The Dragon Warriors
Aethelfrith – ThaneSir Erich of Barton – Knight
Solaran – Elementalist
The Silent Man – Assassin (absent)
The Reivers’ Lair (Day 50 – Late morning)
After the adventurers had gained directions to the bandit
lair from their prisoner, the Silent Man led him off into the forest. Neither
of them was seen again.
Not long after the Silent Man had left, but Solaran showed
up again. He had finished whatever it was he had set out to achieve and had
tailed the party just after they left Worsted.
The group laid their plans for how they would approach the
bandit lair and arrived within its environs later that afternoon. The once
grand manor house was covered in bracken and ivy, its outer walls crumbling in
places, and one of its towers had completely collapsed. The roof was a skeletal
frame not unlike the rib cage of a beached whale whose bones had been picked
clean by the gulls.
Whilst the three adventurers formulated their strategy for
attack, they noticed that there were three guards posted on the wall closest to
them. The party thought they were safe and had not been seen. An arrow shot by
the bandit guards sailed over their heads harmlessly without being noticed. The
bandits had spotted them but the party were unaware of it. The party decided
that the best course of action would be to whittle their numbers down before
facing them in a full out frontal assault.
Sir Erich and Solaran quietly backed away to a prearranged
place fifty yards back in the forest and prepared for an ambush. Aethelfrith,
meanwhile, carried on watching and noticed that as soon as his companions made
to move away, one of the guards left his position on the wall and entered the
main building which Aethelfrith could see through a gap in the crumbling walls.
A few moments later the guard returned to his post. Aethelfrith waited
nervously to see what would happen and feared that he may be surrounded by
bandits that left the compound from another exit. The adventurers’ ruse hinged
on him being able to draw a few of the guards away from the walls, and chase
him to the ambush.
After another short period, several guards ran out of the
manor building to join their comrades at the wall. A lot of gesturing, pointing
and shouting went on until Aethelfrith got sick of waiting and decided to
launch an arrow at the one who looked like a leader. His arrow found its mark
and the bandit leader shouted abuse at his attacker. Aethelfrith followed his
first arrow up with another direct hit. This had the desired affect. The bandit
leader and two of his cohorts sprinted out of the fortification to sort out the
upstart warrior. Aethelfrith realised it was now time to leave but as he stood
up, two arrows found their mark on him. He sprinted towards his companions; the
trap was set in motion.
The bandits were in hot pursuit of their quarry, but the
thane managed to keep ahead of them enough that they would still chase him.
After about fifty yards, Aethelfrith sprinted past his hidden companions and carried
on as if they were not there. The bandits ran towards the trap but spotted Sir
Erich just before they got to him. Sir Erich was unperturbed and stepped out
from behind his tree and struck the bandit leader a glancing blow with his axe.
An arrow from Solaran found its mark on another of the bandits just as they
joined the fray. Aethelfrith, realising from the sounds of combat that the trap
had been sprung quickly turned around and rejoined the melee.
Sir Erich got bogged down in a hefty melee with the leader
of the bandit party and one of the Reivers whilst Aethelfrith fought the third
warrior. Aethelfrith picked up another minor wound before felling the bandit
facing him with his trusty spear. Solaran tried shooting at the second bandit
fighting Sir Erich but didn’t have much luck, so drew his mace and got in
closer to support his companion. Aethelfrith was now also free to join the main
melee, and almost straight away he felled the second bandit. The bandit leader
was now desperately fighting off three assailants but chose to concentrate more
on Sir Erich. This was a mistake as Aethelfrith stepped straight in and
skewered him on his spear.
After the furious combat, the adventurers looted the bodies
of their weapons and valuables, stripped them of their clothes and then rested
up until dusk. Once the sun had started to fall below the horizon, the party
dragged the bodies closer to the bandit lair and hacked off the head of the
leader. Keeping to the shadows, Aethelfrith crept closer to the gates and threw
the severed head to land with a ‘plop’ right in front of the gates. He rapidly
fled back to his companions and they escaped into the night.
Pursuit by Reivers (Day 51)
The adventurers kept up their pace most of the night,
stopping only briefly a few times through the night to rest and eat. However,
the following morning, Solaran noticed that they were still being pursued. He
could only see one bandit, but assumed that there would have been more of them
following along unseen.
The party decided that they would most likely be overtaken
so decided that it might be best to make a stand. They stopped at a likely
place for an ambush and looked back up the trail they were following. Not long
after, they spotted three bandits approaching stealthily. They nocked arrows to
their bowstrings and drew them ready to shoot but just as they were about to
loose, another three Reivers appeared. Not liking the odds, the party decided
to sprint away from potential danger. The chase was on but the party managed to
outpace their pursuers, who gave up after a few minutes with a flurry of bow
shot which pinged harmlessly off the adventurers’ armour.
As night began to fall, the companions became very weary, so
decided to stop for a rest. Solaran cast a spell that erased their tracks all
around for a twenty yard radius and they holed up in a safe overhang, away from
the main path. They were so tired that they slept the night through. Luckily
the bandits had stopped in their pursuit and no other creatures of the forest
decided to accost them.
Return to Worsted (Day 54)
After a couple more uneventful days travel, the party found
themselves back in Worsted. They made their way to the tavern to tell of their
adventures and bring news of all that had transpired but the mood in the village
had changed towards them. The village demanded money for looking after their
horses and cart to the tune of ten silver florins. At first the party refused
to pay this but decided that in the interests of peace they would do so, but
they vowed that this would effect how they now saw the village.
Beckett approached them a little after they arrived back in
town and passed them some money for some more of the goods he had managed to
sell on their behalf. The party thanked him for the services he had rendered
for them but said that they would now take the rest of their goods to Glissom
to sell. They packed the rest of their belongings into the back of the cart
along with the weapons they had purloined from the last batch of bandits and
camped in the chapel. However, they were warned that they would need to start
paying for their keep from now on and that staying in the chapel would no
longer be free. This disgruntled them even further and they vowed to no longer
have anything to do with Worsted but would carry on with the mission to
eradicate the bandit problem for selfish reasons – the bandit lair was bound to
be full of treasure stolen from many caravans over the past few months.
They asked around to find out when the next caravan of
merchants would be leaving for Glissom but to their despair, this would not be
for nine days. They also found out that the mayor was again out of town. They
decided that as they had all picked up wounds they would take it easy and heal
up until the caravan set out.
Rest and Recuperation (Days 55-61)
Whilst awaiting the caravan and the possible return of the
mayor, they just kept themselves to themselves but on the third day of waiting,
a large swarm of bees arrived in town. Nothing much happened except the bees
found somewhere to build a hive and set to building it. Honey would be on the
menu in a few months time; just after the newly arrived queen started laying
eggs.
Aethelfrith found he was almost fully fit after a week (just
a few minor niggles needed sorting out) but the other two were fully rested by
then. They started to prepare for their departure in two days time, just as the
mayor returned to the village.
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