Saturday, 21 March 2026

Ghosts of Saltmarsh (#30) - The Spire VI

We decided to leave the room behind us, as we were only on this mission to gather information and not get into too many skirmishes - we were on a time limit and we had already used up half of our time. We decided to retrace our steps and investigate the other side of the entrance hall.

The first room we encountered from the last time that we had passed that way still had the sahuagin guards in it. We charged into the room in order to rid ourselves of any chance of being blocked on our way out if we needed to exit quicky. It was a short melee; Gladreth was badly hurt by the magic from one of the priestesses in the room, so retaliated angrily by Fireballing the room, which led to a third priestess emerging from the seaweed patch in the corner. Unfortunately for her, she did not get time to cause us any harm and was dealt with by my missile armed compatriots swiftly, as Gladreth Firebolted the last remaining sahuagin warrior. A quick search of the room revealed only a small treasure - a set of thieves' tools and a silver goblet.

We headed south from there and ended up in another chamber similar to so many of the others. This one had dark green walls, a light green ceiling and the usual table, coffer and beds. There was not a lot in here either, only a number of those harnesses we had previously found (but this time with silver buckles), a small bag of gold coins, and a locket on a chain with a picture of a small girl and a lock of hair inside.

We explored to the end of the corridor and eventually reached a door. Again, we could hear a lot of noise from beyond it. Navda stealthily opened the door a crack to take a look inside. It was a very large room with an indigo floor, dark blue ceiling and light blue walls, with three tables, several coffers and at least 30 sahuagin warriors inside. He just as stealthily reclosed it and reported back what he had found. We got away from there quickly.

As we had completed exploring the southern part of the dungeon, we headed back north to the entrance hall and went through the final exit in the north. We explored a few of the newly built corridors and decided upon finally heading westwards. At a north-south junction we cautiously went south and found ourselves outside a room where many sahuagin warriors, champions and sharks were cheering and shouting at a fight between a couple of very large lobsters. We slowly backed away and headed further north within the complex.

Lobster Fight

The corridor ended at a set of steps that headed downwards, but we retraced our steps and explored the corridor that headed east halfway along it. We passed a small chamber that was cut off from the main corridor by a portcullis. Beyond the barrier was a light green tiled room full of live starfish and shellfish, which we assumed was some kind of live feed larder.

The eastward leading corridor ended with a door which opened quite easily. Beyond the door was a huge ornate banquet hall. Several black pillars supported the coral white roof, and the walls were tiled with an array of black, white and coral pink tiles. A statue situated in an alcove above the floor level was of a lizardman head, only it was twice the normal size. Opposite the head was a gold-leaf door, which opened suddenly leaving Navda exposed.

The underwater dungeon so far

Beyond the door was a short corridor that opened out in to a large indigo walled, dark blue floored throne room occupied by a very large four-armed sahuagin lord seated upon a massive pale blue marble throne, a priestess on the dais beside him, a number of warriors and some sharks. 

The priestess performed a small ritual and Dharion vanished from the room. We were all shocked, Gladreth most of all, and she cast a Lightning Bolt the length of the corridor and into the room severely injuring four of the sahuagin. Dharion reappeared as suddenly as he had disappeared and we surmised that he had been Banished. The melee was hard and deadly, but without Gladreth's magic and lots of Healing we would have been defeated.

Upon reappearing Dharion killed a sahuagin warrior very quickly, and seemingly in the blinking of an eye he had killed the second champion. The rest of us helped keep the sahuagin lord at bay, but not before the priestess had cast a Guiding Bolt on Gladreth which felled her. I was on hand to bring our wizard round again and my skills were called upon very quickly thereafter to remove the Curse the priestess had put on Dharion.

Gladreth was really annoyed again by now, so cast a Fireball amongst the remaining sahuagin and sharks causing a huge amount of injury to them, but they all still fought or swam towards us.

The combat with the sahuagin and sharks began to take its toll on the fighters in the party, so I had to cast my third and final Prayer of Healing to make sure that no-one else fell to the spears and tridents of the sahuagin warriors.

Popping out from a shadow somewhere, Navda made a perfect shot with his bow and downed the sahuagin lord. This riled the priestess and she was able to Paralyse Dharion and take down Gladreth again with a Guiding Bolt. Luckily I was on hand to Heal Gladreth again and remove the paralysis from Dharion. In the meantime, the fighters had finally dispatched the last of the sahuagin warriors and sharks.

This just left the priestess to get a taste of her own medicine as I cast a Guiding Bolt back at her and Dharion finished her off straight after with an arrow to the heart.

We were in a mess after this fight but that did not stop us from searching the bodies and throne room for loot. We didn't find much except for the fine looking trident the sahuagin lord had used, a gold earring, some platinum armbands and a gold key; all of which we pocketed.

The Throne Room

The final battle should have been over a lot more quickly and with fewer injuries to the party than what actually happened - we managed to roll so many 1s and 2s in this, and all of the previous combats, we were lucky that we did not suffer a TPK. The use of the big hitting Fireballs and Lightning Bolts, along with plenty of Healing, allowed us to finally overcome our adversaries. The fighters absorbed so much damage it was unreal, and the dice gods (even though the rolls are randomly generated by software within Fantasy Grounds) were definitely not on our side tonight.

No comments:

Post a Comment