Showing posts with label chat. Show all posts
Showing posts with label chat. Show all posts

Thursday, 30 July 2026

Restarting StarVigia

I used to play a lot of sci-fi RPG back in the day at various clubs and amongst friends at each others' houses. It was mostly a very much amended version of the original small black book Traveller which was renamed Auslander by our referee due to those changes, and the occasional tabletop battle. As the years went by, real life got in the way and we all moved away to different parts of the country. Our face-to-face gaming sessions dwindled so much so that the small group of us that were left began to play via email (PBeM). Although it is slower paced than face-to-face, it is still just as immersive.

These PBeM games mainly moved to new "eras" from sci-fi and consisted of a variety of fantasy/faux-history strategy games, as well as games that were higher level that involved manoeuvring forces around a map culminating in occasional face-to-face tabletop battle games. But, that said, Auslander was slowly developed into StarVigia by our referee, so the few of us gamers who are left still manage to get our sci-fi fix.

Free Space Photo from t'Internet

Eventually, though, the remaining group of us have had to settle on only playing RPGs via email. The latest iteration of StarVigia I have played on and off for about four or five years, but I have played prior to this latest resurgence and I think its first iteration was several years prior to this whilst we still managed to occasionally play face-to-face.

My particular character for this scenario, Thomas Aquinas, first saw adventure back in 2020, but there have been delays in playing recently due to real life getting in the way. I had also played one or two other characters by email prior to him and also a number of characters post-Auslander whilst we still played face-to-face.

I won't go into too much detail about this particular StarVigia game here, only to say that gaming takes many forms, and depending upon our individual circumstances, we must play what we can, where we can.


Off on a bit of tangent now as this is mainly just a free-form chat post - I am very lucky that I have had a very full gaming life. It started when I was a mere nipper at primary school in the 1970s with Basic Dungeons and Dragons, which then moved onto a solid group of friends I met at a local gaming club with whom I played with (all sorts of games ranging from Runequest and the sci-fi games mentioned above) for decades slowly moving from meeting several times a week, sometimes with up to 30 players over weekend sessions, to just a handful of us playing by email today. Since having a family, my two sons have played several tabletop games with me and I have had the fortune of meeting a number of other Dungeons and Dragons groups in the last decade or so, including the latest group where we play online TTRPGs.

On top of all of this, I spend a lot of my time solo-gaming and thinking about gaming. This blog is my repository for games played, figures painted and thoughts I have about gaming. It keeps me going.

Wednesday, 22 July 2026

Midgard : Britannia (Building Interlude)

This post takes a slight detour from the rest of the series. Here I will report on the building and undercoating of some of the non-Midgard based miniatures. Like with the Romans, I have decided not to paint all of the Celtic collection at the moment - I'll save some of them for a later challenge/project. Here is a list of those that I have worked on over the last few days so that they can be painted...

The Chieftains and Champions (see also comments further below) - three each from Warlord (on the left) and Foundry (on the right). There is a marked difference in scale, with the Foundry figures showing their age by being that much smaller, but they should still work well together. I had started a little bit of painting on a couple of them whilst playing the campaign but never really built up any enthusiasm at the time...

Six Chieftains and Champions

The Druids are all from Warlord Games. I have re-used an older photograph of them cut to size...

Four Druids

Here are two more Mounted Warriors to go with the eight already painted - these used 2 of the 36 bodies that were still on the plastic warrior sprues. I decided to do one as a banner bearer just in case one is needed for other games in the future, and because they look good...

Two Mounted Warriors

And finally, the chariots and crew. I completed constructing one of them by the time I posted this missive, but it turned out a little wonky - oh well, never mind. I will hopefully do another update when the other two chariots are constructed and all three are subsequently undercoated. I am toying with grabbing the Boadicea chariot from Warlord to complete two Midgard units worth (two chariots per 120x100mm base), and to give the army a super-special leader. I will also need to get a couple of movement trays organised for the chariots from Warbases to complete this part of the army.

One Chariot and three Crews

I spent a good few hours over the last couple of days assembling all of these miniatures and spray undercoating those that were not already done so, with the exception of the chariots as mentioned previously. I actually enjoyed taking the time out from painting to do some modelling instead. The updated painting list now looks like this...

All of the Celtic figures that were based for Midgard (78 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Others that I will complete now that they have been prepped and/or undercoated...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And here is a list of the rest...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Whilst re-jigging everything to see what was left to paint, I noticed that the leaders and champions consisted of seven metal figures but there was a single plastic figure on the second Elite Warriors Midgard base (the other nine were metal) that I still need to paint. So, I swapped them over and put the plastic elite warrior to the side. I now actually do have a base of ten metal elite warriors but only six metal leaders and/or champions as showcased above.

