Saturday, 8 August 2026

Midgard : Britannia (Elite Warriors 2)

These metal elite warriors took me quite a while to complete this week. I had a busy weekend just gone as it was my eldest son's birthday. As a result I was unable to do any painting over the weekend, so I had to up the hours spent on them each day this week. To add to the two days that I was absent, my concentration was lacking and my eyes played up big time - I could hardly focus, and went over the lines on several occasions. I have most likely missed quite a few of the line crossing fixes but will not be going back to correct them.

Second Base of Elite Warriors

That said, all's still going well with my progress and the numbers are rapidly changing from unpainted to completed. Just one more of the units that were based for Midgard to complete now.

Celtic figures based for Midgard (96 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 2 bases of elite warriors (20 - a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

If I can get the last base of 10 Warriors completed over the next week or so and then get started on the prepped figures, I should be ready to get to work on the chariot bases/movement trays now that they have arrived (a super quick turnaround by Warbases - I thoroughly recommend them for your basing and movement tray needs). I am really looking forward to getting them ready for the paint station.

Friday, 7 August 2026

Vecna: Eve of Ruin (#6) - The Mausoleum

After a good night's rest, we decided to carry on with our investigations at the last places each of the missing personages were seen. We knew that Sachell was last seen at his own house, so we didn't need to return there as we had already been yesterday.

Day 31 - Early Morning in Neverwinter

Our first port of call this morning was the House of Knowledge. Despite spending a lot of our time there yesterday researching other details we did not get to question any of the regulars. Upon asking around this morning, we were informed that Umberto spent a great deal of time studying and researching various deities and histories. One night, he left suddenly and headed towards Helix Street, halfway between the House of Knowledge and the graveyard.

Not being able to find any more clues at the House of Knowledge, we headed to the Dolphin Theatre to try to find out more about Indrana's story. The people there thought he was a bit up himself but otherwise harmless. He too was last seen heading towards Helix Street.

Finally, we ended our investigative journey at the Winged Wyvern and asked our questions of the patrons and bar staff there. We were told that Eldon was right at home with the rest of the robed gentlemen that frequented the inn, reading scrolls and various tomes. He was last seen reading some books when he suddenly got up and said that he was going for a walk. He too headed towards Helix Street.

Not getting anything more concrete, we decided to head to the graveyard via Helix Street to look for more clues.

Late Morning

Helix Street turned out to be a busy, wide thoroughfare that led from the castle to the graveyard. We looked for clues as we walked down the street but it was full of daytime vendors and local traffic so it made things difficult. However, down one side alley between an undertaker's shop and a florist, Gladreth and I noticed an old, soft stone brick with an "eye" symbol scratched into it - similar to what we were looking for. It was quite an old and worn carving so probably meant nothing.

The graveyard, when we found it, was surrounded by an eight foot tall wall with the occasional supporting column of stone.

Early Afternoon - The Helix Mausoleum

We passed through the open iron gates beneath a sign that stated "Neverdeath Graveyard," and into the pauper's graveyard. There were a few people wandering around paying their respects at one or other of the many simple grave markings; mostly wooden headstones with names carved upon them. Luckily we bumped into an old groundsman who, upon questioning, was able to tell us a little about the history of the graveyards: both graveyards were about 400-450 years old but the richer one was built slightly earlier and housed the original Lord of Neverwinter. However, he was unable to tell us whether any of the symbols we showed him matched anything in that particular graveyard. We decided to head to the older graveyard.

In the older section, the graves were far richer, with many families having mausoleums, so there was more likely to be details that we might be able to gather alongside the clues we already had. Navda managed to find a mausoleum with the family name of Helix written in an ornate scroll work. It was worth investigating as it matched the street name if nothing else.

On our way there, we bumped into another groundsman and asked him a number of questions too. He told us a bit more of the history of the graveyard; Lord Neverwinter had a big mausoleum at the highest point in the graveyard that overlooked the rest, he mentioned several other unimportant (to us) dignitaries from hundreds of years ago, but when we asked about Vecna he was taken aback and asked why we would be talking about him when he wasn't even entombed there. We made our excuses and left.

