Friday, 9 October 2020

Sci-fi Play By Email

Over the years I have played many sorts of games; board games, pen and paper role playing games, wargames with miniatures, play-by-email strategy games and play-by-email role playing games.

I have covered most types of those games on this blog at some time or another, but I don't recall mentioning or commenting on the RPG by email games I occasionally get involved in.

So, there is a bit of a change of pace with this post. This one actually relates to some gaming I am currently involved in! A few weeks back I began playing in a new campaign with a brand new character in a play-by-email sci-fi role playing game called StarVigia - designed by my friend Colin (the referee). It is a gritty low-level/low-life adventure game where the PCs work hard to extract themselves from a life of poverty and petty crime, and ultimately (sometimes spectacularly) fail in true future-noir fashion. The turn-around time for each "move" is approximately a week, and the scenario has been set up for my character who is an out-of-work, down on his luck, ex-planetary marine corp type.

Below are a few scenes put together by Colin from his extensive sci-fi miniatures collection that shows what we used to get up to in our face-to-face games of yesteryear. All are 15mm and the scenery etc. is created and painted by him.

A showdown between a gang of heavies and a local biker gang at Colita's Bar...


And what could be a rude awakening for a security force arriving after the alarms went off over an intruder alert at a top secret laboratory in the outback of some desolate world in the Outer Rim...


This sudden delve back into sci-fi gaming has renewed my interest in all things space related, so I am about to dig out my old star system and world creation notes in order to update them with the latest scientific facts and figures on exo-planets and their star systems.

That said, all the new scientific discoveries in our own solar system recently may make this quite difficult to boil down to a few dice-rolls as commented by Colin, but I will update the rules and see if I can perhaps open a spreadsheet to make creating systems easier. Up until now, it has all been rolling tons of dice, cross-checking tables, adding modifiers and so on - a very manual and time consuming process that I will streamline, but Excel may help me automate a lot of that. I am not a computer programmer in any way, shape or form, but I would like to try to write something that will collate all of the system stats, display a table of details and allow for a graphical representation of all the system components to be created.

More on StarVigia and the exploits of Thomas Aquinas in a future post.

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