Pool
of the Standing Stones V (7th May 2014)
The
Adventurers
Bow
– Ranger
Cormac
– Fighter
Gull
– Thief (NPC)
Johan
– Cleric
Vox
– Magic User
Map courtesy of White Dwarf 12 - copyright Games Workshop
Out of the Frying Pan… - Moonday 1st Hextember
(Day 62) – early morning
The
darkness within the corridor held no horrors for Bow the ranger as he stalked
ahead of his companions. After a few dozen yards a door appeared out of the
shadows upon their left hand side. Bow surged through the unlocked door and
found himself in a small vestibule with another similar door at the far end. He
advanced upon the second door and thrust it open. A wave of heat hit his face
as he entered a large chamber.
The
centre of the large chamber was taken up by a huge pit, lit from within by the
glowing embers of the world’s core. The ranger bypassed the pit and made his
way directly to the two heavy wooden doors at the far end of the chamber.
The
rest of the party arrived into the room soon after their scout and began to
look about. They spotted that the molten rock from the pit flickered on the
uneven surfaces of the walls and ceiling and cast eerie shadows upon them whilst they investigated the chamber
for its secrets.
Bow,
however, was in a hurry to get to grips with their final adversaries so he
continued to push the doors with all his might. He called for Cormac to lend
his strength too as he made ready again to heave.
The
shadows that played upon the walls and ceiling grew larger by the minute, so
Johan moved closer to the edge to see if the cause was from something within
the pit. As he leaned out over the precipice, an iron spear ripped towards him with
the hands of a demon-like monster holding it tightly in its grip. The salamander,
for that is what Johan recognised the being as in the split second he could react, was
clambering up the wall of the pit to investigate what the noises from the
chamber were.
The
cleric fought a defensive battle as he strove to stop the fire-demon from
escaping the confines of its pit before his comrades could come to his aid.
Cormac and Vox proved their worth as they helped Johan repel the fiery elemental
and finally force it, seriously injured, to fall back to the confines of its
molten tomb.
…And into the Fire
Bow
renewed his call for Cormac to come and aid him in opening the double valves at
the far end of the room whilst the rest of the party rued the opportunity
missed to grab the salamander’s bejewelled helmet and iron spear as it fell. A
tidy sum they would have brought at any market of curios.
The
two fighters managed to push the doors open and the valves kept moving after
they had stopped pushing. The scene which greeted them was not one they would
wish to see again in a hurry.
The
large audience chamber beyond extended before them for a distance before stairs
climbed up towards a dais upon which there sat a throne. Ensconced on the throne
was a huge bony devil. To either hand were a female in dress robes and the evil
cleric, Braken. Guarding these two on either side of the steps were two pairs
of gnolls and at a table before the steps a veritable boneyard of animated
skeletons began to rise from their feet at the intrusion.
All
the beings within the room leapt to their feet and either surged towards the
approaching party or moved back to defend their masters. The party assumed that
the great bony devil was Dando, the owner of the Sword of Solitude but they could not see him armed with it; he only
had a great amulet suspended around his neck.
As
the party took in the scene, the skeletons advanced with weapons drawn. They
paced rapidly towards the party through a pool of stone coloured ichor but it
did not seem to have any effect on them.
The
robed woman took her chance and fired a small Fireball from the end of the baton that she carried at Vox.
The young mage managed to save himself from the main part of fiery damage he
would have received but was hurt sorely none-the-less. The evil cleric
completed a chant and all sound around the doorway entrance was negated. This
annoyed Vox and Johan as they wished to return the compliments with their own
magical dweomers. Both of the party’s magic users retreated until they were
outside of the influence of the Silenced
area whilst the two fighters burst into the room to slow the tide of the
approaching horde of bony death.
Johan
cast his own Silence spell at the far
end of the chamber which contained the three most powerful opponents. Vox
shouted for all those that could hear to beware and let loose with his own Fireball effect. This was much more
powerful and less restricted than the small one that had hit him from the
female mage. The effect on their enemies was devastating; the four gnolls were
quickly enveloped in the ball of flame and fell to the floor silently screaming
whilst their bodies contorted in agony. The female magician also fell to the
floor in a crisping heap followed by most of the skeletons. Braken was
noticeably stricken but the bone devil, Dando, merely laughed silently and
descended the dais to take the fight to the party.
