This weekend we tried a new RPG/boardgame - Alien. The RPG is from Free League Publishing, who produce many great RPGs including The One Ring, Dragonbane, Mork Borg and Symbaroum to name but a few. This game is a one-off scenario that details the final hours of Hadley's Hope as it falls victim to the xenomorph incursion depicted in the film Aliens. Six players sat around the gaming table to suffer the stress testing of our GM.
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| Alien RPG - Hope's Last Day |
The game is very much based on the mounting stress a character undergoes as a scenario plays out, using a very neat d6 mechanism to portray the stress and what can be achieved whilst under the influence of fear.
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| Another promo picture of the adventure |
Anyway, onto the scenario, which takes place on the mining colony of Hadley's Hope - LV426 (from the log of Samuel Sung - mechanic)...
Dramatis Personae (to be edited as and when I get further information)...
K : Chief mechanic
M : Samuel Sung (Mechanic)
R : Base team leader
W : ?
The grinding sound that came from the underside of the tractor got worse as we headed away from Hadley's Hope. We were ten clicks out when the drive train gave up altogether. We tried to call base but all we got was static on the comms.
As it was no good trying to carry on, and we were closer to home than our destination, we decided that we would suit up and walk back to Hadley's Hope. The walk was wearing on some of our number due to the harsh weather and terrain, but we all made it back in one piece.
The South Gate looked OK on our arrival although it was closed; the green light was on but things were very quiet. We pressed the button and opened the door, noticing a strange clear, sticky substance on the hand rail of the entrance.
Inside the base, the lights were flickering, a sure sign that the main generator was experiencing issues. As we stepped over the threshold, we noticed that the main entrance floor grid had a massive corroded hole in it - it looked like the corrosion also affected several levels below. We found a few cones from the storage rooms to either side and marked it off as unsafe and proceeded to enter the base, closing the door behind us to shut out the worst of the weather.
Whilst exploring the Geolab, Sterile Lab and the Survey Office, we noticed that there were many half-drunk, still warm cups of coffee and half-eaten donuts - meaning that the rooms were probably only abandoned thirty minutes ago. Some of the team were hungry, so they gathered what sustenance they could and ate their fill. We also noticed a lamp on the floor of the Sterile Lab with a little blood on it, and an air vent that looked like it had exploded inwards in the Survey Office had some of that clear goo smeared on it.
We left J in the Survey Office whilst the rest of us headed towards the stairs (we didn't trust the lifts what with the current electrical issues). He returned to us very quietly and with a shocked, pale face to tell us that in a chair in the corner of the office by one of the computer terminals he noticed a dead body - the face was half-missing - but the person was identifiable as Miranda Reynolds, a Weyland-Yutani executive, from her pass card.
We made it to half-way up the stairs when the lights suddenly went out completely. This caused a few of the team to cry out but the emergency lighting kicked in a few moments later.
It was as the emergency lights began to switch on that the movement tracker carried by R sprang into life; there was movement in the ducts above us. We tried to get a bearing on it but as we passed the morgue, the movement stopped.
We managed to get to Ops without any further incidents but found that all of the systems were dead. A quick tweak managed to get the CCTV working but everywhere we looked was dark and we could make out very little except for a shroud-covered body on the table in the morgue and a brief glimpse of a humanoid shape that moved in the surgery room along with a worm-like thing.
Once we got a few more terminals up and running we were able to interrogate the system to see what had happened. We were able to ascertain that the Ops manager reported 34 people missing, many staff were locked in their rooms and that there were three or four creatures on the loose. We all looked at each other at this point and wondered whether the things that we saw on the CCTV were these creatures. We tracked the identity chips implanted into everyone's bodies who work here only to find that almost all were located by the heat exchangers - had they gone there to hide? K and I began to weld the vents to the room shut as we were a bit skittish about the mention of creatures on the loose and the movements within the ducts displayed on the tracker earlier.
