Our Dragon Warriors GM was not able to make the session last night as he was on holiday, so one of the others stepped up to the plate to take on the role for just one night. He brought along a game I had heard about before but never tried - Savage Worlds. He gave each of us a pregenerated character and away we went. The rules seem to be quite simple but absorbing enough to make a challenging game, and I especially like the idea of the unlimited roll-ups on dice rolls - that way nothing is too tough to take down. Anyway, this is an account of last night's session - I think it was part of a tailor-made adventure rather than a homebrew one (judging by the source material the GM was using), but never-the-less it was enjoyable. I would like to travel back to the Savage Worlds again some day soon...
Savage Worlds: 19th June 2013
The Adventurers
Belinda Warmheart – Human Priestess of Regia
Female Elfin Warrior
Female Half-Folk Thief
Male Dwarf Fighter
Male Human Fighter (Knight)
Potted History
Eighteen years ago,
due to pressures on land within the duchy, humans started to expand eastwards
into orc territory, setting up farmsteads and villages to exploit the bounteous
riches of the eastern lands. This caused friction and the two nations went to
war. After three years of strife, both sides had fought to a standstill but the
old king managed to negotiate a settlement which marked out permanent borders for
the two nations. This treaty prospered for ten years, with both peoples living
peacefully side-by-side. However, when the old king died five years ago, his lazy,
hedonistic son took over the throne and things started to turn sour again
between the humans and the orcs. The reign of the new king unfortunately
coincided with a severe drought and pestilence followed in its wake. Some say
that this was caused by the anger of the gods at seeing such a wastrel upon the
throne of the kingdom. Whatever the reason for the hardships, both sides blamed
each other and friction mounted in the region again.
The Unicorn Tavern, Loxlyn, Duchy of Loxlyn
The adventurers had been lured to the Duchy with its
promises of adventure and riches in the ruins of the eastern lands. Yes, there
may be some danger from the orcs, but the rewards were deemed to outweigh the risks.
We join the small party of companions in the main tavern in the city of Loxlyn,
the capital of the Duchy.
A pounding at the door warned the denizens of the inn that
someone official was about to enter; no normal person would knock before
entering a public tavern. All illegal vices were quickly stowed into packs and
pockets and convivial conversations were struck up as three guardsmen of the
watch and a local town councillor entered the main room.
“Hear ye!” the councillor exclaimed, “all persons not native
to Loxlyn must report to the keep at two of the clock upon pain of
imprisonment. Native townsfolk are to return to their homes and await further
instruction. By order of the Baron”
The councillor then turned on his heels and strutted from
the tavern. As he exited through the door, the pounding of hooves could be
heard above the clamour that erupted within the common room of the Unicorn. The
half-folk thief managed to snatch a glimpse through the window of the tavern of
a man-at-arms galloping away towards the West Gate. The councillor appeared to
be heading down the street to the next tavern.
The party returned to their drinks and dice games as there were
still two hours before they were required to report to the castle. All were
curious as to why their presence was requested but the omens did not bode well.
The Keep, Loxlyn, Duchy of Loxlyn
The party set off for the keep in good time but the way was
thronged with guardsmen toing and froing and generally preparing for something
important. They arrived at the keep at the allotted time and they were ushered
into the main audience chamber. Dozens of out-of-towners were gathered before
the councillor’s table and a well-guarded scribe took note of all that occurred
in the room. The half-folk thief tried her hand at picking a few pockets as the
chamber was so well crowded and the purses on show offered so much temptation,
but her actions were thwarted at the first attempt by the brawny hand of a city
watchman clamping firmly upon her shoulder. He warned her to be careful or it
may be the gaol that she would be visiting if she was caught again.
With a ruffle of expensive robes and the clatter of
hob-nailed boots, the Baron Loxlyn himself arrived in the hall with his
bodyguard.
