Saturday, 3 October 2026

StarVigia : The Adventures of Thomas Aquinas

I have been playing in the sci-fi worlds of my good friend AW (real name hidden as I am not sure if he is happy with me disclosing it) for decades. What started with the original black box Traveller set, our game system rapidly expanded to the house ruled Auslander; an ever improving ruleset that was played for many, many years. As the player base shrank from it heyday in the late 1980s of maybe 30-40 individuals in a variety of capacities (there was a core of around a dozen regular players), the rules gradually became tighter and more focused on what the remaining players, and the referee, wanted. This resulted in the latest iteration of our game that the referee named StarVigia.

A bunch of galaxy-bound hitch hikers

The StarVigia experience slowly moved over from face-to-face gaming to Play By eMail (PBeM or ePBM) as the remaining players either moved away or lost interest, until we were left with a core of only a handful of players. However, this has not deterred our sci-fi gaming and it is still going strong for those of us still playing.

Here is a summarised story (a scenario played out over 50 email returns including the post adventure paperwork) of my latest character Thomas Aquinas. There have been other characters whom I may resurrect from the un-played pile at a later date...


Day 1: Thomas Aquinas left full-time education as soon as he could, but only managed to job-hop around his home town of Greenmeadows before serving a short term in the Marine Corps. Unfortunately, the backwater world of Hope was light years from true civilisation and he didn't learn much in the corps so, as he was still in his mid-twenties, he decided that he wanted to realise his dreams by exploring the galaxy.

He knew a few of the local ne'er-do-wells in Greenmeadows and took up the offer of easy money and a monorail ticket to Expectation, Hope's capital, in exchange for delivering a parcel to one Micah Hart. After a delay caused by a trackside fire, he eventually arrived at his destination late at night. On leaving the station, he glanced up at the newly arriving Star Rider tramper from heavens knew where and sighed wistfully at a life he longed for. Exiting the station, he passed a young couple on a bench who were having an argument over the young lady's flirtatious goings on with a club owner named Glike.

Upon arrival at his paid for, but unseen, apartment in the downtown area, he passed a casual moment's chat with the ex-marine doorman and dropped his kit and the package into his better than expected room. He quickly freshened up and headed back into Startown for some entertainment.

On the way there he noticed a lot of graffiti, most of it the usual inane tags and jibes of local youths, but there were a few too many mentions of someone named Joey to ignore. Expectation, or Startown, was not all it was cracked up to be. It was very poorly maintained, full of grifters and hustlers, and a place to keep your wits about you.

He decided to bar hop for a bit, getting the feel of the place, and made a few acquaintances whilst enquiring about the newly arrived ship, whether there were any jobs going, and who the heck Joey was. As he was about to leave his final bar for the night, the Ice Stallion Cafe, a young grifter named Billy whom he had met earlier, mentioned that he could direct him to one of the Star Rider's crew who might be able to tell him about a job aboard a starship. Aquinas slipped him the promised fiver (slang for a 5 Cr note) for the information and listened closely.

Aquinas got directions to the Clockworx bar and a few more details about Joey - rumour had it that Joey had had an argument with his current girlfriend as she entered the bar only to see him with his arms around another girl. She pulled a gun on him but missed and hit the clock above the bar instead, stopping it dead; a nicely unintended pun on the bar's name - from the barmaid and headed on out.

It only took a few minutes to get to the Clockworx, passing a variety of street urchins and thugs along the way. The bar was crowded but he soon found his intended mark. Vanna initially eyed him warily until the drinks began to flow and the subject of life on a star tramper came to the fore. Unfortunately, there were no jobs going on the Star Rider for a security officer as that post was already filled.

Aquinas thanked him for his time and the drinks, and headed to the bar, above which was the broken clock, where mention of Joey was initially met with a stern silence, followed by stories of Joey and a certain Glike, the owner of a well-heeled bar/casino uptown called Sir Rhino's, for the price of a few drinks. After running that well dry of information, Aquinas left the bar to clear his head and grab some air.

