Monday 19 October 2020

Frostgrave: The Maze of Malcor

In the foreword, the author mentions this supplement as the sixth expansion that has been released for Frostgrave. I can only count five books (other than the original rule book which is obviously not an expansion) released so far, but what was the other one mentioned? Perhaps he means the 40 card deck called Frostgrave: Ulterior Motives? I do not own this set, but it does appear useful - 40 new secret and side missions would make for a nice diversion between campaigns.

With the release of The Maze of Malcor rulebook supplement, there is a price rise to £14.99, but the page count has now increased to 96 pages plus the card cover.

In this supplement, there is a rules update section, taking Frostgrave a little more in the direction that some players and the author have been wanting to do for a short while. This supplement takes us to the Collegium of Artistry, a labyrinthine location within a mountainside that a fortuitous calving from the local glacier exposed. A dozen new scenarios make up the new campaign, and full rules are included for all the encounters and situations that may arise in this adventure setting, as well as an aftermath to allow adventures in this setting to be continued.

Introduction - The Introduction gives a brief overview of what can be found between the covers of this supplement

Rules Update - This section details the new rules updates that the author deemed were necessary to make Frostgrave a fresher game. New ways of setting up treasure tokens on the board, Stat rolls, Experience, Scrolls, Uncontrolled Creature Actions, purchasing magic items and how to create experienced wizards

The Campaign - Twelve linked scenarios make up this campaign, with the latter half allowing for the "monsters" to be controlled by another player to add to the complexity and difficulty of the scenarios. Once the campaign has been completed, there are options to continue on with games set within the Collegium if Malcor is still "alive" at the end of things

The Schools of the Pentangle - This part of the supplement collates details of the five newly discovered schools of magic from Felstad's past. The wizard types are: Astromancer, Distortionist, Fatecaster, Sonancer and Spiritualists. They are ideally intended for non-player gaming (in that scrolls can be found with spells from these schools and players pit themselves against members of these schools) but rules are included to enable use of these new wizardly types in future games. Six spells for each school are featured in the supplement

New Treasure - A couple of new tables are featured for alternative treasures that are only to be found in the Collegium

Bestiary - The final part of the book is a listing of all the new monsters encountered within the Collegium: Acrisbird, Advisory Council, Banshee, Bloodwave, Bog Man, Coal Man, Collegium Porter, Glass Spider, Mantodeus, Phase Cat, Shrieking Wolf, Starfire Elemental, the 5 Wizard Shades from the campaign (one from each new class of magic), and finally the Wraith of Malcor

Again we have a very full supplement this time. We are introduced to yet another new quarter of the city of Felstad and its denizens. New ways of playing are introduced with this book, so we can now play standard games of wizard versus wizard, co-operative games, and, with this supplement, games that kind of have a referee controlled (where a player can take the part of the encounters rather than another set of wizards) feel to them. The number of spells available has increased with these five new schools of magic, thus increasing the choices available to our wizards.

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