When we saw that no-one was looking we headed towards the Helix mausoleum; an unassuming square block situated right by the wall of the cemetery. We noticed a number of footprints and scuff marks that looked like someone with a limp had walked up to it, as well as dark hand prints on the occasional wall or upright stone. When we got to the big, stone double-doors, we noticed that the area out front had been swept clean of leaves and that a rusty chain and padlock had been cast aside. Navda investigated the doors to make sure that they were not trapped in any way and he found that the hinges were well-oiled. When he pushed on the great iron handles, the doors swung in easily.

We looked around to make sure no-one was watching and stepped into the pitch black of the interior and closed the doors behind us. I cast Light upon my holy symbol to illuminate the way, and we headed deeper into the mausoleum.

The first thing we noticed were a number of booted footprints upon the floor and six large sarcophagi arranged around the walls. Upon investigation we saw that they were old and were engraved with a variety of Helix and Holt family names with their dates of birth and death; the latest was more than forty years ago.

Not finding anything of interest we headed to the downward leading steps to the south. At the bottom of the stairs we discovered a huge subterranean chamber. There were six more sarcophagi, but more importantly there were five walking cadavers who had noticed us because of my light.

I noticed that they appeared to be undead warriors, so I tried to turn them. This was to almost no avail - only one backed away from my holy symbol. The other four advanced to attack us drawing their black-bladed long swords.

A Wight - courtesy of Fantasy Grounds

Druss ran in to protect us and took the brunt of their life draining sorcerous damage, whilst Gladreth and I cast whatever spells we thought appropriate, and Navda and Dharion shot at them with their bows from the shadows. We destroyed them fairly quickly despite a fair bit of fumbling around in the less than perfect lighting conditions. Once they were dispatched, we searched the bodies for anything of value, but decided against taking their swords in case they were cursed. The sarcophagi had all been opened and all but one had some kind of remains in the form of a few gnawed bones and rags of clothing. We did, however, find four woollen cloaks and two hats in good condition; these were not original contents of the cists.

Whilst searching in the coffins Navda noticed a faint breeze emanating from behind one of them. A quick search revealed a catch that opened a secret doorway. Dharion and Gladreth had headed off in the other direction to investigate the western-most chamber only to find a lot of collapsed earth and stones that covered a set of stairs to the south-east and a doorway to the north with a brand new padlock and an eye symbol above it.

We had a quick chat and decided to follow Navda beyond the secret doorway first - there was no way we were going to split up just in case there were more of the undead about. The corridor beyond led south to another doorway, this time made of metal. He could still feel the breeze coming from beyond the doorway. A quick check for traps showed clear and he easily slid the door aside to reveal a room full of pipes and interlocking cogs that appeared to need to go clockwise but were jammed. It seemed to be some kind of control room.

Inside the Helix Mausoleum - using the newly found (for us) "fog of war" feature

The only other curiosity in the room was the presence of four wheel-like handles attached to the pipes that could be turned by hand. Not wanting to tempt fate, we left them alone and headed for the door to the west. We noticed that a pipe ran through at ceiling level from the control room, above the door into the room beyond.

Navda set foot in the room beyond to see a large, deep stone basin with ethereal looking creatures moving about in the water. They didn't seem to bother him as he walked in so he traced a few of the pipes to see where they led. The control room seemed to hold the answers, but when we turned the handles nothing seemed to happen except for a few gurgling noises; most likely made by the water in the pipes.

Friday, 31 July 2026

Vecna: Eve of Ruin (#5) - Neverwinter

We managed to get around the virtual table top again last night for an investigative session in our newest adventure. Due to the experience points gained in the last few sessions, we were able to level up again - we are now all 8th level.

