Friday, 29 May 2026

Vecna: Eve of Ruin (#2) - The Mines

Last night saw the regular D&D crowd get back together on Fantasy Grounds to play the next installment of the new campaign, Vecna : Eve of Ruin. It has been a few weeks since the last game as real life has taken priority, but hopefully we are back now for another run of games.

The Mines - Day 2 (Dusk)

We approached the dwarven mines by heading downhill alongside a torrent of water. The entrance to the mines had flooded from what we could see, and the water was very fast flowing. On many of the raised areas of drier land just outside the mine entrance we could see a number of dwarf bodies lying strewn around where they had apparently been slain.

Whilst we checked the bodies to see if any were still alive, and for clues as to what might have happened, we began to hear chanting coming from beyond a clusters of rocks. Some of the bodies began to slightly twitch so we moved forward to investigate further. A dwarf magician emerged from behind the rocks and Held Navda in place with an enchantment. Gladreth let fly a Fireball that reduced half of the rising bodies to ash. A short-lived fight ensued wherein Druss killed the dwarf mage, but he managed to throw an enchanted red gem at the floor that exploded into a Wall of Force causing a great deal of harm both to the party and to the remaining dwarf zombies before he died. The remining four dwarf zombies were quickly dispatched by Dharion, Navda and Gladreth's Firebolt.

Just as we finished off the last of the zombies, we heard the final clattering of a combat emanating from a small island a short distance away. The two dwarf warriors had just defeated a small number of adversaries. They beckoned us over, but I was the only one who could get there, using my Boots of Striding, without being swept away by the swift current. They explained that the dead dwarfs should be placed into the River of the Gods (the waters around our feet apparently), and that the river held powers over the dwarf dead. They also explained that the flooding and rain would stop if we could defeat the evil wizard. The strong current in the surrounding waters led directly to the mines.

As we didn't currently have the means to rescue the dwarfs we said that we would return and save them later. We placed the dead dwarfs reverently into the waters as requested and left the two living warriors on their island. We headed towards the north-west where we found a small entrance that led into a very dark cavern. Inside, Dharion's superior dark vision could make out movement but not a lot else. Fearing that it would be more zombies, I cast Light on a large stone and hurled it into the cavern.

Entrance to the Dwarf Mins

The light from the stone allowed us all to see the numerous zombies within the cave. I rapidly moved in and called upon the grace of Pelor to return these souls to their proper place, and four of the undead collapsed to dust whilst another four retreated from my god's awesome power.

A tall, very thin humanoid, whose head was covered in spiders emerged from behind a rock and also moved away from me, but not without first firing a poisoned arrow. The rest of my comrades moved in and combat ensued. Gladreth's Lightning Bolt made short work of the zombies but the drow was made of sterner stuff and did not appear to be affected by the lightning. A few moments later another drow dropped from the ceiling and blew a strange powder into Dharion's face, blinding and poisoning him. Dharion and I were able to remove those curses from him using our spell-craft, but moments later the drow did the same again to him.

Druss, in a Rage, charged the drow located deepest within the cavern and was treated to a cloud of the same dust, but it had no effect on him. In a few moments he had cut the drow down, whilst Dharion (even though still blinded), Navda, Gladreth and I dealt with the other drow in short shrift.

As we searched the body of the first drow, the spiders from around his head tried to run away, but we crushed them all under our boots. On the two drow bodies we found two capsules of powdered malice, four poisoned crossbow bolts and some very nice studded leather armour. We stashed everything away for future use and returned south to see about setting the two dwarfs free from being stranded.

A quick return to the camp outside where Drakkon kept watch allowed us to grab his water breathing helm and a length of rope. We pulled the dwarfs across and through the waterway one-at-a-time and bid them farewell.

As night was now rapidly approaching we made camp and set watches for a long night's rest to heal up and recover our spells.

Thursday, 28 May 2026

Framlingham and Orford Castles

On Wednesday, in the scorching 33 degree heat of the English spring, I was able to take the kids to a couple of castles in Suffolk: Framlingham and Orford. I usually visit these two castles on the same day as they go together historically. I have visited these castles on a couple of occasions previously, but not for at least 30-35 years! The sites have been thoroughly modernised in the intervening years and there is more to see at both sites than I remember seeing when I last went. 