On his way back to the Ice Stallion Cafe he passed a place called the Crimson Club where he saw two bouncers trouncing what was presumably someone who had outstayed his welcome. He furtively recorded the fight but did not get involved.

Riva, the barmaid at the Ice Stallion, welcomed him back and as the night wore on their chatter became more intimate. After closing, she joined him back at his apartment.


Day 2: The following morning, Riva treated Aquinas to breakfast, as he had not had time to stock his refrigerator, and he headed to Micah Hart's office to deliver the package. The package turned out to contain a fake artifact from a distant world, but Hart wanted it none-the-less. After concluding business, Aquinas asked Hart if he could do anything else for him.

As luck would have it, a certain associate, one Thorncal Hetson, needed a bodyguard as his last one had been unceremoniously ejected from a club just the night before. Aquinas accepted the job at 25 Cr per day plus a full week's pay if the job was completed.

The full back-story for Hetson wanting the protection was because a certain gambling event had turned rather sour. Hetson and some of the players at the table won a great deal of money from a college lecturer named Thur Zurki, who lost more than he could afford to pay back from "borowed" college funds. He was found hanged in his room the following day. Two days later another of the players in that same game, Edley Starburn, was also found dead, suspended by his neck. However, the pathologists in the latter case found that he had been strangled prior to being hung. The local enforcement officers were able to link the three persons together, hence Hetson's worry that he might be next. Thur Zurki's brother Maz Zurki was an ex-wrestler with a fast temper, and Hetson suspected that he could have been involved with the second death. The fourth player at the table, Lupo Faweb, was also in the mix as a potential murderer.

Hetson gave Aquinas full details of the job and told him to meet with the client, Hetson, at 6PM. As he was not allowed to wear armour for this role, and he would need a back-up firearm, he visited a local shop and purchased a shoulder holster for his usual side arm and an ankle holster for a new ceramic pistol that should avoid most detectors.

Upon leaving the emporium, he was accosted by a man in a tired-looking brown suit. They sidled off to a local cafe where Gotier Kyenz questioned Aquinas about all of the questions he had been asking about Joey. Aquinas answered truthfully that he was just curious and Kyenz let him go his way with a warning and a contact card just in case he heard anything.

Aquinas headed back to his digs to sort out his suit for the job that night and looked up details on the names he had been given. Armed with those details and a freshly pressed suit he headed to the Ice Stallion to say "Hello" to Riva before he went out for work that night, but she was not in. He was, however, able to chat to the robot barkeep and Billy's girlfriend Judy from whom he made plans at a later date to grab more information about Gotier Kyenz, the private eye.

Hetson met Aquinas in the foyer of The Majestica, an upmarket hotel. He handed over Aquinas' room key and Aquinas went to his room to get ready for the evening. He checked out both rooms via the adjoining door, as well as the fire escape and cameras along the corridors and in the lift he took to get there. Nothing seemed out of place.

The taxi didn't take long to arrive, and on the way Aquinas whilst Hetson filled him in on his role, wondered whether Glike, the owner, was the Glike that the young couple had been arguing about the night before. Upon arrival at the club, Hetson was ushered through quite quickly whilst Aquinas had to give up his gun at the door; his backup thankfully went unobserved. Once inside the club, Aquinas observed Hetson already talking to Glike, who happened to be the same man being discussed the night before; the young woman was also there dressed in a shimmering ruby-red dress whilst her boyfriend scowled not a short distance away. 

Also in the club was the sleuth Gotier Kyenz, who seemed surprised at Aquinas's arrival there. After the brief moment of shock faded from Kyenz's face, Hetson interrupted Aquinas and ushered him over to meet his friend Mayvon McAya. After a brief private conversation with her, Hetson motioned Aquinas to the bar for a quick drink. He explained that he had an important job for him tomorrow night.

The return to The Majestica was uneventful, but upon arrival at their rooms Aquinas noticed something out of the ordinary; light was coming from below the door of Hetson's room, and all lights had been extinguished prior to the evening's soiree.

