Friday 13 November 2020

Frostgrave 2e: Stat Sheets

I have been neglecting the hobby a little bit over the last few weeks due to the newly enforced lockdown dragging my attention elsewhere. However, in dribs and drabs, I have put together some very basic Frostgrave Wizard Character Sheets in Excel.

I have listed each of the wizard and soldier classes from the Second Edition rulebook (I will sort out those featured in the supplements too soon) and messed around until I could get the wizard and apprentice, the spells, and the hired soldiers onto 3 sheets. I will use this spreadsheet as a template going forward so that I can copy/paste the basic outlines for each soldier etc. into a separate spreadsheet for each new warband I create. So, when they are printed out, I will have a visual representation of the miniature used for that particular wizard/soldier as well as a handy easy reference list of their stats.

Anyway, here is an example for one of the soldiers that I knocked up this afternoon just to see what the individual entries would look like. It is for a barbarian soldier called Rollo - who I may or may not use in forthcoming games...

My initial warband will be used for rules testing, but then I will create a brand new one for actually gaming with - I have had some daft ideas on what I want to do here (see below). As I do not have access to any fellow gamers at the moment, my initial games, at least, will be solo affairs.

The daft idea is for my first warband to have a down on his/her luck 1st level wizard and their apprentice travelling to the environs of Felstad to put together an adventuring party to retrieve some of the fabled treasures of the frozen city. They will have stopped at an inn close by the city (which will become their base of operations) and just advertised the fact that they will be paying a visit into the city and would anyone care to join them for a cut of the loot.

In game terms, this is basically a wizard/apprentice and any free hires they can get - i.e. just thugs and thieves. The wizard currently has zero cash, so cannot hire on better soldiers at the moment, but as time goes by and treasures are amassed then, hopefully, this situation will change. Each wizard will have just very basic equipment to begin with - one weapon each, and I will be rolling randomly for the magic school and on the spells known tables to make it more fun and force me to have to think on my feet with what spells I can utilise in any given situation.

My thoughts are that the main scenario treasure objectives are those that the wizard thinks are worth having - he will have those for himself. However, in an abstract way, there are many other treasures in Felstad that are not so fabulous (piles of silver and copper coins, cheap jewellery, slightly more ornate weapons than those the warband already have (although these have no effect on combat skills), dinner ware and other trinkets), and it will be assumed that the soldiers pick these up for themselves on the way to and from the scenario site, and thus are rewarded for their efforts in this way.

Hopefully, the next week or two will allow me to create my first warband and sort out what scenery I have left and what I can make for no cost from kitchen waste (yoghurt pots, snack tubes and the like).

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