Wednesday, 7 May 2025

Midgard Heroic Battles : Making the Map

Here is a brief run down on how I created the map for my Midgard : Britannia campaign.

The finished map (electronic version without annotation)...

Map - 1st computerised version 

Firstly, I grabbed a piece of paper and taped it to a flat surface. This will stop the paper from creasing too much when a wet teabag is applied, but we do want a little puckering to make it look more realistic...

Paper taped to a tea tray

Next, I took a used teabag and smeared it all over the paper to give a brownish effect (to emulate old papyrus or vellum). I then left it to dry for an hour or two to allow most of the puckering to flatten out naturally as the paper dries...

Wet teabag applied

I then used what looks like a quill, but is in reality an ink nib with a feather effect handle, to draw the basics of the map...

Quill and Ink

The basic finished item (it still needs a legend and labelling)...

The basic map

The map has a number of accidental ink splotches on it; some from ink dropping from the quill and others where the tea stain hadn't quite dried out yet (I should have left it another hour maybe to stop the ink from spreading/bleeding). I did consider re-doing the map but I think it adds authenticity.

I then scanned it into a graphic design programme so I can manipulate it electronically going forward.

Tuesday, 6 May 2025

Midgard : Campaign pre-amble

The task of prefect Lucius Valerius Corvus, in this campaign, is to reform his cohort and for the Romans to fight their way back to the main Roman lines. The job of Bellicus, the Britons' commander, is to stop them from accomplishing this by destroying as many Roman units as they can so that as few as possible of the soldiers return to Antelodunum.

The first encounter in this campaign is the first scenario from the Midgard rulebook : Battle. This will be a straight up fight between two 300 point Roman and Briton forces; Lucius Valerius's three centuries of legionaries, two units of archers, and two turmae of cavalry versus Bellicus's two warbands of elite household warriors, four warbands of warriors, two bands of slingers, two bands of archers, and two bands of skyclad warriors.

The Britons will be set up as Defenders and the Roman force are seen as the Attackers for this scenario.

The first Roman watch tower

Lucius Valerius Corvus, prefect of the second cohort, second legion, tore open the flap of his canvas command tent to pandemonium. It was pouring with rain, as it always seemed to do in this gods forsaken hell-hole, and his troops were running around camp like a nest of disturbed ants, donning arms and armour, shouting at each other. Lucius looked around the fortified encampment to find the cause of the commotion. The gates were just being closed and a rider rapidly approached the command tent.

A dripping messenger, slid down from the steaming horse's back, saluted the prefect, and presented an order scroll head bowed, at arms' length. Lucius took the scroll, snapped the seal and read with growing distaste and horror at what was written within. He called for his senior centurions to attend him in his tent immediately.

"Fellow officers," he intoned, when they had gathered scant moments later, "we have been cut off from the rest of the legion and have orders to march, immediately, to the nearest legionary fortified encampment at Antelodunum, thirty miles away. We are to burn anything we cannot carry and leave immediately. Any questions?"

"What about our outriders and the rest of the cohort spread out between here and our destination?" asked Gaia Pomponia Thrax, the cohort's pilus prior, a powerfully built woman with many a scar gathered from her years as a gladiator and several hard fought campaigns as part of the legion in Germania. "Surely, we need to look out for them in order to boost our own numbers?"

"Orders will be dispatched to each camp and watchtower along the way to prepare those troops for evacuation. We will collect the rest of the cohort as we make our way south. The more we are able to join with, the better our chances of reaching Antelodunum. The Britons have mustered several large warbands that will harry us as we make our move, but move we must." replied Lucius pointing at his map of the local environs. "Gather your troops and have them arrayed in good marching order in five minutes. You have your orders."

Basic campaign map

The small column of legionaries and its accompanying units of auxiliary archers and cavalry left the burning camp and snaked its way through the undulating countryside towards the first of the watchtowers, where it was hoped that they could bolster their forces with another century of legionaries. Reports that came back from the outriders and scouts relayed that the Britons were amassing a large force close to one of their villages just a few miles away, right in the path the cohort needed to take.

