Due to the campaign running longer than the allotted time span, three of the regular players left the group this week to start on a new game that they had already booked a place on. I wish them all the best and hope they enjoy their new roles. Meanwhile, this campaign moves on and the pace will start to hot up a bit in the coming weeks as the Temple encounter draws ever nearer. We have got a couple of months to wrap up this campaign, which should give me just enough time to complete all the little side adventures required for a grand finale.
The
Party Splits (12th March 2014)
The
Adventurers
Bow
– Ranger
Cormac
- Fighter
Joan
– Cleric (not present)
Johan
– Cleric
Ryze
– Magic User (not present)
Ulf
– Fighter (NPC’d)
Vox
– Magic User
The Cavalry Arrives – Wodensday 3rd Quinquember (Day
36) – early morning
Just
before settling down for the night the party discussed what they were going to
do next. As Blaise had to return to his master, the Great Druid in the Gnarley
Forest, he mentioned that they ought to use the mouse supplied by Arcturus, the
druid of Castleford. He whispered a short message to the mouse that requested
aid to come as quickly as possible as the mission was completed. Blaise let the
mouse go outside the main doors of the broch and the party saw it scamper off.
There was a sudden pulse of power and a hawk then took off from where the mouse
had been. It squawked once and beat its wings swiftly in the direction of
Castleford.
Paulix,
Hallan and Maximillian decided that they would also head back overnight to
Castleford just in case the mouse/hawk did not make it through. The party
treasure was divvied up between all of the members and then they bid their
farewells. The three departing companions headed off into the dusk and then the
main doors of the broch were sealed against the danger of the coming night.
The
remnants of the party woke and broke their fast together early the next
morning. They had made up their minds as to what they would do next. Blaise was
the first to leave; he had completed his mission and would now return to the
Great Druid’s service in the Gnarley Forest. The rest of the adventuring band had
decided to head back to Castleford to report on what they had found, collect
any reward that might be coming their way, and then decide how they wanted to
continue investigating the rise of the Temple.
They
prepared themselves for the journey back to Castleford and then relaxed whilst
they awaited the coming of the relief force from Castleford.
They
did not have to wait long before the jingling of harnesses and the clop of many
hooves was heard through the twisted trees. Sir Guy, the second-in-command of
the troops at Castleford hailed the broch and then approached the doors after
being welcomed. Before he dismounted, he ordered the rest of the troop to
emerge from the woods. Sir Guy was accompanied by the lady Mathilde, Arcturus
the druid, a handful of knights, a lance of hobilars, and two dozen
men-at-arms.
The
lady Mathilde and Arcturus were shown directly to the upper storey where the
ball of energy was located and the two tomes were handed to Mathilde by Vox.
She took a brief glance at the spell, discussed a few details with Arcturus and
then prepared herself to cast it. She mentioned that the Dispel Magic route would have worked but it would have taken about
a dozen of them to reduce the size of the energy ball that had been created
thus far, and at each casting of the spell there would have been a discharge of
energy within the room that would have been quite nasty.
Vox
was totally in awe of her power and watched everything that she did with
puppy-dog eyes. Even though she was most likely twice his age, she was still a
very nice looking lady in his eyes.
In
the meantime, Sir Guy had the men-at-arms clear up the mess within the tower
and began to burn the dead bodies outside. Some of the soldiers were then given
their orders for when the main body left the broch and returned to Castleford.
About a dozen men-at-arms would be left to refortify and then man the tower and
bring it under the auspices of the Thuringian Empire.
Once
the magic had been completed and the lady Mathilde had rested a while, the
troop remounted and travelled back to Castleford with the party accompanying
them. The size of the troop made sure that they were not attacked by bandits on
the way back.
Hallan,
Max and Paulix – Wodensday 3rd Quinquember (Day 36)
The
three adventurers made it back to Castleford overnight without any problems and
headed directly to the castle to report their news. They were quickly invited
into the baron Tancred’s chambers and asked to tell their story. The baron and
his advisors listened carefully and confirmed that the hawk had delivered the
message too. Preparations were underway to send a troop to the broch to nullify
the energy ball and to relieve the adventurers’ companions.
Each
of the adventurers were rewarded with 200 silver coins, thanked for their
service and asked what they would be up to next. Paulix mumbled something about
taking on some form of employment within the town and Max mentioned that he had
some business to attend to in Abiswick and needed to catch up with his friends
Joan and Ryze who were still there. Hallan shrugged his huge shoulders and growled
that he was not so sure. The baron sized him up and then offered him the role
of castellan at the moat house by Staneford. He would oversee its repair and
subsequent use as an outpost in the fens under the command of Sir Rufus of
Staneford. Hallan briefly considered the offer; it paid very well, and said
that he would be honoured to take the post.
