Friday, 17 July 2026

Vecna: Eve of Ruin (#4) - The Mines III

The recent hot weather and football World Cup has meant that we have not been able to meet up online for several weeks. That said, we managed to get together last night, and that allowed us to finish this particular part of the current adventure.

The Mines - Day 3 (continued)

After Healing up as best we could, we decided that we should at least try to investigate and clear out the final cavern in the vicinity of the mine entrance. We had very few spells between us now, but we were almost back at full health - we just hoped that there was nothing too serious to overcome in the final cave.

Using my magical boots, I jumped to the island that separated the spit of land we were currently on from the final cavern's spur. There were lots of bodies that I could see on the opposite bank by the final cavern entrance; some even looked like they had been gnawed upon and possibly eaten.

Navda joined me on the small island and we tried to lasso some of the bodies and drag them into the water so that they could be shriven of their potential undead status. We managed to do this for about half of them, but then the rest were beyond our reach.

I then jumped across to beach opposite to see if I could push some of the bodies into the water physically, but as soon as my boots hit the gravel a massive roar emitted from the cavern followed by the sound of many metallic objects clashing and grinding together. The remaining zombies on the beach began to stir and move towards me so I jumped back to the island to bide us some time.

Dharion had unslung his bow by now and had begun shooting the zombies that he could see, felling several of them as Twerca, the dwarf warrior joined us on the island. Navda also began to loose arrows at the remaining zombies, but just as we thought we had almost got them all a few more emerged from the cavern.

Suddenly, one of the zombies was pulled into the cavern mouth at very high speed, which puzzled all who saw it happen. The remaining dwarf zombies were quickly destroyed by the archers - the beach was now clear. I jumped back across, but as soon as my boots hit the beach I was attacked by more zombies that emerged from the cavern. They beat me badly before Dharion destroyed one and the rest of the party could get across to help.

Twerca immediately charged into the cavern, but the rest of us slowed as we encountered a chest high mound of mud, debris and discarded weaponry. The clanging and grinding metal noise grew louder as we slowly entered the dark chamber, but Druss entered a berserk rage and charged in to aid the dwarf. Gladreth decided to cast Invisibility upon herself and snuck in further than the rest of us. Suddenly all was pandemonium; several more zombies emerged from the dark as another huge roar was emitted from a being deeper within the cavern. I was glad to have my magical mace as all non-magical weapons were suddenly ripped from my comrades' grasps; bows, rapiers, swords, all flew into the darkness.

The source of the roaring and the grinding metal noises emerged from the darkness - a Risen Reaver (as I was told later); an undead drow warrior much larger than any drow we had previously seen with four arms and his entire body impaled with weapons of all types, including our missing bows, rapiers and swords.

The Reaver jumped high and landed right between us all huddled just inside the entrance. Most of us fell to the ground with the impact and the Reaver proceeded to carve us up with its four sharply weaponised arms. The rest of the zombies joined the attack and we rapidly began to tot up all kinds of serious injuries. Twerca and Gladreth, whose invisibility fell from her as soon as she entered the combat, fell under the onslaught but I could not reach either of them to stabilise them. A Prayer of Healing, however, helped everyone, albeit temporarily.

The fight was rejoined in earnest by my comrades, but the Reaver kept us at bay and put Twerca down again. Finally a shot from Dharion's bow found its mark and the beast fell. Unfortunately my second Prayer of Healing could not revive Twerca in time from the horrific injuries that she had sustained in the fight.

The Final Cavern at the Entrance to the Mines

As soon as the Reaver died, the rain stopped and the sun emerged from the breaking clouds to start the process of drying the land. With the rain stopping, the water level in the channels began to recede and revealed all of the dwarfs that we had thrown in to spare them from undeath. We could now also see the entrance to the mine itself.

We explored the rest of the cavern for loot but didn't find too much other than the remains of a large number of partially eaten dwarfs. A couple of them still wore a few items of magical clothing (a cloak and a pair of boots), and there were a few magical weapons lying around that had not adhered to the Reaver which must have come from the defeated dwarf warriors.

We picked up what we thought would be valuable and buried the dead as best we could. We then returned to the village where we told the few survivors what we had found and what had happened. They were glad of the news and allowed us to rest up and Heal our weary bodies and souls.


This ended the current part of this adventure. Hopefully we will be moving onto some more intriguing parts of the scenario next time.

Monday, 13 July 2026

Midgard : Britannia (Archers 2)

The second unit painted up quite quickly as I knew the paint scheme I was going for and there are only four figures to go on the base. I stuck with shades of green and brown to make them kinda look like rangers/scouts, but they are within the bounds of colours used from the time.

The paint jobs were just block colours followed by a wash to give them some depth. As mentioned previously, all units in this army will have basic paint jobs even though I am itching to stretch my skills a bit more with some proper highlighting, shading and decoration.

The second unit of Celtic Archers

And here they are together with last week's unit...

The two units of Celtic Archers

Army numbers...

All of the Midgard based Celtic figures (68 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of archers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

And the rest...

  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

A quick picture of the last few units...