“I’ll keep this brief,” he said, “orcs are rampaging across the
border, burning farmsteads and villages as they go. All portable goods are
being stolen and the women and children are being taken. The menfolk are being
slaughtered. I have need of doughty warriors to stem the tide of reivers whilst
I ride to the king for aid. Some of you will no doubt be of stout heart and
will volunteer your services … others of a more peaceful nature are urged to
return west to your homelands. The city can withstand a siege against orcs, but
the extra mouths from the refugees pouring in will need to be fed, which means that
those not native to these lands must fend for themselves. I urge those people
to swiftly collect their possessions and leave the city. The rest, who are of
braver heart, I urge you to sign your names with my scribe who will allocate
you to your region to defend. You will be rewarded upon my return after the
orcs have been pushed back beyond the borders. Any questions? No? Then I’ll bid
you good hunting.”
The baron turned on his heels and strode again from the chamber.
A few moments later the clatter of hooves from a few dozen horses resounded
sharply from the cobblestones and the baron took off westwards in the hope of
convincing the king that aid was needed to rescue the duchy.
The Adventure Begins
As luck would have it, all of the adventurers were placed in
the same fire team and allocated the village of Roxbury, five days’ travel south-eastwards,
as their location to make safe. Their task was to travel to the village,
organise its security and escort any of its inhabitants that wished to leave
the area back to the city. They would be supplied with ten days’ trail rations,
a mule to carry their equipment and a warrant of authority from the baron to
give them legitimacy.
Rather than hang around waiting any longer, the brave party
decided to leave straight away, even though it was late afternoon. The sooner
they got into action the sooner they would get their reward they surmised.
The knight led the way, followed by the elfin warrior, and the
priestess led the mule upon which the half-folk thief was seated. The doughty dwarf
fighter brought up the rear; his rather overpowering personal hygiene issues
meant it best he be downwind from the party rather than the other way around.
The party travelled for three days through the dusty, dry
scrublands. On their way they called at every farmstead they could see from the
road and warned the inhabitants of the encroaching dangers. All the farmers
were happy to see the adventurers but had already been pre-warned by the
militia a few days earlier and were almost ready to leave their homes and head
towards the city.
Just after the party had left an isolated farmstead on the afternoon
of the fourth day of their travels the half-folk thief spotted unusual movements
to the side of the track way. Without a second’s warning, three orcs burst from
the undergrowth and flung their javelins at the passing party. Two of the
javelins flew wide of their marks but the third had to be parried by the knight
at the head of the column. The knight spurred himself into the action and bore
down on the two orcs nearest the front of the column. The half-folk thief
leaped from her saddle and ran towards the action. The priestess tried to calm
the mule as the dwarf loped past as fast as his legs could carry him.
The elfin warrior, quick off the mark, shot an arrow through
the eye of one of the knight’s assailants and the cleric managed to confuse one
of the orcs with her pacifistic rhetoric which allowed the half-folk thief in
to make a stab at the second orc and kill it. The dwarf finally made it to the
fight but not before the little thief had managed to stab the final orc. In the
distance, the party saw a fourth member of the orc raiding party lope off on a
large beast. On Belinda’s request, the party placed the bodies in a heap in accordance
with their funereal rites but unfortunately they could not light a pyre for
them due to the lack of wood.
At midnight the party were woken to the sounds of howling in
the distance but they were not bothered by any further encounters during the
rest of the night except for the quite sudden appearance of a constant shower
of light rain; most unusual considering the years of drought they had been
experiencing in these parts.
The following day, the party found themselves soaked
through, so rose early and carried on with their journey towards the village of
Roxbury. The rain did not let up, in fact it got heavier as the day wore on, and
the normally parched, hard-baked earth started to turn muddy. They camped for
the night in a small copse of trees, but the branches, denuded of leaves by the
drought were unable to stop the rain from soaking them through. In the distance,
the faint sounds of drumming could be heard. The orcs were mustering for war.
The Village of Roxbury
The sixth day saw the group of adventurers back on the road
early again. A massive downpour around four o’clock in the morning saw them thoroughly
soaked through. They ate a meagre meal of cold trail rations because the wood
they collected was now far too wet to be lit to provide a small fire.