Aquinas motioned for Hetson to go to reception and call the cops whilst he slipped his gun from his holster and opened the door. Sat at the room's desk, playing with a large, dangerous looking knife was Lupo Faweb, the fourth player at the table on that fateful game night. Lupo appeared surprised as he was not expecting Aquinas to enter, but moved his hands slowly away from the embedded knife when ordered to do so.

After asking after Thorn (Hetson), Faweb realised that Aquinas was his bodyguard. During the tense stand off, Hetson returned to the room and said that the cops had been called. Faweb, a known small time crook, got worried so a deal was struck - for information he would be let go, sans weaponry, to try his luck in the upcoming manhunt when the cops find out who was in the room. Faweb spilled the beans on the situation, proclaiming that it was the wrestler brother that committed the murder. Moments after helping him on his way down the fire escape, the cops arrived to take statements. Faweb had a ten minutes start on them.


Day 3: The breakfast in The Majestica was good, but not all that it was hyped up to be. That said, it was paid for by Hetson, and anything free in life is to be seen as a good thing. The day passed slowly with weapons checks, onlin eperson checks and looking up what might have happened to Faweb; there was a bounty on his head for a variety of serious misdemeanours that had occurred at the hotel. A quick afternoon nap and suddenly the taxi cab was outside the building.

The Crimson Club queue was bypassed by Hetson's celebrity status and after a brief weapons and device handover Aquinas was stopped when the hand-held scanner goes off. The bleep came from his wallet; from Kyenz's card that he was given a couple of days ago. There was a tracker in it and it did not go down well with anyone in the foyer. Hetson retrieved the situation by declaring Kyenz's slipperiness and Aquinas promised that he would sort it after the game.

The play went on long into the night but Lady Luck wasn't on Hetson's side this time so he checked out before he began chasing his losses. A taxi was called and weapons and devices were returned on the way out of the club.

As the duo stepped out onto the street and crossed the rainy sidewalk towards the cab Hetson suddenly froze and gaped in fright. Charging from the shadows a huge bulk emerged intent on murder; it was Maz Zurki, the college lecturer's wrestler brother. Shouting that he was going to destroy him, Zurki made a direct line for Hetson. Aquinas drew his pistol in one swift movement and shouted for Zurki to stop. The wrestler ignored him, so Aquinas popped him twice, once in the leg and again in the upper arm. The wrestler fell to the sidewalk unconscious.

Hetson breathed a sigh of relief as the rest of the street cleared. Only the cab driver and bouncers were left after Hetson and Aquinas. Aquinas quickly took command of the situation and got the bouncers to call the cops and an ambulance. The taxi driver hung around for his fare.

Whilst waiting for the cops to arrive, Hetson questioned Aquinas on his involvement with Joey. Telling the truth Aquinas responded that he was only looking into the situation as something to do. Hetson was more on the ball with the situation and proclaimed that rumours were just rumours. Joey was not going to ever be back on the streets after cutting and taking some of the illegal wares he was due to sell on the streets. Being high, he then promptly ran into a starship's plasma drive exhaust as it took off. Aquinas mentioned that he would drop it now he knew and hopefully the trail would then go cold for Kyenz.

After the medi-bot finished first aid on Zurki, he was cuffed and bundled off in an ambulance with a police escort. Meanwhile, piecing together the evidence from witness statements, the cops let the rest of the witnesses on the street go free.


Day 4: Over breakfast Hetson congratulated Aquinas on doing a great job and mentioned that they needed to go see Micah Hart that morning.

Upon arrival, Aquinas was offered a seat and congratulated again for a job well one. He was paid what he was owed for the job and told that Maz Zurki had been arrested for the murder of Edley Starburn and the attempted murder of both himself and Hetson.

As the conversation was about to end, Hart mentioned that due to his great work he would like to keep Aquinas on his books. However, he also knew that he wanted to ply the space ways on a tramper and that there was a potential security role, if he wanted it, on board a tramper that was about to depart Hope very soon. Aquinas affirmed that would be his ideal job but he would still like to stay on Hart's books for future reference.

With an hour to spare, Aquinas returned to his digs to collect his belongings, say goodbye to the few friends he had made at the Ice Stallion cafe and made his way up the departure ramp to The Dependable.

