Lareth
the Beautiful (2nd March 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Gull
- Thief
Johan
– Cleric
Vox
– Magic User
Gull and his Cat - Moonday 15th
Quinquember (Day 48) – dawn
Gull,
a small-time vagabond who was passing through some lean times in Nulb, was
woken with a start from his slumber in the early hours of the morning. The
splintering noise of a large object hitting wood had roused him but the shouts
and screams from the docks outside his window at the Boatmen’s Tavern made him
fully alert. He quickly dressed and armed himself then took a peak out of the
window at the flickering glow coming from the docks area.
The
large ship in the dock was on fire and several men were attempting to put out
the flames with sand and river water. Unfortunately for the sailors on board
they were fighting a losing battle as more huge rocks were thrown across the
pool to crash through the decking and rigging of the raiders’ ship. He was not
too sad at the demise of the tars on the ship as some of them had robbed him
blind in a game of cards the night before. He could have sworn that they were
using marked cards.
He
grabbed his pet cat from its basket and swiftly made has way down the stairs
and into the common room of the tavern where he heard the proprietor, Skole,
bark orders at his henchmen. They armed themselves and rapidly formed up into
battle lines outside the inn.
Gull
realised he wanted no part in this and made for the centre of the village where
he thought he could get some answers to the questions that were buzzing around
his head. On his way to the blacksmith’s he saw old mother Screng and her
doting daughter emerge from their herb shop and hobble towards the safety of
the smithy. He asked if they needed any help but he was dismissed curtly.
He
met up with Smith and a small gathering of armed villagers, farmers and
fishermen who had also made their way to the village centre. The smith
commanded authority, being an ex-mercenary, and he led the militia to the
fields to the east of the village and formed the motley band into the semblance
of a shield wall to wait and see what would pan out.
To
the south he saw Skole’s men from the Boatmen’s Tavern meet up with more of his
henchmen and head to the south road where in the distance he could see a small
army of soldiers. To the north-west by the bridge he could discern the hissing
of arrows and the clash of arms, as well as the confusion of trebuchet and
ballista fire at the docklands area.
http://bradtough.wordpress.com/the-players/npcs/
Lareth
– Cleric of Zuggtmoy
The
evil cleric swaggered his way over to the top of the stairs and followed the
retreating fighter and cleric of Balder on their way down to the common room of
the Waterside Tavern. When he got to the top of the stairs he shouted something
which Johan recognised as Old Cthonic; it was not a spell but sounded like a summons.
Cormac approached Vox and after agreement downed his Potion of Invisibility.
As
the cleric began to descend the stairs Vox saw his opportunity and took it by
launching his Rope of Entanglement,
but the rope could not find purchase on the glowing surface of the black
armour. Bow ran up the stairs to block the cleric’s exit but the evil priest
merely mumbled an enchantment and slipped by Bow, Johan and the invisible
Cormac without any of them being able to land a blow. Johan recognised the Sanctuary dweomer but realised that
there was not a lot he could do to counter it.
As
the sable-clad priest left the tavern, the objects of his summons appeared at
the top of the cellar stairwell in the main bar area; thirteen zombies – the
original eight villagers from Staneford and the five guards that were killed by
the party on the bridge that last time they were in town.
The
evil cleric made his way towards the small jetty that the party had tied their
boat up against, the power of the spell he had cast upon himself stopped every
attempt by Johan to strike him by magical or mundane means.
Bow’s
Boudoir Foray
Meanwhile,
Bow made his way upstairs; if he could not physically strike the cleric then he
would hit him where it hurt more – in his purse. He took the stairs two at a
time and popped open each of the doors in turn.
In
the first room he spotted the usual trappings of a nice room with carpets of
fur and good quality bed clothes. There was also a chest under the bed and a couple
of golden statues of the demoness Zuggtmoy arranged as if on an altar on a
small table beneath the sill of the dormer window. The ranger popped the chest
open, and only just avoided a poisoned needle that would have pricked his
thumb; he made a note to be more careful in future. He stole a glance inside
the chest and noted its contents for later.
He
did the same with the next two rooms which both appeared to be more lived in.
Both had been exited in a hurry and some valuable items had been left hanging
around. He grabbed a handful of coins from a chest and raced to the dormer
window. He climbed out onto the roof and looked around him from his great
vantage point. He saw and heard the thunderous approach of more than two-dozen
heavy cavalrymen through the village and grinned as he saw what the outcome of
their impact into the rear of the brigand’s ranks holding the bridge from the
Thuringian men-at-arms would be.