After just a few more hours trudging through the rain-soaked
countryside they finally topped a small rise and spotted the fortified village
of Roxbury in the distance. As they advanced along the track towards the palisaded
village they spotted that the fields were churned mud but, dotted here and there,
the first buds of a harvest could be seen sprouting from the earth.
Smoke could be seen coming from within the enclosure, but
the not the black smoke of ruination. They crossed the causeway over the shallow
ditch that surrounded the village and made their way to the entrance. The wooden
gates to the village remained ajar, but being polite the knight knocked on them
and shouted for attention. No response came. Looking at each other for
reassurance, the party advanced through the gates, pushing them wide enough so
that the pack mule could fit through it and closed it to behind them. Ahead of them
they could see the forge in the blacksmith’s hut had been banked down and all
his tools were present. A few more shouts of greeting were again unanswered.
Belinda, the priest, climbed up the guard tower by the gate and looked around
the village and the horizon. Nothing could be seen except for the blue smoke of
wood fires burning in hearths, which emerged from the chimneys of several of
the buildings.
Leaving Belinda to keep watch, the rest of the party scouted
through the rest of the village. The dwarf made it no further than the
blacksmith’s forge, where he proceeded to strip off his sodden clothes and dry
them on the racks within the hut. The rest slowly advanced through the rest of
the village where they finally congregated upon the church at the centre.
Sounds of worship came from within, so the knight pushed open the doors and
made his way in. Meanwhile, Belinda had spotted from her vantage point that
there were three major gaps in the palisade walls and the gates at the far end
of the village were wide open; so much for security in Roxbury.
In the church, the 30 or so parishioners were just winding
up their morning prayers. The priest smiled at the newcomers and bade them take
seats at the pews at the back of the church whilst he finished his service. When
the service was over, the headman and his council of elders approached the
newcomers and asked them to join him in the great hall. Belinda saw them exit
the church, climbed down from the watch tower and made towards the crowd. She
went to collect the dwarf on the way, whose modesty was only protected by his
long beard. He would join them presently he motioned to her.
In the great hall, the village council discussed the
impending orc invasion with the adventurers, but they did not seem at all
concerned; and why not when only a couple of weeks back they had traded
peacefully with the orcs. After a bit more wrangling they agreed to step up
security and would follow the party’s advice by collecting wood to bridge the
gaps in the palisade walls.
Night Raiders
The afternoon was spent successfully chopping down and collecting
some fine trees that would fill the gaps in the palisade. The work party toiled
hard and managed to get everything back into the village by nightfall; they
would patch the fence the following day. That night it was decided that the
whole village would sleep in the great hall whilst the party patrolled the
perimeter, watching out for enemy incursions.
Belinda made her way to each gap in the palisade, and placed
fresh sand and fleeces on the floor so that if anyone crept through the gaps
then their footprints would be spotted and alert the night patrols to their
presence. The knight also tied a rope across each entrance to stop any orc charges
in their tracks. Both of the gates were then slammed shut and barred.
At nightfall, the two companions resumed their patrols. All
was quiet for an hour or two and there was no sign of any furtive incursions.
Suddenly a loud crash was heard at the eastern gate. The two companions raced
to that end of the village, the knight drawing his sword as he ran whist
Belinda the priest hurried to the great hall to awaken the village.
After two or three more heavy strokes, the gates flew off
their hinges and a huge ogre stepped in swinging his mighty oaken club. The knight
faced down his enormous foe but the gap behind the ogre allowed two more orcs
to steal in through the gates. The knight traded blows with the ogre but
neither was injured; the knight moved too fast for the brute to hit him but the
ogre’s hide was so thick it was difficult to pierce his hide even when slashed
with a sword.
