Session 6: Harrowstone (7th November 2012)
The Pathfinders
Kazimir – Elf Fighter
Moebius – Elf Conjurer
Nicolai Alamrys – Human Rogue
Tomas – Cleric (absent)
Zef – Human Ranger
(Note to Matt – 1250 Xp was awarded this week)
From the Diary of Nicolai Alamrys (Day 9 – afternoon)
We left Tomas in the chapel of Pharasma to carry on
re-sanctifying it. The rest of us headed towards the end of the corridor after
a brief spot of lunch to keep up our flagging energy levels. The room beyond
the door was triangular in shape and appeared to all intents and purposes to be
a branding room. Scattered over the floor were a multitude of branding irons
with hand etched serial numbers, and a large brazier turned upon its side. We
(Kazimir, Moebius and I) began to poke around the debris with our boots until
Moebius and I started to smell burning flesh. When we looked up and mentioned
this to Zef, four of the iron rods lifted from the floor. The tips of the
brands started to glow red hot. I knew Tomas had a bucket of water on the go to
aid in his cleaning of the chapel, so I swiftly ran to grab it. In the
meantime, all I could hear were incantations, and grunts and cries of pain
emanating from the room until my return. It appeared that the situation was
under control when I returned just a few seconds later, but both Zef and
Moebius had been badly burned by the branding rods. As soon as they saw the
bucket of water they thrust the rods into it, quenching the fire upon them
immediately.
Just as the last hisses of steam were dissipating, we
noticed that Kazimir had joined us – Kendra had got sick of him moping around
the place and she requested that he go join his companions and earn his keep.
He mentioned that he had passed Tomas going in the other direction on his way
up to the prison, and said that Kendra needed a new bodyguard whilst he was
away, but the cleric was rather uncommunicative an donly grunted in response.
The Warden’s Wife
We collected our wits and moved out of the branding room to
the next door along the wall. This door popped open with the minimum of effort
from Kazimir and we all entered. We could see a room full of sewing
paraphernalia and the skeleton of someone at the far end of the room. I also
happened to notice a door to the right of us hidden behind a few drapes that
partially obscured it. Before we could investigate further, an apparition
appeared before us. The blue woman wept continuously, but managed to ask us if
we were the new guards. We answered in the negative but mentioned that we were
here to cleanse the prison of evil. We managed to question the shade of the
prison warden’s wife further for the following information…
- There
are five items in the lock-up that can be used against the five most evil
prisoners; those that Moebius had garnered the names of earlier
- She
declared that she is the new warden now that her husband is dead, but her
time is limited
- The Whispering
Way cultists arrived and set about casting a
ritual
- They
murdered the professor and wrote the incantation around the prison that we
saw on the way in
- The
Splatter Man is daubing the statue in town – when her name is spelt out,
she will cease to exist and the five prisoners will be free to leave the
prison
- The
cultist’s leader is a thin grey-skinned humanoid with a bone breast plate,
and a dark staff with a gagged skull upon it
We thanked her for her aid and advice and made our way
through the semi-secret portal I had spotted earlier, perhaps there were more
secrets to be found through here we thought at the time, or why else try to
conceal the door?
The Laundry Room
The next chamber revealed itself as a laundry room; clothing
and linen was scattered all over the floor and a constantly running drain led
to the cess pit we had noticed outside earlier.
I began to prod around the piles of linen with my rapier
until the clothing started to move of its own volition. I jumped back in fright
as an animated leather strait jacket arose from the laundry pile. Zef managed
to grab hold of the jerkin whilst Kazimir and I proceeded to rip it to shreds
using our swords; the remnants being finished off with one of Moebius’ rays of
acid.
Luckily no-one was hurt in this encounter, although Zef did
get embraced by the jacket at one point. Zef and Moebius were still nursing
severe burns from those branding irons, so it was a good thing that this
animated item was put down so quickly.
Other than the iron door situated way back past the
vestibule, we only had one more door to search behind on the ground level of
the prison. As it was getting late, we decided to try the door and then head
back for some well earned rest, and to try to get those injured tended to.
The Poltergeist
As soon as the door to this room opened we were faced with a
haunting apparition. I tried to throw some Holy Water at it, but its fearsome
visage made me drop the missile in fright. At this point, the ghostly
apparition let out the most horrendous scream which caused Zef and me to
immediately take flight in fear of our souls, closely followed by Kazimir. A rather
shocked Moebius then brought up the rear, muttering something about who was
supposed to the brave ones.
Our fear had run its course by the time we got back to the
vestibule, so we stopped to take stock of our position. None of us were harmed
and the ghost had decided not to follow us. Looking out of the door we noticed
that the evening was drawing in, so we decided to call it a day. I just made a
quick detour to the steel door to check out its lock. It looked way beyond my
skill to attempt to unpick.
