Following on from the Roman stat blocks, here are the leaders and units for the forces of Britannia. Again, I have gone for quantity over quality except for a few units.
Heroes and Leaders : I have created three standard chieftain types, one for each level, that become more powerful in a mystical kind of way. I have also allowed for druids to have magical powers but tried to choose spells that were more psychological than the standard fantasy trope fireballs and lightning bolts etc. in order to make it more "believable"; i.e. the druids cast spells and the warriors' (on both sides) belief in their power is so certain that they gain psychological advantage in warfare.
Troops : I decided to go for a lot more troop types to represent the diversity of warriors to be found in Britannia at the time. I have tried to represent naked fanatic warriors, female warriors and mixed units with hounds in a believable way.
So, there we have it - all the Roman and Briton troop and leader types. I will report on the starter armies in the next few blog entries and hopefully start the gaming not long afterwards.
There are still some more hobby and game related things still to prepare prior to playing the campaign, the most important being...
- Create a campaign map
- Complete the campaign rules - especially casualty recovery and reinforcements
- Paint as many prepped Celt figures as possible
- Complete building the final Briton units
- Source some scenery items - a few buildings, hills and trees for starters
These games will need to be played solo for the time being until one of my sons decides to pop over for a game. At least I will have a good idea of how to play before introducing the boys to the game and it will hopefully run a lot smoother for us if that is the case. I will be running each side according to historical sources as far as I can, but strange situations will undoubtedly crop up in the games that will make them out of the ordinary and therefore more fun.
No comments:
Post a Comment