Dungeon Level One (18th June 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Johan
– Cleric
Theoderic
- Fighter
Vox
– Magic User
Part of amended map to Dungeon Level 1 - copyright TSR/Wizards of the Coast
The Return of Theoderic
The
villagers of the sleepy village of Steeplefell bade their heartfelt farewells
to the doughty fighter as he shouldered his pack and headed off into the early
morning mist. The recent successful missions by the party he had met only the
day before had made travelling the roads a lot safer lately, and so he was able
to make good time on his journey to Castleford.
He
had decided not to wait upon the party’s return as it had been agreed that
after he had safely delivered the captured village maidens to their home he
could make his own way. He did briefly think about returning to the dungeon
beneath the Pool of the Standing Stones to catch up with them again, but the
pull of the big city and the reward of a hundred silver coins in his purse
meant he decided to leave them to their own devices; and anyway, they may very
well all be dead by now if rumours of the Bone Devil were true.
However,
after a few days of carousing his interest in civilisation paled and he again
sought adventure and more treasure. His first thoughts turned to the party he
had met only a few days previously, and as he headed towards Nulb, rumours of
the fabulous treasure that they had brought back with them from the dungeon
only piqued his interest in them even more. They would be his meal ticket, and
if he wound up saving the world in the process, all the better.
He
managed to get directions to where they had headed from a few of the denizens
of Nulb and followed the path that they had trod only a few days previously. He
passed the remains of the burnt corpses of the trolls along the trail, so he
knew that he must be on the right track.
Finally
he arrived at the overgrown remains of the Temple. Again he saw the results of
the party’s handiwork outside the main Temple building and just inside the
vestibule he spotted the crushed remains of several stirges.
Just
as he entered the nave, he caught the dim sounds of fighting from up ahead. He
readjusted the straps on his armour, took a fresh grip upon his shield and
readied his sword for combat. He approached the central stairwell and took a deep
breath before he headed down into the twilight world beneath.
Johan’s Exit - Freyasday 19th
Hextember (Day 80) – afternoon
Johan
was stranded alone on the opposite side of the pyramid dais from his
companions. He still held within his hands the bronze casket that contained the
sacrificial implements; he was determined to work out what they were for. The
four elementals had stopped in their pursuit of the ranger and had turned their
attention to him. He decided that he might best escape their clutches if he
passed through the curtain he had seen Vox go through earlier.
Just
as his thoughts turned to the young mage, he saw a bolt of lightning shoot
forth from the diadem that he now continually wore upon his brow. This struck
two of the elementals, but did not stop them in their stride towards the lone
cleric. The earthen elementals stomped towards the cleric as he dithered at the
base of the pyramid and then split up to entrap him between their two-pronged
advance.
Johan
spotted his chance and sprinted towards the curtain, casket under-arm. Vox
again saw a chance to further his curiosity about the way the world
worked, so he launched a Fireball at the elementals now that they were within optimal range.
Two of the earthen beings were struck and one of them stumbled a little upon
the impact of the magical fire. This gave Johan just enough time to get to the
curtain.
As
his feet struck the solid flagstones beyond the drapery, the elementals stopped
their pursuit. They stood motionless for a few moments before they returned to
their original points of emergence from the earthen floor. Once they had all
reached their original point of entry, they slowly disseminated and flowed back
into the ground without leaving a trace.
The
rest of the party were intent on watching their companion’s escape, but a greeting
from above made them momentarily forget him. Theoderic descended the stone
steps into the chamber cautiously and re-joined his former companions at the
bottom of the stairs.
Gnoll Attack
As
the elementals returned to the world of their origins, Johan was left stumbling
around in the dark; for he had brought no lantern with him in his flight from
them.
Vox,
as he knew about the darkness of the corridor beyond the curtain, went to look
for him in order to confirm or dismiss his notion that the cleric
had been killed by some hidden trap or monster in the darkness. He lit his lantern and
proceeded cautiously across the floor, but avoided the entrance points that the
elementals had come from. Nothing happened on his journey over, but when he
arrived at the curtain and twitched it aside he realised, with disappointment, that he had got there just
in time to save the cleric from wandering off and becoming lost in the darkness
beyond.