Gibbs Strikes Back (Day 9 – early evening)
We headed back to town; Kazimir and I visited the statue,
and Zef and Moebius went via Father Grimburrow’s office to see if he could
alleviate their suffering with a bit of ecclesiastical jiggery-pokery. He
healed the worst of their wounds, but at the cost of them both attending
service the following morning. Moebius was not too happy as he had things he
wanted to study, but Zef was beginning to like this god Pharasma; she and the
ranger have a lot of things in common. I see a full blown conversion coming on
with him.
Kazimir and I set up watch on the statue, me near to it with
the horn at hand, and Kazimir close by to give heavy support if needed. Towards
the end of my shift, I spotted a person in nightgown and sleeping hat approach
the statue with a struggling dog in one hand and a rather large razor in the
other. I aimed up with my trusty crossbow and let loose just as the perpetrator
was about to start his grizzly ritual by slitting the dog’s throat. The quarrel
flew true and stuck fast in the man’s shoulder causing him to drop the dog,
which ran off yelping. I blew on the horn, to summon Kazimir to my side. He
proceeded to swipe the villain off of his feet with the handle of his glaive,
but before he could deliver a coup de grace I stopped him and cautioned it may
be best to take the dauber alive. Kazimir delivered a very well aimed blow that
knocked the person senseless. When we discovered who it was, we were shocked to
find out the night prowler was none other than Gibbs; Zef’s mortal enemy.
A second wind of the horn brought forth the townsfolk from
the Laughing Demon. Amongst them was the sheriff who, seeing the situation for
what it was proceeded to arrest Gibbs and drag him off to the gaol.
The Ouija Board (Day 10)
We rested up for the rest of the night, all of us having a
good sleep, and awoke early. Zef and Moebius headed off to the 6 o’clock service whilst Kazimir and I paid a
visit to the sheriff’s office. We didn’t manage to get much out of Gibbs other
than he was ‘sleepwalking’.
The sheriff was to head off to Gibbs’ house to see what he
could find so we asked to accompany him. He agreed to this and on our way we
bumped into the others. We all arrived at Gibbs’ house and entered his main living
room where we saw a message daubed in rabbits’ blood on the wall (we know it
was rabbit’s blood because of the two tiny corpses left lying in the middle of
the floor. The message stated, “You shall not prevent our escape”.
Zef wanted to get to the bottom of this now by any means
possible, so he produced the ouija board he had been carrying around with him
since breakfast. He set it up, placed his fingers on the main mat and promptly
stood up. He made for the rabbits, put his fingers into the blood and began to
daub a fresh message on the wall, “The woman will die again”. He then returned
to his seated position and came back to himself.
Wondering if there was some other kind of spirit channel in
the room, Moebius cast a small spell and realised there was a faint emanation
of magic coming from a water skin that was once filled with blood (we could see
the dried stains of it around the mouth of the skin).
We all made our excuses then and left the sheriff to his
investigations; Zef and I popped off to see Father Grimburrow on how to use
those Haunt Siphons, and Moebius and Kazimir went to the Unfurled Scroll to
purchase a Knock spell scroll. We managed to get Father to empty one siphon for
us with the promise of returning another soul for him to send on its way to
Pharasma. We agreed and met up with the others on the road leading to the
prison.
Back to the Poltergeist
We made our way straight back to the room containing the
phantasm that frightened us so much the day before. We prepared ourselves and
burst into the room. One of the ways in which souls could enter the siphon was
through persuasion (the other being that it needed to be subdued sufficiently
by force or hemmed in by a circle of salt to want respite from its suffering). I
tried to reason with the ghost but my well rehearsed oration was drowned out by
another soul wrenching scream.
This time we all ran except for Zef, who had decided he
would not run from the undead ever again. After running for quite a distance,
we came to a halt and realised that our companion was not with us. We headed
back into the prison complex expecting to find him dead or worse, only to find
him grinning from ear to ear. He had loaded his bow with one of the magical
arrows and let fly. The apparition had just exploded when the arrow struck
returning the tormented soul back to whichever hell it had come from.
As it had taken us a while to get back to our compatriot,
Zef had had time to search the room, where he found the following items…
- 2
Healing kits
- 3
vials of anti-toxin
- 2
vials of anti-plague
- 3
vials of blood block
- 3
vials of smelling salts
- 4
potions of Cure Light Wounds
After we had got over the excitement of seeing our trusty
ranger alive and well, and bearing gifts, we noticed one last door in the room.
We stepped towards it …