The
Village of Nulb II (12th February 2014)
The
Adventurers
Blaise
– Druid
Bow
– Ranger
Hallan
– Fighter
Johan
– Cleric
Maximillian
– Thief
Paulix
– Thief (Not present)
Ryze
– Magic User
Ulf
– Fighter
Vox
– Magic User
Skirmish
on the bridge of Nulb - Tirsday
23nd Quattrober (Day 28) – late
afternoon
Mud
sucked at the boots of the small band of adventurers as they halted their
advance further into the village. The sight of three growing bands of ruffians
assembling in the near distance made them check their steps. The companions
realised that it might be prudent to retreat to a place that they could easily
defend and then escape from. They decided that the bridge offered the narrowest
area for them to defend, so they quickly retreated to that position of relative
safety.
The
first motley band of ruffians to be ready advanced on them rapidly from the
vicinity of the Waterside Hostel. Their leader full of self-importance puffed
up his chest as the gang approached to within bow range of the bridge. The
tough-looking leader demanded that the party explained themselves and ordered
their surrender.
Johan
stepped forward to parley and offered a small sum in recompense for the loss of
the five guardsmen. The leader of the ruffians warned them that recompense was
in order, but not just a paltry few days’ wages; the families of these guards
would go hungry without their man to provide for them. Johan tried to placate
the leader by offering some food but he was laughed at by the gathering throng.
Whilst this parley continued, Bow spotted his chance and began to retreat from
the conflict.
The
leader of the ruffians smiled, his lips twisted his countenance to make him
appear even uglier than was his usual mien. He held his hands out placatingly
and suggested that Johan join him in the Waterside Hostel to discuss the
situation like grown men. Johan accepted but the rest of the party realised
that a trap was being baited for the cleric and implored him not to go. Hallan
threw his spear between the conversants to lay down a marker that suggested it
would not be suffered for it to be passed. It then took the main strength of
Hallan to stop the goodly cleric from joining the ruffian leader in his lair.
As
Johan was pulled back into the group safety of the party, a shower of arrows
thunked onto the bridge causing an injury or two amongst the companions. The
party backed up a little and formed their battle lines just as the second group
of ruffians arrived. A brief conversation sparked up between the two leaders
and the leader of the second group joined the first captain at the front of the
ever growing band of ruffians.
The
party had begun to get nervous by now and had started to retreat slowly back
across the bridge, keeping their eyes firmly fixed upon their adversaries. Max,
the new party thief, ducked under the bridge whilst Ulf downed his Potion of Invisibility. Blaise, a few
paces behind the main party lines began to chant a spell. Meanwhile, Bow had
made the safety of the trees beyond the village.
Just
as Blaise’s dweomer began to work, the party spotted a newcomer to the
conflict. Carried by an air of supreme confidence a tall figure in black plated
armour and a full face helmet emerged from the Waterside Hostel. The armour
bore the golden Eye insignia of the demoness Zuggtmoy upon its breast and a
voluminous black cape flowing from his shoulders completed the outfit. More
menacing though was the large mace in the figure’s right hand and the magically
glittering staff in his left. The figure made a few mystical movements with his
hands and he seemed to grow more powerful each minute he stood there.
Blaise’s
magical conjuring forced an enormous amount of smoke to billow from a nearby
hovel on the opposite bank of the river over the bridge to hide the party’s
escape. However, the smoke did not hide the eight or nine figures that the party
saw walk into the river a few dozen yards upstream from where they stood, nor
did it hide the fact that a large ship was weighing anchor at the pool
downstream. The denizens of Nulb were converging on the party from all sides,
and that left the party little choice but to run for their lives.
As
the smoke covered the party’s retreat, another shower of arrows whumped into
the wooden floor of the bridge and they heard, through the smoke, the advance
of many feet onto the wooden gangway. A large splash from within the depths of
the smoke told Maximillian that his small trap had had its desired effect, and
at least one of their pursuers had taken a tumble into the Imeryds Run.