It was also reported that Weyland-Yutani staff were present; Miranda Reynolds and Theodora Kominska. We had found Miranda but there had been no sign of anyone else so far. Theodora had made an entry in the station log stating that a parasite had been removed from a person's face, but the person had died. The specimen was in a suspended animation tube in the Stasis Room.
As the Stasis Room and med lab were close by we decided to go take a look but picked up more motion on the tracker in the maintenance centre, in the morgue and the med lab. Suddenly, one of the welded air-duct covers flew open and there were some massive bangs on the door to Ops, but as the cameras were down for the corridor outside we could not see what was causing it. K began to weld the door shut to keep whatever it was out there as the door began to buckle. The route to the med lab was easiest so we headed there only to find the room in an absolute mess; a large egg shaped thing was settled on the floor, a metal table was half-melted and two legs stuck out from below it.
As we looked at the legs, we noticed that whoever they belonged to was still alive; it was Theodora Kominska. She was in a frightful state and R, the only other woman in the team, had to slap her to get her out of her hysteria as nothing else would work. Whilst Theodora was being administered to we investigated the egg and looked for other ways out of the lab. The egg seemed to have something moving around in it. It was only when Theodora was fully removed from under the table that we noticed another opened egg was under there with her.
Whilst I was waiting to see what we would do next, some of that clear goo we had seen earlier dripped onto me as I was stood under one of the air ducts. This, and the fact that the banging at the Ops door had stopped gave us the wherewithal to make for the other exit from the room only for it to suddenly burst open. K slammed it shut again and locked it whilst we decided what to do. A small xenomorph ran around the room, over the table and disappeared into an air duct. It all went quiet.
Taking Theodora by the hand K exited the room with a curse and headed towards the stairs to get out of the base and away from the danger. Unfortunately, the large xenomorph that had been banging on the Ops room door only moments ago returned from the stairwell at that same moment. R shot at it with her bolt gun but the xenomorph shrugged off the projectiles. W was stood rooted to the spot so I took the only other weapon we had from him and shot the creature again. The xenomorph grabbed R and then, with some weird internal mandible, ripped her face off. This caused J and G to run away in terror (J to the Maintenance Centre and G back into the med lab).
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| Part-way through the scenario we are attacked by a xenomorph |
It was at this point that the way was clear for K, W and I to run past the xenomorph whilst it dealt with Theodora in its grisly manner. Luckily, K had grabbed Theodora's pass card on the way out of the lab, so we could get onto the shuttle parked a short distance away on the landing pad.
The three of us got downstairs without any further incidents, and to the main entrance when there was a massive explosion from the Ops centre. G had managed to set off a seismic charge to blow out the windows in order to escape, but the only place he had to go was the roof.
We found a number of tractors outside in order to drive to the landing pad, but it took a few attempts to get one of them going. Just as we pulled away we saw G on the roof being attacked by several small xenomorphs, and a basic synthetic droid at the main South Door. We did not wait for it as we drove to the landing pad.
The gateway to the pad was locked so W got out and went into the gatehouse in order to try to open the gate just as another tractor smashed straight through it. W quickly jumped back onto the tractor and we followed what turned out to be J and the aforementioned android to the pad itself. We had to climb the metal steps to the pad above us but just as we got to the level top several of the small alien creatures jumped us. I was at the back so most of them got onto me and the android but K, W and J got into the shuttle.
This was when my main directive cut in. I had to save the xenomorphs at all costs, so I picked up two of them and flung them into the slowly closing airlock ramp without any of the ship's inhabitants knowing. I then tried to shoot out the windows of the shuttle with the bolt gun I had picked up but the plexi-glass was too tough.
I watched the shuttle take off knowing that I had secured two xenomorphs aboard, and the base was now overrun by them. The company would be pleased with my work.
Addendum: It turned out K was also an artificial person, and when the shuttle took off, with only two stasis couches, he volunteered to not go into one. W and J got into their couches and perished at the hands of K who found a nest of xenomorphs already aboard the shuttle.