The column rounded a small hillock and arrived in a wide glade between two large copses of trees. The Roman watchtower to the cohort's left had been burned out with the occupants nowhere to be seen, and the path ahead was blocked by a seething mass of shouting and jeering warriors.

Lucius Valerius ordered his troops to array into their battle lines whilst the Celtic warriors began their advance...

***

Next post should be a How to... for making the map above, followed by an after action report of the first battle. This will then be followed by another post detailing the nuts and bolts of how the first game played. I won't go into this detail with every battle played, but the reason for it this time is because it was my first run through of the rules and I wanted to catalogue how it played for future reference.

Saturday, 3 May 2025

Arboreal Interlude

When I put my order in for the new miniatures to fill out the gaps in my Celtic collection, I also ordered some model railway trees from New Modellers Shop. These arrived shortly before my figures but I have only just got around to opening the bags and taking a look at them. To my mind, they are nicer (that is, I think that they look better) than the Games Workshops ones, albeit a tad smaller. Hopefully that won't detract too much from their appearance as they will be clumped together into small groups, and I will be basing them for more stability for when in use. Hopefully, I should now have enough trees to allow me to create a few small copses for the tabletop - I have always had a dearth of scenery...

A forest

Deciduous trees

Fir trees

Mixed forest

Spring trees

Each pack goes for around £10, and each contains around ten trees of varying heights, ranging from a few centimetres to around 14cms.

I will base some of these up soon, but if they don't get done in time for the first game, I will just place them in groups on the tabletop for an aesthetically pleasing scenic distraction.

Monday, 28 April 2025

Midgard : Britannia - Briton 300pt starter force

Apologies for the delay on this, the second of the two posts detailing the stats for each of the forces I will be using for the first Midgard Heroic Battles scenario. The delay was caused by having to construct the movement trays/bases and then check out my Celtic miniatures collection and prepare/glue up extra warrior figures to make up the warbands. This post lists the details representing the tribe of Britons that is hounding the Roman cohort that has become isolated.

The 300 point starting force consists of 2 warbands of elite (household) troops (armour 3), 4 warbands of young, impetuous warriors (armour 2), 2 warbands of skyclad warriors, 2 warbands of skirmishing archers, and 2 warbands of skirmishing slingers, along with a chieftain, a champion and another lesser champion to lead this local tribe.

The 300 point starter force for the Britons contains more units and therefore more bases than that of the Romans. These are representatives of a local tribe of Britons from somewhere deep in the midlands of Britannia...

300 point Briton army

Here are their stats and pictures of the miniatures and/or bases created to represent them...

Bellicus (3), Maviloduus (2), Luconianus (1)...

Leaders of the Briton warband

 


These are new miniatures that I bought from Foundry to make up the numbers. I do have other figures for use as Briton leaders, but as I am not sure how these will fare, I decided that I might need more than I already had in the lead pile. These will get based up and painted as soon as I am able, but as mentioned previously, I am happy to play with them unpainted for now.

2 warbands of elite warriors (heavy infantry)...

I have differentiated the elite infantry from regular warriors by having them clad in chain armour to denote their superior social standing. These fellas have lived through a few battles and learned that a few ales or cups of mead are no match for a sword or spear guided by a heavy hand. They have the scars from their youthful exuberance in battle, as well as the spoils to required in order to afford a decent bit of protection.

Elite Warriors

 

4 warbands of warriors (heavy infantry)...

These warbands represent the strong, fit young warriors of the tribe. Many have yet to earn their first blooding and are therefore not scared to get stuck in.

Warriors

2 warbands of skyclad warriors...

Some of the young ones never learn, or are unable, to control their battle rage and join their more wild brethren in small units of fleet-footed high-impact fearless warriors. Who needs armour, or clothing if they are honest, when they are goddess protected warriors.

Skyclad warriors

2 bands of archers...

For those less willing to join the front ranks, whether due to old age, being too young, or just having sharp eyes to shoot a bow effectively, the bow and sling armed warriors perform a useful battlefield support role.

Archers

2 bands of slingers...