With
the bulk of the skeletons now out of the way, Bow saw that he could charge the
devil and tackle him one-on-one. Cormac held the last remaining skeletons at
bay until Johan could Turn most of
them and then he bore the brunt of the attack from Braken. Gull took pot-shots
with his crossbow at whoever he could whilst Bow joined the minor devil in
single combat. That combat was very short lived, however, as Dando instilled
such a fear into the ranger’s mind that he fled the hall at full speed. The
devil laughed at the change in fortunes and advanced to deal certain death to
the remainder of the worthless band arrayed in front of him.
Braken
was quickly put down by the combined might of Johan and Cormac, and the last
remaining skelton met a similar fate very soon after. The rest of the party
ganged up on the bone devil and he too was soon returned to the Abyss leaving
behind just an empty husk and the amulet which Johan swiftly picked up and cast
into the fire pit in the salamander’s room. There would be no devil summoning
whilst he was around.
Bow’s Side-track
Bow
broke from his induced fear alone in a corridor that he recognised from some
time before. It took him several moments to realise what had happened and where
he now was. He retraced his steps back towards the audience chamber where he
fought the devil, but before he entered the room of the salamander his
curiosity got the better of him and he decided to head on down the rest of the
corridor to see where it led.
There
were no other doors along its length and he surmised that the dead-end was a
similar teleportation device to elsewhere in the complex. He advanced upon the
wall and when he turned around he realised his assumption was correct. His
lantern lit the scene of carnage where the party had fought the Temple guards
with Theoderic.
Mimicry
Whilst
Bow explored the corridor after his Fear
induced rout the rest of the adventuring band explored the audience chamber.
They could only find the (mostly) charred corpses of those they had already
slain and a large earthenware urn beside Dando’s throne. A quick glance inside
showed the fire blackened remains of rats and other vermin.
Gull
looked all over the throne for a secret door release button but could find nothing,
so Johan drew on the might of his trusty magical mace and smashed the throne to
pieces. Beyond the back plate a narrow corridor extended into the darkness.
Just as Johan had made his breakthrough, Bow returned to the room to relay all
that he had found.
The
Ranger, sore from his ordeal, led the party through the break in the wall
along a short corridor that led directly down steps deeper into the bowels of
the earth. The rest of the party follow him through but were slightly delayed
due to the narrowness of the opening.
The
party’s scout had managed to get a few yards ahead of the rest of his
companions before they could form up and follow him in single file. He walked
rapidly forward eager to meet any enemy before him and entered a small
ante-chamber. On the far side of the room was a large chest.
Bow’s
greed got the better of him and he strode rapidly to the chest in order to
strike off its lock and plunder its contents. Unfortunately for the woodsman
the treasure chest was not all it looked. As he stepped close to the chest, the
floor and parts of the wall curled around him and began to smother him within
its depths. The rest of the party heard his muffled screams and ran to aid
their comrade.
The
mimic was summarily dispatched and the party moved on. Vox realised that the
earthenware urn that contained the scorched rodent remains must have been used to feed the
strange creature whilst whoever needed to could pass it without fear of being
eaten itself.
Treasure
A
final set of stone steps led further down into the gloom. Bow again led the way
and at the far side of the small room he espied a huge amount of gemstones
cascading out of another large treasure chest. He threw caution to the wind and
advanced upon the chest without pausing to wonder if the room may have been
inhabited by yet another of those mimic creatures. He cast his sword into the
depths of the pile of gems but he could feel nothing in there of any bulk. He
relayed to his comrades that the chest was just literally full of gems and
nothing else. Gull put his appraisal skills to good use and concluded that the gems were all made from paste or glass; albeit very finely cut.
The
party were frustrated at getting all this way and not finding the Sword they
were looking for, so they searched for secret doors but could find none. Cormac
dragged the chest out of the way just in case there was something underneath
but all he found was some cryptic writing. Vox was quickly onto the scene and
realised that it may be an important clue.
He
did not have the correct spell ready at hand to read the cryptic writing so he
suggested to the others that as they had to heal up anyway why didn’t they camp
here, take some rest and a bite to eat so he could learn the spell that would reveal
the meaning of the mystic inscription.
The Secrets of Dando’s Treasure -
afternoon
Vox
put his head into his spell books whilst Johan asked Balder for his divine help
in healing his companions. Several hours later the little mage had learned what
he required and read the words inscribed upon the floor aloud. “Magnus Dando”
he exclaimed. A bright flash made the party shield their eyes, and when their
vision returned there was another chest in the room.
This
time, upon opening it, the party discovered a mound of silver and gold coins, a
small ring, two scrolls, a musty tome and a fine sword that they hoped was the one
that they were looking for.