Thursday, 1 October 2026

Orctober : Lord of the Rings Orc update

I have run a number of Orctober posts over the last couple of years but not really got around to doing much with the figures that I had sorted out. I have, therefore, decided to begin painting orcs for a Lord of the Rings army for Midgard as my next project. A few of them have advanced a little since I last put the army out on the table; more have been undercoated, and last year's orcs have some paint on them (still need a lot of work to finish them though).

I will look at creating units of four or eight generic orcs (as that is how many 25mm slotta bases will fit onto each standard movement tray) for use with Midgard from my Mordor orc collection. I have many uruk hai and Morannon orc figures, Moria and Goblin Town goblins, as well as Fell Warg Riders from The Hobbit range, but I will not be using them in this project (well at least not to begin with) - only the standard Mordor orcs and Warg Riders. This is to be a generic orc warhost that I can use as part of a Mordor or Isengard force, or just as a generic orc force for any other game system.

Here is a list, and some pictures, of all the Mordor orcs (from both Games Workshop and Medbury Miniatures) I have in my collection...

A generic orc army for use with Mordor or Isengard

4 metal GW orc leaders (Grishnakh, Gorbag, Captain, Shaman)
1 metal GW orc banner
1 metal Medbury orc banner

Orc captain and banner bearers

Grishnakh, Gorbag and orc shaman

19 plastic GW orcs with hand weapon and shield
8 metal Medbury orcs with hand weapon and shield
16 plastic GW orcs with spears
4 metal Medbury orcs with spears
8 plastic GW orcs with 2H weapons
4 metal Medbury orcs with 2H weapons
8 plastic GW orcs with bows
4 metal Medbury orcs with bows

Generic orc warriors

Orc warriors with bows, spears and axes

Orc warriors with hand weapons and shields

12 plastic warg riders
7 metal warg riders (incl. Sharku, Shaman)

1 metal Ballista
5 metal orc crew

Generic orc auxilliaries

This gives a total of 102 orc figures.

There are probably a few more orc miniatures tucked away in my plastic and metal pile of shame that I will need to rediscover and also a few that I would like to purchase to fill some gaps to make up full Midgard bases. Warlord Games supply the old Wargames Factory plastic orcs - these are not the greatest figures out there from what I have seen, but they will fill gaps and also be useful for weapon and head swaps. Medbury Miniatures also have about 20 or so more metal orc variants that I have not purchased yet that can also be used to fill gaps in the movement bases. I may also try to get another war machine or two, but I can always repurpose the ones I use for my Roman and Gondor factions if money is too tight. Like with the Briton and Roman armies, I want to do this as cheaply as possible using my existing figures, and only really adding if there are gaps.

So, in summary, I will look at maybe one box of Warlord Games Orcs and the remainder of the Medbury metal orcs to begin with, and then try to hunt down any extras like more leaders (not sure if I have any GW ones missing) and artillery etc. on eBay. I am also out of plastic glue and need to track down my greenstuff (or buy some more if it has dried up or cannot be found), so that is an added step in completing this army.

This will be a project on a similar scale to the Britons project, but I will be trying to push myself one step further with the painting and modelling - a bit more shading and dry-brushing for more depth and some weapon and head swaps with greenstuff "fixes" to make them look more seamless. When I get started, I will update this on a weekly-ish basis much the same as with the Britons, but I imagine my slightly more detailed painting and extra modelling will mean each unit will take a little longer, or maybe fewer figures will be painted in each batch to enable each post to hit the target.

Wednesday, 30 September 2026

Prehistoric Orkney II

Carrying on from yesterdays' post about my trip to prehistoric Orkney, our third and final day was spent at the sites we mainly came to see. Two of them needed to be booked in advance due to them being of world importance and thus visited more frequently.

Today was a day for extremely windy weather. Where I am from in the south of England we get the occasional storm where the wind speed reaches gusts of around 50mph (80kmh). Today we had constant wind speed of 50mph with gusts of an even higher velocity. What a difference constant wind speed makes! The easterly winds coming in from the Atlantic battered the western shores of Orkney with rollers that looked to be around 20-30 feet (10m) high!

