Return
to Castleford (25th June 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Johan
– Cleric
Maximillian
– Thief
Tarquin
- Fighter
Theoderic
- Fighter
Vox
– Magic User
The Return of Maximillian and the
Arrival of Tarquin - Moonday 22nd Hextember (day 83) – late morning
The
late summer morning sun swiftly burned off the morning mists from the Imeryds
Run as the exhausted party headed out of Nulb on their new found steeds. Vox
had finally recovered from his magical efforts and was ready to travel again.
The
road back to Castleford was sparsely occupied so the party made good time,
despite the fact that only the fighters knew how to ride. The destruction of
the pirate gang masters and their accomplices from Nulb and Castleford had made
the roads much safer for travellers and caravans to travel upon in recent weeks.
The torrent of bandit raids just a short time ago had dried up to a trickle now
that their main headquarters at the moat house in the fens had also been
destroyed.
The
sullen guard at the South Gate of Castleford nodded the party through after the
party explained that they were there to return their fallen comrade to life.
They led their horses to the stables at the Talehangers’ Inn where they were
met with great enthusiasm; Bow had spent a fortune here over the last few weeks
and the pot boys and ostlers were eager to earn more tips for their services.
Once
the horses had been stabled, the party headed for the main tap room to wash the
dust from their parched throats. The bar was quite packed for the time of day
and several groups of merchants and other adventuring types were present all
around. The inn-keeper spotted the party straight away and attended to their every
need; reserving the best rooms for Bow and his comrades, whilst putting Gull’s
body in a place of honour in a side room.
Just
as the party settled down to a hearty lunch, they spotted the arrival of one of
their old companions; the thief Maximillian. They called him over and they
caught up on old times whilst they made introductions between party members who
had not met before. He explained that he had become a little jaded with small
town Guild matters and needed a short break away from the stuffy confines of
Abiswick.
On
the far side of the room, a well-armed and armoured individual rose from his
seat and made his way across to the party’s table. He introduced himself as
Tarquin and that he was a sword for hire looking for adventure and treasure.
The party eyed him warily but invited him to join them none-the-less.
Each
of the party members had errands to run, so this was a good time for them to
carry them out before they left for the Temple again the following day; an
extra sword would be useful if they encountered any more combat. Bow whistled
for the inn keeper and booked a room for their two new companions.
After
he had paid over the necessary coins, Bow left the inn, grabbed his horse from the
stable and set about town in order to see what he could achieve on his personal
list of things to do. He sold the horse to Ernest, the horse merchant whom they
rescued from the moat house, at a good price and enquired after a variety of
other artisans and merchants who may be able to help him with his list of items.
Ernest offered him the best advice he could and Bow went upon his way. He found
the wizard that Ernest proposed and was able to get a few more of the party’s
magical items Identified. Once he had
completed these tasks he headed back to the Talehanger’s Inn in time for supper,
an evening of heavy drinking and, after a luxurious bath a nice comfortable
bed.
Cormac
spent most of the day trudging around the town in pursuit of a particular type
of magical sword; unfortunately there were none of that type of rare weapon to
be found in this town. One or two merchants offered to look out for this
particular type of sword for him and said they would contact him at the inn if
they came across one.
Johan,
after he had finished his lunch, took the body of Gull to the Temple of Woden
in the artisan’s quarter. He asked whether the high priest could raise his
companion from the dead and he was told that this was indeed possible. The
priest of Woden was able to bring Gull back from the netherworlds but the cost
was most of the contents of his coin purse. However, the thief still had
several trinkets worth many a year’s work left on his person. When he came
round from his ordeal he thanked Johan for his concern and said that he wanted to
spend some time with his family to contemplate his future. He had died or been
close to death on several occasions and had come to realise, rather belatedly,
that adventuring was a dangerous pursuit. He said that he may join the party at
a later date if he rediscovered his zest for danger. The cleric and thief shook
hands and parted their ways.
When
Johan returned to the inn he was greeted by the sounds of challenge from Vox.
As he entered the courtyard he saw the little mage ducking and weaving away
from a great sword held by the new fellow that had joined their party earlier
that day. As Vox caught sight of the cleric, his attention wavered and he was
clouted by the flat of Tarquin’s blade. Vox grumbled under his breath that
clerics always seemed to ruin everything but realised that he was bleeding
quite profusely so he scampered into the inn and declared to Tarquin as he
passed him that he was good enough to join the party in his humble opinion.
The Old Crone - Tirsday 23rd Hextember
(day 84) – mid morning
The
party rose late the following day and slowly ate a large breakfast as they loaded
their packs for the next stage of the adventure. Vox nursed a big headache and
sported a large scab from the cut he got from Tarquin’s blade the evening
before. Johan’s offer of aid was rejected by the suspicious magic user.
