Sunday, 30 August 2026

Midgard : Britannia (Mounted Warriors 3)

And this post brings me to the last of the "odds and sods"; a couple of Mounted Warriors. These can be used as part of the skirmish style cavalry bases for Midgard if I swap out the heavily armoured riders, or just to add into a unit of ten cavalry for any other game systems.

I only tried out one newish trick with these figures - I had a go at a skewbald horse colouration scheme. I think it turned out OK, but the horse image I copied meant that most of the darker hide ended up hidden by the saddle and rider. I will look at variants on this theme when I get around to painting more cavalry - unfortunately due to the gluing incident, I won't be trying anything more than a single colour scheme on the chariot horses.

Two New Mounted Warriors


All of the Mounted Warriors Together

I think it is nice that I have more figures than are required for the unit bases I made (see the slingers from the last post for another example). It means I can randomise the Midgard bases each time I play with them or use the whole ten riders to choose from to create a lovely Dragon Rampant unit.

Celtic figures progress (120 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Slingers (2 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Next up is the unit I have been waiting for - the chariots. I have three of them ready to go, but they will only make up one full Midgard unit base unfortunately. I guess the other could be used as a unit chieftain/champion? I will need to purchase one or two more to allow me to expand to two units. I am toying with the idea, as well as buying one or two for use as goblin chariots or whatever, but they are very expensive. We shall see what pans out when I get around to painting my fantasy figures.

Wednesday, 26 August 2026

The Cousins' War - Game 2

Following up on our initial attempt at playing the game a couple of days ago, we found the time yesterday to have a rematch. This time it took us about 30 minutes to play through as we were now becoming familiar with the rules.

Again it only took three turns to complete out of the five due to some good decisions and great dice rolling by my son and some poor tactics and a bad decision on my part. I played York again and my son played Lancaster...

Turn 1 - The Battle of St. Albans

It all started off well for the Yorkists (me) what with them winning the Battle of St. Albans and gaining influence in the midlands region.

Turn 2 - The Battle of Wakefield

Again, the House of York won at the Battle of Wakefield and gained influence over the south, but the House of Lancaster managed to secure influence over the north.

Turn 3 - The Battle of Mortimer's Cross

York had seven units in the Battle of Mortimer's Cross and Lancaster only two, but Lancaster whittled down the Yorkist armies and snatched a well-earned victory. My dice rolls were very poor, as were my attempts to bluff it out -  I lost every round of the battle. The result was that Lancaster expanded their influence over the Midlands and the south and gained victory in the war.

After action report - we had the game down pat by now so we were able to jump straight in and play. I thought that it would take the full five turns to play but I was outsmarted and lost in the third turn. I was too confident going into the final battle with a 7:2 advantage but my forces were whittled down and eventually lost. A quick moving around of forces meant that the Lancastrians not only held the field at Mortimer's Cross but also won the war.

We are both enjoying this game as it swings back and forth within each turn and the end battles are great fun what with all the bluffing and counter-bluffing involved. Hopefully we can get another one or to games in before the end of the week.

Tuesday, 25 August 2026

Midgard : Britannia (Slingers 3)

I decided on a very quick win this time round. These slingers only took me a couple of sessions to complete. These very basic paint jobs brings the total number of slingers up to ten - enough for two skirmish bases or a full ten man base if required.

The Two New Slingers

Here they all are together...

All the Slingers Together

These figures are literally just three or four colours and a wash, but the sculpts make them what they are. I actually do really like these despite their basic look. As mentioned in a previous post, I am tempted to do a Five Leagues from the Borderlands warband/party with figures from my Celtic collection, and some missile troops are always handy to have in a tight spot.

And now onto the Celtic figures progress (118 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Next up will be the last two cavalrymen and then the chariots thereafter. I don't think I have ever fully completed an army that I set out to paint. I am very close with this one. Let's hope I can keep up the discipline and see it all through.

Sunday, 23 August 2026

Midgard : Britannia (Chieftains & Champions)

I was able to paint these fellas relatively quickly. I put in some extra time this weekend and had no interruptions, so the standard block painting went on by the numbers. Again, nothing spectacular. I am staying resolute to just block painting and washes for this army. I will push my skills a little more with the next project.

Chieftains and Champions by Warlord Games


Chieftains and Champions by Foundry


All the Chieftains and Champions together

With the completion of these, all of the leader-types are done, so I can field a Celtic/Briton army with a great choice of champions. If I have need of more I can always grab a figure or two from the Elite or Mounted Warrior units already completed, plus there are the chariots in the wings waiting for a dab of paint.