He
then spotted the rest of his companions and thought quickly about what he could
do to help them out. He downed the Potion
of Speed and then dextrously hopped down from the roof of the building
level by level and raced across the sward towards the escaping priest.
Zombie Conga
Vox
realised that he had just been left alone in the smouldering ruins of the
common room with a baker’s dozen of zombies bearing down on him. He suddenly
remembered he had a potion on him that controlled the undead and so he rifled
through his pack until he found it and swallowed the bitter contents with
gusto.
His
few words of command aimed at the zombies had them follow him across the common
room to the main doors of the inn.
Amazed
at his new found competence, the young mage led the zombies in a line out into
the street in the hope that he could use them to swing the tide of battle in
favour of the troops from Castleford. Unfortunately, the Thuringian archers
only saw the shambling corpses emerge from the tavern and several of them let
loose arrows at the line of shambling bodies thinking that they were reinforcements
for the Nulbian bandits. Vox was winged by an arrow before he could thrust his
arm up into the air to show the red wrist-sash that showed he was a friend.
Unfortunately
for the little mage, the heavy cavalry chose that moment to sweep by the tavern
on their way to destroying the Nulb bandits defending the bridge. The zombies
that had shambled out of the tavern were ridden down in a thunder of hooves but
luckily Vox had made it to the corner of the building so was able to duck out
of the way of the passing mass of horseflesh, heavy armour and long, sharp
lances.
The
impact of the knights completely destroyed the ranks of the Nulbian defences
and the bandits were wiped out to a man.
Rock the Boat
The
evil cleric made it to the jetty without being struck and was surprised to see
a small boat moored there. This was fortuitous for him as it meant his get-away
would be easier. He pulled on the lightly tied hitch-knot that held the boat to
the jetty and prepared to jump aboard.
However
he did not count on the continuing tenacity of Johan’s attacks so he turned and
swiftly cast a Hold spell that
stopped the good cleric in his tracks. He then returned to the task of getting
into the boat.
This
was Cormac’s moment. The evil cleric had not seen his invisible assailant so
assumed he could make a clean get away. As he stepped over the gunwale to take
up the oars to push off the boat rocked furiously and he nearly lost his
footing. The evil priest swore but assumed it was just the nature of river
travel. Cormac, determined to stop the priest from getting away, but loath to
give away his invisible advantage held onto the skiff. The evil priest
attempted to push away from the shore with one of the oars but the boat was
held fast. He used brute strength to heave away and only just managed to get
away from the grip of the steadfast invisible fighter. Cormac knew the game was
now up but made one final leap into the river in an attempt to hack down the
priest before he got away. He didn’t manage to hit the cleric but he did take a
chunk out of the bow of the boat as it drifted slowly away from the shore.
The Chase
Meanwhile,
on the other side of town, Gull had seen the defeat of the Nulb banditry in the
eastern sector. The Thuringian men-at-arms had pushed aside the brigands and slowly
ground them into the dust by their superior numbers, weaponry and tactics.
Smith held the village militia at bay on the field and said that they would
await the final outcome of the battle before they joined in on either side.
Mother Screng and a few of the others nodded their agreement.
As
the Thuringian heavy cavalry thundered past on the road that was now cleared by
their footmen, Gull saw his opportunity and darted back into town in their wake;
there was bound to be treasure from one of the burning buildings to be had.
He
could still see the combat going on at the bridge as he approached it but knew
it would soon end when the heavy cavalry got there. He also noted that there
was a lot of activity around the Waterside Tavern close by so decided to head
there.
Bow
had dropped from the roof of the tavern in next to no time whilst under the
influence of the potion and he saw his opportunity to waylay the priest of
Zuggtmoy. He saw Vox and the bridge combat come to a close out of the corner of
his eye and then saw Johan suddenly stop in his pursuit of the evil cleric.
He
then wondered whether he would be too late to stop the cleric but then he saw
that the boat was doing some strange things not immediately noticeable to the
cleric in his full plate armour. He downed another of his stock of potions that
would allow him to breathe under water and leapt into the river to overturn the
boat.
The
evil cleric now realised that he had two assailants upon him so he too downed a
potion and jumped into the water in the hope he could out pace his pursuers to
the far bank. Unfortunately for him he was unable to get away from Bow as the
ranger sped along the bed of the river. A brief combat ensued where Bow
attempted to stab the cleric but the cleric was only intent on getting away. Cormac
was now out of his depth but he had managed to slow the cleric’s escape enough.
