Well, as per my last missive, I managed to get three orcs completed that are wielding two-handed weapons over the last few days. I am still attempting to get 20-30 minutes per day painting time, but I do not always manage this and end up doubling-up on occasion to get the time in that I set myself.
The two-handed weapon designation for these three orc miniatures is kind of a grey area as a lot of the orc figures I have are wielding something deadly in a two-handed fashion - spears, axes, picks, two-pronged trident-like things etc. I have decided, for now, to differentiate them by the actions used to wield them:- two-handed weapons are choppy/clubby type weapons, and polearms include actual spears, polearms, glaives or anything else pointy/stabby on a stick.
Anyway, after a few days of applying paint to some two-handed weapon wielding figures, here are three more orcs to add to the warband...
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| Orcs with two handed weapons |
Again, the blue has come out a lot brighter than it actually is. I have tried a different lighting set up with this particular batch of fourteen figures, so maybe that is causing the issue? Or that plus my usual green background not allowing enough contrast with the figures for my phone camera to pick it up properly? I will continue with this set up for now, but when I move onto the second batch of fourteen I will maybe try a different set up if those ones also come out too bright.
I am trying to increase the amount of figures that I paint in each batch until I complete this particular set of fourteen warriors, so the next couple of sets will hopefully be four warriors with hand weapons and shields, and then five warriors with polearms.
In between times, I am also going to try to construct some of those new Warlord Games' orcs to add to the ones currently being painted so that I can make up full Midgard bases. Which means I will also need to glue-up and make ready enough movement trays for them. I will get the rules out soon and work out a generic orc army's stats based on the one in the book and create enough movement trays for it - 300 or 400 points? Hmm...
















