The cast of heroes
Arken (Half-Elf Cleric) – leader of the party
Bardan (Human Fighter) – the muscleKnil (Elf Ranger) – the tracker
Rioja Hyrule (Human Mage) – the wizard (absent from this session)
Korum Proudfoot (Halfling Thief) – the scout
Damien (Human Fighter) - the extra muscle
The Tower (day 18 continued)
That afternoon, after everyone had rested, it was decided to
make safe the tower and camp there for the night before heading on further into
Troll country. The horses were unhitched from the cart and led into the ground
floor of the tower to keep them safe from any night prowlers. Korum remembered
he had not searched the rest of the upper storey so he proceeded back to the
cupboard that had not been opened. Inside he found three scrolls; two were
obviously magical and were handed to Arken for safe keeping until they could be
handed over to Rioja the mage. The third scroll, however, told of the previous
resident’s experiments with spells and of a large underground complex that was
set up to see what could be done with it and the spells cast upon it if left to
its own devices afterwards. Vague directions to this complex were given, but it
could be told from the description that it was less than a mile away.
As the party started to settle for the night there was a
rapping at the door. Bardan raised his axe whilst Arken ushered in a weary
traveller in need of food and shelter. This new arrival seemed trustworthy
enough, so the party shared their rations with him and swapped tales of
adventure. The rest of the night passed uneventfully.
The Caverns (day 19)
The party of adventurers set off in search of the dungeon
complex with their new ally, Damien, in tow. After an hour or so of looking,
Knil finally stumbled across a small hand dug opening in the side of a hill.
Korum took the lead in heading on down the corridor
revealed, closely followed by the two fighters. A short distance into the hill
they espied a large cavern, which was lit by torches. The walls were decorated
with crudely stitched together tapestries of mismatch hues upon the walls.
Tables and beds were strewn at random across the floor and a cage was
positioned off to the left hand side. The ten or so goblinoid inhabitants were
not happy at the intrusion and started to advance upon what they thought was a
singular Halfling – meat was back on the menu for tonight. Korum spoke to them
in their own language, trying to placate them and buy time for his support to
arrive, asking them about a hidden complex in the hills. This forestalled the
main goblin, who glanced over his right shoulder in the direction of a
particularly drab hanging, before starting to draw his rusted scimitar. The
party, meanwhile, had readjusted their order, drawn weapons and prepared
spells. The ranger stepped up next to Korum and they let loose their darts into
the midst of the advancing warband. The two fighters peeled off either side and
hugged the walls in the hope of gaining advantage from a pincer movement. The
cleric cast his summoning spell and a dust devil kicked up in the midst of
their adversaries. The fight was short and brutal; the goblins went down in a
flurry of blows in the space of a few short minutes until only one was left.
This final critter was grabbed by Bardan and slammed against the nearest wall,
knocking it unconscious.
This lull now gave the party time to investigate the rest of
the cavern. The crude tapestries were just what they appeared; decorative
items, except for the last one that was in the direction the goblin glanced
over its shoulder. Behind this particular tapestry was an iron-bound door
covered in runes. Nothing else was found of value in the room.
The goblin finally came round from his stupor and was
coerced into giving away the location of his treasure: it was buried in a
shallow pit beneath one of the tables. This amounted to 20gp per party member
when divvied up, and a magical cloak which Arken saw fit to purloin for further
study. The goblin was bundled into the cage for safe keeping, but as he posed
too much of a threat (in case more of his brethren returned later) and begged
for release from this cruel world, he was put to the sword.
The party returned to the door to attempt to decipher the
runes and see what lay beyond. The runes were beyond their skills to interpret
for the moment, so Korum started to copy them down for later study. The rest of
the party, meanwhile, tried to figure out how to get the door open, when the
lock suddenly clicked and the door popped open just as Korum finished writing
the runes down. Puzzled but not worried, he pushed open the door and proceeded
down the magically lit corridor. This short corridor headed down a slope and
ended in a small circular room with a door opposite the entrance the party came
in. Above the door opposite was a pair of crossed swords. Korum proceeded
boldly across the room and easily popped the lock, but the solid metal door
would not budge. Each fighter took a turn but only managed to injure their
pride. It was decided after a short while to tie a rope to it and have the
three strongest party members pull it open. It took a while but eventually
ground open despite the hinges being well oiled. The party advanced through,
but before anyone could think to prop it open, the door slammed shut on them.
There were no locks or handles on this side; the party must advance never to
return.
The Arena
The opened door revealed a short corridor leading to an
arena with a portcullis opposite the entrance the party were positioned in. Not
quite sure what to make of this, the party stopped to consider their options.
