The Dragon Warriors
Aethelfrith – ThaneSir Erich of Barton – Knight
Hillson - Warlock
Nazir al Khalid – Barbarian
Solaran – Elementalist
Thormann – Sorcerer (absent but NPCd)
Arrested (Day 7 (87))
Sir Erich and Solaran, not relishing the idea of being party
to torture just off the main thoroughfare calmed down first Aethelfrith and
then Nazir, whose blood was up. A few well placed words convinced the two
warriors that it would be best to approach the authorities and thus disperse
any accusations of murder from the party if they explained exactly what
happened.
Nazir unbound his legs and forced the Scorcher to his feet.
The party made their way back to the main street in order to hand themselves in
and explain the situation; Sir Erich seeming to think that law and order in
this town would emulate that carried out in his home town. It was only a few
moments before three members of the watch arrived on the scene. Solaran began
to explain to the guards their version of events but a few moments later the
captain of the watch and a few more guards arrived, so he told him instead. In
the meantime, the other members of the watch began to question witnesses to the
scene that had unfolded in the street. The captain decided that the matter
would be best resolved back at the watch room, so escorted the adventurers back
to the East Gate.
Upon arrival back at the gate he turned his fury upon them
and demanded to know what the heck they were up to; coming into the city, and
after being explicitly warned not to do so, causing mayhem and murder upon the
streets – in daylight none-the-less!
The conversation began to turn against the party as Sir
Erich demanded justice by a jury of peers. Aethelfrith pleaded poverty and of
not being able to pay the extortionate fine (bribe) until the captain produced
a copy of their trade docket. Solaran, again the voice of reason, managed to
calm the situation by paying the fine, and escorted his companions out of the
watch room before the now smiling captain could change his mind. Sir Erich and
Aethelfrith rued having to pay, and swore revenge upon the blatantly corrupt
official. Whilst the fighters were moaning about the injustice of it all, their
guide took them to a small inn, off the beaten track, so that they could calm
their tempers and plan what they were going to do next.
A Second Encounter with the Scorchers (Days 8-9)
The party spent the night taking their minds off the
incident that day and planned what to do with the silver they had left. It was
decided that they would get Sir Erich a better suit of armour and they would
then call in on all of their contacts and plan destruction on the Scorchers and
the corrupt guards.
The following day, Sir Erich and Aethelfrith headed out to
get the armour required and asked their guide, Toby Munce, to investigate the
whereabouts of the Scorchers and Edith and Mary.
Not much else was accomplished during that day, and it would
not be until Toby returned with information that they would be able to formulate
any plans.
Toby reported back the following day that he had found the
main lair of the Scorchers; an inn fronting a large complex down by the
dockside. He also mentioned that he was able to find where Edith had her
office, but he said that it had been destroyed by fire and he could find no
sign of either her or Mary. Toby was also able to fill the party in on some of
the local politics in the town.
- The Scorchers, as the party already knew, worshipped fire under their druidic masters
- The druids keep some kind of heart flame burning that helps to keep the glaciers of the north away from Glissom. Thus, the Scorchers’ aim is to have heat and fire take over the world
- The city is run by the Guaires family, who follow the old religion
- The assumption is that these are all interlinked, as well as the Guaires family having the city watch in their employ
The party thanked him for his help on this and gave him a
short sword in payment for the information. They then asked him if he could
investigate the whereabouts of Brannon Byrne (the sorcerer who summoned Sir
Erich, Aethelfrith and Solaran to Glissom), and councillor Jarus and Sir Connor
(whom they delivered the orc heads to). He said he would do his best and also
see what else he could find out about Edith and Mary.
Nazir and Thormann stayed at the inn for the rest of the day
as a rescue party, whilst Sir Erich and Aethelfrith went to collect the new
suit of armour, and Solaran and Hillson went down to the docks to see what they
could find out for themselves with regards getting some gainful employment and
rumours.
