The Moathouse – Part Five (8th January 2014)
The
Adventurers
Bow
– Ranger
Hallan
– Fighter
Johan
- Cleric
Paulix
– Thief
Ulf
- Fighter
Vox
– Magic User
Shelter
from the Rain - Godsday 20th Quattrober (Day 25) – mid-day
Ulf
stopped his steady plod through the mud-blighted fenland path, blinked the rain
from his eyes and re-adjusted the hood of his sodden cloak to cover his long
blonde hair. He had been travelling for days and was cold, tired and hungry. He
was sure that the village of Staneford was but a few hours walk hence, but he
really wanted to get out of the deluge to dry out a little before continuing on
and booking a room at the renowned Plough and Stars Inn. He could then look for
adventure after a hot bath and a warm meal inside him.
Recovering
from his reverie, he espied in the distance, through the trees, the grey,
looming walls of an abandoned fortification. As he approached the walls he
noticed that it had been severely damaged in the past and was most likely
abandoned. That was until he spotted a shadowy figure that climbed up the
scattered masonry and disappeared within the confines of one of the towers.
He
held is spear tighter to his chest in readiness for ambush and looked for a way
into the fortress. He only had to walk a few dozen yards before he spotted the
fallen gate that covered the original drawbridge. The entrance appeared to be
unguarded and the shelter the building offered enticed him to look closer.
Going
Underground
The
last remaining bandit was made comfortable and then questioned by Bow, the
ranger. After his interrogation he was carried to the room that the party had
made safe last time they were there in the moat house. He was administered some
aid (his leg was set and bound, and then he was tied up securely) and then the
door was close on him. The rest of the party readied themselves for the descent
into the dungeon below when they heard sounds of movement from the courtyard
outside. Hallan, Johan and Vox crept silently to the doors of the main hall and
took a peek.
Ulf
was seen to be muttering quietly to himself whilst trying to figure out what
the pile of burnt and blackened bodies were doing just lying there in the
courtyard. A slight movement caught his eye and he glanced up, spotting the
three adventurers observing his movements. He lowered his spear and shield and
announced he meant no harm; he was looking for somewhere to shelter from the
rain before he made his way to Staneford and the adventures that could be had
from there. The party saw that he presented them with no threat, so invited him
in to share their meagre rations and brought him up to date with what they were
up to. They mentioned that another sword would be most welcome in their quest
below, and Ulf agreed to accompany them for a share of any treasure found.
The
companions quickly readied their arms and after a quick discussion decided that
they would return to the underground part of the lair via the secret door in
the bandits’ black marble chamber. Now that the other bandit had been moved out
of the room, no-one would know of this secret entrance other than the party.
Image Copyright TSR/WotC
Paulix
flipped the catch and the secret door swung silently inwards. The party lit
their lanterns and torches and proceeded down the steep stairwell in single
file to the bottom. Bow listened at the next secret door and could hear a
rough, guttural muttering from beyond. He motioned for the party to be silent
and let Paulix pop the catch. As soon as the catch was triggered the guttural
uttering stopped and the sound of movement within ceased. Bow shoved the door
open and sprang into the chamber beyond. He was faced with two very large,
hairy creatures clothed in scrappy leathers and wielding a morning star apiece.
The monsters flew at Bow in a rage as soon as he burst into the room.
A
heavy combat soon ensued, but the weight of numbers on the side of the party
began to tell quite quickly as their multiple attacks soon reduced the two bugbears
to one. The badly wounded second bugbear lowered his weapon and tried to beg
for mercy but a new hatred formed deep within the ranger’s belly and he cut the
beast down before it could react.
A
quick search of the bodies revealed that they both owned a pouch of valuable
coins. The pouches did not match the leathers that the beasts wore, and Bow
deduced that these were some sort of payment for services rendered; how they
would spend the coin was anyone’s guess.
A
quick look into each of the adjoining rooms revealed that nothing had changed
since their last visit. They opened the final door that they had spiked on
their last visit and emerged back into the large chamber that they fought the
horde of zombies in. The mouldering pile of half-burnt cadavers was still where
they left it. The party split up to investigate the rest of the area. Vox stood
on guard with his poled lantern and used the time to learn a spell. After
searching through the cells that held the zombies and finding an impressive
gemstone in a pouch hidden behind a loose stone Johan joined him.
Bow,
Hallan and Ulf investigated the large pile of debris in the northernmost part
of the chamber and were able to discover that the pile hid two doors. It took them
quite a while to pull enough of the debris aside to reveal the two doors
beyond. Hallan booted the top half of each of the doors asunder and Bow dropped
into each room in turn, after lowering a lantern through the hole to see what they
contained. Hallan and Ulf continued to pull the debris away from the doors
whilst Bow inventoried the rooms. He discovered that they were well stocked
store-rooms containing a multitude of well-made weaponry, freshly made leather armour
and several barrels of food- and drink-stuffs; all still in excellent condition.