Bardan, however, heedless of danger strode into the arena. A mirror image of
himself appeared twenty paces away from him and began to unlimber its great
double bladed axe. Damien tried to enter the fray to help his comrade but an
invisible magical barrier prevented him from doing so. Bardan knew he was about
to fight himself to the death! The fight didn’t go well initially for Bardan
and, upon orders from the cleric, he gave ground until he was in range of a
Bless spell, to improve his chances. The magic didn’t enter the arena, but
affected the rest of the party cramped into the small entrance way. The fight
then turned in Bardan’s favour and he was able to slay his doppelganger. As
soon as his double was killed, the body disappeared and Damien and Arken
tumbled into the arena. Instantaneously, a double of Damien appeared. This
fight would be easier as it was three on one, but Bardan’s wounds needed
tending. Damien, however, made short work of his double. The barrier dropped
again, and Korum, riding piggy-back on Knil’s shoulders bundled into the arena.
A copy of Knil appeared. This fight proved to be long lasting but not many
blows actually landed. Finally, a hefty back-stab from the thief and hits from
Knil and Damien dispatched the apparition. The portcullis opposite raised and
the party were free to continue.
After a quick scout ahead to ascertain any further dangers,
Korum reported back on a room filled with comfy beds and food and drink
aplenty. Arken, Bardan and Knil decided to stay in the arena to rest and heal
up, but Damien and Korum fancied spending some well earned RnR in the comfy
room.
The Corridor of Traps
After several hours of rest, the two adventurers in the
bedroom awakened fresh as could be. The others knew they had spent their time
on a hard arena floor. The door opposite their entrance had been spiked to stop
it opening whilst the party took their rest, and it was now down to Korum to do
what he did best. He opened the ordinary door, and scouted ahead again. The
corridor beyond the door led down a semi-spiral stairway and ended at another
heavy metal door with a sovereign icon above it. The door’s handle, this time,
was tiny and it was doubtful whether a rope could be tied around it. Korum,
whose hands were smallest, attempted to pull on the handle, but rather than the
door moving, a lock suddenly appeared. It took all of his skill to open the
lock to reveal a long room with lines spaced evenly across the floor dividing
it into seven sections. The walls and ceiling were of honeycombed rock and the
floor was smooth, compacted earth. Bardan and Damien tied a rope about
themselves and then around the Halfling in preparation for the forthcoming
ordeals.
Neck hairs bristling with anticipation, Korum skimmed one of
his pebbles across the floor where it bounced on several sections and hit the
opposite wall with a click. Nothing untoward happened. Cautiously, he entered
the room. There was a hissing sound and he dived for the floor, but not before
being hit by three darts; as many again whizzing overhead where he was but a
moment ago. The poison got to work straight away and he felt his limbs go weak.
He knew it wasn’t a fatal poison but he would be weak for a long time. The
fighters pulled him out and took him upstairs to the sleeping chamber in the
hope that he would heal more quickly.
Knil, the second most nimble of the party quickly stepped
across the first section: there was no hiss of launched darts this time. Aware
the second section was most probably trapped too, he threw down a gold coin a
step away and, as nothing had happened to it, he stepped onto where the coin
lay. The floor quickly gave way but Knil was prepared for this as he leapt for
the safety of the third section. However, he did not make it. A magical barrier
had appeared and he bounced back down the hole that had opened beneath him. He
landed with a bump about ten feet down, next to a skeleton with a
disarticulated leg. The party were stunned by this and quickly traversed the
first section to see what they could do to help. When they got to the edge of
the hole that Knil had disappeared down they started laughing as they saw him
smashing the skeleton to powder with its own leg. He swore that he had seen it
move.
In the hope of keeping the trap open so that no-one else
fell down it, the fighters brought down some of the planks from the beds
upstairs. This had the desired effect of keeping the trap open, but the magical
barrier remained in place. Knil climbed out of the hole and remembering what
Korum had done earlier threw a stone. The stone bounced back from the barrier.
Pulling up the wooden planks, they allowed the trap door to close and tried
skimming the stone again. The stone passed through without hitting the
invisible barrier. They decided to make a sort of wooden bridge to get across
the trap-door section. Whilst this was being done, Korum had awoken, feeling
fully refreshed and returned downstairs to rejoin the party. He had finally
worked out what the inscription above the first door in the cavern had said…
“Those who enter do so at their own peril. It is likely you
will not return this way. Once you pass however, if you are strong, clever and
cunning enough, great riches and fame await.”
The story is building up nicely! Bring on the next instalment!
ReplyDeleteDamn - sounds like I missed an exciting night!
ReplyDeleteThanks guys. Hopefully I can keep the momentum going with the write-ups and a few extras every now and then.
ReplyDelete