Johan
retaliated by casting a Silence spell
in the hope that it would stop the enemy cleric from casting any further
spells. The spell took affect and much of the noise of the multitude was
deadened. However, it did not silence the servant of Zuggtmoy as they heard his
voice yell out to his zombie horde to kill them.
The
remnants of the companions on the bridge broke into a run along the mud-caked
road, slipping and sliding as they went, but Johan and Hallan did not get away
fast enough as they were temporarily halted by the small horde of living dead that
had emerged from the river. They recognised that the zombies were the remains
of the men-at-arms and trackers that the lords Rufus and Burne had sent to
guard the east road into Staneford a few days earlier.
Johan
called upon the power of Balder to turn these abominations away from him and
his companions. The zombies cowered away from the righteous light that was
emitted from Johan’s holy symbol. The party ran and joined up again deep in the
woods, where they decided very quickly to return to Staneford with their news.
Return
to Staneford – Wodensday 24th Quattrober - mid-morning
A
weary and footsore band of travellers trudged past the gleaming dome of the
church of Sol Invictus. The overcast skies and drizzle sapped at their last
reserves but they had made it to their destination without further incident.
They had struggled through the shin deep mud all night, but at least the
incessant rain had at last abated somewhat to a constant drizzle.
The
spell casters made straight for the Plough and Stars Inn, where they washed up
and fell straight into the welcoming softness of the feather mattress beds. The
fighters, meanwhile, headed to the tower of their lordships Rufus and Burne to
tell of their latest adventures. Throughout the interview, the warrior Rufus
asked many questions about the strength of the Nulb defences whilst Burne
instructed his scribe to record the salient points. Burne’s interest piqued
when Bow made mention of the cleric of Zuggtmoy. Having gathered all the
information they could from the weary travellers, the lords had them escorted
back to the entrance whilst they bowed their heads in deep discussion.
The
warriors followed their magic using companions to the Plough and promptly got
cleaned up and fell asleep in their allotted rooms.
Several
hours later, the party awoke fully rested and ready for a meal. The magic users
stayed in their rooms studying their scrolls and spell books or prayed to their
relevant gods for the granting of more divine power for the coming day. The
warriors and thief made their way to the common room for some banter and a few
beers. The inn was still relatively empty, so they spoke to the tavern keep,
Ostler Gundigoot, who revealed that the harsh weather had slowed down the
caravans and that had affected business. The repairs to the moat house had also
taken the workmen from the tower (which was all but finished now anyway), as
well as maybe half the men-at-arms that usually frequented the inn. That said,
after the six o’clock bells, many villagers arrived to hear the party’s news
and to wind down after a day toiling in the fields trying to save as much of
their crops as possible, and the drinks began to flow.
A Debt Repaid - evening
Later
in the evening, Calmert, the under priest from the temple of Sol Invictus up
the hill, made his way through the busy tap room of the Plough and Stars and approached
Vox at the party’s table. In his hand he carried a small scroll. He nervously
broached the subject of the impending payment of the monies due for his healing
from the grey ooze carried out by the priests at the temple in High Beeches.
Vox, his dislike for clerics coming straight to the fore, point-blank denied
all knowledge of the incident and angrily cast the cleric away from the table
with a wave of his hand. Calmert left the inn.
The
rest of the party tried to reason with the angry mage but he would have none of
it. Bow, unnoticed by the rest of the companions, slipped from the table and
made his way into Vox’s room to search through his packs as he knew that the
little mage had a tidy sum squirrelled away somewhere.
About
fifteen minutes later Calmert returned to the inn with two guards and Burne. He
again asked Vox to consider his debt and waved the scroll at him. Vox, whose
anger had returned at the sight of the cleric, began to argue again but Johan,
fed up with the little mage’s tantrum, Commanded
him to sleep. The magic user fell instantly asleep in his plates. The party
were just about to explain that the monies would be forthcoming when Calmert,
chuckling, unravelled the scroll and revealed that it absolved Vox of the fees
due to the good works he had carried out in the fight against the Temple. The
worshipful mage and his cohorts left with the under priest to go about their
business.
