Rewards
and Rest (6th August 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Johan
– Cleric
Maximillian
– Thief
Tarquin
- Fighter
Theoderic
– Fighter
Vox
– Magic User
Return to Castleford - Wodensday 24th
Hextember (day 85) – mid-morning
After
an uneventful night the adventurers woke up to the smell of freshly brewed tea.
Johan completed his morning prayers and used all of the divinely granted Healing dweomers on everyone who had
suffered an injury over the previous day’s adventures. Vox found he had little
energy and sweated more than he ordinarily would have done upon the effort
required to prepare breakfast, and he mentioned to the others that he felt like
he had when he last suffered an infection of the Grey Ooze. He thought back over the last day or so to figure out when
this infection might have occurred and realised that when he was in wolf form
he had bitten one of the Temple servants. Johan rummaged through his back pack
and gave the rapidly weakening mage one of his remaining pots of Keoghtom’s Ointment, which, when applied
to his other minor scratches, got into his blood stream and removed all traces
of the pathogen.
Prince
Thrommel watched all of this with interest but said nothing. He stood up,
stretched and then made his way outside of the barn to make his water. After a
few minutes, the rest of the party heard a loud whistle from outside the barn,
so they grabbed their weapons and hurried to join the prince outside. A few
moments later the sound of hoof beats were heard and a heavy war horse arrived
in the clearing outside the dilapidated barn doors. It snickered a greeting to
Thrommel and the prince patted its snout before feeding a handful of oats to
his mount.
Johan
approached Thrommel whilst he reacquainted himself with his war horse and asked
if he could cast a magical spell upon him to Detect Evil intent. Thrommel refused permission and responded to
the cleric that he saw it as an affront to his honour, and that trust should
have built up over night. Johan kept pestering him and arguing his case which annoyed
the warrior, so Thrommel Commanded
him to Silence and explained that if
he persisted in pursuing this theme then he would be forced to take firmer
action. Whilst the members of the party discussed this, Thrommel mounted his
warhorse and requested that everyone else did the same. Some mounted their
riding horses that had been left in the stables whilst those that did not have a
mount prepared for the forthcoming jog back to Castleford.
The
adventurers rode into Nulb around lunch time and grabbed something to eat from
their saddlebags whilst they stretched their legs and looked about the rapidly
changing village. The new stone church dedicated to Sol Invictus had been
worked on the most and was beginning to take shape. The ditch for the moat of
the new stone castle tower was almost completed and the two razed inns were
being rebuilt in Thuringian fashion.
Whilst
the adventurers took all of this in, Thrommel had trotted up to the blacksmith’s
forge. He leapt from his warhorse at the sight of the grizzled ex-mercenary veteran
and the party noticed that they greeted each other as if they were long-lost
friends.
Bow
realised that he would have a little time to himself whilst Thrommel and the
smith got reacquainted so he walked up the road to see Mother Screng in her herb
shop. She was as miserable as ever but she answered his questions about the Skull,
Sword and amulets. She also gave him a little insight into the history of
Prince Thrommel and the timeline of him going missing; he was involved in the
fight against the Temple the last time it arose in the area, but went missing
about 12 years ago just before the final raid on the Temple itself.
She
recalled the story of the five great mages who had sealed up the Temple behind
four huge bronze valves and thus imprisoned the demon queen within its confines
whilst they sought for a way to destroy or banish her for good. Unfortunately
most of those mages had either died or gone missing in the interim, so could
not be relied upon to help out this time round. She also told the ranger that
the amulets were created by the Temple followers to destroy the doors but they had
been taken from them by the Sol Invictus followers in order to stop the release
of their demon queen. Unfortunately they had been re-found by the Temple but
work was underway to reclaim them again. Bow showed her the three that he had
about his person and he saw her smile for the first time. A muttered praise
from Mother Screng’s daughter who hovered in the background was heard by the
intrepid forester.
The
wizened old crone then went on to mention that the small skull idol had also
been fashioned to help the demoness and her followers but it too had gone
missing; it was assumed to be located within a small enclave on the third level
of the Temple underground complex. In the meantime, she continued, whilst these
devices were created by the temple’s followers, the priests of Sol Invictus had
studied ancient manuscripts and found a way to banish the demoness for a very
long time. The way all of the magic items inter-reacted meant that if the
amulets were attached to the skull and then it was sundered by the Sword of Solitude, that was forged
especially for that purpose, in Zuggtmoy’s presence she would be sucked back
into the Void from whence she came. Bow thanked her for the story and said that
he and his fellow band of adventurers were going to try to return Zuggtmoy to
her own realms. Mother Screng smiled again and thanked him for his enthusiasm.
She wished him well on his ventures and ushered him back to the street outside.
Thrommel
finished his impromptu chat with the smith and remounted his warhorse. He called
for the rest of the party to follow him and spurred his charger along the road
to Castleford.
The
party’s arrival at the Southern Gate of the town was greeted with shock and
then jubilation by the guards. After a few moments passed, the captain of the guard
appeared with a score of well-turned-out men-at-arms and formed an honour guard
to escort the prince towards the castle after which the town got its name. Word
of his miraculous arrival spread like wildfire and the streets were very
quickly thrumming with crowds to get a closer view of their future ruler.
Thrommel turned to his fellow travellers and said that there would be a feast up
at the castle great hall later that evening where the party would be rewarded
for their part in his rescue.
Theoderic,
Tarquin and Johan decided to continue to accompany the prince up to the castle
whilst Bow, Cormac, Maximillian and Vox booked the party’s rooms in the
Talehangers’ Inn. They were greeted warmly by the innkeeper and their usual rooms
were made ready, occasionally to the chagrin of their current occupants.