Slingers

 

As you can see, many of the miniatures are unpainted. I had to make up quite a few plastic warrior miniatures to complete the warband numbers, and purchase a small number of mail clad warriors to make up the numbers of the elite warriors. I will try to paint these as I go, but I am not going to let unpainted figures stop me from actually getting them out on the table and playing a game with them.

Unfinished warriors
With regards reinforcements, I have yet to make up the random tables for them. Once done, I will no doubt have to make and paint even more Britons to keep the Roman meat grinder from going hungry. I am kind of hoping that as reinforcements get rolled up, I will be at the stage where I can collate the miniatures and paint and base them before the next game is played.

Next post will hopefully feature either the final campaign rules and peripherals or the first game of Midgard : Heroic Battles - an encounter deep in the midlands of Britannia.

Saturday, 26 April 2025

Ghosts of Saltmarsh - Firewatch Island (Day 8 - part IV)

Before running with the after action report of the game on Thursday evening, here is the party list for reference (we are all currently at 3rd level)...

Dharion - half-elf ranger
Drakkon - half-orc fighter
Druss - dragonborn barbarian
Gladreth - human wizard
Korum - human cleric
Navda - human rogue

I think I have been getting a couple of the names slightly wrong in previous write-ups (apologies to the players concerned), so hopefully this will be a good reference to get them right this time...

Day 8 - continued

The new wave of zombies advanced and the melee continued. Just as we thought we were getting the upper hand again, more zombies burst from another of the upstairs doorways and attacked Navda and Drakkon on the balcony. At this point Drakkon was very close to succumbing to his wounds.

Dharion, in the meantime, was able to down a couple more zombies on the stairs but was slowly overcome by their numbers. Navda, who was upstairs at this point, became momentarily free from combat, so leapt over the balcony and finished off the last of the zombies in the main room downstairs, whilst Drakkon dealt with the last remaining zombie upstairs. After Healing Gladreth so she could return to the fray, albeit with ranged spells from now on, I made my way over to Dharion to revive him from a near-death situation.

Meanwhile, in the southern barracks room, Druss was having the time of his life doling out re-death to the last two sea-zombies left in the hermitage (that we could presently see or hear anyway).

The situation after the final zombies were destroyed

When the last zombie fell, we all breathed a sigh of relief and took stock of how we all were. We were all very badly beaten up, so we decided to retire back to the kitchen area to lick our wounds and work out what to do next. I hid my amulet that was still glowing in a pouch to reduce the light emanating from it and thus being a beacon that more interlopers from the sea could zone in on. As we began to barricade the kitchen door with the tables and chairs in the room, we heard noises from all around; upstairs there was more movement, and there seemed to be a noise like moaning on the wind blowing through the building, as well as the sounds of panic coming from the winery.

We all hushed and discovered that the panic in the winery was Jenna begging to be rescued from Morley who was turning. As this was creating too much noise, Dharion opened the door, pushed Jenna aside and tried to Heal Morley. His spell did not work and he cursed his luck, but Gladreth, misreading what had happened, and expecting the worst, mistakenly cast a Ray of Frost at Jenna who then berated her for aiming at the wrong person. I headed into the room and cast a Lesser Restoration to remove the disease from Morley - the power of my lord god entered into him and removed all traces of the corruption.

Unfortunately all this noise attracted attention and we heard banging, dragging and scraping noises from outside the kitchen door. Unable to contain his rage, Druss pulled back our make-shift barricade and re-entered the main hall. He noticed that a few of the zombies' bodies were missing and a couple more sea devils had entered the manse to investigate what had happened. It was then that we all got involved in the fight again, but for some unknown reason this melee was very short-lived.

Several of us ganged up on one of the more animated zombies and Navda, with the speed of a viper and the eye of a hawk, dispatched the final zombie coming down the stairs with one critical shot from his bow.

With this fight finally over, we took stock of our situation again. We could still hear the moaning on the wind but all other noises had stopped.

We returned to the kitchen, re-barricaded it and tried to get some rest before the sun rose. We all needed to heal up and regain our spells as every magical feat we had at our disposal had been used or had expired during this fight. Dharion, Jenna and I locked ourselves in the winery with the newly healed Morley in order to get a long rest, whilst the rest of the party took turns to watch for further zombie incursions.