The
Battle of Imredys Run (19th March 2014)
The
Adventurers
Bow
– Ranger
Cormac
- Fighter
Joan
– Cleric (not present)
Johan
– Cleric
Ryze
– Magic User (not present)
Ulf
– Fighter (NPC)
Vox
– Magic User
A Mission to Nulb - Moonday 15th
Quinquember (Day 48) – early hours
The
only sound that the party could hear as they made their way up river with their
stolen skiff was the snuffling of nocturnal creatures. The full moon lit their
way to the point just across from the landing jetty a few yards up river from
the Waterside Hostel. The expected hammering and subsequent creaking and
groaning that would ordinarily be made by the party that was constructing and
then loading the trebuchets was hidden by magical means.
The
adventurers knew they had about five minutes to get into position and had just
enough light from the moon and the few lanterns dotted around the village of
Nulb to make out their destination. They settled the boat into the water
carefully and began to silently paddle across the Imeryds Run.
They
pulled up under a small jetty and alighted from the boat, and Vox, using his boatman
skills, tied it with a slipknot that could be undone in a fraction of a second
should the party wish to return that way. Bow led the way up the muddy bank and
across the short strip of open land to the back of the Waterside Hostel. The
rest of the party joined him swiftly and began to search for a way into the inn
other than through the two sets of main doors situated on the main street.
Just
as they made it to the inn, two balls of fiery destruction arced out of the trees
down river and descended into the Imeryds Pool. From the sound of the impacts,
one shot missed but the other flew true and struck the intended target of the
pirates’ vessel. An alarm was raised and warning bells began to ring throughout
the village in a steadily increasing circle like ripples on a pond.
Bow
finally settled on a shuttered window that was pitch dark beyond the cracks
around the frame. The rest of the windows had shown a splinter of light and so
the rooms beyond were considered occupied. He levered up the window bar that
held the shutters closed but the bar slipped and fell to the floor. He winced
at the exaggerated sound but no movement appeared from within; perhaps the increasing
amount of sounds coming from the outside had masked it he thought. Johan cast a
Silence spell onto a small river
pebble that would keep the party’s movements quiet for the next several minutes
and the adventurers then followed Bow’s lead and clambered into the dark
chamber beyond the opened window.
The
room beyond the window was of a considerable size and full of barrels, sacks
and bushels of foodstuffs. The only other features in the darkened room were a
door in the wall opposite the window and a set of wooden stairs to the party’s
left that led down to what they presumed must be a cellar.
Ulf
took up position at the head of the stairs whilst Bow peered through the cracks
in the door. As it was held in place only by a small latch he lifted it and
peered within the low-lighted room. Beyond the doorway he saw that there were
several tables that were still set with plates, tankards and what looked like the
remains of meals and drinks from the night before.
He
cautiously pushed the door open and entered the large common room. He spotted
the barred main doors to the hostel to his left and an archway to his right
that led through to more tables and what appeared to be a bar. He could also just
make out the top of a staircase opposite as well as a small skylight in the
centre of the room that ordinarily would have lit chandeliers hanging above it.
It would also allow the occupants of the floor above to peer down into the
common room.
The
rest of the adventurers stealthily made their way across the common room and
got their bearings. They noticed that behind the bar was another set of steps
downwards that led to another (or the same?) cellar and a fine stone chimney
took pride of place as a kitchen area because the skillets and pans that were
used for bread making were still hung within it.
Bow
made his way to the second set of entrance doors and noticed that they were
wide open. The sounds of the attack on the village sounded louder here and he
could see flames rose from the docks area to the north. He could definitely
hear the tramp of heavy soldiers’ boots on the bridge just outside and then the
clash of steel. He also spotted two enormous shapes emerge from the cover of an
outhouse that were headed straight towards him. He let loose a couple of arrows
at the approaching monsters and called for help. Unfortunately the Silence spell on the stone meant that
the party could not hear him. Johan, luckily, was within a short distance of the
ranger and saw what was happening so he threw the pebble off to the farthest
corner of the room. Their cover was blown and the silence the spell provided
would serve no further purpose.
Ogres
Attack
The
two hulking shapes that emerged from the shadows charged the door in which Bow
stood. He drew his trusty sword and stood his ground against their onslaught.
Now that the silencing stone had been cast aside, the rest of the party heard
the sounds of a large amount of people stomping around upstairs, with orders
barked and the clanking of weapons and shields being prepared. Ulf and Cormac
swiftly made their way up the staircase to investigate. Ulf kicked open the door
directly on his right at the top of the stairs but it only revealed an unused
chamber with beds, bedding and other paraphernalia for an overnight stay in the
hostel. Cormac tried to kick open the door to their left but it refused to
budge as a result of his administrations. Ulf swiftly advanced to the door
directly ahead from behind which he could hear the sounds of preparation for
combat, whilst he left his companion to continue with opening his current door
and another that the burly fighter had passed by.
Meanwhile,
downstairs, the fight at the doorway to the hostel was at a stalemate; the
ogres could not battle their way in but the ranger and Johan, the cleric, could
not seem to hit them in return. Vox saw his opportunity and managed to skip
past the combat and up the stairs to join his two warrior comrades.