Once the Midgard based and leader types have been completed I will have plenty of options for a game, so I may run out the Romans as their opponents again for a one-off battle from the Chronicles of Midgard supplement. I will then look at getting some Lord of the Rings figures painted so I can get in a bit of fantasy gaming - maybe another mini-campaign?

So, when I put in the order for those chariot bases, at the same time I will order some standard Midgard movement trays for the Lord of the Rings stuff. First up I think I want to get an orc army organised, then decide whether I want to use Gondor or Rohan as their first enemy.

Sunday, 19 July 2026

My Latest Wargaming Article

On Friday morning, the latest copy of Miniature Wargames (issue #520 - August 2026) dropped through the letterbox and onto my doormat. Back in May I submitted an article for consideration of publication to the magazine based on a scenario that I wrote after a chance meeting with John Treadaway the editor of the magazine at a wargames show last year.

During this meeting we discussed all things Weirdstone of Brisingamen and, as a result of our conversation, he asked me to write an article for the magazine. I jumped at the chance. It took me a while to get around to writing it due to various other real-life projects that needed completing first, but it has now finally seen the light of day in the latest issue of the magazine...

Miniature Wargames #520 - August 2026

I mentioned the game/scenario in passing in a previous post. The game played was my first for Dragon Rampant Second Edition and it was a cobbled together affair figures wise. I had enough miniatures to make up both armies but I had to proxy quite a few. I had enough warlocks, mara, and svartalfar for the "baddies" and the leaders, heavy infantry and most of the skirmishers for the "goodies". However, despite the non-canonical figures it worked splendidly and the game made for a great narrative.

It is the scenario idea and after action report that made it into the magazine along with some pictures of my figures that were scenario appropriate.

I thoroughly enjoyed writing the article and John enjoyed reading it well enough that I have been asked to write something set in the same universe but for a different game system. I will be working on it over the next couple of months.

Stay tuned for the next Weirdstone article, as well as a possible article for another magazine set in the times of The Anarchy.

Thursday, 28 May 2026

Framlingham and Orford Castles

On Wednesday, in the scorching 33 degree heat of the English spring, I was able to take the kids to a couple of castles in Suffolk: Framlingham and Orford. I usually visit these two castles on the same day as they go together historically. I have visited these castles on a couple of occasions previously, but not for at least 30-35 years! The sites have been thoroughly modernised in the intervening years and there is more to see at both sites than I remember seeing when I last went. 

Framlingham Castle was originally built in timber by Roger Bigod in 1101 after being granted the manor by King Henry I. The Bigods were a lowly family when they arrived with William I to conquer England, but rapidly rose to power. The first stone castle was built around 1154 by Roger's son Hugh who, via a variety of machinations and side-swapping during The Anarchy, eventually became powerful enough for King Henry II to want to reclaim East Anglia for himself to reduce the Bigod's power. The king confiscated the castle and all of the other Bigod holdings in Norfolk (this included two other castles (Walton and another) I think) in 1157, but he returned Framlingham in the 1160s. Hugh Bigod did not learn from his mistakes and supported a rebellion against the king in 1173 which was defeated, so lost teg castle again. He died on pilgrimage to Jerusalem around 1176.

Framlingham Castle

Framlingham is also famous for housing Queen Mary during the Lady Jane Grey fracas; it was here that she gathered support and later learned that she was to be crowned the first female monarch of England.

Orford Castle was built by King Henry II to counterbalance the power of Hugh Bigod in East Anglia whilst he reasserted his authority in the region.

Orford Castle

From the top of the castle you can see why the position at Orford was so strategic - the views over the Ness are amazing; you can see for miles. In fact, on a good day and without a few trees in the way you should be able to see Framlingham Castle.

Saturday, 9 May 2026

Goblin Raiding Party

Harking back to yesterday's post, the picture I used of a little band of goblin ne'er-do-wells really got my nostalgic juices flowing; enough to warrant a post of their own (and probably several more to come in the future).

These figures are from a very early Citadel box set - Speciality Set 4 - Goblin Raiding Party. The details for them on the Stuff of Legends website has the names I came to know and, erm, love, but their designation does not match up with my memories - the figures listed in The Stuff of Legends entry for them is here in this linky and in the image below...

Image from the back of the box, words by SoL

When I bought the set, this was how I remember them being labelled (basically all the same except SoL have the Warlord and Lieutenant round the wrong way)...

