The cast of heroes
Arken (Half-Elf Cleric) – leader of the party
Bardan (Human Fighter) – the muscleKnil (Elf Ranger) – the tracker
Korum Proudfoot (Halfling Thief) – the scout
Rioja Hyrule (Human Mage) – the wizard
Kima (Black Domestic Cat) – his familiar
NPC (Human Ranger) - the traveller
NPCs (Human Villagers) – troll hunters
The Village (day 28 continued)
The party spent a great part of the morning discussing how
to trap and kill the troll. Bardan and Rioja remained in the village sourcing
the equipment that would be required to carry out their task of gaining a
Troll’s heart; bear traps, chains, lamp oil, lime, spikes, hammers etc. and a
cow to use as bait. Arken seemed to have disappeared whilst all of this
preparation was going on. Knil and Korum went scouting in the forest where they
found fresh tracks. They followed them looking for a suitable place for an
ambush, but much of the daylight had been used up, so they decided to head back
to the village before the Darkness came back.
That night, the party again holed up in the cottage but
found that their guide from the previous few days had joined them there; he
slept soundly in a chair by the fire. The usual precautions were taken to keep
the Darkness at bay and the party settled down for the night with their usual
setting of watches whilst Arken slept and recovered his spells. There were the
usual sounds of mayhem and destruction from the direction of the village, so
the party awoke their guide and he confirmed that he could hear them. Worried
for his family and friends he requested that the party do something but they
responded that it was too risky. However, Rioja asked his new found familiar to
scout around. The cat cautiously snuck outside and moved into the village but
found that the Darkness and high winds only affected those in the cottage. It
seemed that the familiar was either immune from the effects of the Darkness or
could see through the illusion.
As the noise and disturbances were quite overwhelming, and
the party could no longer sleep, Arken gave out a little more information about
their mission. The orb he was carrying contained the spirit of a friendly
dragon. The items they needed to find would help release him so that he could
fight his nemesis Nephyrous; an evil dragon whose symbol was the five-pointed
star. Nephyrous, in response to the threat, split off three parts of his
spirit; a beast, a spirit and a hawk. If these were destroyed, it would make it
easier to defeat him.
As the forest was quite a distance away (about three hours),
Knil and Korum set out on their scouting mission again, this time accompanied
by their usual guide who knew the environs better than they. They gave him a description
of the type of place they were looking for; a glade with a good area for a
cross-fire with an overhang so that the missile armed troops were out of reach
of the troll, and trees up which the adventurers could conceal themselves
whilst the trap unfurled. The guide knew of a place that could be of use
although it didn’t match their requirements exactly. The two adventurers made a
quick sketch of the area and returned to the village again as the light started
to fade.
Upon their return to the cottage, they tracked down the rest
of the party to discuss the plans for the ambush. Arken was still missing, but
after a short while he came bursting through the door of the cottage all
covered in mud. The party asked him where he had been and what he had been up
to for the last couple of days. He didn’t reply except to ask everyone to
follow him to the storage barn next to the cottage. The stench upon approaching
the shed was over powering. Upon opening the door of the barn, the adventurers
jumped back in fright – inside the store was a small horde of newly resurrected
zombies, fresh from the local graveyard.
Arken explained that he had raised the dead in order to use
them as a shield to aid them against the troll in the upcoming combat. Not
wanting to sleep in the vicinity of the zombies due to the smell, and following
a conversation that Rioja and Korum had been having, the party decided to split
for the night. Arken and Bardan remained with the zombies, but Knil, Korum and
Rioja spent the night in another of the empty cottages that overlooked their
normal cottage but was some distance away. Arken and Bardan were soon beset by
the usual high winds and Darkness, but the rest of the party passed the night
away in perfect safety. Kima was sent out to investigate again, and he returned
to mention that the Darkness was most definitely centred around and over the
people carrying the orb.
The Ambush is set (day 30)
The ranger, thief and their guide set off into the forest
again with all of their equipment to set up the ambush. They placed the bear
traps, chained them to numerous trees, dug a small ditch around the area they
would use for the ambush, filled it with combustibles and oil, and then the
ranger covered it all so that no trace of their presence would be found. As
they left, he erased all of their tracks. They made their way back to the
village and settled down for sleep.
Whilst they were away, the rest of the party made their
preparations, including asking for half-a-dozen of the village’s finest archers
to accompany them and the guide. They were assured they would be away from
danger to assuage any reluctance they may have had in accompanying the party.
Far from being nervous, the village archers were positively looking forward to
revenge.
