…and
into the Fire (23rd July 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Johan
– Cleric
Maximillian
– Thief
Tarquin
- Fighter
Theoderic
– Fighter (NPC)
Vox
– Magic User
Temple Dungeon Level 2 (part) - Courtesy of TSR/WotC
The Last Stand - Tirsday 23rd Hextember
(day 84) – late evening
The
din of battle assaulted the ears of all those confined within the corridors of
the second level of the dungeon complex. The doughty adventurers fought hard
against their underworld foes. The front line, however, proved too much for the
last remaining goblin, so he ducked back behind the hulking gnolls and slipped
quietly into the junk-filled side room. Johan, however, noticed his escape and
wanted to give chase but he was hampered by the bulk of the gnolls that filled
the corridor.
Cormac
and Tarquin pushed forward and the gnolls gave way, which gave Johan the
opportunity he was looking for. He followed the goblin into the room, swiftly
followed by Maximillian. The two adventurers took a quick look around the room,
but the little goblin seemed to have disappeared. As the pair of adventurers
advanced into the room, two dark, stealthy shapes emerged from the shadows. The
one nearest to Johan was able to strike him from the rear before he could
react, but the superior reflexes of Maximillian managed to save him from harm
that came from the other direction.
Despite
his great wound and subsequent shock, Johan was able to fend off another strike
from his attacker and Hold
Maximillian’s foe. Whilst the fighting continued to rage outside the room, Vox
and Cormac were able to enter the chamber and aid their comrades. Tarquin and
Theoderic held their own outside the chamber; they cut down an enemy warrior
every few moments, inexorably pushing them back towards Bow who fought their
rear guard.
Johan
was incensed at being attacked in such an unchivalrous manner and began to beat
out his anger on his attacker. Cormac ran to his aid whilst Vox and Maximillian
attempted to dispatch the Held
ambusher before the spell wore off. Somehow this simple task eluded the rogue
and mage, even when Vox used the waning power of his Polymorph potion and changed into the guise of a wolf.
The
goblin emerged from his hiding place behind the curtain to seek a way to escape
whilst the party were engaged in combat, but Cormac hacked him down with his sword
momentarily after dispatching Johan’s attacker. Vox, in wolf form, sank his
teeth into the remaining guard’s leg whilst Max continued to plunge his dagger
into their foe, but it required Cormac’s aid to finish off the very hard to put
down Temple minion.
Meanwhile,
in the corridor outside, Bow and the other fighters rapidly whittled down the
Temple guards, gnolls and the remaining leaders until the last half-dozen turned
and fled for their lives. Bow gave chase followed by Tarquin and Theoderic a
short distance behind. The Temple guards retreated pell-mell through the large
audience chamber with the fountain but two were quickly cut down by the ranger.
The Temple guard sergeant managed to escape through the far door with one of
his cohorts by ordering the remaining two guards to hold and bar the door.
The
guard left in the room was cornered by Theoderic and Vox who had arrived on the
scene in the guise of a small bird, whilst Bow and Tarquin hammered at the
barred door. The Temple guard was subdued quickly and subsequently questioned.
He proved to be very scared and as a result of his weakened state-of-mind he gave
the two adventurers details of the other Temple minions he knew about on the
second level as well as directions on how to get to the locked door room the
party were initially ambushed in and the southern corridor. He also gave them
directions for a variety of routes down to the third level. They let him go on
the proviso that he left the dungeon. The guard did not need convincing and
fled up the stairwell.
Bow
and Tarquin smashed the door down very quickly and captured the other Temple guard
beyond. They spotted, just in time, the last two Temple guards as they escaped
through a door at the end of the very long corridor beyond the fountain room
door. The captured second guard proved to be more recalcitrant than the other
one.
Exploring the Dungeon
Whilst
the rest of the party assembled in the fountain room, Bow and Tarquin
questioned the Temple guard, but he proved very stubborn and resisted them as
much as he could. Bow wanted to follow his quarry without delay, so he forced
his Potion of Diminution between the
lips of the guard and shrank him down to a more manageable size. He then frog
marched the shrunken, and thus more pliable, guard down the corridor and forced
him to show where the rest of the guards could be found and how the dungeon was
laid out.
He
returned to the rest of the party after struggling through a few rooms towards
a large, wide corridor. The rest of the party had by now searched the room and explored
the plinth but had found nothing of interest whilst they awaited the return of
the ranger. They agreed to follow Bow’s lead and headed towards the prison
block that both the guards had told them about when questioned.
They
advanced cautiously through a few deserted rooms that were obviously guard
rooms for the various human and otherworldly humanoids that they had
encountered during the course of their foray down in the dungeon. They by-passed
several side corridors in their trek towards the prison area but also found
that the guard was extremely reluctant to go anywhere near the set of main
steps down to the next level. The party picked up on his fear and decided to
avoid the stairwell too.
When
they did finally get to the prison sector they found that all of the prisoners
had been slaughtered and their gaolers had fled. The Temple at this level felt
empty now that the party had fought so many groups of men-at-arms and other
minions, and had passed through so many empty guard rooms. They asked their
prisoner about the rest of the dungeon both on this level and above and below
but he could only reply that the complex was vast and he was only privy to
certain areas of it. They forced the guard to show them the way down to the
next level from the prison complex and then let him go too; he would only have
been a burden on the rest of their mission.
Temple Dungeon Level 3 (part) - Coutesy TSR/WotC
They
approached a small junction and decided to continue to head westwards as they surmised
that the bulk of the dungeon would be in that direction.
A Quiet Room
Along
the west leading corridor they eventually found a door beyond which they hoped to
hole up. They slipped through the door that Maximillian assured them was trap
free and entered a long wide corridor with an archway at each end. Along the
north wall was a long table covered with writing implements and sheets of
vellum, parchment and papyrus, with several stools close to it. This was
obviously some kind of scriptorium. Vox helped himself to a few items on the
table and stuffed them into his pack.
The
party stalked through the alcoves at either end and into the main laboratory
beyond. The four large tables they discovered in the main room were covered in
magical paraphernalia which Vox made a bee-line for. The rest of the room was a
jumble of urns, cupboards, shelves and boxes.
Whilst
Vox was otherwise occupied with looking through the assembled items, the rest
of the party explored the rest of the chamber. A flowing fountain of water was
found in the south-west corner of the room from which the party refilled their
flasks. To the east end of the laboratory were two alcoves behind wooden doors.
In the alcove beyond the southernmost door the adventurers spotted a large
table on top of which they found a huge construct; an ogre’s head and body, a
bugbear’s legs and a bear’s arms and claws proved too much for them to consider
disturbing it, so they re-covered the corpse with its shroud and decided to
leave it well alone. They backed slowly out of the room and then blocked egress
from the room with a heavy table.
The
second alcove proved to be full of more experimental equipment, but was
otherwise empty of any potential threats. They sensed that this would make for a
safe place to hole up, so Maximillian spiked the main chamber’s door. Vox used
the time that the rest of the party explored the two alcoves to replenish his
spell components from the materials that were contained within the vials and
urns upon the main workbenches and he also picked up a handful of items that he
thought might come in useful at a later date as was his wont.
However,
the noise from Max’s hammering and the rustling of the mage must have disturbed
something within the detritus under the benches and a slew of tentacles emerged
that groped for something to fasten onto.