Session 12: A Stronghold is Constructed (4th July 2012 )
The cast of heroes
Arken (Half-Elf Cleric) – leader of the party
Bardan (Human Fighter) – the muscleKnil (Elf Ranger) – the tracker
Korum Proudfoot (Halfling Thief) – the scout
Rioja Hyrule (Human Mage) – the wizard
Kima (Black Domestic Cat) – his familiar
The Journey Home (Days 89-134)
Korum spent the best part of the day searching the wizard’s
keep for further hidden doors and treasure but was unable to find anything of
interest. Meanwhile, Arken collected up the fragments of the orb and placed
them into a bag for later use. Rioja continued studying the scrolls and tomes
within the wizard’s library and managed to find out exactly how the golem
worked. He instructed it to follow the party and guard them against harm. The
rest of the party headed into Kakariko, the town local to the tower, to collect
supplies for the homeward journey.
The adventurers arrived back at their stronghold in the
south just over six weeks later. On their journey they encountered no major
problems and the Darkness had not returned to haunt them. As they rode up to
the environs of the tower, they saw that the workmen had done a good job of
clearing their entire fief of blasted wood, making the two piles requested –
firewood and good building timber. Other than the bare earth, only Rioja’s
tower, Arken’s Temple of Din
and Knil’s tree were left standing.
Preparations for Construction (Days 135-142)
The party rested up for the rest of that day and made plans
on what they would like their newly acquired plot to contain. Rioja had his
tower, Arken his temple and Knil had his tree, but the defences against mundane
enemies were lacking, as was a suitable trading establishment or two. There was
also the issue of the evil dragon to contend with, so defences against that
enemy would also need to be considered.
Rioja wanted to fulfil the promise of restoring much of the
blasted forest to its former glory, so headed into town to seek the wizard’s
aid. He had acquired the learning of the Miracle Growth spell and wanted to
share his findings, so that both wizards could repair the damage done. The two
sages set to work repairing some of the damage to the area outside the party’s
zone of control, replacing the forest as if it had never been harmed in the
first place.
Bardan, tasked with security, was sent into town to recruit
some men-at-arms and enquire after a weapons smith who could build watch
towers, ballistae and catapults. As the new recruits filed into the vicinity
over the next few days, they were drilled in low level hand-to-hand combat. The
weapon smith arrived with a crew of carpenters and set about building a
barracks for the newly acquired men-at-arms, four watch towers on the perimeter
of the area that was slowly being built up and a ballista to go in each, as
well as two spares.
Korum, whose only real interests were money and food decided
to get the plans together for a large tavern, brewery and stables so that he
could start up an establishment to cater for weary travellers. He had a variety
of workmen brought in to begin work on the stone foundations.
Knil had disappeared throughout most of this week to seek
solace with the sacred tree, and ask its permission to build a dwelling within
its branches. The magical nature of the tree, however, meant that it would grow
a suitable dwelling for him to live in.
As they also wanted the stronghold to be relatively
self-sufficient, the party headed into town to see if any merchants would like
to set up at their rapidly growing establishment, and they had not a few
takers. They also managed to persuade a few farmers and foresters to join their
community to provide food and other sellable commodities. This led to requests
to build a new guildhall beside the tavern – which were granted.
Whilst all of this building work and recruitment was going
on, Arken was also busy readying his temple for a new congregation of
worshippers. He asked Rioja to repair the dragon orb just in case the good
dragon needed somewhere to hide again, which he did do, but as a few pieces of
crystal were not recoverable, there were a few small nicks and holes in it, but
structurally it was as sound as it ever was. This was placed in a niche of
importance. He also placed the Chalice of Din onto the main altar, but made
sure he protected it with a variety of glyphs and warnings (the first warning
set off a paralysing glyph, the second blindness, and the third a bolt from the
gods).
