It has been a fair few weeks (months?) since I last posted a write-up of our D&D Saltmarsh campaign. Unfortunately, due to real life and holidays getting in the way each week we ended up with a bit of a hiatus in the campaign. We managed to get back round the virtual table on Thursday to remedy that.
Day 10 (Continued) - The Wreck of the Tammeraut
The underwater combat continued on with the appearance of more zombies emerging from the wreck. This was not helped by the fact that we could also hear some very low-pitched moaning emanating from within the remains of the ship, indicating that something large was still in there.
As the fight at this point was now limited to just a few remaining zombies, Dharrion was able to sneak past the combat to see what was inhabiting the wreck. The water turned extremely cold as he approached the large being within; it looked remarkably like a sea captain but much larger (maybe 10'-12' tall), with a suction-cupped tentacle for one arm and a great sword held in the other!
As the last of the sea zombies were put back to rest by the fighters in our group, with a little help from Gladreth and I casting some offensive spells I might add, the fight moved into the wreck. The giant sea zombie cast about with its great sword and tentacled arm with great devastation, causing me to heal many wounds to my fellow adventurers, but it was not only physical damage it caused; the cold and sense of fear emanating from the being eroded our confidence that we could defeat this being. Druss was hit for some nasty, permanent necrotic damage that put him out of the fight, but that diversion was just enough for me to cast Burning Hands and for the rest of the party to re-double their efforts to allow Dharion to finish off the entity with a hit that critically damaged it. It fell and turned to sludge and seaweed in a matter of seconds leaving no trace of it ever being there other than the great sword it left behind.
As we gathered together to assess our situation we realised that all the effort had caused our underwater breathing abilities to begin to wear off as we began to struggle a little for breath (except for Gladreth as she joined us later). We had just enough time to search the inside of the wreck, and discovered a huge treasure chest (the treasure that the pirate crew of the Tammeraut were going to bury somewhere safe), and to block the stone plug over the orifice to the otherworld with the magical immovable iron rod.
We returned to the surface with hands and pockets full of whatever treasure we could carry and climbed onto our boat just in time as our underwater breathing abilities ran out. What to do with the remainder of the treasure was quickly discussed and we returned to the hermitage on Firewatch Island.
Days 11-13
Over the next few days we returned to the site of the wreck and sent Drakkon down wearing his magical helm to recover the rest of the treasure and returned it all to the island. Whilst this was going on I was able to repair the permanent necrotic damage to Druss with a Minor Restoration spell and he made a full recovery.
During the afternoon of the thirteenth day, after assessing the value of the treasure, we made a small number of, what we hoped were innocent looking, boat trips back to the main harbour town to transport our newly found wealth. We rented a large room in a quality inn and set about converting what we could into large denominations of currency in the form of gems and jewellery. This still meant we had a number of chests full that were too heavy to carry by any one individual.
Day 14 - Return to Saltmarsh
The next day, as we had nothing else to keep us in town, what with Morley having gone missing again, we decided to return to Saltmarsh. We packed our rented cart and headed back along the coastal path towards the city.
Several hours into our journey, we discovered that the road had been completely wiped out by a mudslide with no easy way around it. We decided to leave the cart and horses in a safe place and went looking for a way around the road blockage.
It was very heavy going in the surrounding marshlands, and after a number of minutes we began to hear reptilian screeching coming from the woods ahead of us. As we edged forward to investigate, the ground erupted beneath the party and everyone but myself was swept up into the trees in a huge net trap. This drew the attention of the lizard folk, who ran to investigate what their trap had caught. I tried desperately to hide but I did not act quickly enough and was soon surrounded by many lizardmen pointing their spears and darts at me.
They were convinced that we had come to steal them away and kill them like we had the others, but as the discussion went on it became obvious that they had mistaken us for the real evil-doers and that they saw all humanoids as the same. I was able to stall them in their discussions of wanting to eat us (they had even begun to build a cooking fire which I kicked apart before they had the chance to light it) long enough for my companions to cut themselves free of the net trap. This evened the odds a bit and eventually we were able to find out what had happened to their tribe and offered our help in stopping the perpetrators. It appeared that humans captured the lizard folk and took them to a cave from which they were never seen again.
We were asked to leave all of our shiny stuff as collateral to force us to return after investigating the disappearance of their families. We managed to negotiate with 50 gold crowns, but my offer of a Light infused coin was met with scorn as their shaman showed that he could do the same trick. They would keep the shiny stuff for one day and then assume that we were just like the other humans and had just run off without helping them.
After the shiny transaction had taken place we were shown to the cave a short distance away where all of the other lizard folk had been taken into and had never returned. We were left at the entrance to the cave by their trackers, who then headed back to their tribe, and headed into it.
It turned out that it was not really a cave entrance as such, but an opening into a shallow valley dominated by a sixty foot diameter pool full of black water, surrounded by very boggy ground with the occasional small islet piled with what looked like reptilian bones that were maybe several weeks old.
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Saltmarsh Cave |
As we approached one of the small islets after wading through some of the bog, we noticed the water began to approach our position from both sides in a rippling motion.
And a final update: due to the aforementioned everyday stuff getting in the way, the Midgard : Britannia campaign also took a hit time wise recently. The next scenario is almost ready to go but it is finding the time to get the table set up and a game played. I think I have the forces and scenario sorted, plus some newly bought scenery (river sections - still unpainted - to replace those my cat destroyed a number of years back) to allow it to happen. Hopefully I can get the next scenario sorted in the next couple of weeks, and the next game played, although I do still have a lot of real life stuff to deal with first.