The
Alarm Bell (5th February 2014)
The
Adventurers
Blaise
- Druid
Bow
– Ranger
Hallan
– Fighter (NPC’d)
Johan
– Cleric
Maximillian
- Thief
Paulix
– Thief (Not present)
Ryze
– Magic User
Ulf
– Fighter (Played by new player)
Vox
– Magic User
Reward
for Service - Moonday
22nd Quattrober (Day 27) – mid-afternoon
The
bellowing of the oxen straining under their heavy loads broke the silence of
the forbidding fenlands. The small party of adventurers looked up from their
damp reverie atop the grey gatehouse towers to watch the approach of the work
column of their lordships Rufus and Burne. Wagon after wagon arrived at the
moat house and hove to in front of the main gates. The workmen, who until
recently had been finishing off the tower fortification at Staneford, had been
repurposed to repair and reconstitute the fortress in the marshes.
The
lords hailed the adventurers and asked them their news. The party responded
that they had cleaned out the dungeon below, and other than a possible return
of the giant crayfish and a few nasty sights, there was nothing left in there
of any danger. They produced a hastily drawn map of the underground lair and
pointed out all of the secret entranceways that they had so far found. The lord
Burne issued the small band of adventurers with a credit note for the promised
one thousand silver pieces as their reward and also a parchment detailing that upon
showing the seal to the appropriate people they could also gain some training
at the hands of some of the best warriors, mages and artisans in the environs.
The
work party began to divest the wagons of their loads and the men-at-arms set up
a perimeter to guard the work force. A field kitchen was soon set up and work
began apace on the resurrection of the moat house to its former glory; only
this time it would be the Thuringians in charge of it.
New
Companions – late afternoon
Incessant
rain still dogged the heels of the companions as they trudged their way through
the fenlands back towards Staneford. An hour or so into their journey had them
meet with a Thuringian patrol. The leader of the lance requested to know who
they were and what they were about, but soon warmed to the party when they
heard that they were friends of Rufus and Burne, as well as knowing that they
were the hardy bunch of adventures who had been putting the Temple in its place
recently. News of the resurgence of the Temple was beginning to spread and
rumours of whom and what was involved grew in wonder as the tales spread
throughout the region.
As
the party arrived back in Staneford they went their separate ways to carry out
the chores they had set themselves upon their return. Bow made his way to the
Temple of Sol Invictus to redeem
their reward and take it in hard cash so that he could split it later. He also
changed up some of his own treasure into an easier to carry note that could be
exchanged for coin in any Sol Invictus
Temple provided they had the funds readily available.
Whilst
Bow was changing up the coin, Hallan, Johan, Paulix, Ulf and Vox made their way
to the Plough and Stars Inn. They were given a royal welcome and shown to a
large central table that soon became heaped with foodstuffs, wine and beer. As
the adventurers looked around the place they noted that it was not particularly
busy for late afternoon. True, the farmers and herdsmen were yet to return from
their fields but there was a distinct lack of many others. They assumed that
the usual off-duty guardsmen were assigned to moat house duties and the stone
and wood workers from the camp by the tower were also most likely to be at the
moat house too, but there seemed to be a lack of any other business. The usual
half-a-dozen merchant trains seemed to be absent, as did many of the local
artisans. There were only a few itinerant fortune hunter types hugging their
half-empty flagons waiting for news of adventure.
Paulix,
subterfuge more his forte, decided to head off to Castleford to try to find out
more about the Iron Ring and the names given to the party by the captured
bandit in the moat house. He grabbed his personal effects and stored treasure
and headed off into the encroaching twilight; his magical cloak drawn tightly
around his body hid him from all but the most eagle-eyed observers.
As
the party wore on into the evening the tales of derring-do grew in stature with
each retelling, and a crowd gathered around the party. Bow asked Vox if he
could use his magic to identify their treasure, so the magic user gathered the
items and retired to his chamber to meditate on the items they had found. He
was able to make out that the sword they found in the crayfish pool was magical
and the last unidentified potion was one that rendered the imbiber invisible.
His exertions put him into a deep sleep from which he didn’t wake until the
following morning.
Meanwhile,
the rest of the wolf-pelt companions welcomed two new members into their midst;
a robber named Maximillian whose purse contents matched the emptiness of his
belly, and a theurgist named Ryze who was also new to the area and came in search
of furthering his thaumaturgical knowledge. As the companions welcomed them to
the fold and invited them to sup with them, the door opened once more. The rain
blew in on the wind, soaking all at the table; a fitting entrance for Blaise, a
druid of Cernunnos. He had been sent by his master in the Gnarley Forest to
deliver a message to Jaroo. His task completed his orders were to then help to
balance the forces of nature within Vannin - the weather had gone haywire and
there must be an unnatural cause for it to do so. After listening in on the
adventurers’ tales, he realised that this party could help him to fulfil his
goals. He was invited to the table and offered the bounties contained thereon.