Return to Steeplefell – late afternoon
The
mission was now over, so the party retraced their steps back to the rope that
was their exit from the dungeon complex. The rope was undisturbed so they climbed
it and retraced their steps back to Steeplefell village where they were greeted
in the Gryphon as heroes. When they looked around the common room and asked
questions they found out that their one time companion Theoderic had taken his
reward and sought adventure elsewhere.
They
were rewarded for their rescue mission with a pouch containing a hundred silver
coins. The party did not show their disappointment with the amount as they were
now used to treasures measured in the thousands of gold coins. They were rich
and the villagers were poor, so they accepted their reward of coins and free
board and lodgings at the inn with humility.
Through Staneford and Nulb they Go (days
63 - 66)
The
adventurers decided to stay in Steeplefell for a further three days to allow
Vox to Identify the items within
their new-found hoard. The two scrolls contained many high powered and useful
spells that both Vox and Johan could use, and the sword matched the description
that they were given for it – they had accomplished their mission. The vial of
red liquid that Vox had previously identified as AGAU converted hundreds of the
silver coins in their hoard to coins of gold. The scimitar that was the Temple
Guard leader’s went to Gull for his help and everyone came out of the division
much better off than they previously had been.
Vox
also identified the libram as containing some every powerful wards, but he
got nothing from the ring. Johan cast a Detect
Evil spell upon the ring and tome and both glowed as inherently evil. The
cleric quickly gathered them up and cast them into the fire. He would not be
party to keeping such abominations in this world.
Their
route back to Castleford meant that they would need to pass through Staneford
and Nulb. As they passed through Staneford they decided to report their
findings to the lords Rufus and Burne. They thanked the party for their
continued support in putting down the Temple and suggested that they passed
through the fens to see how Hallan was coming along with getting the moat house
into use as a true fortification against any future evil advances.
The
party took the route to Nulb through the fens and paid a visit on Hallan at the
moat house as suggested. Their friend was pleased to see them and offered them food
and drink whilst he showed them around the repairs. So far, the workmen had
begun to drain the foul smelling fens, cut back the gnarled and sick looking
plant life and cleared out all of the fallen masonry. The artisans had also
moved in and had almost completed the ribs of the roof timbers. A pair of stout
main gates and a drawbridge had been made anew and hung in the gateway, whilst
the fallen masonry was reshaped for use a little later to repair the walls. All
of the monsters’ corpses had been cleared out of the dungeon and it had been
given a full airing to remove the stench of death and decay. Dozens of guards
milled about on duty and messengers travelled to and fro throughout the
duration of their stay.
The
afternoon brought the party to Nulb. No longer was there an air of despondency
and disrepair about the place. The motte and bailey castle had been completed
and work had started on a stone temple dedicated to Sol Invictus. The two old inns had been completely razed and the
scorched earth upon which they had been burnt had been raked in readiness for
two new inns to be built in their place; in fact the foundations had already
been set down.
Return to Castleford (day 66) – late
evening
The
weary travellers passed through the town gates as the sun began its final
descent behind the gloaming hills in the distant west. The guards leant lazily
against their guard room wall and waved the companions through. Any threat that
was perceived to hang over Castleford had obviously been negated and the guards
were a lot more at their ease.
All
thoughts of hardship were left behind when the party turned onto Market Street.
They knew they could now rest and recuperate for a while before they were to be
tasked with their next mission. The party made straight for the Talehangers’ Inn
and booked the best rooms in the house.
Training in Castleford (days 67-76)
After
a long night of drinking and debauchery the party members, who nursed serious
hangovers until they were rapidly dispelled by Johan’s divine orisons, headed
to the Castle to report in to the baron Tancred. Bow was allowed to keep the Sword of Solitude as he would need it if
they were going to take on the next challenge of destroying the Temple and
sending the demoness Zuggtmoy back to her domain in the Void.
The
adventurers split up over the next ten-day and went their own separate ways,
only meeting back up each evening to eat and drink together. Bow and Cormac
hunted down new weapons, armour and a decent trainer to help them improve their
skills at arms, whilst Johan gave alms to the town’s poor. Gull spent most of
his time running the gauntlet of the Wynde and improved his skills at the hands
of the guild’s master thief. Vox, forever doe-eyed in her presence, dogged the
lady Mathilde and improved his spell-casting abilities.
Ten
days was more than enough time for the party to rest up so, fully recovered
from their ordeals, they left the town behind and headed back towards Nulb to
seek the whereabouts of the Temple which they knew was to the east or
south-east of the village as that was where they spotted the lightning displays
the night of the first earthquake.
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