  1. D'glish Sharpcut, Ubar's Lieutenant
  2. Urag Legeater attacking with Warpick
  3. Discipline Master, Snurd Hideflayer with whip
  4. Bulbug Orcleaver with warhammer
  5. Warlord Ubar Earbiter - Goblin Chieftain
  6. Goblin Champion, Torg Dwarfsmasher
  7. Norgus the Flatulent attacking with Spear
  8. Shaman Pogo Wildchant
  9. Gigblad Childsplatter with Morningstar
  10. Zurguch Wartpicker with Sling

Here, again, is the picture I took yesterday of the warband all painted using Humbrol enamel paints and based on artists board, with Tetrion and cheap flock for the bases.

Goblin Raiding Party

Goblin Raiders

More Goblin Raiders

Apologies for the poor photo quality - they looked fine on my phone but they lost a lot of detail when I transferred them to my PC to re-size.

What brought these figures back to the front of my mind was their place in one of my gaming worlds from long ago. I saw them as the ideal faction to face off against my dwarf army (Bugman and his Dwarf Rangers got to be included in this army too), which I also bought around the same time. In addition to these, I also picked up dozens of Night Goblins and various other goblins that seemed to fit with this warband - some even had the same shields!

My thoughts when I was totting up the pile of shame was that I would love to re-do these for my more modern gaming sensibilities. Unfortunately, so many of the figures have been affected by the dreaded lead rot. I will need to look into how to arrest the decay of the remaining miniatures so I can get them painted before they become unrecognisable. I just hope the paint on these ones has preserved them.

Another strange thing I noticed - why is Torg Dwarfsmasher on a round penny base whilst the rest are on those square home-made ones? I really don't know is the answer. I will eventually get them all rebased onto pennies for uniformity and to be able to use them for Midgard and Dragon Rampant (I may need to add one or two more from the collection mentioned above to make up the numbers).


If anyone has any tips on how to arrest the dreaded lead rot, I am all ears. Also, what would be the best method for removing the existing paint jobs? They are enamels, so not sure if there are any special methods or particular brands that are better than others. I will do some searching on t'internet but if anyone can help out in the meantime I would be happy for the input.

Friday, 8 May 2026

Painting Summary - all my 28mm miniatures

I have been buying miniatures for nearly half a century now and I have amassed quite the collection. Unfortunately, like most gamers, I am subject to the "ooh shiny" syndrome, and buy far more than I should do, and rarely get to use or paint them before the next impulse purchase comes along. That said, I have bought relatively few miniatures in the last few years - the vast majority in my collection are well over a decade old!

Goblin Raiding Party

So, over the last few days I have been going through my hoard (or should that be horde? 😉 ) and listing them on a spreadsheet in order to see what I have got, and what does or does not need painting. The numbers have spurred me to get my paint brushes out and begin working on them - I would like to get two sides for each theatre of war, so I can play my sons when they come over or at least have two factions for solo gaming.

Here is a break down of the figures that I have catalogued so far. This is not the full total as I have a few more in bags and packets that I will either sell as they were freebies from gaming shows or magazines, or throw away as they are broken and cannot be cannibalised for parts...

  • Romans                          283      (192 of which are painted)
  • Britons                           180      (43 painted)
  • Roman-British               71        (45 painted)
  • Anglo-Saxons                88
  • Vikings                          89
  • Runequest                      18        (18 painted)
  • Undead                          45        (38 painted)
  • Frostgrave                     96        (7 painted)
  • Other Fantasy                96        (2 painted)
  • Old Skool Stuff             569      (357 painted)
  • Rohan                            175      (60 painted)
  • Isengard                         212
  • Gondor                          207
  • Harad                             52
  • Rhun                              85        (22 painted)
  • Dwarfs                           77
  • Goblins                          58
  • Free People                    119

This gives a grand total of (gulp!) 2520 miniatures, of which 784 are painted – a 31.1% completion rate. That is an OK tally, but I am going to have to pull my finger out to make the total more respectable. I will start by getting paint onto some of my Midgard : Britannia troops as they are still fresh in my mind from the campaign. I know it is a case of closing the stable door after the horse has bolted, but it will get me started, and hopefully inspire me to continue onto the Lord of the Rings stuff and so on.

I guess my concern now is ROI (Return on Investment); I would like to get some play out of them all in a fully painted state. As each faction gets completed, it will mean I can play more games in that era/setting and I can then do some whacky cross-over stuff like Romans versus Undead or make up Frostgrave or Rangers of Shadowdeep bands from Lord of the Rings factions etc.