The fighter returned to the bank to watch the progress by the bubbles that rose
to the surface of the river.
The Demise of a Champion of
Zuggtmoy
Vox
was quick to approach the baron Tancred within the knot of riders being ordered
around outside the tavern. Several dismounted and drew their swords before they
entered the tavern to dispatch the last of the zombies. He pointed to the
commotion down by the river bank and asked the baron if he could aid his
companions against the high powered cleric. Tancred barked orders at his
knights and the heavy cavalry rode across the bridge to head off the cleric and
to summon magical aid from the lady Mathilde and lord Ralph just in case.
Bow
and the cleric of Zuggtmoy continued their fight on the river bank but Vox used
the last of his magiks to send a Magic
Missile across the river at the priest. The cleric staggered under the
magical blows and almost fell before he righted himself and drank another
potion. This, however, did him no good and he may have been better off with an
attempt at stopping the ranger but he feared that another magical onslaught
would catch him. This moment of indecision cost him, and he was ridden down by
Tancred’s lieutenant.
The
ranger was quick to disarm the cleric and then the small conroi of knights made sure that the evil cleric could do no more
harm before they bound him tightly.
With
his booty under his arm, Bow raced back across the river and into the
smouldering tavern. He passed Johan who was being roused by Cormac from his
stupor along the way and said to meet him in there if they did not want to miss
out on the treasure that was bound to be held within. Cormac, Johan and Vox
looked across at what the knights did to the cleric and noticed that when they
removed his full-faced helmet he had very pale white skin and long black hair
beneath it. He was carried away under heavy guard.
Vox
was already in the tavern drinking from the barrels at the bar and boasting of
his magical fire prowess when Cormac and Johan walked in. The knights were not
impressed as their heads were also in their cups. None of the knights had
strayed further than the lower floor though when Bow had raced through and up
the stairs. Cormac went up the stairs and joined the ranger in ransacking the
building.
Cormac
rummaged around on the first floor and returned to the common room with a pile
of booty whilst Bow searched the attic room where he also found a lot of
valuable treasures that he stuffed into his backpack. He took a final look out
of the dormer window where he saw that the battle had ended and the pirate ship
in the docks had limped into the main flow of the river and was headed back
towards Castleford. He smiled grimly to himself knowing that it would not
receive a friendly welcome when it got there. He also noticed that now the
melee was over the Thuringian men-at-arms had begun to dig something on the
highest ground in the village. His curiosity peaked he left the tavern to take
a look.
Aftermath – late morning
The
baron Tancred collected his lieutenants in the Waterside Tavern and gave them
their orders. Some of the men-at-arms were to return to Castleford with the
prisoners taken in the battle, along with Lord Ralph, the high Priest of Sol
Invictus, who would accompany their political prisoner. The trebuchets would be
dismantled and returned to Castleford and the wagons with building materials
were trundled through Nulb down to the earthworks that Bow was investigating.
The rest would be detailed to collect up the dead bodies for burial back in Castleford
or for burning on a great pyre by the fenlands to the east.
Bow
realised that the Thuringians had come to accomplish two things; to subdue the
town and bring it into the Thuringian fold, and to foil the expansion of the
Temple. They had subdued the town by killing off most of its ring-leaders and
brigands, and they were about to build a fortification to bring the rest of the
village to heel.
The
ranger mulled this over just as Vox came panting up beside him with a request
from the baron to meet him in the tavern. The pair returned to the tavern and
the party’s role in the mission was discussed. After the main bulk of the
discussions were over and the party had divvied up their treasure they noticed
that there was someone in the room that they had not noticed before. Vox went
over and chatted with the man who stroked his cat as he drank ale purloined
from the now open bar and counted out the coins he had picked up from the
cellar where the bugbears and gnolls had come from. He then introduced Gull to
the rest of the party just as the lady Mathilde offered them their reward for
their part in the raid; the valuable necklace from around the evil cleric’s
neck. Johan asked if the cleric had a name and Mathilde replied that he was
known as Lareth the Beautiful.
All
throughout the day the Thuringians were busy shoring up their defences and
running around on their errands. The party stayed put all day to heal up and
count their treasure. The baron left them to their own devices but said that he
had another mission for them should they wish to take it.
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