Just
as he stepped through the drapery, the rest of the party at the base of the
steps on the opposite side of the room heard the shuffle of feet and the low
rumble of otherworldly voices. The three fighters quickly halted their
greetings and catch-up conversation and made ready to meet whatever threat that
would come down the steps.
A
few tense moments were dispelled when the four gnolls spotted the three
warriors, howled their war cries, and sped into combat with weapons and teeth
bared. The fight was over almost as soon as it began. The party now had the
measure of these seven foot tall dog-headed humanoids, and the experience they
had gained in fighting them previously meant that they were able to exploit the
weaknesses in their attack plans.
Meanwhile,
the lantern-aided Vox had caught up with Johan beyond the curtain and informed
him that it was now safe to return to the main room as the elementals had been
dispelled. However, Johan was determined to rest up and regain a few spells so
he could study the evil casket and rid the world of the evil items. Vox shrugged
his shoulders and returned to the rest of his companions just as they
dispatched the last of the gnolls. Cormac made his way over to the second
curtain and he found that beyond it was the mirror image of the one that the
two magic wielders had passed through. Vox began to explain to Bow and
Theoderic what Johan was up to.
Whilst
Cormac confirmed what was beyond the second curtain, Bow explored the right
hand room with the stones and barrels again. After he had prised off the lids
of a few barrels he surmised that they were most likely all full of lantern oil,
but little else of interest was to be found in the room. He replenished his own
lantern oil stocks, lit a rag, and dropped it onto some of the spilled oil. He
then swiftly left the room and closed the door after him with a wry grin upon
his face. He then moved along the wall past a curious Vox and Theoderic to the
other room that Johan could not see and picked up the few treasures in there that
he found in a small cupboard.
A
few minutes later the oil that had been lit in the side room had built up enough
pressure that it exploded; it sent a shower of the stones mixed with shattered
wooden door splinters over the earthen floor.
The Cleric and the Bugbears
Whilst
all this was going on, Johan had made himself comfortable opposite the one side
tunnel that the two companions had spotted with their lantern. He placed the
evil casket beside him so that it did not get in the way of his divine preparations
but could be picked up in a hurry should the need so arise. In the darkness,
for Vox had taken his lantern with him again, he began to chant and pray to
gain some divining spells from his god Balder.
After
a few minutes of meditation he was disturbed by the explosion that Bow had set
up. A few seconds after the low rumble had died away, he then heard a door open
from some way down the side corridor that was now ahead of him. This roused him
from his reverie; he then heard the swooshing sound of weapons being readied
and the soft pad of several sets of footsteps approached him rapidly. He managed
to pick up the casket and began to stumble back towards the main chamber using
the side wall as his guide but he was struck from behind by a pursuer who could
obviously see in the total darkness of the corridor.
Fear
put speed into his steps and he burst into the main chamber with three bugbears
in hot pursuit. The fighters spotted his hasty return and subsequent pursuit so
ran to his aid. Theoderic and Bow passed the cleric in his headlong flight to
the entrance steps and thus blocked the bugbears from their quarry. Cormac ran
across from the other curtained corner and joined his belligerent companions in
their attack on the bugbears, whilst Vox shouted encouragement from the safety
of the steps.
Again,
the fighters got the drop on their attackers as past experience of fighting
these large, hairy beings came to the fore. It only took a few moments for the
three fighters to dispatch their opponents.
Buried Treasure!
After
the three fighters had wiped the dark blood from their blades they returned to
the main entrance steps where they took stock of their current situation.
Whilst they were discussing their options, Bow noticed that the shower of
stones and wooden shards from the oil keg explosion had disturbed the soil
where the nearest elemental to the door had ‘melted’ back into the ground. He tentatively
poked the depression with the blade of his sword and after a few moments it hit
something that yielded in a different way to the earth in the hole. He put his
blade away and hauled the earth out of the hole using his hands to find a
leather sack that contained a large amount of gold coins and a few other items
of treasure. The rest of the party then joined him at the other three entrance
holes and dug up further hoards of coins and curious items.