Over the coming months, hopefully, I will get more of the pile of shame reduced and some more games played with my "newly acquired" miniatures. Midgard, Dragon Rampant, Rangers, Frostgrave and 5 Leagues are all calling out to me, as well as some return visits to MESBG and general skirmish fun using very old home brew rules.

Monday, 13 April 2026

Byrhtnoth and the Battle of Maldon

The second trip out over the school break also included my youngest daughter (who is actually at university) as well as my youngest son. This time we went for something a little closer to home both time-wise and geographically; we went to visit the town and local environs of the Battle of Maldon from late Anglo-Saxon times.

The Ealdorman of Essex, Byrhtnoth, died at the Battle of Maldon on 10/11th August 991 AD and a tragic poem about the event was written in Anglo-Saxon soon after - we still have over 300 lines of it surviving.

The plaque at the bottom of the statue at the end of Maldon promenade.

Our day started by visiting the small museum in Maldon that houses the Maldon Tapestry (really an embroidery). It costs nothing to enter but I left a few pounds in the collection jar to help keep it running. The first two panels were of most interest to me but the rest of the embroidery was worth a look at and a quick read of the guide book the staff lent me explained what everything meant.

The 1st Panel

The 2nd Panel

These first two panels tell the story of Maldon's foundation and the battle that occurred nearby just over one thousand years ago. I won't go into the details as all that history can be found elsewhere on the web.

After spending a little more time looking at a few more of the exhibits we wandered up the road to view a couple of churches. The first had a statue/carving of Byrhtnoth on the outside, whilst the second has the only triangular tower in the UK.

Byrhtnoth carving on a local church


The only triangular church tower in the UK apparently

I had heard internet rumours that there was a stained glass window in his honour in one of the churches, but I was unable to find that on our travels.

Next we headed down to the estuary, via a local bakery where we picked up some lovely cakes for a snack, to the modern statue of the ealdorman at the end of the promenade. This is a nice little walk as it takes in lots of local historical flavour; Thames barges, historical fishing huts and local crafts stalls, as well as lots of places to eat and a huge recreational park.

We got to the end of the promenade and took a few moments to look at the modern bronze statue of Byrhtnoth. The plaque from the first picture is located here (it can be seen just behind the statue, to the right, in the first picture below).

Ealdorman Byrhtnoth (front)

Ealdorman Byrhtnoth (rear)

The plinth tells the story of the Battle of Maldon

Unfortunately (or fortunately?), the sun was very strong today so none of my pictures of the plinth turned out particularly well (the best of them is shown above).

No visit would have been complete without visiting the actual battle site. This was a lot harder to find than initially expected. We looked all over the place but could not find the National Trust sign that I found on the internet that denotes where it is thought the battle took place.

The National Trust sign for the battle site

We found the causeway (or a modernised version of it) and looked around there for several hundred meters in each direction but only found a modern National Trust sign that only mentioned the battle in passing - it was more about the wetlands recovery and bird species in the area (fascinating in its own way but not what I was looking for today). Maybe the above sign has been removed in favour of the newer signage? If anyone knows about this I would love to hear from you about it in the comments.

Northey Island causeway

My daughter was becoming a little tired from all the walking (at least 5 miles was covered today), so only my son and I walked over the causeway (we had to be careful as it was very slippery), but there was nothing within easy reach that was of interest. What looks like water in the above photo is in fact a huge expanse of mud flats as the tide was out at the time of our visit.

We headed back to the car park after the visit, almost exactly three hours after we left (just in time, as the ticket expired after three hours). We chatted about all that we had seen on the walk back but were a little upset by the fact we didn't see the actual battle site according to the missing signage. That said, we were heartened by a comment one of the ladies in the museum made whilst I was chatting to her about the tapestry - a local historian seems to think that the battle site might not have been where The National Trust sign was but further into town, due to the fact a Viking Age (10th century) sword was found at a construction site a few decades back. This may have been a coincidental find, but nothing has been found at the "official" site anyway to corroborate that theory. Something for future historians and archaeologists to ponder?

Like Tuesday's visit to the Ramses exhibition, we had a wonderful day out and caught some of the spring sun's early rays to boot!

Sunday, 12 April 2026

Ramses and the Pharaoh's Gold Exhibition

As it was the school holidays last week, I decided to take my youngest son to see the new Ramses and the Pharoah's Gold exhibition at Battersea Power Station in London on Tuesday 7th April 2026. I had kept it a secret from him until the actual day and he only got to know exactly where we were headed when we stepped outside the tube station close by the venue and he saw the advertising signs.