I am still painting most days for 30-40 minutes per session, so I am hoping to see the completion of the remainder of the figures in a couple of weeks' time. If I am able to keep the discipline and avoid any new bouts of painter's block, this should be achievable.

Celtic figures progress (116 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Druids (4 metal figures)
  • Chieftains and Champions (6 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (15 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

Either the mounted warriors or the slingers will be up next before trying to tackle the too-hastily constructed chariots. The chariots will take a bit of time, due to a few of the very awkward places to get the paintbrush into, but they should be do-able.

Whilst doing all this painting, I have noticed that a few of my very old paint pots are beginning to dry up; some of the pots are 30 years old or more! I have been adding a few drops of water each time I use them to keep them flowing, but some are gradually moving beyond repair and are totally drying out in the pots. I am just hoping that the main colours I am using can hold out until the last of the miniatures above are completed. Several pots have been discarded over the last few weeks where they have just dried solid, so I will take a look to see if I can replace them from the original vendors. If I cannot I will need to source alternatives.

Saturday, 22 August 2026

The Cousins' War - a boardgame

My youngest son is over for a week of the summer holidays at the moment so, as is usual with us when we get together, we got to talking about all things gaming related. After showing him the newly painted Celts that he subsequently declared that he wanted to defeat in a Midgard game, I mentioned to him that I had a couple of things that he hadn't played before, one of them quite new, that he might want to try first.

The Cousins' War mini boardgame

A few months back I attended a games show in Gillingham, Kent and bought the first game in a series by Surprised Stare Games Ltd that looked interesting. The range consists of a few small games in a series titled Pocket Campaigns that can be played in half an hour or so on a small table pretty much anywhere. I bought one of their games based on The Cousins' War, or the Wars of the Roses, along with the solo gaming supplement.

The solo expansion pack

In the main game box you get a small gaming board, a rule book, a couple of small decks of cards and a number of dice and counters made of wood. It takes seconds to set up.

The solo expansion contains a few extra cards for creating the solo gaming experience.

The Cousins' War and solo supplement

This afternoon, we laid out the board and worked our way through the rulebook. I had to take on the Yorkist (White) faction as my son prefers the Lancastrians (Red). We gave the rules a quick once through and decided to play and see how we got on. The rules, when initially read, are quite involved but if they are read as you play along they very quickly fall into place - learn by doing.

We only had a limited amount of time so we only got three turns in whilst we played and learned the rules. My son started off strongly, almost wiping me off the board in the first turn! The turning point in this turn was that I hired the French mercenaries expecting a quick win but he played a card that turned them to his cause. I lost the battle and a lot of ground - he controlled two regions and the third was tied.

The second turn went almost exactly the same way but I managed to bolster my southern region despite losing the next battle again.

The third turn saw my son gamble everything on controlling the regions, so he didn't have enough troops to fight in the third battle. I therefore won it by a mile and was able to support my factions on the board so that we both controlled one region (he the north, me the south) with the central region in deadlock. I had more troops in my Reserves but he had more on the board. We decided to call it a draw.


It was a fun game; it took us about an hour and a half to set up, learn and play three complete turns. We could have played the last two turns in about 5-10 minutes each but we ran out of time. We will hopefully play a few more games throughout the week, adding in the third small set of cards for advanced play as we go. 

This is a game that we will probably take with us when we go away on holidays, and I will most likely add to this first one of the series with one or two of the others. There are currently about three more games in the series (extra rules are added in each subsequent game to make them more of a challenge), with one or two new ones being added next year - one of which is based on The Anarchy, one of my favourite periods of British history, called The Castle War. As an aside, I had a good chat with the company owner at the show, and found out he also wrote the rules for Siege - a hex based boardgame supplement based on the Cry Havoc rules back in the 80s, which I also own. I will need to dig that out soon too, but if I cannot find it, the rumour mill suggests that Cry Havoc has been re-released recently via a Kickstarter with a bit of modernisation and more Gary Chalk artwork.

Wednesday, 19 August 2026

Midgard : Britannia (Druids)

First up for the individually listed miniatures are a small coven(?) of druids. Like with all of the previous figures I only gave them a basic paint job and wash despite wanting to push my skills a little. Two of them (the naked one and the one on the right brandishing a staff) took only a few sessions to complete, but I got a bit of painter's block on the other two and they took me a little while longer.