The
members of the party that went up to the castle were allowed entry but were
then left to their own devices whilst preparations for that evening’s feast
went on around them. They quickly got bored and returned to the Inn to get
ready for the festivities.
Bow
managed to arrange for a hot bath in which to soak away the strains of the last
few days, whilst the innkeeper and his servants cleaned his weapons and armour.
He then sent out orders to the finest tailors for some new clothes in the
latest town fashion for that night’s celebrations.
Cormac
and Maximillian wandered into the Artisans’ Quarter and visited upon Vox’s magical
contacts. They got several of the magical items the party had picked up in the dungeon
complex below the Temple Identified
and then took their more mundane treasures to smiths and jewellers to be evaluated.
Vox
meanwhile headed down to the docks in order to look for a boat on which to
retire after his adventures were over. He was becoming jaded with the whole
adventuring lark and decided that he wanted to spend more time in his own company
with a personal laboratory or library than down a deep, dark, dank dungeon.
Still, he had to just finish this mission to save the world before he could put
down some roots and show his father that he was somebody after all. He wandered
along the dockside wharfs and asked everyone he encountered if they knew of any
boats for sale. He managed to find out that there were indeed four vessels
available; a large merchantman, a slave galley, a long boat and a small raft –
two were out of his current price range and the other two were not suitable. He
would need to finish the adventures with his small band of companions to find enough
treasure to enable him to purchase what he required. If he kept out of trouble,
threw in a few mighty spells from time-to-time, and generally stayed alert, he thought
he should be able to see things through to accomplish his wishes.
Rewards and Celebrations – late evening
The
party readied themselves in their greatest finery (no armour allowed) and left the
inn at the allotted time. Vox made his excuses and said that he would not be
joining them this evening; he had too much to do.
A
huge crowd had gathered in Market Street, the main thoroughfare that led up to
the castle, and a long line of benches and trestle tables were laden with
victuals and ale as preparations for the street party were finalised. The
adventurers made their way through the teeming crowds and arrived at the castle
gates on time.
The
captain of the guard tied their weapons into their scabbards and then presented
them with a guard of honour. They were shown to the tables closest to the lord’s
dais, but much to their consternation they were given benches at the farthest end
(lowest ranked). However, they were positioned above the majority of invitees
on the lower ranked tables, so they accepted their lot.
The
great hall was very busy; troops of tumblers and jugglers vied for space with musicians
to provide entertainment for the throng, and serving girls and pot boys circulated
in abundance to pander to the guests’ every whim for food and drink.
Just
as the tenth bell sounded, silence was called for by the castle crier. The
previous cacophony fell to a barely audible hushed mutter and then finally to
silence as the party’s deeds were uttered and their names called. The party was
invited one-at-a-time up to the main dais upon which Prince Thrommel held the
seat of honour, closely surrounded by the Baron Tancred, Lady Mathilde and the lord
Ralph, High Priest of Sol Invictus in Castleford, as well as other high ranking
nobles and dignitaries from the immediate vicinity around Castleford.
Bow
was called first and he was asked to kneel before the prince. The prince raised
his holy sword and then knighted the ranger, who then had the Silver Star of
Vannin and the Gold Crown of Veluna pinned to his chest in recognition of the
deeds he had carried out. These honours granted him freedom to bear arms in
each of the town’s environs in the presence of all others. The bindings on his weapons
were ceremonially slashed and he was then given his monetary rewards; a magical
shield, a Potion of Extra Healing, a
magical Ring of Protection and a bag
containing around 2000 gold coins worth of treasure.
Tarquin
was called onto the dais next. He too was knighted and given a similar potion,
ring and bag of treasure, as were Theoderic, Cormac, Maximillian and then
finally a reluctant Johan; the non-fighters were dubbed Elders of the Land
rather than Knights.
The
prince noticed that one of the party’s members was missing, so he enquired
after Vox. Bow made his excuses for him and Thrommel said he would summon him
on the morrow to collect his rewards. The adventurers were then hailed as
heroes and told about their new honours and responsibilities, and then returned
to their seats in a higher position among the throng.
Meanwhile,
outside, the townsfolk were treated to street entertainers, never ending rivers
of wine and ale, and mountains of food, followed by a display of fireworks the
likes of which none had seen before. Vox stayed sober throughout the night’s
celebrations and when the fireworks were over he returned to his room deep in
his own thoughts.
The Following Day – Thunorsday 25th
Hextember (day 86)
Bow
rose as early as his hangover would allow him and he headed back to the inn to
find Vox. The ranger argued the prince’s position and finally convinced the sceptical
magic user to return to the castle with him to collect his reward. Vox
reluctantly went with his companion but refused any ceremony or positions of favour
when the awards were offered to him. He did, however, reluctantly accept some monetary
rewards for his part in the rescue of the prince; a bag of coins and his choice
of the excellent riding horses, with full training, from the baron’s stables.
The
rest of the party returned to the inn whilst Vox was up at the castle but then
split up to find mentors with whom to test their new found fighting and
thaumaturgical skills in order to piece together new techniques to aid them in their
forthoming adventures.
The
events of the last few days had Tarquin’s mind in a spin. He saw the attraction
of the new church and held the prince up as a warrior of truest virtue. He had
had an epiphany and was converted to the worship of Sol Invictus much to the
disgust of Johan and Vox.
Theoderic
noticed Tarquin’s and Johan’s religious impulses, and decided to seek solace
with his goddess. He sought out the largest brothel in The Wynde dedicated to Frig,
the goddess of fertility in people, and said that he would become its protector
and benefactor when he completed his mission to vanquish the demoness Zuggtmoy.
His large donation was gladly accepted by the maĆ®tre d’hotel.
The
remainder of the day was spent restocking their expendable weaponry and
supplies from around the town and they then retired early in preparation for
the next few days.
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