Bow
returned to the table with Vox’s savings and asked what was to be done with
them. Hallan, quick off the mark, suggested that as the fine had been paid he
would look after them until such time as the funds were required. A few minutes
later, Vox came round from his magically induced slumber wondering what had
happened. In his mind he had seen off the most powerful man in the village and
got rid of the pesky priest too. His companions didn’t have the heart yet to
tell him what had actually happened.
Several
drinks later, the companions headed for their rooms in readiness for an early
start the following day. Hallan, upon rising from his mead bench realised that
the pouch had gone missing. Everybody scratched their heads wondering where the
purse might have got to until Vox piped up from his room that he too was a
pouch of gold down. It was at this point that the party explained their ruse
and how they had hoodwinked their fellow mage whilst he had slept at the dinner
table. Hallan quickly made his way to the village watchmen informing them of
the theft of the pouch and its contents.
Mission
to Castleford – Thorsday 25th Quattrober (Day 30) – early morning
The
adventurers awoke to the sound of water dripping from the eaves. No longer
could they hear the constant patter of raindrops on the roof or window
shutters. Unfortunately, the rain had not stopped completely but the current drizzle
was a lot less insistent than the rain of the last month or so.
The
party armed and prepared themselves for the journey ahead before heading to the
common room to break their fast. A quickly eaten meal saw them on their way to
Abiswick within just a few minutes. They hoped that they would be able to make
the wayside inn that stood along the road before nightfall. Ordinarily the
travel time would be no more than a day as the ox cart moves, but the weather
had turned everywhere into a quagmire. Progress was very slow as a result.
The
bird song they heard whilst they trudged along the quiet road did nothing to
break the monotony of the journey. The cloying mud sucked at their every
footstep and every footstep sapped their strength and their will to continue.
From
the directions given by Gundigoot, they knew that they would not have to travel
too much further for a rest when they passed the lightning struck old willow.
Just as they made a collective sigh of relief that their journey was nearly at
an end for the day, the growling of wolves was heard directly ahead. The
companions barely had time to draw their swords before a large pack of a dozen
hungry, wild eyed wolves, erupted from the undergrowth.
The
warriors rapidly advanced to the front of the column whilst the mages prepared
to cast some magic upon their attackers. Ryze thought the better of casting a
lightning based attack as he realised that the water logged ground would take
the magic not only towards the wolves but also back towards the party. Blaise,
however, used his druidical powers to Entangle
several of the rapidly approaching pack in rapidly growing brambles. The two
mages decided that discretion would be the better part of valour, so cast
protective spells upon themselves.
Meanwhile,
the alpha male wolf had reached Bow who was on point and a savage fight ensued.
However, the fight was very short lived as Hallan hacked down the pack leader
with his great sword. A few of the smaller members of the pack noticed that
their leader was down and that a few of their brothers were ensnared, so they
turned tail and scarpered.
The
hardier and hungrier wolves drove on at the party and a melee of tooth, claw
and steel rang out across the dell. The superior armour of the warriors
absorbed the majority of the damage from the wolves’ bites and claws, and soon the
wolves began to fall one by one. During the melee, one particular wolf went
down injured by a spell cast by Ryze and Vox ran in to dispatch it before it
could get up again. This angered Blaise, his druidic nature forbade the killing
of helpless animals, so he broke the wizard’s staff with a dweomer and explained
the situation to him; a wolf can be killed in self-defence but not cruelly when
it cannot defend itself.
The
last of the fighting wolves were either killed or driven off after just a few
minutes of intense fighting and the party breathed a sigh of relief at coming
through the combat relatively unscathed. Bow and Maximillian made their way to
dispatch the three wolves still Entangled
but Blaise forbade them. If they wanted to make cloaks they would have to take
the pelts from the dead ones only.
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