Tuesday, 30 December 2025

Midgard : Scenario 5 : Aftermath

The Last Stand scenario saw relatively few casualties, but a surprising ending to what should have been an easy victory for the Britons.

On the Roman side, Caecilius took a wound but the other two Roman heroes were unscathed. The last two Roman units were reduced to just 1 Stamina point each! The Britons lost relatively few units this time around but lost their army leader - Bellicus.

The Britons' losses (109pts):

  • Bellicus 3 (47pts)
  • 1x Warriors 3 (22pts)
  • 2x Archers (30pts)
  • 1x Slingers (10pts)

The Roman losses (64pts):
  • 1x legionaries (24pts)
  • 2x cavalry (40pts)

The final (sixth) scenario in the campaign, will be something that I will make up for a fun ending to the campaign - most likely an all or nothing scenario, but I need to think of a side-quest for each army so that extra points can be gained to allow the Britons to still be able to win the campaign (they cannot do so at the moment).

Onager picture courtesy of Alchetron (free for use)

The Romans will gain two units of Auxiliaries from the camp to the west, the final unit of Legionaries (in the watchtower) and some war machines as reinforcements for this scenario.

  • The Romans gain their final reinforcements at the last watch tower...
    • 2x units (randomly rolled from below) from the western encampment
      • Auxiliary Spearmen (24pts)
      • Auxiliary Archers (29pts)
    • Watch Tower = 1x unit of legionaries (34pts)
    • In this final battle they will get an onager and a scorpio unit in addition
    • But, no extra boost from the rest of the legion that has come looking for them

The Britons will get 100pts: 100 plus 0x10 for their level of victory, and a new Level 3 leader.

  • The Britons can still recruit from a limitless pool of warriors...
    • All damaged units are automatically returned to full strength
    • An extra 100 points was awarded to spend on new units
    • The Britons did not win scenario 5, so no bonus reinforcements (0x10=0)
    • Roll 1d6 on the table below for troop type...
      • 1-3  Warriors 2 (17pts)
      • 4-5  Warriors 3 (22pts)
      • 6 roll on next table...  
    •  Roll 2d6 on the table below for troop type (and an additional d6 if a Hero is rolled)...
      • 2 Hounds (22pts)
      • 3 Female Warriors (16pts)
      • 4 Skyclad (16pts)
      • 5-6 Slingers (10pts)
      • 7 Skyclad (16pts)
      • 8-9 Archers (15pts)
      • 10 Mounted Warriors (16pts)
      • 11 Chariots (24pts)
      • 12 Additional Hero
        • 1-3 Level 1 (18pts)
        • 4 Druid Level 2 (27pts)
        • 5 Level 2 (32pts)
        • 6 Level 3 (47pts)

 

The Britons' reinforcements (91pts out of a possible 100pts):

I actually rolled for 2 units of Warriors 2, 2 units of Warriors 3 and 1 unit of Skyclad. However, I do not have the figures available to make up those reinforcements, so I swapped out some of the warriors units for rolls on the second half of the table - here's the reinforcements after the amendments...

  • 1x level 3 leader - replacement (no cost) - I named him Vellocatus; son of Bellicus
  • 1x Warriors 3 (22pts)
  • 1x Skyclad (16pts)
  • 1x Hounds (22pts)
  • 1x Female Warriors (16pts)
  • 1x Archers (15pts)

The Roman reinforcements (157pts):

  • 1x unit of legionaries (34pts)
  • 1x Auxiliary Spearmen (24pts)
  • 1x Auxiliary Archers (29pts)
  • 2x Scorpio (@20 = 40pts)
  • 1x Onager (30pts)

The reinforcements meant that the two armies were closer in points values, but the Britons still enough ahead to be at a distinct advantage, what with the Romans having two understrength units. As a result, I added an extra scorpio unit and bolstered the two understrength units from 1 Stamina to 2 Stamina to take into account the walking wounded, stragglers and so on bolstering the numbers slightly - the entirety of the cohort's survivors are now here.

The Britons' army for scenario 6 (97/239=336pts):
  • Vellocatus 3 (47pts)
  • Maviloduus 2 (32pts)
  • Aucissa 1 (18pts)
  • 2x Warriors 3 (@22 = 44pts)
  • 4x Warriors 2 (@17 = 68pts)
  • 1x Slingers (10pts)
  • 1x Archers (15pts)
  • 2x Skyclad (@16 = 32pts)
  • 2x Mounted Warriors (@16 = 32pts)
  • 1x Hounds (22pts)
  • 1x Female Warriors (16pts)
This force is over the 300pts limit, but I am happy with that - it is the Britons' final chance to destroy the hated Romans in this campaign after all.

The Roman army for scenario 6 (85/220=305pts):

  • Caecilius Rufinus Pulcher 3 (43pts)
  • Gaia Pomponia Thrax 2 (21pts)
  • Marius Pollux 2 (21pts) 
  • 2x Legionaries (68pts) - one made up to full strength the other = 1 Stamina
  • 2x Auxiliary Archers (58pts) - one made up to full strength the other = 1 Stamina
  • 1x Auxiliary Spearmen (24pts) 
  • 2x Scorpions (@20 = 40pts)
  • 1x Onager (30pts)
The sixth scenario sees the final encounter between the British and Roman forces. It is an all or nothing encounter that will end when one force breaks or daylight fails (end of Turn 6).
 
I will need to find the Roman artillery pieces and base them, even if they are only on very basic movement trays. I will dice with my son to determine who plays which army. I am hoping that I haven't made the forces too disparate points wise. The Romans have proven themselves very resilient but they won't have the "hill" advantage for their saving rolls this time. Also, I still need to think of a way in which I can boost points so the Britons can still win the campaign - maybe a few side objectives to boost their ability to gain points as mentioned above?

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