Thursday, 25 April 2013

Dragon Warriors - 2:4

Apologies for the lack of posts over the last couple of weeks - I had a hard drive crash on my PC and it has taken me a while to get a new PC ordered in and set up. Luckily, my data was fully backed up but I lost all of my email and contacts - bummer! Still, it could have been a lot worse. Anyway, here's last week's installment of the Dragon Warriors campaign...

Into the Inferno (17th April 2013)

The Dragon Warriors
Aethelfrith – Thane
Sir Erich of Barton – Knight
Hillson - Warlock
Nazir al Khalid – Barbarian
Solaran – Elementalist
Karban Telos – Sorcerer

The Hide-Out (Day 11 (91) – just after midnight)

The pressure that the adventurers were under took its toll on Thormann, and he left them during the course of the evening. The party were a little perturbed by the lack of a sorcerer in their midst, but their prayers were answered as they were approached by a fellow named Karban Telos, who had been tailing them and watching their progress for the last few days. He mentioned that he had a beef with the Scorchers and would like to join them on their raid that evening. The adventurers were a little sceptical of his motives to begin with, but he gradually won them over with his charm and wit.

The party huddled together in their private room and made their plans for raiding the Scorchers’ lair that night (so that their magic users all had their full complement of spells and powers). They arranged with Toby for him to guide them and suggest a safe house that they could retreat to, or at least get Mary and Edith to after the raid on the lair.

The party left the tavern just after midnight and they made their way to the street where the Scorchers’ lair was pointed out by Toby. He then bid them farewell and left the party to it.

The adventurers stealthily approached the side of the Scorchers’ building and their new accomplice used his magic to peer through the walls of the tavern. He informed them that there were about ten or so people within the confines of the building. They then made their way to the main door at the front of the building and readied themselves.

Fight on the Ground Floor

Sir Erich and Aethelfrith booted the doors open and held their ground whilst the rest of the party let loose with their bows and threw daggers. One of the thugs fell before they could collect their wits, but then they recovered and charged those defending the doors. Their leader, sporting a yellow bonnet, stepped back a little from the group of rogues and began barking orders. Spells flew in both directions, filling the air with magical hues and sparks of bale fire. A second thug went down under a barrage of magically conjured rocks, but the thugs were not to be outdone; six more of their brethren approached the flanks of the party from two side alleys, hemming them in.

The fighting at the main door was fierce, and remained a stalemate with the thugs trading blow-for-blow with those guarding the door. The occasional blast of magic caused a thug to drop out of the fight, but the pressure was still immense. Outside the walls, the six Scorchers who had emerged from the side alleys were given short shrift by Hillson’s Phantom Warrior and Nazir’s singing axe blade. However, the warlock took the brunt of the Scorchers’ attacks and required healing from Karban the Sorcerer.

Back at the door, the superior skills and strength of Sir Erich and Aethelfrith began to show, as slowly the Scorchers were beaten back, but not without a few cuts and bruises being collected on the stalwart warriors’ bodies. The space created by the two warriors allowed for more of their companions to join the fight inside the tavern, and the numbers that were now brought to the fight by the adventurers began to tell. The combination of magic and more earthly weapons soon took a toll on the Scorchers defending the doors that they finally broke and the party streamed into the room, hacking down the rest with abandon, the final kill going to Aethelfrith, who took pleasure in taking down the Scorcher mage.

Those members of the adventurous party still outside the tavern quickly dragged the bodies of the dead Scorchers off the street, closed and blocked the door, and then piled the bodies up in a corner of the tavern. The bodies were quickly stripped of any valuables and decent weapons and the party advanced on the only door at the rear of the tavern common room.

A quick listen at the doors was cut short by Nazir just kicking the door down; he mentioned why should they bother with stealth when they had just been in a huge, noisy fight? The others sheepishly agreed and followed him into what was quickly identified as a large kitchen. A quick search revealed nothing of value, but another small door led into a store room containing food stuffs, and a flight of stone stairs that led down into the shadows below.

Rats in the Basement

The fighters again led the way down the stone steps and soon found themselves in a large room with tapestry covered walls, lit by torches in sconces. At the far end of the room they spotted four figures, two in armour and two in flowing red, orange and yellow robes, who quickly prepared their weapons and eldritch wizardries.

The fighters rushed straight into battle to take one of the guards out as quickly as possible whilst the magic wielders, two of whom were now nearly out of power, used their bows to pick off the enemy wizards. This tactic worked well because one enemy wizard was quickly struck by two shafts from the sorcerer’s bow and collapsed in agony. However, the second druid was able to get a magical blast off at the barbarian, who fell under a large slab of magically animated rock. Spurred on by seeing their companion go down at the hands of such deviltry, the party renewed their attacks. Solaran and Karban struck the second guard with arrows from their bows (Karban was becoming quite a good shot with it now - certainly showing the fighters how it should be done!) and the two remaining fighters made short work of their opposite number who fell with a gaping spear wound. Aethelfrith moved straight on to support Hillson who was battling the second druid. He felled him with only one stab of his spear. Karban made count yet another of his arrows, letting it loose into the last remaining guard who quickly fell to another of Aethelfrith’s spear strikes.

The party quickly rallied around their fallen companion to make sure that he was OK. Nazir was made of stern stuff, and it would take more than a few rocks to make him leave this world. The sorcerer and warlock used the last of their magic to heal him a little, so that he would be OK for a short while at least. The rest of the party stripped the druids and their guards of any useful materials.

The two fighters, Aethelfrith and Sir Erich, made their way to the set of doors at the far end of the room and thrust them open. Beyond the valves lay darkness, the sound of slowly running water and the stench of the sewer. The party knew where they were now - directly below the main street running down to the docks.

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