Our first place to visit was Skara Brae. This was one of the sites we had to book in advance. Unfortunately, after coming all this way to specifically see this site (my main priority) it was closed due to the weather. I was a bit disappointed, but safety first. There was a visitor centre to look around and a mock up of one of the houses on site, so the trip wasn't completely wasted.


Skara Brae is a Neolithic site that was uncovered from the local sand dunes during a storm, probably not too dissimilar to what we experienced when we got there. There are several "houses" built of stone that appear to have been linked by stone-lined passageways. As mentioned in the previous post, I will not go into too much detail here as there is far more information available online.

I was able to purchase a bunch of guide books here for all the sites that I was going to visit plus some that I would not be getting around to this time, so I will have plenty to read in the coming weeks.

After the disappointment at Skara Brae, we headed on south to the Ring of Brodgar, the third largest stone circle in the UK after Avebury and Stanton Drew. As an aside, I have visited Avebury on several occasions, a well as dozens of other monuments around the UK including Stonehenge (I was privileged to be able to go within the circle as part of my Prehistoric Archaeology Diploma studies, as well as do some night photography under strict supervision with a friend of mine - alas, since his passing I no longer have access to those beautifully enigmatic shots), Castlerigg, Arbor Low and many stone monuments in Europe like Carnac, but I have never been to Stanton Drew - I have put it back on my list of places to visit.



The Comet Stone

View of the stone circle from the Comet Stone


A barrow mound

The narrow isthmus at Brodgar plays host to several prehistoric monuments, with this stone circle being the most prominent. Only about 27 of the original 60 stones remain, but they are still an amazing sight. The site has spectacular views over the two lochs (one either side) and the surrounding countryside - it is obvious that it was a special place back in the day (and it still is).

After spending quite a while walking around the stone circle we headed down to the Ness of Brodgar, but it was closed due to the new archaeological discoveries found there. So, we drove directly to our next port of call - another stone circle, but on a much smaller scale than the Ring of Brodgar.

The Stones of Stenness is a much smaller ring of stones, of which only four of the original 12 remain standing, but the monument is no less impressive for being diminished. Closely linked to the nearby Watchstone and Barnhouse Village, it is a site located within the Neolithic landscape alongside all the other stone circles, cairns, barrows and so on. It is most likely the oldest henge site in the UK.

The four remaining Stones of Stenness

The Watchstone in the distance

To bring all these sites together, I have attached a photograph of a signpost from the site. I do not own copyright to this so if the owners are not happy with me posting it, let me know and I will take it down.

A sign post at the site

A little to the southeast of here lies the final destination of the day; Maes Howe - a Neolithic chambered cairn. This was the second site that needed a ticket to visit as it can only be approached by official means. From the nearby visitor centre (with a small museum that we looked around whilst waiting for our transportation) a coach is laid on to the site with a guide. The site had to be unlocked when we got there and no internal photography was allowed. However, the guide was able to talk to us all about the site and answer all of our questions.



Inside the tomb, there is a fair bit of graffiti from down the years, the most prominent being from the time of the Vikings. The most talked about image is one of what is purported to be a dragon or wolf.

The Maes Howe graffiti - modern interpretation

The actual graffiti is open to interpretation, but it does look like a beast being stabbed. However, and I can see why the conclusion that it was a wolf was made, just below it and to one side are two other pieces of graffiti; one that looks like Jormungandr (the World Snake) and the other of a form that Loki often took. So, it could be assumed that the "dragon" is actually a representation of Fenrir, as both Fenrir and Jormungandr are children of Loki. There are also other pictures of Fenrir and wolves from the same period found elsewhere in the Viking world that look very similar.


So, that was the end of my wonderful trip to Orkney. I missed a few things and would like to return someday to complete my story. The people at the B&B we stayed in and everywhere else we went were so friendly and welcoming. It is a lovely part of the world to be in whether you want to immerse yourself in the archaeology and myths, or just partake in the wonderful pace of life that is the Orkneys.