Anyway, here they all are in their glory...

A Small Coterie of Druids

I am wondering whether to base them on a movement tray for Midgard as normally they would appear as leaders. I may do so anyway and then work out how to have a bunch of magic wielding characters appear together as a unit. I am sure there is something in the rules I can amend to allow this; something to look up at a future date.

And here are the druids with some warriors for protection...

Druids with Elite Warriors and Warriors

With the completion of these, the numbers continue to look better and better. I am still keeping discipline and painting most days for 30-40 minutes per day. I had a bit of a hiccup this week with a bit of painter's block as mentioned above, but I am stoked to get the next batch done.

Celtic figures progress (110 of 135 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures)
  • Slingers (2 metal figures)
And the remainder...
  • 40 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)

The mounted warriors and slingers look like quick-ish wins and add extra variety if I wish to make up the Midgard bases differently. As a result, I have moved the slingers into the in-progress list. Alternatively, I could get the leaders and champions finished. The remainder of the plastics and the javelinmen will need to wait. Decisions, decisions.

Saturday, 15 August 2026

Midgard : Britannia (Building Interlude 2)

The bases and movement trays for the Celtic chariots arrived a couple of weeks back as mentioned in a previous post. I wanted to complete the last two bases of warriors prior to starting work on them though. Over the last couple of days I have glued up the two remaining chariots, undercoated all three of them plus their crews, and adhered them to their movement trays. It was only after doing this that I realised that I should have painted them first as there are some very awkward looking places to reach now, ha ha - oh well!

The Three Chariots prior to Basing and Painting

Warbases did a fine job in creating some lovely custom movement trays for my chariots - I used their standard 95x40mm pill bases as the starting point and asked them to incorporate two of them onto their standard 120x120mm Midgard trays. They work very well indeed - the chariots proved to be a fine fit.

Chariot Bases and Movement Trays

As the chariots are larger, more complex miniatures I am going to count them as a little bit more than the 3/6 (9 in total) count that I have been giving them so far. As each model consists of a chariot, 2 horses and 2 crew members I will count each model as 5 figures in total - 15 figures in all. Maybe if I paint vehicles or multi-piece items in future I will reconsider the total worth, but for now this makes sense to me (and makes the completed numbers more appealing). I know, I know, you can justifiably point out that I didn't count my mounted figures as two figures, when maybe I should have done, but to paraphrase Gimli, "They still only count as one!" 

Celtic figures progress (106 of 133 completed)...

  • 106 figures based and ready for use with the Midgard rules set
  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (15 metal figures - 3 chariots, 6 horses, 6 crew)
And the remainder...
  • 40 Standard and elite warriors (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Whilst evaluating my progress and contemplating what else needs doing, I took a look at some potential new units that could be built from the remaining unpainted/prepped Romans and Britons and the Warbases movement trays that are left. Here are the raw numbers (I may have missed a few figures, but I will add them in as and when I find them) - I will try to create as many new units as I can from these and hope that I do not need to purchase any more movement trays for the forces going forward. That being said, the numbers I already have should be enough for most 300 point army eventualities, and I wish to complete another couple of projects before circling back to this one.

Romans...

  • 54 Plastic figures:
    • 1 complete box of 30
    • 24 on sprues (4 leaders, 20 legionaries)
  • 2 Optios
  • 1 Western Spearman
  • 1 Eastern Archer
  • 9 Balearic Slingers
  • 12 Numidian Cavalry
  • Artillery:
    • 2 Scorpions + 4 crew
    • 1 Ballista + 3 crew
    • 1 Onager + 3 crew - for some reason I got a Caesarian rather than Early Imperial onager, so the crew are historically incorrect for this army - ho hum!

Britons...

  • 40 Plastic figures - 37 upper bodies, 47 lower bodies (due to using ten uppers for cavalry) on their sprues -  plus 3 already constructed
    • 32 Standard Warriors
    • 8 Armoured Warriors
  • 8 Javelinmen
  • 2 Slingers

Unused Movement Trays...

  • 4 Warrior ranked bases
  • 5 Warrior non-ranked bases
  • 5 Skirmisher bases
  • 8 Mounted Warrior bases
  • 1 Chariot base
  • I need to create/order bases for the artillery - these need to be worked out in detail
Whilst thinking about other uses for these bases, I was reminded of my goblin raiding party figures. I may use some for those figures so I can begin creating a Midgard army for my old skool figures. I have a load of figures based up for Hordes of the Things that I never got around to playing with. If I can remove them from those movement bases and clean them up, I could use them for Midgard too. And that would also give me a few dwarf units to get me going.

