The
Battle of Imeryds Run - Moonday 15th Quinquember 963 (started just before sunrise)
This
is an account of the Battle of Imeryds Run that took place in the early hours
of Moonday 15th Quinquember in the year 963 of the Cantwaran Era.
It
came about because of the resurgence of The Temple dedicated to the worship of
the demon queen of moulds and rot, Zuggtmoy, after a ten year hiatus. Bandit
raids had increased and strange disappearances kept happening in the area
around the town of Castleford.
A
small band of adventurers got to the bottom of the plot when they destroyed an
old outpost of the Temple that had been put back into use by a powerful cleric
sworn to his mistress’s service. The cleric escaped the destruction of his
fortified base of operations and took refuge in the run-down village of Nulb.
The adventurers were able to track down his whereabouts and also how the Temple’s
new recruits were hired and shipped to strategic positions.
The
local Thuringian lords, under the command of the baron Tancred and his vizier
the lady Mathilde worked together with the party to bring about the destruction
of this racket and thus aid in the final destruction of the Temple.
This
is the story of how the battle panned out whilst the adventurers nullified the
high priest Lareth.
How it was done
The main battle was run using cut down AD&D combat rules. All To Hit rolls and Armour Classes etc. were standardised to make things easier. I think this would have played brilliantly if I had wargaming miniatures to hand but I had to make do with paper and cardboard counters (maybe I can re-run the battle using some commercial rules to see how it pans out?)
The entire battle was run outside of the gaming club and as luck would have it the combat within the Waterside Hostel lasted almost as long as the battle anyway making the end result the same due to minimal interference by the party (the only part extra was the defeat of the zombies and the capture of Lareth).
The
Attacking Forces
|
The Defending Forces
|
From
the south-east:
Baron
Tancred
30
Knights
30
Medium Infantry
|
Boatmen’s
Tavern/rest of village:
Skole
2
lieutenants
22
brigands
|
Across
the Bridge:
Lieutenant
30
Medium Infantry
30
Archers
|
Waterside
Hostel/rest of village:
Dick
Rentsch
2
lieutenants
19
brigands
|
Support:
Lady
Mathilde, Lord Ralph
5
clerics of Sol Invictus
30
Light Infantry (leather armour, shield, spear)
30
Archers
30
Auxilliary Troops
2
Trebuchets
|
Pirate
ship:
Grud
Squinteye
6
boatswains/mates
18
pirates
|
The
Party
|
Lareth
the Beautiful
2
Ogres
3
Bugbears
4
Gnolls
13
Zombies
1
Lieutenant
3
Sergeants
18
Temple men-at-arms
|
Neutral?
Smith
3
sergeants
27
village militia
|
Trebuchets
at Dawn
1. Trebuchets
open fire. First salvo is fireballs – one hits the pirate ship at first attempt!
2. Thuringian
troops advance. Fire damage on ship. Nulbians awake and raise the alarms
a. 30
archers to the shore and bridge
b. 30
medium infantry to the bridge
c. 30
archers, 30 light infantry defend the trebuchets and Mathilde
d. 30
medium infantry from the south move into the village
e. 30
knights hold position to cover the medium infantry south of the village
f. 2
lances patrol as lookouts for escapees
3. Pirates
return fire at the trebuchets with their now ready ballistae. One trebuchet hit
and damaged
4. Thuringians
make it onto the bridge under cover of their archers. Dick Rentsch’s brigands
join combat with the Thuringian troops on the bridge. Archers stop firing as
they don’t wish to hit their own men and turn their attention to pirate ship
instead. Trebuchet hits the pirate ship again (but only with rocks this time)
5. All
pirates on ship working to put the fires out, get the boat moving and return
fire on the trebuchets
6. Combat
joined in the east of Nulb, Skole’s brigands versus Thuringian infantry (knights
held in reserve). Smith and the villagers stand their ground apart from the
combat
Battle results so far:
a. Pirate
ship starts to slip away but only by force of river current (15 crew left)
b. Bridge
i.
Thuringians lose 8 archers and 6 medium
infantry
ii.
Rentsch loses 8 brigands
c. Eastern
fields
i.
Thuringians lose 20 medium infantry
ii.
Skole loses 9 brigands
d. Waterside
Hostel
i.
Party lose Ulf
ii.
Lareth loses all support except zombies
Battle results so far:
a. Pirate
ship out of range of trebuchets
b. Bridge
i.
Thuringians – win melee due to arrival
of baron Tancred and knights
ii.
Rentsch loses his entire war band on the
bridge
c. Eastern
fields
i.
Thuringian heavy cavalry scattered Skole’s
brigands and the men-at-arms corral the remainder (7) as prisoners
ii.
Knights charge up to the bridge
d. Waterside
Hostel
i.
Party defeat Lareth and the zombies
ii.
Lareth knocked unconscious and captured
by Thuringian knights
Aftermath – what the Thuringians do:
Morning
·
Round up all the enemies involved in the
combat, chain them together and march them to Castleford
·
Magically bind Lareth and return him to
Castleford under the eye of lord Ralph
·
Break down the trebuchets and send them
back to Castleford
·
Collect and dress casualties and return
them to Castleford
·
Send all surplus troops back to
Castleford
·
The party are thanked and rewarded for their
part in the battle
·
Start to build a fortification at the
highest point in the village
·
Build a funeral pyre close to the
fenlands to dispose of the enemy corpses
·
Burn down the Boatmen’s Tavern and
associated buildings
Afternoon
·
The motte begins to take shape and palisade
started
·
The party heal up and bury their comrade
Ulf in a prominent place
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