Tuesday, 29 September 2026

Prehistoric Orkney

We had a late holiday this year to coincide with a certain landmark birthday of mine. We decided that we wanted it to be a bit special, so a visit to Orkney was on the cards. This is a place I have wanted to go to since I was a small boy - the prehistoric monuments have held the utmost fascination for me over the years.

It was a long time in the planning as there was to be a lot of driving, ferries and places to visit and stay to add into what would be a very busy itinerary. We started with a drive to Inverness for an overnight stay in a wonderful B&B before heading to Scrabster for the ferry to Stromness on Orkney mainland.

Due to the amount of sites and the large number of pictures and videos taken (of which I will only be posting a tiny amount), I will split the details over two posts to make reading and uploading easier. This post will feature the first few days of our visit.

The first item on the agenda was The Old Man of Hoy. This is just a geological artifact - a sea stack - but fascinating none-the-less. Luckily, rather than having to spend half a day and a fortune hiring a boat to get to it, the ferry ran right past it on the way to Orkney. Result! The day of the sail-by was very overcast with a lot of sea mist (the way back wasn't much better either), so photo and video quality turned out to be quite poor unfortunately. But, I have seen it now - twice!

The Old Man of Hoy



Upon arrival in Orkney, we decided to split our adventuring days between sites that were less well known (no need to book) and those that are more well known (need booking in advance). First up on the archaeological tour was a site at Isbister on the southern-most island of South Ronaldsay. It was a bit of a drive from our base on the outskirts of Kirkwall, but most of the islands around Scapa Flow were barricaded with causeways by Churchill during the war, which meant that the roads built atop them allowed travel to the most remote of places within the archipelago.

There are actually a few things to do here at Isbister; there is the Visitor Centre with a small museum, a Bronze Age building and the Neolithic stalled tomb. After paying a small fee to go see the sites, we had a longish walk (about one mile - 1.6 km) along very wet and boggy pathways to the Liddle Burnt Mound and Bronze Age building. As with all of these entries I will not go into too much detail, just conversational level, as more accurately recorded materials can be found online or in books from your local library. It is assumed that the mound is made up of thousands of burnt stones (once burnt they discolour and contaminate the water they are submersed in so are replaced quite often) that were used to heat the water in the large tank. It is assumed that the building is a ritual site, but other theories suggest it may have been a steam/sauna house or feasting hall.
The Bronze Age building and mound (just visible to the left)


The 1000+ litre water tank

The building from atop the burnt stone mound

The second site at this location is called The Tomb of the Eagles. This Neolithic burial chamber, situated just a short distance from the Liddle Burnt mound, is so called because of the number of sea eagle remains found within it when it was first discovered. There is another chambered tomb not far up the coast named Tomb of the Otters, but that was closed for this season (2026). From the names, it seems like there may have been some totemic symbolism involved - different families or tribes? Again, like with most things ancient, it is all open to conjecture.

Tomb of the Eagles



The entrance to the tomb is a very low tunnel around ten feet long (3m), but the site owners handily supplied a small wheeled cart to lie down upon to pull oneself into and out of the tomb. It is not for those with any difficulties with motility or claustrophobia, but once inside the tomb opens up and can be stood up in. It is quite large and the roof is vaulted in modern concrete to allow for the safety of visitors, but it does not detract from the awe that the tomb inspires. Clear plastic holes in the roof let in ample light, even on dull days like the one we had when we visited.

We took the alternative cliff top route back to the visitor centre in the hope of spotting some wildlife - sea otters, dolphins and whales apparently, but we saw none of those - however we were pleasantly rewarded by watching a sea eagle (that has only recently been reintroduced to the area) majestically fly by.

The museum is very basic, but there are a few artifacts from each site available to see. The staff are very enthusiastic and will talk to you about the sites and their history. There is also a nice little guide book that can be purchased for a smallish fee (£5 at the time of this visit) with lots of details.

As mentioned above, we tried to go to the Tomb of the Otters but it had been closed. So, we looked around for something else to see before we lost the light as the weather encroached. Luckily, the Castle of Burwick, an Iron Age promontory hill fort was located nearby. Unfortunately, it is situated along a steep cliff path which makes it difficult again for those with motility or vertigo issues, and there is not a lot of it visible to the casual observer when you get there. The only way it can be positively identified is by the hammer-head shaped promontory it was built upon.