  • Dharion - Ranger
  • Drakkon - Fighter
  • Druss - Barbarian
  • Gladreth - Wizard
  • Korum - Cleric
  • Navda - Rogue

Day 30 - The city of Neverwinter

After defeating the drow at the dwarf mines, we hopped aboard a ship and headed another hundred miles up the coast to the city of Neverwinter, where we sought new adventures. Over a number of weeks we explored the environs and got to know many of the locals, including the Lord Neverember who sent us on a couple of minor adventures; to hunt down werewolves in the forest and so on. Our names were becoming known in town as trustworthy adventurers for hire, but the last couple of weeks had been a little too quiet for us despite the occasional excursion.

We were staying at the Lucky Dice Inn, spending our loot and investigating what we could when, one mid-morning, a squire from Lord Neverember sought us out and asked us to accompany him to the Hall of Justice.

Upon arrival we were ushered through the large iron-bound solid oaken doors, through a hall with ornate marble columns and into a small ante-chamber where we met with the lord. He cut to the chase directly and mentioned for one hundred gold crowns each plus a dwelling of our own in the city could we seek out and return four missing dignitaries; namely Eldon Keyward (a scholar of the Outer Planes last seen at the Winged Wyvern), Indrana Lansettle (a thespian last seen at The Dolphin), Umberto Noblin (a gnome historian last seen in the House of Knowledge) and Sachell Malinigosh (a sorcerer of the Outer Planes last seen in his house in Noble Street).

We agreed to the terms and we were given some purple tunics, plus the usual paperwork, to aid us in our investigations, just in case any doors refused to open to admit us whilst carrying out our enquiries. With nothing else to do, we decided to begin investigating right away by visiting the homes of each of the dignitaries in turn as they were all reasonably local.

Map of Neverwinter - from Fantasy Grounds

The home of Eldon was a modest two storey detached house. When we arrived we found that the door had been left slightly ajar, there were a few leaves on the floor, and it was quite cold inside; a sure sign that it it hadn't been inhabited for a few days and the fire had not been lit recently.

The ground floor room held a table with some left over lunch (three days old from what we could judge), a rocking chair (down the side of which we found an ornate letter opener), and many bookshelves. We investigated the bookshelves, and found that a few volumes were more worn than the others; a book on the Outer Planes and Oerth, and one each on Vecna, a lichlord, and Kas, a vampire lord. I placed these into my backpack for further study.

The first floor room appeared to have been more lived in and contained many more books on shelves. The only oddity we found was a bird cage with a large beady-eyed raven in it. The raven did not respond to any of our means to get a reaction from it.

The second floor was the bedroom, with nothing of any real interest.

The home of Indrana was a big building with multiple occupancies, recognisable as such by the many names on the door; Indrana appeared to live in G1 according to the list. A knock at the door was answered by a fellow housemate who rather joyously celebrated when he found out that Indrana had gone missing; he had last been seen four or five day ago and was assumed by the housemate to be rehearsing at the Dolphin. He swept off to his own room and began celebrating his rival's demise and packing his bags to move into Indrana's room, which was much larger than his own. Whilst the commotion was going on, we slipped into Indrana's room (with the aid of Navda's slight of hand) but with only a very limited amount of time we could but skim the surface of the very high quality clothing, expensive bottles of wine (some full, many empty), manuscripts and books strewn about the floor. We got to see a good likeness of Indrana from a huge painting of him in full acting regalia on the wall of his room.

The home of Umberto was a tiny bungalow set amongst a number of other tiny bungalows. The four foot high door led into a dark chamber with a small bed, a table and chair, and a bookcase. A search through the books on the shelves revealed many more well-worn books that mentioned lich lords, Vecna, the Outer Planes and several recurring symbols; pictures of an eye, a hand and a prince that wore a bejewelled crown. A brief search of the nooks and crannies had Navda find a loose floorboard beneath the table that housed a small metal box with five gold coins in it and a golden disk with an inscription in elvish that read Inspiration, Invention and Knowledge. We pocketed these two items.

It was getting late now and dusk was not far off. All the talk of vampires and lich lords had begun to play on our imaginations, so we decided to hurry up with our final bit of investigating for the day.