After
all of their preparations had been made, those that had horses mounted up and
followed their companions on foot towards the town gates. Just before they
reached the end of the road, an old lady stepped out from the shadows of a
nearby building and called for them to halt.
Cormac
recognised the old crone as the one whom he had met in Nulb. Bow and Vox chose
to ignore her and carried on travelling towards the gates; the rest of the adventuring
party trailed on after them. The doughty fighter, however, chose to stop and
see what she wanted.
After
she had thanked him for stopping, she proceeded to offer him information about
their quest if their intention was to head back to the Temple. She had been
informed by the High Priest of the Temple of Sol Invictus in Castleford that
the amulet they had gathered from Lareth, who had commanded the moat house
until the party’s timely arrival, and stored safely under magical glyphs had
been stolen. It would take a mighty mage or superb thief to manage that task.
If past disturbances were anything to go by, then that third amulet would be
used to open the third set of magically locked Temple doors at the next new
moon in just five days’ time.
She
then went on to mention that the fourth amulet was to be found within the
Temple confines three levels down in a crypt that was consecrated in honour of
Sol Invictus and was protected by strong dweomers. She also mentioned that the
Golden Orb was also on the third level down but in a small side section of the
dungeon. This was well protected by elements of the Temple but may be easier to
find as it was listed on the map that the party had found in the tower within
the Temple grounds.
Finally,
she advised that, in a few days’ time, the Castleford garrison would be called
out again to strike the final blow against the Temple in the hope that the upper
levels could be cleared and the third amulet reclaimed.
Cormac
thanked her for the information and rode to catch up with the rest of his companions
who were by then out of the gates and had travelled past the leper colony in the
cluster of hovels just outside the town walls. When he passed on all that he
had learned, the party decided to get in before the Thuringians raided the Temple
in order that they did not miss out on any potential treasure.
Return to the Temple – early afternoon
The
party passed through Nulb on their journey back to the Temple via Nulb. The five
horses between them carried those who wanted to ride and their heavy packs, but
Bow decided to walk with Max and Tarquin now that he had sold his.
They
made good time and after a brief break in their journey to water the horses
they debated what they should do next. Johan and Tarquin suggested that they
should go to fetch the Golden Orb first as it was contained within just a small
part of the dungeon and most likely easy to find, but Bow argued that maybe
they should plough on through the rest of the dungeon to get the fourth amulet and
pick up as much treasure as possible before the Thuringians got their hands on
it. A show of hands decided that they would continue on with the rest of the
dungeon to grab the fourth amulet.
Reanimated Dead – late afternoon
Once
they arrived back at the overgrown entrance to the Temple grounds, the party retraced
their steps back to the elemental room. All along the way they saw the after
effects of their actions above ground but there did not seem to be any other signs
of movement from anyone or anything else other than carrion eaters.
They
cautiously re-entered the Temple building above ground but again noticed that
there were no signs of anyone having been there other than themselves.
They
descended the wide stone steps down to the pyramid dais room of the earth
elementals in combat readiness but encountered no resistance. It was only when
they had crossed the chamber and spread out that they noticed that the bodies
of the bugbears and gnolls they had dispatched a few days earlier had gone; but
the bloodstains in the earth remained.
This
caused a ripple of fear to spread throughout the party, so they readjusted
their weapons and made ready for an imminent attack. Bow, braver than the rest,
strode to the curtain beyond which the bugbears initially came and twitched it aside.
The movement he encountered when the curtain was moved made him pull the
drapery back further to reveal the reanimated corpses of those humanoids that
they had previously killed. A rough growl from one of the bugbears showed which
one was in charge as the zombies stumbled forward to engage the interlopers.
Tarquin,
eager to impress his new found compatriots, made a bee-line for the living
bugbear commander whilst Johan called upon the mighty powers of Balder to
destroy the minions of evil. Two or three of the shambling corpses dropped to the
floor again, bereft of their controlling shades, whilst the other fighters
engaged in combat.
Again,
the fact that the party had encountered these types of beings previously held
no fear for them and they soon dispatched the zombies and their living bugbear
commander with only a few scratches between them. Johan checked those that were
injured for grey ooze that may have invaded their wounds, but no-one seemed to
be infected.
Meanwhile,
Maximillian, who was always keen to explore but avoid trouble, headed over to the
other curtain. He was closely followed by Vox, whose curiosity was piqued. Max flicked
a small glass marble beyond the curtain but only heard it ricochet off the far
wall and ping around like a normal marble would upon a flagstone floor. Unsure
whether he should pass beyond the curtain, he instead decided to set a small
firetrap on the curtain. He warned the young mage, who was now breathing down
his neck in his keenness, to avoid the curtain if he did not want to get hurt.
Just
as Johan finished checking over the wounds of the others he looked up from his
handiwork and noticed at the far end of the dark corridor the approach of a
torch. Somebody had heard the earlier commotion and was coming to investigate.