Thursday just gone we got back to our regular Saltmarsh campaign.
Leaving the dead adventurer behind, we headed along the westward corridor. We passed two rooms in a southern offset side corridor. Both rooms were identical in that they had pale blue tiles on the floors and walls, and each contained a table with a few chairs and a couple of empty velvet-lined coffers.
We left the room sbehind and headed further westwards until we came to a T-junction. Navda spotted a few Sahuagin guards patrolling the north-south corridor on his scouting mission, so we made plans on how to defeat them. A quick melee ensued and we backed up into our corridor as planned so that we could fight them with the corridor width to our advantage. Unfortunately, just a few moments later three more of their compatriots attacked us from the rear; they were some of the ones left that we missed when we encountered the adventurer. We were sorely pushed, even though Dharrion had killed one in the north-south corridor, so I cast a Radiance of the Dawn which injured every one of them as they were all in range of my god's radiant power. Gladreth then quickly took two of them out with her Burning Hands spell, and that just left two very weakened warriors to be dispatched; one by Navda, and after a short chase down the corridor the other by Dharion and Drakkon.
There was not much treasure to be found on the Sahuagin, so we hoped we might find a bit more in the room just to the south of us. Unfortunately, the very ornate door opened into a cold room; most likely a larder judging by the body parts hanging up in there.
As we wanted to cut off the chances of any more support from behind us we decided to explore the southern corridor and found that it all connected up to the hall with the adventurer. We encountered no other enemy on our travels but we did enter what looked like a tool storage room. Navda disabled a glyph trap set at the entrance of the room, so thought that there must be something in here that was worth guarding with magic. He did a quick search of the east wall and discovered a hidden stone door. The small room beyond was rather plain but it contained many treasures.
Drakkon claimed a suit of mithril plate armour and the party suggested I took the leather cloak that was lined with what looked like scales. There were also a couple of pouches that contained some gold coins and gems, as well as a small, locked casket. Navda got cut by the hidden blade as he sprung the trap upon opening it, but inside we saw five potions of some kind of blue liquid with the number "3" written on each of the vials.
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| My new cloak |
Drakkon was to push the door open, but only so far as to block anyone to the right of it, and then at the same time Navda and Dharion would shoot the first guard with their bows. The plan worked flawlessly, the door was sprung open to the exact place it needed to go and Navda's shot took the first guard straight in the throat, killing it outright.
A quick glance around the room showed us several work gangs hammering away, overseen by several Sahuagin guards. As soon as the shock of seeing the dead guard topple over wore off and we were noticed, one of the other guards shouted "Save the princess", whereupon one of their number dived straight down the partially constructed stairwell.
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| Map of the dungeon so far |
Note: the final door-opening act required us to roll high so that we could pull off the trick. Drakkon and Navda's players both rolled a natural 20, so the door opened and stopped exactly where we wanted it to, and the damage from the critical, aimed, shot out of cover caused a phenomenal amount of damage to the elite guard killing it outright.


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