They also found dozens of black capes with the golden eye of Zuggtmoy
embroidered upon them. The three fighters proceeded to roll each of the barrels
out of the rooms and also to stack the other items for ease of extraction when
they brought back a mule and cart later on. Each party member grabbed two capes
for future use, but only Bow put one on.
Paulix
meanwhile, explored the torture chamber. Again he saw the implements of
torture; racks, iron maidens, mangles and such-like. This time though he saw
that some of the blood on the floor was fresher than it should have been. The
cadavers and body parts still on the torture devices were dusty and obviously
several years old, but the blood trail was fresher. He took his time looking
for secret entrances but was stumped as he could find none. The blood spots
made their way to a column in the middle of the room and just stopped.
Paulix
called for his companions’ attention, and luckily it was at this time that the
rest of the party were finishing up their respective tasks. He told them what
he had found but all scratched their heads because no egress could be found
from the room and therefore no further parts of the dungeon (that they assumed
was larger from the clues they had gathered) could be explored. Ulf wondered if
the blood trail could actually lead within the column, so he struck it with a
large, heavy piece of wood. It boomed as though hollow. This encouraged Paulix
to look closer and he noticed that the heavy strike had dislodged some dust;
just enough to show him here the catch for the secret release mechanism was. Just
as he popped the button, the party heard more guttural voices from the head of
the main staircase that led down to the dungeon from the kitchen area.
Each
warrior grabbed his weapons and rushed to the stone staircase. The cleric and
mage moved up to support their companions whilst Paulix kept up his
investigation of the secret way within the column.
As
there was not much room at the bottom of the stairs, the battle raged fiercely,
but only against one opponent at a time. The numbers of the party soon told
again and the two patrolling bugbears were soon defeated, but not without a few
scratches being dished out to a few of the party. Johan learned that his Command
spell would not work on the bugbears as they did not speak Vannin!
A
quick search of their pouches revealed another small sum of money, but nothing
else worth salvaging. The party re-joined Paulix at the entrance to the column
and he told them what he had discovered. The very narrow shaft descended about
twenty feet and then the path headed eastwards along a very narrow corridor for
a short distance. It then turned south for a further thirty to forty feet before
ending at a blank wall. It was silent down there and very dark.
Both
of the scouts decided that there must be another secret door at the end, so Paulix
quickly descended the iron rungs to the bottom. The rest of the party followed
in single file, Hallan took quite a while to get down as he only just had
enough room to manoeuvre himself down the narrow confines of the shaft, and Bow
brought up the rear. The catch on the shaft side of the secret door was marked
with chalk (as were all other secret doors they had encountered so far) and
then the door was closed behind them.
Ghouls in the Dark - late afternoon
Paulix
made it to the end of the southward leading corridor first and searched for the
catch to open the suspected secret door. He found it in no time, checked it for
traps, marked it with chalk and popped the door open. The door only swung open
about two feet before being stopped by obstacle on the other side. He reduced
the hood on his lantern to a smaller size and squeezed himself through the gap
after it. He stood upon a stone sarcophagus that was positioned within a small
niche carved into a wall. He shone his lantern away from the back of the niche
and followed the light into the main body of the chamber beyond, closely accompanied
by Ulf, Johan and Hallan.
Just
as Paulix jumped down from the sarcophagus, a great hissing sound erupted from
close by and the pattering of bare feet on stone resounded around the large
chamber. The charnel stench of foetid breath hit the companions like a wave of
nausea and they were assailed by four creatures from their worst nightmares.
Paulix and Ulf formed a small defensive wall to fight the creatures off, but
just one strike paralysed Paulix where he stood. Johan, recognising the ghouls
for what they were from the grimoire he had read back in High Beeches, called
upon the power of Balder to aid him in his hour of need. Three of the creatures
were driven back from the light given out by his holy symbol, but the fourth,
obviously more cunning and evil than the rest was able to strike Ulf and
paralyse him too.
Whilst
Johan was concentrating on keeping the three ghouls at bay he was vulnerable to
attack from the last one. However, Hallan was there to get in the way, albeit
only temporarily before he too was stopped in his tracks by the vile paralysis
that affected his two companions. Luckily he gave Bow and Vox just enough time to
arrive on the scene and grab from Paulix’s pouch the Potion of Undead control.
Vox swallowed it quickly and commanded the carrion eaters to kneel. The ghouls
fell to their knees and Bow was able to dispatch the undead beasts with ease.
It
was a few minutes before Paulix, Ulf and Hallan regained control of their
limbs; the last few minutes of the combat were extremely scary as they could
see what was going on but could do nothing about it. They rubbed life back into
their arms and legs as the rest of the party explored the darkness of the
noisome crypt. The burial chamber was huge and contained many dozens of niches,
but not all contained a sarcophagus. The main room itself led off eastwards and
then a corridor at the far end of the chamber seemed to head south again. One
of the two southern niches in the main chamber did not contain a sarcophagus either
but at the far end of it was a rough-hewn passageway that led off into the
darkness beyond.
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