The
Missing Temple Troops
Just
as he reached the top of the stairs he saw that Ulf had barged his way into a
room at the end of the corridor and was battling several black-caped soldiers
within. Ulf was totally surrounded and Cormac could not make his way in to help
his compatriot, so Vox cast a Sleep
spell to aid his fellow wolf-cloaked clansman. All of the men-at-arms fell into
a swoon, but their leader still stood and kept Ulf on his toes.
The
next moment, one of the other doors further along the landing area opened and another
half-dozen or so Temple guards flew out at the party. Cormac stood his ground
and tried to protect the mage from this new onslaught. Then, just a few moments
after that door opened, so did the last door on this floor. The three
adventurers upstairs were being swamped with Temple guards and although the two
fighters did not overly worry too much, Vox got a bit scared and scarpered
downstairs into the cover of the stone chimney stack so that he could quickly study
his books.
The
two ogres at the door became frustrated with being blocked by two puny humans
so used their huge bulk to barge their enemies out of the way. Bow and Johan
could do nothing but give ground to the two hulking brutes and realised that
now the two beasts could attack simultaneously.
The
combat upstairs went badly against the two fighters, but Ulf was trapped and
could not make his way out of the predicament. Cormac answered Vox’s shout to
get out of there when suddenly the whole hostel was engulfed in fire. The new Fireball dweomer that the lady Mathilde
had taught the young thaumaturgist was set off to great effect. Vox had pointed
to an area at the top of the stairs and the streak of energy exploded in a
fiery flower of flame. Every man-at-arms except for the leader succumbed to the
roaring flames, as did all of the combustible material on the first floor of
the hostel. Unfortunately, Ulf was caught in the blast but managed to drop to
the floor before he was too badly affected. Downstairs, there was a bit of a
backdraft which made its way towards Vox but did not quite reach him. It also billowed
down from the balcony above and into the common room where it set light to table
cloths and wooden platters, as well as melting every candle in the room. Bow
and Johan nodded their appreciation that the mage could at last do something
useful to aid the party when they were in dire need.
Luckily,
things also went badly for the ogres, as one of them was in the path of the back
blast and the other was simultaneously attacked by the ranger and cleric. Both
dropped to the floor dead within a few moments of each other.
Bugbears and Gnolls
Cormac
quickly raced back up the stairs to make sure that his companion Ulf was OK and
saw that he was still in a life and death combat with the leader of the Temple
guards. As he did so, the door that the party had entered into the hostel
through was kicked open and the familiar shape of half-a-dozen bugbears and gnolls
filed through, waving their spiked clubs and flails at the two adventurers that
they could see still standing on the ground floor.
Vox
quickly emerged from the chimney stack, clattering pots and pans around him
which drew the monsters’ attention. Their grins of certain victory at seeing an
unarmoured human before them turned to howls of frustration as the Rope of Entanglement swept from the
wizard’s hands to encircle them in a tight embrace. One gnoll, however, managed
to avoid the magical device and began to saw at the bindings that encircled his
fellow warriors. Bow saw his chance and leapt at the monster, cutting it down
swiftly. Vox, his blood up at how effective he had recently been stepped into the
melee and began to stab the bound creatures at random in his fury.
The Priest of Zuggtmoy
From
upstairs came the yell of “Priest!” Johan swiftly made his way towards the
stairs that led to the first storey, leaving Bow and Vox to finish off their tightly
bound opponents.
As
Cormac reached the central balustrade he heard the heavy step of a plate
armoured cleric step onto the landing from the attic above. The black armoured cleric
drew his favoured weapon and advanced upon the fighter just as he yelled his
warning.
The
priest of Balder made his way to the top of the stairs, hatred burning in his
eyes at the sight that confronted him. To his right he heard the death of the
last Temple guard and saw his companion Ulf race past him to join Cormac in
combat with the sable-armoured cleric.
The
two fighters tried with all their might to hit the evil priest but he just
laughed at their feeble attempts. His armour glowed with protective magical
dweomers and he held the two warriors at bay with ease.
Johan
advanced towards the fight but just as he got there Cormac was Commanded to stillness by a magical
spell. This gave time for the Priest of Zuggtmoy to use his magical staff to
strike down Ulf in a flash of powerful energy. Johan cast a Hold spell back but this just bounced
off the evil priest’s defences.
The
priest then turned his attention to the cleric of Balder. Johan knew that the party
was out-classed so yelled that everyone should leave the hostel and let the
Thuringians take care of this troublesome opponent. He then swept passed Cormac
and sprinted back down the stairs just in time to see the last of the bugbears
brought to its knees. His conscience then got the better of him; he had seen
one companion struck down and did not want to lose another. He strengthened his
resolve and headed back to the combat after he called to the rest of his
companions downstairs for aid.
The
sight that struck him when he got back to the combat haunted his vision. Cormac
was also struck down by the mighty power of the Staff of Striking and hit the floor in a heap. However, whilst the evil
cleric gloated over the death of his two companions, Johan quickly administered
a Cure spell which brought the
fighter round just enough so that the pair could stumble back down the stairs
to join the remainder of their small party.
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