Timeline - I began this project back on the 6th of June. I have managed to complete 13 movement trays/units in about 10 weeks so far, so I have hit my target of an average of a base per week. Some were more achievable than others so I got more than one base in per week, but there were a few moments when I wavered a little, although I just about managed it. Now to complete the remaining figures in the list.

Thursday, 13 August 2026

Midgard : Britannia (Warriors)

And with this base, the last of the units based for Midgard have been completed. Ten more standard plastic warriors ready for more forays in Britannia. Actually, a little aside here, there were only nine figures to paint as one had already been completed back when I originally worked on the Celts when I first bought the box sets many moons ago.

The Fourth Base of Warriors

Celtic figures based for Midgard (106 of 106 completed)...

  • 4 bases of standard warriors (40 plastic figures)
  • 2 bases of elite warriors (20 - a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

As I have been looking at these figures more and more recently, I want to play many more games with them. I have already mentioned a potential Five Leagues warband set in my fantasy world of ancient Doggerland, along with another Romans versus Britons mash-up, but I am also seeing these warriors as potential Dunlendings from Lord of the Rings. Don't know why but that could make for an interesting foray into Middle Earth as a Battle Company or SoBH warband.

Saturday, 8 August 2026

Midgard : Britannia (Elite Warriors 2)

These metal elite warriors took me quite a while to complete this week. I had a busy weekend just gone as it was my eldest son's birthday. As a result I was unable to do any painting over the weekend, so I had to up the hours spent on them each day this week. To add to the two days that I was absent, my concentration was lacking and my eyes played up big time - I could hardly focus, and went over the lines on several occasions. I have most likely missed quite a few of the line crossing fixes but will not be going back to correct them.

Second Base of Elite Warriors

That said, all's still going well with my progress and the numbers are rapidly changing from unpainted to completed. Just one more of the units that were based for Midgard to complete now.

Celtic figures based for Midgard (96 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 2 bases of elite warriors (20 - a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

If I can get the last base of 10 Warriors completed over the next week or so and then get started on the prepped figures, I should be ready to get to work on the chariot bases/movement trays now that they have arrived (a super quick turnaround by Warbases - I thoroughly recommend them for your basing and movement tray needs). I am really looking forward to getting them ready for the paint station.

Friday, 7 August 2026

Vecna: Eve of Ruin (#6) - The Mausoleum

After a good night's rest, we decided to carry on with our investigations at the last places each of the missing personages were seen. We knew that Sachell was last seen at his own house, so we didn't need to return there as we had already been yesterday.

Day 31 - Early Morning in Neverwinter

Our first port of call this morning was the House of Knowledge. Despite spending a lot of our time there yesterday researching other details we did not get to question any of the regulars. Upon asking around this morning, we were informed that Umberto spent a great deal of time studying and researching various deities and histories. One night, he left suddenly and headed towards Helix Street, halfway between the House of Knowledge and the graveyard.

Not being able to find any more clues at the House of Knowledge, we headed to the Dolphin Theatre to try to find out more about Indrana's story. The people there thought he was a bit up himself but otherwise harmless. He too was last seen heading towards Helix Street.

Finally, we ended our investigative journey at the Winged Wyvern and asked our questions of the patrons and bar staff there. We were told that Eldon was right at home with the rest of the robed gentlemen that frequented the inn, reading scrolls and various tomes. He was last seen reading some books when he suddenly got up and said that he was going for a walk. He too headed towards Helix Street.

Not getting anything more concrete, we decided to head to the graveyard via Helix Street to look for more clues.

Late Morning

Helix Street turned out to be a busy, wide thoroughfare that led from the castle to the graveyard. We looked for clues as we walked down the street but it was full of daytime vendors and local traffic so it made things difficult. However, down one side alley between an undertaker's shop and a florist, Gladreth and I noticed an old, soft stone brick with an "eye" symbol scratched into it - similar to what we were looking for. It was quite an old and worn carving so probably meant nothing.

The graveyard, when we found it, was surrounded by an eight foot tall wall with the occasional supporting column of stone.