A Visit from the Mayor (Day 143)
During the morning, the Mayor from the local town turned up
to see how far the work had progressed. He was given a guided tour of the
facilities, and expressed his highest admiration for the work being carried
out. The forest was being grown back rapidly by the two wizards, the farmers
and foresters were tending the crops and animals and the small militia force
was now able to hold their spears properly. The tavern, guildhall, barracks and
watch towers were all starting to show promise (although it would be a few
months before any of them were completed), and a few curious travellers pitched
their tents and caravans on the fields opposite the main settlement and started
to trade.
The mayor could see things would be prosperous for this
little settlement and wanted to be a part of it. He suggested that he could
send over a squad of well trained men-at-arms to help with training the militia
and showing them how to work the ballistae until the force was up to strength
and sufficiently trained. The party also asked him to recommend a steward to
help them with running the place, especially for when they were away. He agreed
to send a highly ambitious young steward over right away; he had been tasked
with the redevelopment of the southern part of the town and had done an
extremely good job.
Just as he was about to leave, his true intentions came to
the fore when he asked about taxation and trade with the main town. The party
agreed to his terms that they would pay taxes at the same rate as everyone else
trading in the town. This seemed to cheer the little fellow up and he returned
to his gig in high spirits, wishing the party well in all their ventures.
A New Journey is Planned (Day 144)
Good to his word, the mayor sent a squad of well trained
men-at-arms and the steward the following day. The troops immediately set about
pitching their tents and ribbing the raw recruits about their techniques of
warfare. The steward, Tim, was all he was cracked up to be, and the party hired
him on for a trial period to see how he managed.
Arken, meanwhile, had been in close talks with his goddess,
who told him a little more about their quest. The evil dragon Nepheros, as they
were well aware, had created three aspects of himself to help in his conquests;
the Spirit (which indeed was the Darkness), the Hawk (the liche the party had
defeated in gaining the chalice) and the Beast (which turned out to be a
creature Arken and Bardan had encountered before the rest of the party joined
them). But, he was also told that there was a fourth power now arising –
perhaps it was the great dragon himself?
Arken relayed all of these details to the rest of the band
and they immediately set themselves to preparing for another journey back to
the north. Supplies were bought and instructions given to the steward about how
they would like the place run in their absence – this would be a true test of
Tim’s capabilities.
Show me the Way to Kakariko (Days 145-189)
The journey north again proved to be uneventful. In fact,
things had actually improved as the streams of refugees had stopped and many
people they spoke to said that the threat they had faced weeks before had
ceased; the great lords of the north must have sent troops out to crush the
bandits in their lairs. The party nodded sagely and thanked the people for
their gossip.
However, upon arrival at Kakariko a different sentiment
greeted them. Although the raids that damaged property and killed people who
were out at night seemed to have ceased, the Beast had returned to terrorise
their livestock.
Arken and Bardan knew exactly where the Beast’s lair was, so
they led the party through the forest to the north-west of the town. They found
the cave down a narrow defile but things seemed quiet within. Korum crept
inside to take a look but found no traces of recent occupation; the only thing
he found unusual was a rectangular indentation in the earth floor. Arken told
him that that was where they had found the chest that contained the dragon orb.
Retracing their steps, they headed back to town to find out what was happening.
They arrived at their usual tavern and spoke to the barkeep,
who pointed them in the direction of a few farmers who had been sorely hit by
the night time raids on their flocks. Loosening their tongues with a little
alcohol, the farmers told their stories. One had been raided three nights ago
and the other only the previous night. All of their stock had been slaughtered.
Even the usual goblin raids had ceased. The last of the group said that he
still had his full flock, but that was probably because he brought them into
the barn every night since the raids had started. After the promise of full
recompense, he agreed to allow the party to use a few dozen of his flock to
lure the Beast into a trap.
That afternoon, the party journeyed out to the farmer’s
lands and started to make preparations for the night’s ambush.
Nice map!
ReplyDeleteBut can we call it Gerudo Valley and Ganon's Tower... just to keep me and Arkem happy with the Zelda theme :)