Thursday, 30 October 2025

Midgard : Scenario 4 : Prelude

Carrying on with my Midgard campaign, I have just had time to collate my thoughts and get something down on the blog ready for the fourth scenario, Take the High Ground (Scenario 3 from the rulebook). I need to do a fair bit of preparation for this scenario as it requires a few things to be sorted before playing. I need to source the new commander figures to replace those that were lost in the previous game, some kind of markers to represent the special zones on the playing area, and also find a way to represent the hill.

Britons advance uphill towards the Romans

As I don't have enough figures for the reinforcements rolled for at the end of the last game, I have had to replace a few units with alternatives of around the same value. I think this makes for a more "realistic" mix of troop types, that is, more basic troops and not too many specialist troop types...

 The Briton army for scenario 4 (97/210=307pts):

  • Bellicus 3 (47pts)
  • Maviloduus 2 (32pts)
  • Magunum 1 (18pts)
  • 2x Warriors 3 (@22 = 44pts)
  • 4x Warriors 2 (@17 = 68pts)
  • 2x Archers (@15 = 30pts)
  • 2x Slingers (@10 = 20pts)
  • 1x Skyclad (16pts)
  • 2x Mounted Warriors (@16 = 32pts)
This force is now just over the 300pts limit, but I am OK with that. It is more than enough to enable me to play Take the High Ground - I want the Britons to appear to be getting the upper hand whilst Romans to appear a little weaker and desperate for reinforcements.

The Roman army for scenario 4 (85/161=246pts):

  • Caecilius Rufinus Pulcher 3 (43pts)
  • Gaia Pomponia Thrax 2 (21pts)
  • Marius Pollux 2 (21pts) 
  • 2x Legionaries (68pts)
  • 1x Auxiliary Archers (29pts)
  • 1x Auxiliary Spearmen (24pts)
  • 2x Cavalry (40pt)

I had to fudge my normal way of trying to run this game by adding extra troops to the list otherwise the Romans would have been seriously outnumbered and it would not have made for a fun game. This change works quite well for the Take the High Ground scenario as some of the defending force is held off the table until later in the game; this would represent the later arrival of the cavalry reinforcements.

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