The Moathouse – Part Six (15th January 2014)
The
Adventurers
Bow
– Ranger
Hallan
– Fighter (NPC’d)
Johan
- Cleric
Paulix
– Thief
Ulf
– Fighter (NPC’d)
Vox
– Magic User
Rest
and Recuperation - Godsday 20th Quattrober (Day 25) – late afternoon
The
narrow beam of light from the thief’s hooded lantern only partially illuminated
the narrow fissure ahead of the pair of intrepid explorers. The stone walls and
rough-hewn columns of the chamber at the end of the claustrophobic tunnel
bounced the lantern’s rays in all directions making strange shapes appear to
jump out of the shadows at them.
Bow
placed his lantern down to mark their exit from the dank catacombs just in case
they needed to exit in a hurry; the rest of the party were ensconced within the
secret passageway at the north end of the crypt to rest, heal up and regain
their spells.
The
ranger readied his bow as the duo stepped into the roughly-shaped chamber and
Paulix shone his lantern around, expecting to encounter the snarling face of a
ghoul at any moment. Fortunately there was no repeat encounter with any
denizens of the charnel house and the two adventurers were able to search the chamber
in safety. They spotted a pile of old cloth full of gnawed long bones and
skulls in one corner, but decided to not approach any closer. They made a
mental note to dig through the pile at a later time.
There
was only one other exit from the chamber, and as the pair advanced towards it
the light from their solitary lantern glinted on some metal objects partially
buried within the dust on the ground. An arrow was shot at the small pile of
gleaming objects as neither of the companions believed it could be set there as
anything but a trap. The arrow zinged into the dirt and a handful of metal
coins jumped into the air under the impact.
Not
wanting to get too far separated from the rest of the party, the thief and ranger
decided to retrace their footsteps and join their comrades for a few hours’
rest.
Gnolls
(late evening)
Feeling
refreshed from the healing and rest, the party emerged from their hide-away.
Hallan and Ulf were given the task to block the entrance to the ghouls’ chamber
with a few heavy stone sarcophagus lids. Meanwhile, Paulix and Bow scouted the
corridors ahead, leap-frogging each other’s position through the zig-zagging passages
until they came to a T-Junction. They awaited the arrival of the rest of the party
and took stock of their situation.
To
their right (southwards) was a set of damp steps carved into the stone floor.
The beams from the lanterns could not reach the far end of the corridor which
led down into the dankness below. To their right (northwards), the corridor
stretched on for a goodly distance before ending with a wooden door. They could
also just make out a side passage that led off eastwards about twenty feet before
the door at the end of the main passageway.
Part of the Moathouse dungeon - Adapted and used without permission
After
a brief discussion it was decided that the two scouts would investigate and
report back whilst the rest of the party guarded the rear. Paulix ranged ahead
of Bow by about twenty feet, using the pools of light from their lanterns to
see their way. When Paulix reached the side corridor, he noticed that it led
partially back on itself at a forty-five degree angle to the south-east. He
shone his lantern at full beam down the corridor but could not make out the end
in the gloom.
Paulix
moved up to the door and listened whilst Bow guarded the mouth of the angled
corridor. Paulix heard nothing at the door so lifted the latch and snuck through
the small opening he had made. He had to pass along a small niche that was the
same depth that the space the opening door would require to open into and then hugged
the nearest wall of the chamber and advanced within. He noticed at the far
western end of the room there was a dim glow of light emanating from around a
corner. He headed towards it to find out what was there, but noticed that there
were two more doors in niches on the southern wall that he entered from. He
took out his mallet and iron spikes, covered the metal in swaddling cloth, and gently
hammered home a spike beneath each door to stop them from being opened in a
hurry.
He
then noticed an open corridor in the wall opposite, but it was very dark and
there seemed to be no movement from that direction. He advanced cautiously
along the walls, keeping to the deepest shadows until he was able to see where the
glow emanated from. He could just about make out the backs of a couple of large
humanoid creatures with heads like dogs. He listened for a short while to
ascertain their numbers and guessed that there may be at least half-a-dozen
stationed there.
He
silently made his way back to Bow and the pair of them reported back to the rest
of the party. A brief discussion ensued and it was agreed that they would lay
an ambush for the creatures in the hope that they could take them down quickly
enough without incurring too many injuries.
Again
Paulix and Bow advanced upon the position, leap-frogging each other until they
got to the door again. Paulix advanced into the chamber, bow drawn, and Paulix
lined up with Hallan to form the first line of defence just behind the door.
Ulf and Johan formed the second line, whilst Vox kept an eye out down the
angled corridor behind them just in case.