The home of Sachell was a crooked house, with the upper storey being larger than the lower one. Again, mysteriously, the door had been left ajar and the house had obviously not been inhabited for a day or so.

The ground floor room was dark inside and contained a few chairs, a table and a writing desk. A plate of food left on the table had been left for about a day according to the state of decay of a half-eaten apple that was still on it. The room had a very herby smell to it. Navda and Gladreth searched and found a piece of parchment with strange writing on it; a symbol of an eye that matched what we had previously seen, and some random phrases: "He is coming", "He will stop him", "They need more" and "Neverdeath".

The upper floor was larger than the ground floor as observed when we were outside. This plush room with a velvet covered chair placed in front of the fireplace, and an ornate walnut side table was very interesting. On the table was a diary that mentioned in the final few days' entries "I am being followed", "Men in black robes seen very often" and "two men in dark robes on Glissen Street". The final entry was "I have told Eldon, He is coming" and "Meet at the normal place and warn the others." We pocketed this diary but did not find much else of interest other than another of those caged ravens. I plucked up the courage and removed it from its cage only to find that the bird was a metal bird-shaped object covered in feathers. Its jewelled eyes, when I looked into them showed me a familiar sight; I could see Eldon's house as if through the eyes of his raven. I mentioned to the party that these would be a fantastic communication and observational apparatus so I suggested we go back to Eldon's place to collect his raven in a cage to see if my hunch was right.

On the way back to Eldon's place we decided that we needed more information on Indrana, the actor. So, we swung by his house again, only to find a party in full swing and that his room was being emptied of all of its effects, the painting had been taken down, and much of the wine had been drunk by his housemates. A fresh search allowed us to find a diary but it only contained lots of self-aggrandisements about his prowess as an actor.

We decided we could do no more for the day as it was almost dark, so we headed to the House of Knowledge; a place Gladreth and I were very familiar with during our stay so far in Neverwinter.

The building was made of pure white marble with brass coloured bands around several pillars, with crossed golden spears at the entrance. Above the doorway was the inscription Ogram God of Inspiration, Invention and Knowledge; the same words that were upon the disk we had found earlier.

We each set about investigating what we could in the time we had left in the day. We worked out that the paired ravens were indeed useful as observational and communication devices, albeit only via sight - no sound available.

Gladreth and I set about reading through the books we had picked up from Eldon's place and compared notes with other books in the library. We discovered many nuggets of information:

  • The Book of Vecna and the Book of Kas each contained a history of the two beings; Vecna who used his power and magics to become a lichlord, and Kas, an elvish warrior of great renown, who was initially Vecna's general became a vampire lord

A picture of Vecna and Kas - from Fantasy Grounds
  • Other tomes talked about them no longer being in our realm, destroying a world, Vecna's armies of undead and Kas's sword of immense power
  • A number of books mentioned a magical ceremony that granted great power, an evil artifact, and that Kas later found a jewelled crown

This research took us until late into the night, so we headed back to our inn, vary wary of being followed, to grab some sleep. Our trusty rogue, Navda, assured us that we were safe, so we turned in for the night. Dharion posted himself as watchman as he no longer needed to sleep; a strange rangerly ability he had just mastered.

Before going to our beds we decided that we still needed to investigate the places that each personage was last seen, and the Neverdeath graveyards as they were mentioned in one of the diaries - which we would do that the following day.

Thursday, 30 July 2026

Restarting StarVigia

I used to play a lot of sci-fi RPG back in the day at various clubs and amongst friends at each others' houses. It was mostly a very much amended version of the original small black book Traveller which was renamed Auslander by our referee due to those changes, and the occasional tabletop battle. As the years went by, real life got in the way and we all moved away to different parts of the country. Our face-to-face gaming sessions dwindled so much so that the small group of us that were left began to play via email (PBeM). Although it is slower paced than face-to-face, it is still just as immersive.

