Thursday, 4 December 2025

Midgard : Scenario 4 : Aftermath

The Take the High Ground scenario saw both sides take heavy casualties, but lose relatively few units.

On the Roman side, none of the leaders took any damage, but both units of legionaries lost 1 Stamina, and the archers 2 Stamina. The Britons lost a "normal" amount of units and a Level 1 leader again, but the remaining units also took plenty of Stamina loss - as these will be automatically replenished, I won't concern myself with listing those details here...

The Britons' losses (120pts):

  • Magunum 1 (18pts)
  • 1x Skyclad (16pts)
  • 2x Warriors 2 (@17pts = 34pts)
  • 2x Archers (@15pts = 30pts)
  • 1x Warriors 3 (22pts)

The Roman losses (24pts):
  • 1x Milites (24pts)

The next game (the fifth scenario in the campaign), Last Stand, suggests that the attacking to defending army ratio is 300:200 points. I won't have the correct ratio of troops on each side if I run reinforcements as per my standard rules, so, I will reinforce the Britons as per the rules below, but as the Roman force would be too large if it is reinforced, I will not add their reinforcements (there was double the amount in the last game anyway - 2x cavalry units and a legionary unit to make up the numbers).

Route to Scenario 5

The Romans have two units of Auxiliaries from the camp to the west and the final unit of Legionaries (in the watchtower) for the sixth scenario. As they got some of their reinforcements early (scenario 4), they won't get any in the next game (scenario 5) - I am going to rule that the remaining infantry have obeyed their orders and have made their way to intercept the retreating column by the final watchtower in time for scenario 6.

The Britons get 100pts: 100 plus 0x10 for their level of victory, and a new Level 1 leader.


Here's a reminder of the reinforcement tables...

  • The Romans gain reinforcements depending upon which Roman camp type they are nearest to...
    • Marching camp = 2x units (only 2 units left for scenario 6)
      • Auxiliary Spearmen (24pts)
      • Auxiliary Archers (29pts)
    • Watch Tower = 1x unit of legionaries (1 unit left for scenario 6) (34pts)
    • In the final battle they may get an onager and/or a scorpio unit in addition
    • Depending upon how casualties go in Last Stand, they may get a boost from the rest of the legion that has come looking for them for the final battle
  • The Britons can recruit from a limitless pool of warriors...
    • All removed units are lost
    • All damaged units are automatically returned to full strength
    • An extra 100 points awarded to spend on new units
    • If the Britons win, depending on their level of victory, they will gain a bonus number of reinforcement points equal to the level of victory (0-3) x10
    • subtract the points value until all points are used - any left over points are lost 
    • Roll 1d6 on the table below for troop type...
      • 1-3  Warriors 2 (17pts)
      • 4-5  Warriors 3 (22pts)
      • 6 roll on next table...  
    •  Roll 2d6 on the table below for troop type (and an additional d6 if a Hero is rolled)...
      • 2 Hounds (22pts)
      • 3 Female Warriors (16pts)
      • 4 Skyclad (16pts)
      • 5-6 Slingers (10pts)
      • 7 Skyclad (16pts)
      • 8-9 Archers (15pts)
      • 10 Mounted Warriors (16pts)
      • 11 Chariots (24pts)
      • 12 Additional Hero
        • 1-3 Level 1 (18pts)
        • 4 Druid Level 2 (27pts)
        • 5 Level 2 (32pts)
        • 6 Level 3 (47pts)

 

The Britons' reinforcements (97pts out of a possible 100pts):

  • 1x level 1 leader - replacement (no cost)
  • 1x Warriors 3 (22pts)
  • 1x Archers (15pts)
  • 1x Warriors 2 (17pts)
  • 1x Warriors 2 (17pts)
  • 1x Skyclad (16pts)
  • 1x Slingers (10pts)

The Roman reinforcements (0pts):

  • None - see above

 The Britons' army for Last Stand - scenario 5 (97/205=302pts):

  • Bellicus 3 (47pts)
  • Maviloduus 2 (32pts)
  • Level 1 leader (18pts)
  • 2x Warriors 3 (@22 = 44pts)
  • 4x Warriors 2 (@17 = 68pts)
  • 3x Slingers (@10 = 30pts)
  • 1x Archers (15pts)
  • 1x Skyclad (16pts)
  • 2x Mounted Warriors (@16 = 32pts)
This force is now just over the 300pts limit, which is near enough.

The Roman army for Last Stand - scenario 5 (85/137=222pts):

  • Caecilius Rufinus Pulcher 3 (43pts)
  • Gaia Pomponia Thrax 2 (21pts)
  • Marius Pollux 2 (21pts) 
  • 2x Legionaries (68pts) - one made up to full strength the other = 2 Stamina
  • 1x Auxiliary Archers (29pts) - 2 stamina
  • 2x Cavalry (40pt) 
The Last Stand scenario requires a 300 pts attacker (Britons) and a 200 pts defender (Romans). The Roman army is a little higher in value than 200pts but as two of the units are below strength, I guess this might even out?
 
By the time I play Last Stand, I will need to sort out a name for the new Briton Level 1 leader, hopefully get some paint onto a few of the other bases, and figure out how to represent the hill other than using a pile of books if I can.

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