The Last Stand scenario saw relatively few casualties, but a surprising ending to what should have been an easy victory for the Britons.
On the Roman side, Caecilius took a wound but the other two Roman heroes were unscathed. The last two Roman units were reduced to just 1 Stamina point each! The Britons lost relatively few units this time around but lost their army leader - Bellicus.
The Britons' losses (109pts):
- Bellicus 3 (47pts)
- 1x Warriors 3 (22pts)
- 2x Archers (30pts)
- 1x Slingers (10pts)
The Roman losses (64pts):
- 1x legionaries (24pts)
- 2x cavalry (40pts)
The final (sixth) scenario in the campaign, will be something that I will make up for a fun ending to the campaign - most likely an all or nothing scenario, but I need to think of a side-quest for each army so that extra points can be gained to allow the Britons to still be able to win the campaign (they cannot do so at the moment).
![]() |
| Onager picture courtesy of Alchetron (free for use) |
The Romans will gain two units of Auxiliaries from the camp to the west, the final unit of Legionaries (in the watchtower) and some war machines as reinforcements for this scenario.
- The Romans gain their final reinforcements at the last watch tower...
- 2x units (randomly rolled from below) from the western encampment
- Auxiliary Spearmen (24pts)
- Auxiliary Archers (29pts)
- Watch Tower = 1x unit of legionaries (34pts)
- In this final battle they will get an onager and a scorpio unit in addition
- But, no extra boost from the rest of the legion that has come looking for them
The Britons will get 100pts: 100 plus 0x10 for their level of victory, and a new Level 3 leader.
- The Britons can still recruit from a limitless pool of warriors...
- All damaged units are automatically returned to full strength
- An extra 100 points was awarded to spend on new units
- The Britons did not win scenario 5, so no bonus reinforcements (0x10=0)
- Roll 1d6 on the table below for troop type...
- 1-3 Warriors 2 (17pts)
- 4-5 Warriors 3 (22pts)
- 6 roll on next table...
- Roll 2d6 on the table below for troop type (and an additional d6 if a Hero is rolled)...
- 2 Hounds (22pts)
- 3 Female Warriors (16pts)
- 4 Skyclad (16pts)
- 5-6 Slingers (10pts)
- 7 Skyclad (16pts)
- 8-9 Archers (15pts)
- 10 Mounted Warriors (16pts)
- 11 Chariots (24pts)
- 12 Additional Hero
- 1-3 Level 1 (18pts)
- 4 Druid Level 2 (27pts)
- 5 Level 2 (32pts)
- 6 Level 3 (47pts)
The Britons' reinforcements (91pts out of a possible 100pts):
I actually rolled for 2 units of Warriors 2, 2 units of Warriors 3 and 1 unit of Skyclad. However, I do not have the figures available to make up those reinforcements, so I swapped out some of the warriors units for rolls on the second half of the table - here's the reinforcements after the amendments...
- 1x level 3 leader - replacement (no cost) - I named him Vellocatus; son of Bellicus
- 1x Warriors 3 (22pts)
- 1x Skyclad (16pts)
- 1x Hounds (22pts)
- 1x Female Warriors (16pts)
- 1x Archers (15pts)
The Roman reinforcements (157pts):
- 1x unit of legionaries (34pts)
- 1x Auxiliary Spearmen (24pts)
- 1x Auxiliary Archers (29pts)
- 2x Scorpio (@20 = 40pts)
- 1x Onager (30pts)
- Vellocatus 3 (47pts)
- Maviloduus 2 (32pts)
- Aucissa 1 (18pts)
- 2x Warriors 3 (@22 = 44pts)
- 4x Warriors 2 (@17 = 68pts)
- 1x Slingers (10pts)
- 1x Archers (15pts)
- 2x Skyclad (@16 = 32pts)
- 2x Mounted Warriors (@16 = 32pts)
- 1x Hounds (22pts)
- 1x Female Warriors (16pts)
The Roman army for scenario 6 (85/220=305pts):
- Caecilius Rufinus Pulcher 3 (43pts)
- Gaia Pomponia Thrax 2 (21pts)
- Marius Pollux 2 (21pts)
- 2x Legionaries (68pts) - one made up to full strength the other = 1 Stamina
- 2x Auxiliary Archers (58pts) - one made up to full strength the other = 1 Stamina
- 1x Auxiliary Spearmen (24pts)
- 2x Scorpions (@20 = 40pts)
- 1x Onager (30pts)

No comments:
Post a Comment