The Marilith (23rd May 2018)
The Party
Bernard – Human Cleric
Grumbold – Dwarf Paladin
Malfeseus – Elf Rogue
Meegosh – Gnome Wizard
Millie – Half-Orc Barbarian
Cogs and Spikes (Day 9 - continued)
Of all the sneaky things to set before us – the water was an
illusion. How I did not realise that it was making no noise as it flowed and my
staff came out dry when placed within it I do not know. Brother Bertrand broke
the spell for us by falling down the empty well and confirming that there was
nothing in the pit below the illusion except a nasty fall.
After we had hauled Brother Bertrand from the pit we decided
to squeeze (well, the bigger people did, I just walked through normally)
through the bars at the entrance to the room with the great grinding cogs. It
wasn’t until we were halfway across the room that the trap sprung – an air
elemental took shape and proceeded to pound us with blasts of wind. Whilst the
others bothered themselves with trying to fight it off, I explored the two
other sets of bars in the hope of finding some way of defeating the summoned
critter. Beyond one set were some stairs that led upwards towards a door whilst
the other led into a room with a large pentangle on the floor and a couple of
dressers at the sides of the room. It was whilst rummaging through the dressers
that the first air elemental must have been defeated in the main cog room as
another sprang into life from the pentangle on the floor whilst I was right
before it! I was flung against the far wall and barely made it out with my
life. My companions had used the interlude to make good their escape.
At the top of the stairs we passed through a wooden door
into a huge cavern of unworked stone. This was mentioned in one of the dire
monologues I received when I happened to glance into the magical Book of
Knowledge earlier today; the complex was originally made by elves but not
completed, and there was one hall in particular that was mentioned as being of uncut
stone.
The Marilith
Well, we were about to find out why the room remained uncut.
As we proceeded through the cavern, past huge stalactites and stalagmites and massive
outcroppings of rock we began to hear sibilance and a whispering voice
accompanied by the rather peculiar whiff of sulphur.
Finally, the being that owned said stench and voice hove
into view. She (?), well it looked like a she, but who can tell with demonic
beings, was huge with six arms and the lower body of an enormous snake. Knowing
that it must be some abyssal creature I was aware that much of my magical arsenal
would be useless against her, so I had to sculpt my Magic Missile spell into a more potent form. Whilst the two
fighters went toe-to-toe with the monster, our cleric and rogue took pot-shots
from afar whilst I poured on what magical damage I could muster.
The fight did not go well for us though as Brother Bertrand,
in a brave but rash move, cursed her
and fell to her six swords and crushing tail. This magical hindrance, however,
gave us all time to redouble our efforts in order to take her down. Unfortunately
she was much swifter than most of us and was able to do the same to Malfeseus.
Millie continued to hack away with all her strength whilst Grumbold
used whatever gods-given aid he could muster. Eventually, my magical
outpourings must have caused the demon much harm as she finally fell to Grumbold’s
coup de grace (now where does that saying come from? It is not from any
language I am aware of – maybe it has slipped through from another dimension
where strange foods are eaten at tables where people play games with dice, and magic
does not exist?).
In the aftermath of the battle, Grumbold was able to summon
up some energy from a magical stone. I didn’t really see what he was doing but
both Brother Bertrand and Malfeseus were restored to life, yahoo, yahey!
After we had rested for a short period, we made our way
deeper into the caverns and came across four pillars with runes upon them that
stood before an altar with a chest upon it surrounded by a swirling maelstrom of
magic. However, a piece of parchment we had gained earlier had some clues that
matched the carved depictions upon the pillars. After a few attempts at getting
things lined up, for the pillars were made up of segments that could turn, I
got the correct combination and the magical maelstrom disappeared.
Contained within the casket were many wondrous items that
would need to be divvied up amongst the party, as well as a gruesome hand; we
surmised it was part one of the three parts of Kaga-Ra’s dispersed body parts.
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