These PBeM games mainly moved to new "eras" from sci-fi and consisted of a variety of fantasy/faux-history strategy games, as well as games that were higher level that involved manoeuvring forces around a map culminating in occasional face-to-face tabletop battle games. But, that said, Auslander was slowly developed into StarVigia by our referee, so the few of us gamers who are left still manage to get our sci-fi fix.

Free Space Photo from t'Internet

Eventually, though, the remaining group of us have had to settle on only playing RPGs via email. The latest iteration of StarVigia I have played on and off for about four or five years, but I have played prior to this latest resurgence and I think its first iteration was several years prior to this whilst we still managed to occasionally play face-to-face.

My particular character for this scenario, Thomas Aquinas, first saw adventure back in 2020, but there have been delays in playing recently due to real life getting in the way. I had also played one or two other characters by email prior to him and also a number of characters post-Auslander whilst we still played face-to-face.

I won't go into too much detail about this particular StarVigia game here, only to say that gaming takes many forms, and depending upon our individual circumstances, we must play what we can, where we can.


Off on a bit of tangent now as this is mainly just a free-form chat post - I am very lucky that I have had a very full gaming life. It started when I was a mere nipper at primary school in the 1970s with Basic Dungeons and Dragons, which then moved onto a solid group of friends I met at a local gaming club with whom I played with (all sorts of games ranging from Runequest and the sci-fi games mentioned above) for decades slowly moving from meeting several times a week, sometimes with up to 30 players over weekend sessions, to just a handful of us playing by email today. Since having a family, my two sons have played several tabletop games with me and I have had the fortune of meeting a number of other Dungeons and Dragons groups in the last decade or so, including the latest group where we play online TTRPGs.

On top of all of this, I spend a lot of my time solo-gaming and thinking about gaming. This blog is my repository for games played, figures painted and thoughts I have about gaming. It keeps me going.

Midgard : Britannia (Slingers 2)

Hot on the heels of the last batch of slingers we have a second batch of slingers. Hot being the operative word here as it was another scorching week this week in dear old blighty. Luckily these four figures only required a quick paint job and wash to get them completed. Other than the heat, there were no major interruptions to my painting schedule this week, so I managed my usual 20-30 minutes per day.

The Second unit of Ancient British Slingers

So, that makes for two more skirmisher missile units completed which brings the total to four ranged skirmisher bases including the archers. There are also the skyclad and hound master bases that could be counted amongst the skirmisher units too bringing the total of these kinds of bases (four warriors on foot per base) to seven...

Both units of Slingers

And here they are with the female warriors...

Slingers and Female Warriors

After my summary post comment last time, I decided to take a picture of the whole army so far...

The Ancient Briton Army so far

I am not sure if I will take a photo of the whole army again until I have completed the entire project. In the meantime, I will continue with progress reports for the last few units and individuals that need to be painted.

Celtic figures based for Midgard (86 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Of the Midgard based figures, that is all of the quick wins (i.e. units of four) out of the way. I have just two more units of ten to complete now before moving onto the leaders and champions etc. When this particular Briton army project has finished I may look at the movement trays for the Midgard : Britannia armies left in my unmade box and divvy them up between the Romans and Britons. I have a number of bases I can construct for each army from their remaining unpainted piles (two units of javelin-armed skirmishers and maybe another base of plastic Warriors from the Celts, and I know I have artillery, Numidian cavalry and some Balearic slingers still to paint for the Romans). I will eventually get around to completing those unpainted figures and basing them for use on the left-over movement trays, but I will work on another project first before going back to them. I wish to use all of my current Warbases purchases so I do not feel guilty about buying more for other armies, even though any new ones will be configured to take 25mm and 40mm round plastic GW bases rather than the 1p and 38mm washer bases I used for the two Britannia armies. Money is tight, so I need a return on my gaming investments in terms of hobbying and playing with them.

In other news, I have put in that order for the chariot bases, and also for some standard movement trays for the Lord of the Rings orcs (the 25mm round GW bases mentioned above). When they arrive and I have worked on them a little, I will hopefully get another "in progress" post written with my work so far. I also need to see how to base the Roman artillery and crews as well; this too can be the subject of another post later on.