Early Afternoon - The Helix Mausoleum

We passed through the open iron gates beneath a sign that stated "Neverdeath Graveyard," and into the pauper's graveyard. There were a few people wandering around paying their respects at one or other of the many simple grave markings; mostly wooden headstones with names carved upon them. Luckily we bumped into an old groundsman who, upon questioning, was able to tell us a little about the history of the graveyards: both graveyards were about 400-450 years old but the richer one was built slightly earlier and housed the original Lord of Neverwinter. However, he was unable to tell us whether any of the symbols we showed him matched anything in that particular graveyard. We decided to head to the older graveyard.

In the older section, the graves were far richer, with many families having mausoleums, so there was more likely to be details that we might be able to gather alongside the clues we already had. Navda managed to find a mausoleum with the family name of Helix written in an ornate scroll work. It was worth investigating as it matched the street name if nothing else.

On our way there, we bumped into another groundsman and asked him a number of questions too. He told us a bit more of the history of the graveyard; Lord Neverwinter had a big mausoleum at the highest point in the graveyard that overlooked the rest, he mentioned several other unimportant (to us) dignitaries from hundreds of years ago, but when we asked about Vecna he was taken aback and asked why we would be talking about him when he wasn't even entombed there. We made our excuses and left.

When we saw that no-one was looking we headed towards the Helix mausoleum; an unassuming square block situated right by the wall of the cemetery. We noticed a number of footprints and scuff marks that looked like someone with a limp had walked up to it, as well as dark hand prints on the occasional wall or upright stone. When we got to the big, stone double-doors, we noticed that the area out front had been swept clean of leaves and that a rusty chain and padlock had been cast aside. Navda investigated the doors to make sure that they were not trapped in any way and he found that the hinges were well-oiled. When he pushed on the great iron handles, the doors swung in easily.

We looked around to make sure no-one was watching and stepped into the pitch black of the interior and closed the doors behind us. I cast Light upon my holy symbol to illuminate the way, and we headed deeper into the mausoleum.

The first thing we noticed were a number of booted footprints upon the floor and six large sarcophagi arranged around the walls. Upon investigation we saw that they were old and were engraved with a variety of Helix and Holt family names with their dates of birth and death; the latest was more than forty years ago.

Not finding anything of interest we headed to the downward leading steps to the south. At the bottom of the stairs we discovered a huge subterranean chamber. There were six more sarcophagi, but more importantly there were five walking cadavers who had noticed us because of my light.

I noticed that they appeared to be undead warriors, so I tried to turn them. This was to almost no avail - only one backed away from my holy symbol. The other four advanced to attack us drawing their black-bladed long swords.

A Wight - courtesy of Fantasy Grounds

Druss ran in to protect us and took the brunt of their life draining sorcerous damage, whilst Gladreth and I cast whatever spells we thought appropriate, and Navda and Dharion shot at them with their bows from the shadows. We destroyed them fairly quickly despite a fair bit of fumbling around in the less than perfect lighting conditions. Once they were dispatched, we searched the bodies for anything of value, but decided against taking their swords in case they were cursed. The sarcophagi had all been opened and all but one had some kind of remains in the form of a few gnawed bones and rags of clothing. We did, however, find four woollen cloaks and two hats in good condition; these were not original contents of the cists.

Whilst searching in the coffins Navda noticed a faint breeze emanating from behind one of them. A quick search revealed a catch that opened a secret doorway. Dharion and Gladreth had headed off in the other direction to investigate the western-most chamber only to find a lot of collapsed earth and stones that covered a set of stairs to the south-east and a doorway to the north with a brand new padlock and an eye symbol above it.

We had a quick chat and decided to follow Navda beyond the secret doorway first - there was no way we were going to split up just in case there were more of the undead about. The corridor beyond led south to another doorway, this time made of metal. He could still feel the breeze coming from beyond the doorway. A quick check for traps showed clear and he easily slid the door aside to reveal a room full of pipes and interlocking cogs that appeared to need to go clockwise but were jammed. It seemed to be some kind of control room.

Inside the Helix Mausoleum - using the newly found (for us) "fog of war" feature

The only other curiosity in the room was the presence of four wheel-like handles attached to the pipes that could be turned by hand. Not wanting to tempt fate, we left them alone and headed for the door to the west. We noticed that a pipe ran through at ceiling level from the control room, above the door into the room beyond.

Navda set foot in the room beyond to see a large, deep stone basin with ethereal looking creatures moving about in the water. They didn't seem to bother him as he walked in so he traced a few of the pipes to see where they led. The control room seemed to hold the answers, but when we turned the handles nothing seemed to happen except for a few gurgling noises; most likely made by the water in the pipes.