Framlingham Castle was originally built in timber by Roger Bigod in 1101 after being granted the manor by King Henry I. The Bigods were a lowly family when they arrived with William I to conquer England, but rapidly rose to power. The first stone castle was built around 1154 by Roger's son Hugh who, via a variety of machinations and side-swapping during The Anarchy, eventually became powerful enough for King Henry II to want to reclaim East Anglia for himself to reduce the Bigod's power. The king confiscated the castle and all of the other Bigod holdings in Norfolk (this included two other castles (Walton and another) I think) in 1157, but he returned Framlingham in the 1160s. Hugh Bigod did not learn from his mistakes and supported a rebellion against the king in 1173 which was defeated, so lost teg castle again. He died on pilgrimage to Jerusalem around 1176.

Framlingham Castle

Framlingham is also famous for housing Queen Mary during the Lady Jane Grey fracas; it was here that she gathered support and later learned that she was to be crowned the first female monarch of England.

Orford Castle was built by King Henry II to counterbalance the power of Hugh Bigod in East Anglia whilst he reasserted his authority in the region.

Orford Castle

From the top of the castle you can see why the position at Orford was so strategic - the views over the Ness are amazing; you can see for miles. In fact, on a good day and without a few trees in the way you should be able to see Framlingham Castle.

Wednesday, 27 May 2026

Song of Blades and Heroes - Dragon!

My youngest son was with me over the Bank Holiday weekend just gone so we decided to play a quick game of Song of Blades and Heroes. I was in the mood to try something a little different from normal so decided upon using a dragon figure I painted up several years ago to see how fielding a single big monster would affect the way the game plays.

My son used one of his old warbands again, and to make up the points I added a ghoul to the 268 point dragon to make my warband the 300 points required. To be honest I didn't really want to and it nearly cost me the game at one point.

The dragon and the ghoul...

268 points of dragon (and 32 points of ghoul)

The humans...

The barbarians

The humans won initiative and moved up to try to grab the magic item tokens before the dragon could do so. The dragon rolled three successes and due to its Long Move quickly landed on a token that turned out to be the treasure (a Belt of Strength - that could be used in the next game if we so choose). The ghoul followed on slowly to give support and maybe to carry the treasure off the board in case something went awry.


The humans moved up to attack the dragon in the hope that they could wrest the treasure from its steely talons.


The barbarians, not being susceptible to Terror, were able to charge the dragon and ghoul and give combat. Despite the huge advantage that the dragon had in combat it could only manage to push back one of its opponents this turn.


The following turn, however, this changed and the first of the barbarians fell to the dragon's magical abilities.


Over the next few turns the barbarians began to fall at a rate of one a turn. However, at one point the ghoul was killed and, as the dragon's army had reached 50% of its original size, had to take a Morale check. This got me worried as I only had to roll a single one on the three dice and the dragon would have to retreat a Long Move, which would have taken it off the board and granted victory to the humans. Luckily I didn't roll a one but it did make me ponder how to use small-sized armies in future.


The dragon steadily mopped up the barbarians until they had to take a Morale check for the loss of their leader. One or two retreated away (one off the board) and directly after that they took another Morale test for hitting 50% of army size due to the desertion. Two more ran away leaving just a couple of archers. One advanced to take on the dragon from a vantage point at the ford on the river - he was turned to steam by its breath weapon along with half the river. Somehow the last remaining archer avoided retreating despite the Gruesome Kill and tried his best to attack the dragon, but the Initiative roll for the next turn went in favour of the dragon and the archer was stomped on.


So, it was a victory to the dragon with the entire barbarian army being killed or routing.

Observations from this game:

  • During the entire game of 10 turns, I (the dragon) only won Initiative 3 times, and then not until the 7th turn!
  • Ganging up works, as does volley shooting (unfortunately not well enough to take down a dragon)
  • 268 points for one figure is a lot to spend, but it seemed to work
  • Keep to the middle of the board if you only have a few warriors on your side to prevent routing, especially with a Long Move figure

Going forward, I think a dragon should be a solitary creature - the ghoul nearly cost me the game. I also think at this level the game becomes a little unbalanced. Maybe the opposition needed to have more men or the values of the warriors against the dragon needed to be more heroic with Traits that negate some of the dragon's abilities (e.g. barbarians are immune to Terror, which really helped)?