Return to Nulb - evening
The
large sum of treasure and the beaten up countenance of each of the adventurers
forced the companions to realise that they were in sore need of rest and a fresh
plan on how to tackle this dungeon.
Johan
then raised the issue of the return to life of their companion Gull. He argued
that as they had done this for Hallan, they should do so for Gull – they had
just found more than enough gold for this after all. His arguments convinced
the rest of them, albeit grudgingly in a couple of instances, so the fighters
picked up the body of their comrade and made their way out of the main Temple
building.
Bow
and Cormac were about to head off to make a sling for Gull’s corpse when they
remembered that the barn with the six riding horses was just to the north outside
the Temple grounds. The horses were beginning to get a bit restless due to a
lack of fodder but they snickered their appreciation of a few apples from Vox’s
pack. The party mounted up in readiness for a slow return to Nulb; Gull’s horse
had to be led, but so did Vox’s and Johan’s as neither had any skill at riding
a horse.
Rest and Recuperation - (days 81-82)
The
light was fading from the sky as the party returned to Nulb. The horses clopped
slowly into the village with their burdens and were halted outside the new
motte and bailey fortification. Bow and Cormac dismounted and approached the
gate guards.
They
were told that there was still no tavern as such (but one was being built on
the razed remains of the Boatmen’s Tavern up by the Pool), but with a few minutes’
negotiation, and the crossing of several gold coins into eager palms, they managed
to set up a cot each within the confines of the new wooden castle.
They
laid Gull’s body onto a trestle table and Johan Spoke with his Dead spirit. He asked him whether he was happy where
he was and where his nearest family were to be found. Gull’s spirit replied
that he was not happy where he was as he had been taken too early and that his
family were in Castleford. This convinced Johan further that they must
resurrect their companion.
Vox,
a little wary due to the spell’s side effects, Identified the treasure haul from the elemental room, but this
forced him to sleep a lot over the next two days to recover from the exertion
required.
During
this down time for the young wizard, Cormac asked around town after the old
crone and her herb lore to see if they could get Gull resurrected. He found her
at her herb shop with her equally craggy daughter. She responded politely to
his questions but said that she did not know of anyone that had the skills
outside of Castleford or Loidis.
Meanwhile,
Johan spent most of the time resting and gaining as many healing spells as he
was able to. Once a day he gained a full complement of healing spells in place
of his usual offensive and defensive ones and was thus able to bring the rest
of the party up to full health.
In
between times he was also able to converse with the artisans who were busy
constructing the new church dedicated to Sol Invictus, the new stone castle,
and the numerous other new buildings in Nulb, which included the new tavern and
a house for the local lord to be invested in. He wanted to find out how much it
would cost, and how long it would take, for them to build a temple dedicated to
the Old Gods. He was told that this could be done, but the artisans would need
plans and so forth so that they could give him a quote for the work required.
They also mentioned that it would most likely not be wise to build such an
edifice within a Thuringian controlled township. He thanked them for their
advice and went back to aiding his companions.
Whilst
the two magic users went about their business of working out the party’s
treasure and healing their wounds, the three warriors, after getting the nicks
honed out of their sword blades and the rents repaired in their armour, managed
to find a variety of places in which they could purchase drink and enjoy
themselves – the local soldiers and a few other townsfolk had plenty of beer,
ale and wine to sell them, as well as places to drink it.
Rest and Recuperation – Moonday 22nd
Hextember (day 83)
Vox
finally awoke from his the efforts of his second Identify spell, fully refreshed, and much to his chagrin healed up.
He gathered the rest of his companions around him and asked them what they
would like to do next. They had recovered the Sword of Solitude and one of the
amulets (Bow still had not told them that he had the first amulet about his
person too), but still needed to find the rest of the items in order to be able
to dispel Zuggtmoy back to her own realm.
They
concluded that as they would need to return to Castleford to get Gull resurrected
anyway, they might as well go to the Baron Tancred to see if he had any more
information for them. Surely Lareth from the moat house would have surrendered
information on the whereabouts of some of these items?
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