Iron Age Castle of Burwick promontory

The second day in Orkney was spent closer to our base in Kirkwall. I started the day with a run at the local parkrun in town and then after breakfast and a shower we headed into town to visit the museum. It is a small museum but it contains a lot of material dating from the early Mesolithic period right through to the modern day. My main areas of interest were in the first few rooms - Stone, Bronze and Iron Ages, as well as the Viking period. I also had a pleasant surprise in the 20th Century room with a small tribute to Jim Baikie of 2000AD fame. The visit took us about three hours to get around everything.

A visit to the very nice Deerness gin distillery to sample and buy a couple of bottles rounded out the day for us.

See next post for details of some of the more well-known Orkney sites.

Saturday, 12 September 2026

Midgard : Britannia - miniatures update 2

As promised last time, this post will be a commentary on what has been painted and what still needs to be painted for my Midgard Heroic Battles : Britannia Briton and Roman forces.

The Romans required for the campaign had already been painted by the time I came to play any games, but most of the Britons still needed a lick of paint. After approximately three months of hobbying, I now have two great looking armies that are painted and based for gaming in the realms of Midgard. I also still have a small pile of unpainted miniatures for both factions.


Here is the full list of all the Celtic figures that are in my collection and their state of play...

Painted Briton figures detailing those that are now based for Midgard...

Briton Army

Briton Army from above

  • 40 standard warriors (4 bases - plastic)
  • 20 elite warriors (2 bases - 1 plastic, 1 metal)
  • 10 female warriors (1 base - metal)
  • 10 mounted warriors (2 bases plus 2 extra - metal)
  • 8 archers (2 bases - metal)
  • 10 slingers (2 bases plus 2 extra - metal)
  • 8 skyclad warriors (2 bases - metal)
  • 4 hounds (1 base - metal)
  • 4 druids (metal)
  • 6 chieftains and champions (metal)
  • 3 chariots and crew (1 base plus 1 extra - metal)
Unpainted Celtic figures...

The remaining unpainted Celtic figures
  • 40 warriors and elite warriors (plastic)
  • 8 javelinmen (metal)


And, here is the full list of all the Roman figures that are in my collection and their state of play...

Painted Roman figures detailing those that were based for Midgard...

  • 80 legionaries (4 bases - plastic)
  • 6 officers (plastic)
  • 7 officers (metal)
  • 11 mounted auxiliaries (2 bases - metal)
  • 8 auxiliary officers (metal)
  • 24 western auxiliaries (1 base - metal)
  • 16 western archers (1 base - metal)
  • 24 eastern auxiliaries (1 base - metal)
  • 16 eastern archers (1 base - metal)
I am unsure whether to make up any more bases for the remainder of each troop type. I will cross that bridge when I come to play a game and work out whether I need any new bases created or not.

Unpainted Roman figures...

Most of the unpainted Roman figures
  • 53 legionaries and officers (plastic)
  • 2 officers (metal)
  • 9 Balearic slingers (metal)
  • 12 Numidian cavalry (metal)
  • 6 hounds (metal)
  • 1 eastern archer (metal)
  • 1 western auxiliary (metal)
  • 4/11 artillery and crew (resin and metal)

Note: due to being in another box that I couldn't get to right now, the above picture does not contain the Balearic slingers, hounds or the bulk of the artillery/crews. When I get around to daubing these factions again, I will try to remember to take full before shots of what needs painting.

So, this brings me to a decision - what to paint next? I have a hankering after doing some Lord of the Rings stuff, so I reckon I will begin working on my generic orcs; both official Games Workshop stuff based on the films, plus any other "unofficial" figures that fit in with them. I have a feeling that I may need to buy a small number of miniatures to round out some units to fit onto Midgard bases, but I will detail my thoughts when I write the first post on the collection as it currently stands. I will also need to choose an enemy for them (Gondor, Rohan, Elves or Dwarves I imagine) to paint directly afterwards so I can play some games when they are completed.