At the docks, Solaran and Hillson managed to find out that a
merchant in the import/export business known by the moniker “The Foreigner”
might be their best bet for profitable employment. They did not find out much
else, so decided to return back to the inn to share their findings. Just as
they were walking down a short cut-through alleyway they were challenged from
behind. Four rogues, dressed in a very similar manner to the Scorchers they had
encountered a couple of days previously and armed with clubs sneered that they
would get their revenge on them and their companions.
The companions made to run but found that their path was
blocked in the other direction by three more thugs. Solaran glanced around and
saw that the street was deserted, so snatched up a piece of wood and lit it
with one of his fire cantrips. The thugs charged in to attack the adventurers
but before a blow was struck a phantasmal warrior appeared behind one of the
thugs and struck him a mighty blow with a great sword, and then promptly
disappeared.
This slowed the thugs just enough for the two companions to
attempt to escape, but they both were tackled to the ground by the time they
reached the end of the alleyway. Another of the phantasmal warriors appeared
behind the first thug that was hit and he was struck down to the ground dead.
The thugs tried to strike back with their fists, but were
either unable to hit the skilful adventurers or their punches struck armour and
caused no injuries. Solaran cast a fire spell at one of the thugs holding him
in the grapple on the ground and his clothing went up in flames causing him a
serious amount of pain. Another of the phantasmal warriors struck down another
of the thugs attacking Hillson from behind, leaving him with only two opponents
now and thus allowed him to get back to his feet.
The thugs had now taken a few injuries, and the magic kept
coming at them. A bolt of lightning from Solaran’s hand killed another rogue
stone dead and a fourth phantom struck another of the thugs from behind. Seeing
that three of their companions were down and another two had taken some damage
in the fight, the thugs broke off from the combat and ran back down the alley
shouting threats and curses at the pair, warning them that they had not heard
the last of this.
Solaran and Hillson quickly checked on the still bodies on
the alley floor and found that two were dead but the third would survive but
would be nursing a severe gash in his shoulder for several months. They quickly
made their exit and returned to the inn to report their latest news and
rumours.
Enlisting Help for the Coming Conflict (Day 10)
Upon their return to the inn Solaran and Hillson, battered
and bruised, told the party their news. Whilst they talked, Thormann healed up
their wounds. Toby returned to the inn at his allotted time and revealed that
he had found where Edith lived, and that he had also found Brannon Byrne’s town
house. The party thanked him for the news and asked him to return the following
morning so that he can guide them to where they wanted to go.
Toby arrived at the inn later than the allotted time and led
the party to Edith’s house. When they arrived at her house, they noticed that
the door was ajar, the lock had been bashed in, and no-one was at home. The
party searched her house and saw that there had been a struggle, yet nothing
was taken. Nazir spotted a note on the table with some writing and a map on it.
He picked it up and stowed it for safe keeping.
The party then paid a visit on Brannon Byrne. He lived in a
very nice part of the city, close to the central noble quarter. His townhouse
was well-built and nicely tended on the outside. After knocking and shouting
for entrance, he finally let them into his abode. His mind was obviously on
something else as he spoke to them but he did mention that he had managed to
decipher the writing on the amulet Solaran had lent him. It said something
along the lines of Anastay’s Fortress. He thought it may be the name for the
ring where the soul gets held. The party thanked him for the information and
asked another boon. They showed him the note with the map and writing and asked
him if he could read what it said. He said the writing on the note read “She’s
here – Come and get her.” The party made their excuses and left but Brannon
hardly saw them go as he waved them off nonchalantly and asked them to close
the door on their way out.
Now that two of their questions had been answered, the party
decided to attempt to call in a favour from councillor Jarus. Toby knew where
he lived, so led them there when asked. The well-armed and armoured guards held
them at the door whilst the councillor was called for, and then led them into
his sanctum. The party summarised what had been happening to them since they
had arrived in Glissom and asked if he could help them by at least giving them
a guarantee of not being sentenced to anything too serious provided they rid
the city of the threat of the Scorchers and the Guaires family. He did not say
straight up that he could help them directly, but that he could pull strings to
circumvent some of the jurisdiction processes in an unofficial way provided
that collateral damage did not exceed certain limits. The party said that he
would not regret this help and vowed to rid the city of its greatest menace.
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