My son was not upset at all by losing this game - he was happy to see how it played out as he wanted to find out how a dragon would fare too. I guess he will want to take a dragon next time we play.

Wednesday, 20 May 2026

Dragon Rampant : my first game

Over the last few days I was able to set up and play a game of Dragon Rampant Second Edition. This game was a play test for, hopefully, a forthcoming magazine article. I will not put too much detail into this post, other than to say I ran it and enjoyed playing the game.

I haven't put videos up on the blog yet, so here are a couple of very shaky run throughs (taken from my phone) of each army as a test of how this all works - I will take more time and care next time I try to shoot videos for the blog.

The "Goodies"


The "Baddies"


And, here is an overhead or two of the game before play started....


There are a lot of proxied miniatures in each unit, but I was able to cobble together enough to at least get the game played. That said, fun is the main criterion with all my gaming, so who cares if the figures are not what they are supposed to represent? It was the mechanics of the game that I was testing, and then the story behind the game that are the main points here.

My take aways from this are that the game played well, with a few surprises due to some dice roll effects. At least it told a story that can be put into some light prose for the article.

More details in the forthcoming magazine article hopefully.

Saturday, 9 May 2026

Goblin Raiding Party

Harking back to yesterday's post, the picture I used of a little band of goblin ne'er-do-wells really got my nostalgic juices flowing; enough to warrant a post of their own (and probably several more to come in the future).

These figures are from a very early Citadel box set - Speciality Set 4 - Goblin Raiding Party. The details for them on the Stuff of Legends website has the names I came to know and, erm, love, but their designation does not match up with my memories - the figures listed in The Stuff of Legends entry for them is here in this linky and in the image below...

Image from the back of the box, words by SoL

When I bought the set, this was how I remember them being labelled (basically all the same except SoL have the Warlord and Lieutenant round the wrong way)...

  1. D'glish Sharpcut, Ubar's Lieutenant
  2. Urag Legeater attacking with Warpick
  3. Discipline Master, Snurd Hideflayer with whip
  4. Bulbug Orcleaver with warhammer
  5. Warlord Ubar Earbiter - Goblin Chieftain
  6. Goblin Champion, Torg Dwarfsmasher
  7. Norgus the Flatulent attacking with Spear
  8. Shaman Pogo Wildchant
  9. Gigblad Childsplatter with Morningstar
  10. Zurguch Wartpicker with Sling

Here, again, is the picture I took yesterday of the warband all painted using Humbrol enamel paints and based on artists board, with Tetrion and cheap flock for the bases.

Goblin Raiding Party

Goblin Raiders

More Goblin Raiders

Apologies for the poor photo quality - they looked fine on my phone but they lost a lot of detail when I transferred them to my PC to re-size.

What brought these figures back to the front of my mind was their place in one of my gaming worlds from long ago. I saw them as the ideal faction to face off against my dwarf army (Bugman and his Dwarf Rangers got to be included in this army too), which I also bought around the same time. In addition to these, I also picked up dozens of Night Goblins and various other goblins that seemed to fit with this warband - some even had the same shields!

My thoughts when I was totting up the pile of shame was that I would love to re-do these for my more modern gaming sensibilities. Unfortunately, so many of the figures have been affected by the dreaded lead rot. I will need to look into how to arrest the decay of the remaining miniatures so I can get them painted before they become unrecognisable. I just hope the paint on these ones has preserved them.

Another strange thing I noticed - why is Torg Dwarfsmasher on a round penny base whilst the rest are on those square home-made ones? I really don't know is the answer. I will eventually get them all rebased onto pennies for uniformity and to be able to use them for Midgard and Dragon Rampant (I may need to add one or two more from the collection mentioned above to make up the numbers).


If anyone has any tips on how to arrest the dreaded lead rot, I am all ears. Also, what would be the best method for removing the existing paint jobs? They are enamels, so not sure if there are any special methods or particular brands that are better than others. I will do some searching on t'internet but if anyone can help out in the meantime I would be happy for the input.