The two orcs made their way up to support their great
comrade but by then the party had been roused and had joined the melee. The
stout dwarf warrior strode straight into the combat with his hated foes and smote
one of them with his great axe. Belinda managed to confuse the ogre enough with
her pacifist rhetoric that the elfin warrior pierced his hide with a shaft from
her bow as he stood dumbfounded. The second orc made to break away towards the
village to cause havoc there but he was stopped in his tracks by the knight’s
sword. The ogre, meanwhile, traded blows with the rest of the party but the
arrows of the Elf and the axe of the Dwarf found no way through his thick hide.
It was left to the knight to offer up the coup de grace. The ogre wobbled and then
sank to its knees before toppling over face first into the mud.
Belinda raced past the combat towards the gates to check if
any more orcs were in the vicinity, but the sight of their ogre companion
biting the dust saw them retreat hastily. The priestess taunted them for their
cowardice and this seemed to make them run away faster.
Grabbing a torch each, the party strode outside of the
palisade to see if they could do something about the broken gate, whilst the
villagers dragged the corpses of the orcs and ogre outside and place them in a
heap. Belinda then spotted a totem that the retreating orcs must have left. It
was a war totem of the Fleshmen Tribe; eaters of the dead. The totem was
covered in the feathers, skulls and bones arranged as a declaration of extermination.
Belinda asked that the bodies be treated with full honours as warriors and burnt
in the orc funereal style; and this task was accomplished.
Night Raiders
Everyone retreated to the great hall after repairing the
gates as best they could and started to heatedly discuss the current situation.
The village elder mentioned that this tribe was indeed the tribe that they had traded
with not two weeks back and all seemed fine and dandy back then. He couldn’t
understand the change of heart in the orcs’ behaviour. As he talked about the
possible short-comings of his people the knight noticed two of the villagers,
the Hale brothers – notorious rabble rousers – were looking a bit shifty and were
making ready to leave. As they made a run for it, one was caught quite swiftly
by the knight but the second was finally jumped upon by the half-folk thief as
he tried to make his escape over the palisade.
They were both tied up and brought in front of the village council
where they were made to confess what they had done. Just before the last time
the orcs came to trade, they had made a pact with the Reaper (an old world god
of nature) to grant them a bountiful harvest and plentiful rain. The only
proviso was that the Reaper needed a blood sacrifice to work his weather
making. The Hale brothers captured and sacrificed the orc chieftain’s sons when
they had come to trade a few days later. The magic worked and brought the
rains, but the death of his sons also brought the wrath of the orc chieftain.
Under direction from Belinda, the party then took down the
totem, redressed it with signs for a parley and placed it back in the earth
facing where the orcs had retreated to. As they did this they noticed that the horizon
was glowing with the fires of destruction; the orcs were true to their word –
they were wreaking vengeance on all the human settlers in the area.
Denouement
The following morning an orc war-horn was winded. The party
and villagers flocked to the gates and were confronted with the sight of more
than 200 orc warriors and their ogre companions. The party stepped forward to
parley with the orc chieftain. The only reason he had not attacked the village
at first light was because of the symbols on the totem.
The orc chieftain voiced his threats and gave the party just
a few minutes to prepare themselves for death. However, the knight using his
most loquacious rhetoric managed to convince the orc chieftain that the
perpetrators of the murder of his sons had been caught. He promised to hand
them over in return for peace with the rest of the village. The knight said he
could do this as he was the highest authority in the land around here and his
word would stay the hand of retribution from the baron who was no doubt rapidly
approaching with a huge force of men-at-arms at this precise moment.
The orc chieftain thought this through for a moment and
agreed the terms. He left with the Hale brothers and the promise to return to
his own lands whilst ceasing further hostilities against the other human
settlers in the area.
The Baron of Loxlyn arrived at the village a few days later.
The gates had been fixed and the gaps in the palisades had been filled. Village
life had returned to normal and there was a good crop on the way. He was
impressed by what he had seen and what the villagers had said about the
adventurers. He stood down his army, thus reducing the risk of further bloodshed
and thanked the party profusely. He invited them back to the city to choose
their reward … within reason!
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