Paulix
crept up to within a few yards of the gnolls and let loose with a shaft. It
struck true and the target howled in pain and rage. Within seconds the gnolls
gathered their weapons and charged their attacker. Paulix had a good start on
them and had just enough time to look back at them from the entrance to the
chamber. He noticed that there were nine gnolls chasing him. The warriors with axes
charged directly after him whilst their leader appeared to give instructions
for one warrior to peel off up the dark corridor to bring reinforcements and for
the two archers in their midst to form ranks in a suitable position.
The
gnolls were surprised by the rest of the party when they turned the corner and
passed through the door. A desperate scuffle broke out. The gnolls had the
upper hand to begin with and Hallan bore the brunt of the attack. However, Johan
was on hand to heal him each time he took a big blow. Paulix and Ulf supported
their comrades from the second row and Vox occasionally threw a flask of
lighted oil at an opponent that showed too much willing. The tide slowly turned
in favour of the party as the gnolls’ corpses began to pile up in the doorway, but
the two with the bows firing from a distance made the going tough.
Just
as the leader of the gnolls was cut down, a bark of defiance went up from
within the room and a new horde of humanoids burst into the combat. This time,
the lone gnoll scout was accompanied by half-a-dozen bugbears.
The
party realised that the odds were now against them, so agreed to try to close
the door and put some distance between themselves and their pursuers. Only one
bugbear managed to get through the door, swinging its morning star in frenzy.
Hallan and Bow put the creature down and then began to close the door in the
face of the remaining enemy. It took a while, but slowly the superior numbers
of the bugbears was outmatched by the superior strength of the two human warriors.
Paulix used a hammer and spikes to stop the door from being opened again
easily.
Rather
than trying to force the door open, the frenzied bugbears bashed at it with
their weapons in an attempt to smash it open. The party quickly ran back to the
T-Junction where they devised an escape plan. They knew that they would not be
able to out-run the bugbears due to the tight squeeze in the shaft beyond the crypt
that would be their exit point, so they decided that they would have to set
another ambush in the hope that they could reduce the numbers of their pursuers
further.
A Second Ambush
Vox
liberally splashed lantern oil over the floor before the entrance to their
corridor and the warriors took up defensive positions again. They only had to
wait a few minutes before the bugbears had smashed their way through the door and
the sound of their baying pursuit ran shivers down their spines.
The
bugbears rushed towards the party’s position and the oil had its desired effect
on one of the beasts as it slid over and hurt itself. The others carried on
regardless and battle was joined again.
This
time it was a lot tougher than the fight against the gnolls and each injury
took its toll. Hallan’s superior strength enabled him to cut down one of the
beasts every few minutes but this then allowed for a volley of missile weapons to
be fired through the combat as a gap temporarily opened up. However, the two
gnoll archers were unable to get too many shots in like they had at the other
end of the corridor which aided the party no end.
Just
as Hallan and Bow were about to be overwhelmed (Johan’s healing spells were all
used up by now), Vox lit a couple of lantern oil filled flasks and passed them
forwards through the crush. The two fighters grabbed them and threw them at the
oil covered floor which erupted in gouts of flame. This injured many of their
assailants and halted their attack temporarily so that the second rank warriors
in the party could now step to the fore thus relieving Hallan and Bow who were
almost done for.
Ulf
and Johan put up a stout fight and the combat continued. It was at this point that
Vox was able to count the numbers. Two of the pursuers were missing. He called
out that they had better get out of there fast as more reinforcements could be due
at any time. The party fought a bitter retreat but a Magic Missile cast by Vox
finally turned the tide by putting down the last of the two gnoll archers that gave
the fighters the freedom to gang up on the last of the bugbears.
Paulix
led the retreat and made sure that their escape route was clear. After he had
gone, the rest of the party left the combat one-by-one as their opponents were
defeated. Finally, the last of the bugbears fell and the companions looked themselves
over. They were all still standing but all were covered in many severe cuts and
bruises. Bow, not one to waste time or opportunity, took out his dagger and cut
the purses from their assailants’ belts before bringing up the rear.
Return to Staneford
The
party retraced their steps through the zig-zagging corridors back to the crypt.
They quickly made their way through the secret door and closed it behind them.
The journey up the shaft was very slow as Hallan could barely fit, but they
made it out of the tight spot into the torture chamber above.
The
two scouts spotted no-one about so hastened their companions across to the stone
stairs whilst they torched what they could of the supplies removed from the two store rooms. Hallan swiftly removed the head of one of the bugbears for proof of their encounter with strange humanoids and tuke dit away in a large sack. The party swiftly advanced up into the actual moat house, where they rapidly made their way through
the fortress to recover their prisoner before joining the road to Staneford.
It
was still raining outside but at least there was no sign of pursuit. They had
shaken off their attackers but were sure that they had stirred up the hornets’
nest. There would be repercussions.
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