The Battle
of Troll Glade (day 31)
The party of adventurers and villagers (with the bait cow in
tow) set out early in the morning with the forthcoming encounter foremost in
their minds. They were resigned to spend the next few days camped out in the
glade come what may. Upon arrival, the archers and the guide took position at
the top of the rise; a good platform to launch their missiles from. The rest of
the party took up their positions and then Knil went around the glade erasing
all tracks before finally clambering up the tree he would be stationed in.
The day wore on and the flies began to buzz around everyone
far more than they ordinarily would. The reanimated corpses stank a little bit
more in the growing afternoon heat. Close to mid-afternoon, the cow started to
moo and move around in an agitated fashion, limited only by the rope tied
around its neck to a tree.
An hour and a half passed without much more happening, when
the cow started to become agitated again. Knil spotted movement between the
trees and heard the thump of heavy footsteps approaching. A few moments later a
huge troll, at least fourteen and a half feet tall, emerged from the forest and
into the glade. It sniffed the air cautiously and came to a stop just outside
the ring ditch of oil and combustibles. Korum thought at first that it had
detected the oil, but upon further consideration realised that it could smell
the rotting cadavers towards the hill. The troll was obviously confused between
the smell of rotting flesh and the very much alive cow that was struggling to
put more distance between itself and the troll. Overcoming its confusion, the
troll advanced upon the cow now bucking franticly to escape; why turn down
fresh meat if it was so easily within its grasp? The troll advanced further into
the glade, but upon reaching the centre its large feet snagged on the chains that
tethered the bear traps together. It stumbled to its knees without setting off
any of the traps, but Korum saw his chance. He let loose with a crossbow bolt
with thin, but strong, cord attached. The bolt thumped unnoticed into the
ground next to the great beast. Arken, seeing that now the trap had been sprung
they couldn’t afford for the troll to escape them, cast a Bless spell on his
small zombie horde, but he had miscalculated. All but one of the resurrected
villagers crumbled to dust. The surviving cadaver advanced slowly into combat
with the troll.
Korum blew his whistle to get the villagers shooting. Bardan,
from his tree hide-out, threw his canister of lime at the troll’s face but
missed. The troll, confused by the noise and commotion, but only just back on
its feet struck out in blind fury, tearing huge chunks out of the last zombie.
This confusion allowed all of the missile shooters to get a few shafts off.
Korum and Knil both missed but the volley from the villagers was slightly more
successful as one shaft found its target.
Everyone had by now overcome the shock that they were in a
serious combat and got on with their allotted tasks. Bardan leapt axe first
from the tree he was in, causing a grievous wound in the troll’s side.
Unfortunately this meant he also lost his balance and fell to the floor. Seeing
that there was still only the troll visible in the glade, the archers fired
again. Knil and two of the archers’ flights hit true but in the excitement,
Korum fumbled and dropped his crossbow. Rioja’s Magic Missile more than made up
for this and the troll roared in anger, pain and confusion as the pyromantics
hit it squarely in the chest.
Bardan regained his feet and swung his axe. The troll,
expecting this, caught Bardan a grievous blow with its claws and Bardan’s axe
swung round taking off the head of the cow tied nearby. The wound that Bardan
had caused the troll previously was already beginning to heal!
Korum, seeing his friend in mortal danger scrambled down
from his tree and raced to Rioja’s hiding place yelling for the healing
potions. More arrows poured into the glade but only Knil hit the troll this
time. Another spell from Rioja hit the troll causing it more agitation but this
only wound it up further into a battle fury causing Bardan more harm with its
claws.
Bardan, staggering under the impact of so many grievous
wounds could do nothing but take another strike from the troll’s claws. A few
more arrows found their mark and Rioja’s magical strike hit the troll again
thus preventing it from hitting the advancing Arken. Arken called upon his god,
Din, to rain fire upon the troll not knowing that Rioja’s cantrip had now lit
the ditch of flammable liquid that chose that very moment to explode into seven
foot flame. The villagers were impressed.
More arrows are fired into the melee and the troll was hit
in the head. This wound drove it into increased fury but it could not see its
attackers for the black blood pouring from its wound into its eyes. Fortuitously,
this allowed Korum to pull Bardan from the combat and administer a potion of
Extra Healing to him. Arken took his position in the combat.
The flames now cut off the troll’s escape but also meant
that Arken, Bardan and Korum were still within the circle and at the troll’s
mercy. The archers on the rise kept up their barrage, but no sooner did the
arrows hit than the troll started to heal. However, the numerous wounds it had
taken were starting to take their toll and the brute seemed to be getting
weaker. Bardan, angry at being beaten by such a big, dumb critter, and having
to rely on the cheeky Halfling to rescue him, swung his mighty axe. This struck
the troll at the exact same time as a particularly well aimed shot by Knil. The
troll tumbled to the ground and a great cheer arose from the villagers. Before
it could rise again, Bardan hacked off its hands, feet, limbs and finally its
head, whilst Korum distastefully picked up the pieces and threw them into the surrounding
fire pit.