A
Journey to Nulb – Tirsday
23rd Quattrober (Day 28) – early
morning
The
following day dawned much as most of the previous few days had, wet and windy.
The rain continued to come down in sheets causing those about to venture out
some consternation. The farmers that passed by the adventurers on their way out
of the village cursed the weather and the effect it was having on their crops;
they were sure that famine would dog them by the end of the year if the rain
carried on much longer.
The
party of adventurers had swelled to nine members, although Paulix was running
an errand away in Castleford, so that meant eight were left to carry on with
the investigation into the Temple. The ranger and fighters led the party along
the track to Nulb, closely followed by the magic users. Blaise, uncomfortable
around people, brought up the rear of the column.
Bandit Attack! – late afternoon
As
the party wended their way through the forest along the main track way, Blaise
the druid, Maximilian the thief, and Bow the ranger had a distinct feeling that
they were being watched. This feeling carried on for a few minutes before three
arrows shot from the greenery at a point that they had just passed. Vox was hit
by one of the shafts, but not too seriously wounded. Not knowing where the
attacks had come from, the rest of the party either took up defensive positions
or bolted for the cover of the trees. The fighters moved forwards to engage the
enemy but their exact location was not yet known.
A
few moments later, there more shafts burst from the greenery, narrowing down
the location of their assailants. Ryze used a spell to throw his voice into the
greenery behind their attackers and suggested that they were surrounded, only
to hear an order to ignore the scare.
Now
that the bandits knew that their situation was compromised they charged from
their cover in the hope of taking down the two spell-casters at the back of the
column. Vox became surrounded by several attackers but Blaise managed to
extricate himself from the combat as Hallan burst into the melee and put the
leader of the bandits to the sword straight away.
A
small gap opened up between the two opposing sides, so Blaise saw his
opportunity and called down lightning from the heavy rain clouds overhead. This
burst between three of the bandits, killing them all instantaneously. The party
looked at Vox and wondered to themselves why he was not capable of such amazing
acts of sorcery. Ulf, meanwhile had circled round and joined the fray, killing
another of the bandits, upon which note the final attacker turned tail and fled
only to be feathered by a shot from the ranger’s bow.
The
party gathered what coins they could from their attackers’ pouches and burnt
the grey-ooze covered bodies. Vox checked his wound for infection but found
that he was OK; at least another trip to the Sol Invictus priests was not on the cards just yet.
For Whom the Bell Tolls
Bow
was nothing if not single-minded in the task of regaining the gold that had
been taken from them in what he saw as an unfair tax on their warhorse the last
time they passed through Nulb. He saw it as unfair on Johan who had paid that
tax and he wanted it to get it back for him. Johan was not too bothered by
material possessions, most of what he owned he gave to the poor and needy
anyway. He was a little perturbed by Bow’s single-mindedness and hung back as
they approached the final hill that led down into the village of Nulb.
The Village of Nulb - copyright TSR/Wizards of the Coast
The
plan was to sneak in and take the alarm bell from watchmen on the bridge and
then teach them a lesson that they should not try to extol taxes on weary
travellers mourning the loss of their comrade in arms. Unfortunately, like all
plans in battle, their preparations all went out of the window as they
approached their enemy on the Nulb side of the bridge.
Bow
made straight for the bell but was blocked by the three men on guard, so he
drew his sword. Maximillian saw his chance and snuck to the side of the
building where the bell hung on its chain on a small wooden arm attached to the
wall. Hallan saw that his bulk would be needed to stop the rest of the guards
getting to the thief before he could remove the clapper. A brief scuffle broke
out and as weapons were drawn, two of the guards were quickly dispatched. At
their cries of alarm, and the clash of steel, three more guards burst from the
doorway, two joining the melee and one ran for aid. Maximillian managed to
remove the clapper from the bell and throw it into the river behind them; this
would stop the guards calling for reinforcements for a while at least.
Ulf
made his way into the combat and very swiftly put down two of the guards whilst
Johan held the one running away in a magical dweomer. Whilst the rest of the
party milled about on the bridge guarding the rear of the party, the local
denizens of Nulb watched the unfolding combat from the riverbanks with
interest. The fisher- and barge-folk were hesitant as to whom to support so
just watched the battle unfold, but several other locals, unseen by the party,
scampered off towards the main buildings of the village.
The
penultimate guard was felled and Johan commanded the fleeing guard to forget.
The guard’s eyes glazed over and he ambled around looking mightily confused,
especially when Bow said that he wanted his gold back. The ranger robbed the
bodies of the fallen guardsmen as some recompense towards the party’s previous
loss.
Just
as the companions gathered their wits and decided to advance on one of the main
taverns in the village on the lookout for the guard captain, they heard a shout
go up in three separate quarters of the village. The citizens of the village
had formed a welcoming committee; it was not to be tea and cakes that welcomed
the party to Nulb but torches and pitchforks.
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