Archers and Elite infantry

I am very happy with my painting rate and that I am still enthused enough to keep on painting. There are still quite a few figures to go and some need constructing. I will look at trying to glue together and undercoat a number of the figures from the second list above over the next couple of weeks. I think I have mentioned before that I will most likely not paint all of the miniatures from the lists above, but I would at least like to complete all of the ones previously based for Midgard and a goodly amount of the leaders and druids.

Next time should hopefully see the completion of the Female Warriors base. There are ten to be painted, so they may take a little more time than the archers recently took.

Thursday, 9 July 2026

Midgard : Britannia (Archers 1)

These figures were delayed for a bit as I had to go to a funeral earlier this week. When I got around to doing some painting, I decided to go for a unit of the archers to get a quick win - they only took me four days in total at around 20-30 minutes per day. I am not sure if the paint schemes are historically accurate in any way, but I don't really care too much to be honest. I was using these as a bit of a test run for my Lord of the Rings Gondor and dwarf rangers to see what shades of green and brown go well together.

Again, I didn't go to town on the very basic paint jobs for these troops; just a few basic colours, shaded and based in the standard way for my Celtic troops.

The first unit of Celtic Archers

Army numbers...

All of the Midgard based Celtic figures (64 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1/2 bases of archers (4/8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

And the rest...

  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

I like the way they turned out overall, so I will try to continue on with a similar paint scheme on the next batch of archers. I have already seen one or two of them that I would like to use in an upcoming Five Leagues warband that I am putting together. These figures have a lot of character.

Next time should be the second batch of Britannia Archers.

Sunday, 5 July 2026

Midgard : Britannia (Elite Warriors 1)

This unit of ten elite Celtic warriors was a struggle for different reasons to the last couple of cavalry bases. They took much longer than the skirmisher bases as there were ten warriors on the base as opposed to four. These took me eight days to paint averaging 30-40 minutes per day, whereas the skirmisher (four figures) bases tended to only take about four days at 20-30 minutes per session. Despite the extra effort involved, I am still on pace for approximately a base per week.

Elite/Noble Warriors

I didn't do a grandiose paint job on these despite them being elite troops as I just want to get the army finished. Again, they were a basic few colours, shaded and based, but I managed not to mist the shields this time when I sprayed on the matt varnish. They should fit in well now as Roman adversaries, especially on their Midgard bases.

Here's the ongoing army tally...

All of the Celtic figures that were based for Midgard (60 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)
And here is a list of the rest...
  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

As this elite warriors base was made up of purely plastic miniatures, I thought I would mix things up a bit and do a few more metal miniatures next - I have several skirmisher bases to paint, so maybe some archers or slingers? I have another base of elite warriors to complete (I think they are all metal), but I will leave them a while as they will take a long time if this last lot was anything to go by and I need a few more quick wins to get my mind back in the groove before tackling them and the last unit of standard warriors (both ten per base). I also have the female warriors to contend with; another base of ten figures.

Once the figures that were used for the Midgard campaign are completed, I will carry on and do some of the rest of them - primarily I will aim at painting the leaders/champions, the druids and the last two mounted warriors. The chariots need to be fully assembled so will provide another challenge that I am looking forward to. I may not bother with the plastic figures still on their sprues, the metal spearmen and remaining two slingers just yet - I reckon I will be all "Celted" out by then and relishing a fresh challenge.

Sunday, 28 June 2026

Midgard : Britannia (Mounted Warriors 2)

I really struggled to get these finished this week - it was extremely hot here in the UK and my painting mojo deserted me in favour of staying cool and sipping cold drinks. They seemed to take much longer than last week's efforts and I felt that I spent a lot more hours on these to get them right, even though they are still just a basic paint job and shade wash. I struggled again with the vast expanse of horse flesh and all the little bits and bobs around the saddles. That said, it is four more figures and one more base completed.

More Mounted Warriors

Again, there is a mixture of rider types on the horses to break up the painting monotony. I also ran out of spare shields that were easy to hand (I put one aside for one of the female warriors which I will get to soon, but I think I may have a few more on some old Roman plastic sprues), so only seven of the eight riders has a shield. To be honest that does not bother me as it makes them look more like a warband than a formal army. The unit cohesion still seems to be there though...

Two Units of Mounted Warriors

Here's the ongoing army tally...

All of the Celtic figures that were based for Midgard (50 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 figures)
  • 2 bases of elite warriors (20 figures)
  • 1 base of female warriors (10 figures)
  • 2 bases of mounted warriors (8 figures)
  • 2 bases of archers (8 figures)
  • 2 bases of slingers (8 figures)
  • 2 bases of skyclad warriors (8 figures)
  • 1 base of hounds (4 figures)
And here is a list of the rest...
  • 36 standard warriors and elite warriors still on their sprues
  • 7 leader types
  • 4 druids
  • 8 spearmen
  • 2 mounted warriors
  • 2 slingers
  • 3 chariots and 6 crew

I am just under the mid-point of painting the based units, so here is a group shot of where I am at so far. They are beginning to take the shape of a reasonably sized army now...

The Finished Warband Bases so far

I haven't decided on the next base yet - maybe some armoured elite warriors? This will present a different challenge to the cavalry as there are ten figures on each base. Probably the same amount of area to paint as the mounted warriors but they will be more fiddly.