Arken moved in to remove the heart, and Rioja climbed own
from his tree with the urn to take it. Unfortunately, the heart was too large
to fit into the receptacle. Rioja’s troll lore came to the fore - he remembered
that the troll parts would try to reassemble and then regenerate. He asked
Arken to chop the heart into several pieces and place those pieces into the
urn. Arken, not sure what might happen to the heart, took two of the pieces
back out and saw that they tried to rejoin and heal. He stuffed them back into
the urn, which seemed to stop that process. The floor of the glade where they
fought the troll was fired to remove any trace of the beast.
The party returned to the village, the archers celebrating
wildly all the way and recounting the shots they made in their part of the
battle, but the guide was quieter; he had seen what the troll had done to his
best friends.
Upon arrival, the villagers broke out the ale and a great
party spontaneously broke out in the tavern. Around midnight , Arken realised that the Darkness would be
returning soon and as he did not want the villagers subject to its forces,
called for his companions to return to their usual cottage. That night the wind
howled furiously and all torches and fires were quickly extinguished – even
those set inside the fireplace. The continual light cast upon the unicorn
models also faded and winked out. Arken was worried and spent the rest of the
night trying to keep the Darkness at bay.
Interlude (day 32)
Morning could not come too soon. As the first rays of light
broke the horizon, the party stepped outside the cottage to see if it was just
another illusion. The cottage and surrounding gardens had been severely damaged
by the storm, but the rest of the village was OK. One of the archers from the
ambush party came by to make sure they were alright. He also mentioned there
would no doubt be treasure in the troll’s lair as much stuff had been stolen
from the village over the years. The adventurers set out, after a hearty
breakfast, and picked up the troll’s spoor. Knil tracked the troll’s footprints
to a large cave. Korum edged in nervously and poked around in a huge pile of
furs with his trusty ten foot pole. Happy in the knowledge that nothing was
lurking in the heap, he thrust aside the old furs, clothes and rusted weapons
to find a vial containing a bright red liquid, an unblemished suit of ring mail
and a small pouch that quickly disappeared into the folds of his cloak without
the others seeing.
Upon their return to the village, they realised that the
archer had sent them off in search of treasure to divert them away from the
preparations for a huge party on the village green. Huge haunches of venison,
slabs of salt pork and large kegs of ale were brought forth. The villagers sure
knew how to throw a party, with music all night, bonfires all around and many a
comely maid to dance with, the adventurers did not notice that the Darkness did
not return that night.
Back to the Tower (day 33-36)
Nursing sore heads and queasy stomachs the party rose the
next morning and made preparations to collect on the mayor’s offer of a reward
for proof of the slaying of a troll. They decided to head back to the wizard’s
tower to collect their horses and wagon. The three day journey passed
uneventfully but Arken managed to get their permanent light sources back up to
strength. On the afternoon of the fourth day they arrived back at the town.
The Boys are back in Town (late afternoon - day 36)
Upon approaching the gate guards, they were again called to
halt and state their business. Korum recounted the promise of a reward for
proof of a dead troll, and that they had just that proof. He reached for the
urn, uncorking it as he approached the guards. The guards’ guffaws stuttered in
their throats, they turned pale and the captain fainted when he saw two parts
of troll heart begin to knit together in Korum’s bloody hands.
The party made their way to the mayor’s office to collect
their reward. At first the mayor is not convinced, thinking that the party were
just playing a parlour trick on him. He called forth his trusty adviser who
cast a few spells and observed the party’s movements. He declared the party
were telling the truth, and that it was indeed a troll heart they had within
their urn.
The opening offers of reward were derisory, and the party
made their dissatisfaction known. Eventually an offer of 4000 gold is demanded
but the mayor stuck fast that he could not afford more than 3000 gold. A
compromise was sought; Arken offered that if his fellow adventurers were given
1000 gold each, his share could be offset by exempting his temple from future
taxation. Rioja followed suit and declared he also would forego his share in
return for a tutorial with the mayor’s magical adviser. This was agreed upon.
Rather than spend any more of their hard earned reward, the
adventurers headed back to the wizard’s tower to work out what to do next. They
had two of the artefacts required but no clue on how to gain the third. They
would have to return to the first town in which they met to track down the aged
patron and seek his advice.
Rioja won't be heading back to the tower with the rest of the party: he'll be stating behind in town to be tutored by the wizard for a short while.
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