Return
to Castleford – late afternoon
The
rest of the party were escorted safely back to Castleford and then taken to the
castle to be debriefed. The baron Tancred mentioned that their companions had
been rewarded and had now gone their separate ways. He then produced a pouch
for each of the adventurers containing 200 silver coins and asked if there was
anything else he could do for them. He pointed those that wished it off in the
direction of the temple of Sol Invictus to be fully healed and suggested places
that they could go to get trained. He also pointed them in the direction of
certain artisans who could buy and sell them adventuring gear at a good price.
Errands and Rumours – Wodensday 3rd to Godsday 13th Quinquember
(Day 36-46)
Over
the following ten days the reduced party of adventurers set about spending
their hard earned rewards and treasure. Armour and weapons were upgraded and
training was taken by all to improve on a few of their skills. Everyone booked
a fine room on the Talehangers’ Inn and they were treated to the best
hospitality that their money could buy.
Vox
spent most of his time in the company of the lady Mathilde. He had become quite
attached to his mentor and she returned his favour equally. He thought that
maybe she was in love with him; an unmarried mage in her fifth decade of life
might want to settle down soon with someone who was still full of the joys of
spring. However, the relationship was merely platonic, and although she did
quite like the cheeky wizard their stations in life could not reconcile such a
match. That said, she did everything she could to help him learn his new, more
powerful spells that would certainly help him in the upcoming adventures.
The
ranger, always on the lookout for money making schemes, approached some of his
merchant acquaintances and invested in one of their ventures. It would be a
couple of weeks before the caravan got back and he found out if he had made
much of a profit.
Cormac
and Ulf spent most of their time carousing and living the high life before they
all settled down and tried to work out what they wanted to do next.
Plans Afoot – Sunday 14th
Quinquember (Day 47)
The
party eventually ran out of money for training and new gear and so had to discuss
their next moves. They brought together all of the clues that they had to date
and set them out for a course of action. Their choices were…
To
assault the Temple – unfortunately they only had a vague idea where it was and
had been told it was heavily guarded and that there was a lot of traffic going
in that direction.
To
banish the demoness Zuggtmoy – for this they would need to find a particular
sword, the four amulets and a golden orb/skull. The skull then needed to be
destroyed by the sword to banish the demon back to her realm for 666 years.
They had no clues to go on other than the possibility that someone called Otis
may have the sword and the weasel-faced Gauk may have one of the amulets
(unless it was destroyed with the earthquake a few weeks back).
To
destroy the fifth columnists in Castleford that supplied the warriors for the
Temple – they would need to destroy the pirate ships that plied their trade up
and down the Imeryds Run between Castleford and Nulb, as well as work out what
the factions in the Iron Ring were up to. Was this linked at all?
To
destroy Nulb – there were many ne’er-do-wells in Nulb, at least three factions
that were evil; the pirates and their allies, another town faction, and the
cleric from the moat house.
The
party were aware of the rumour that the Thuringians were amassing troops in
Castleford in readiness for attacking Nulb in the near future to rid themselves
of the bandit threats as well as to bring the village under the protection of
the Empire, and thus gain its tax revenues. The party agreed that this may be
the best course of action, especially when their contacts said that the attack
would be taking place on the full moon the following day. The troops would be
moving out later on that night and the party was welcome to help on the fight.
The only misgiving was that Johan did not want any non-combatant casualties, so
would only be there to help fight the Temple forces and to aid those who might
become refugees.
A Mission to Nulb - Sunday 14th
Quinquember - evening
A
swift meeting was set up with the baron Tancred who would be coordinating the
forthcoming attack on Nulb to discuss the role that the adventurers would play.
He agreed that as they had a score to settle with the Temple priest and his
minions the party could attack and hold the Waterside Hostel. He handed the
party a red sash each to be tied around their right wrist so they could be identified
by friendly forces in the heat of battle.
The
wagon train set out after curfew and all exits from Castleford were watched in
case word got out about the impending attack. Any bird or other form of
messenger that attempted to leave the town was swiftly shot from the skies or
hunted down by magical means.
The
party were given instructions that the signal to commence their part in the
manoeuvre was a fusillade of flaming trebuchet missiles aimed at the pirate
boats in the pool harbour. They were then on their own until help could get to
them once the battle for the village was completed and any resistance put down.
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