I spent a good few hours over the last couple of days assembling all of these miniatures and spray undercoating those that were not already done so, with the exception of the chariots as mentioned previously. I actually enjoyed taking the time out from painting to do some modelling instead. The updated painting list now looks like this...

All of the Celtic figures that were based for Midgard (78 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Others that I will complete now that they have been prepped and/or undercoated...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And here is a list of the rest...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Whilst re-jigging everything to see what was left to paint, I noticed that the leaders and champions consisted of seven metal figures but there was a single plastic figure on the second Elite Warriors Midgard base (the other nine were metal) that I still need to paint. So, I swapped them over and put the plastic elite warrior to the side. I now actually do have a base of ten metal elite warriors but only six metal leaders and/or champions as showcased above.

Once the Midgard based and leader types have been completed I will have plenty of options for a game, so I may run out the Romans as their opponents again for a one-off battle from the Chronicles of Midgard supplement. I will then look at getting some Lord of the Rings figures painted so I can get in a bit of fantasy gaming - maybe another mini-campaign?

So, when I put in the order for those chariot bases, at the same time I will order some standard Midgard movement trays for the Lord of the Rings stuff. First up I think I want to get an orc army organised, then decide whether I want to use Gondor or Rohan as their first enemy.