Exhibition Flyer

I have a passing interest in Egyptology and warfare of the time (hence why I generally comment about these kinds of outings on the blog) but I have never actually studied the period. I have various qualifications in Palaeontology, Prehistoric Archaeology, Archaeology and History (mostly Greek, Roman and Medieval), but the nearest I got to studying Egypt was probably just a few modules on the Levant and its environs.

So, this was going to be fairly new ground for me, and I think I was as exited as my son when he finally found out where we were headed this day. The exhibition itself runs through a potted history of Ramses' life and there is a selection of around 180 artifacts related to the 19th Dynasty and a few items from dynasties either side of his reign.

I won't go into too many details just in case anyone wants to see the splendour on offer, but I can say that I heartily recommend this exhibition for those with any interest in the period at all. It is a limited time-span exhibition, so will most likely nothing like it will be seen again in the UK for several years/decades.

That said, in keeping with this blog, there are a few exhibits/items that I would like to mention; there were a couple of weapons alongside the other dazzling golden jewellery on display, and one hall was devoted to the Battle of Kadesh - Ramses great victory over the Hittite Empire.

I was quite surprised to find out that quivers used in Egyptian warfare from this period were made of wood and painted to represent animal hide.

Bow and wooden quiver

There was also a very ornate bronze dagger on display.

Bronze Dagger

Some blurb about the dagger

The photos do not do the dagger justice - it really was a thing of beauty.

Anyway, we both thoroughly enjoyed the exhibition - we were in there for just over two hours. Despite it being a school break visit, it wasn't too busy, so we got the time to explore at our leisure and we were able to see and read about every item in that time. For what it was, it was not too expensive either. Unfortunately the exhibition hard-back guide book (that contains details of all the exhibits in glorious colour) was a little out of my reach at £45 - if I had the money, it would have been a must-have memento.

Monday, 2 March 2026

Gaming Weekend 2 - Alien and D&D 5e

This weekend just gone, I was invited for a second weekender gaming session with my fellow D&D Thursday Nighters. This time round we got to play a couple of different games away from the ongoing Saltmarsh campaign. First off, we immersed ourselves into the sci-fi genre with an Alien RPG/boardgame, before returning to the fantasy realms with the first section of another D&D 5e adventure; but this time with some pre-generated characters.

For both games we had a GM and six players, although towards the end of the D&D adventure we lost two of the players and had to continue on without them. Unfortunately, I was unable to get a list of the character names, so I will have to refer to them either by their class or player's initial in this summary write-up. Hopefully, the DM can supply me with a list of the characters in each game and I will be able to add them to the after action reports on these soon; right after the write-up of last Thursday's Saltmarsh outing.

The Alien RPG/boardgame was called something like Hope's Last Day, and it involved a bunch of terra-formers trying to make sense of what happened to their home base when they returned from an aborted mission to the out. They returned to Hadley's Hope a few days before the colonial marines arrived on the scene; they are the last survivors (other than those in the Aliens film), and this is their last few hours. We each played a character that had their own agenda for the final few hours of the colony's existence.

Hadley's Hope LV-426 is the scene for this RPG/boardgame

The Alien game's characters were all pre-generated handouts:

G : Science Officer
J : ?
K : Chief mechanic
M : Samuel Sung (Mechanic)
R : Base team leader
W : ?

The D&D adventure was the first part of the Waterdeep : Dragon Heist campaign. Our characters were all 2nd level for this game. If we take this forward, we will most likely rename, or at least amend, the names of our characters.

Waterdeep - a new D&D 5e campaign

The D&D game's characters were also pre-generated:

G : Wizard - (had to leave early)
J : Fighter - (had to leave early)
K : Ranger
M : Rexius Trannyth (Bard)
R : Zorrion Oakwood (Rogue)
W : Cleric

Next up should be the latest Saltmarsh campaign session, followed by write-ups of the Alien and Waterdeep adventures.

Monday, 13 October 2025

RPGs or Tabletop Battle Games?

I was lucky to be the right age when D&D first came to the UK in the mid-late 1970s. A couple of school friends introduced me to the game (Basic D&D - the Blue books), but also many gaming clubs formed in local church halls etc. at around the same time. These venues allowed like-minded teenagers to get together and play in the realms of our imaginations with the plethora of Role Playing Games (RPGs) that then came out at that time.

It was with my school friends and at local clubs (where I met some very dear friends) where I played a huge variety of those RPGs; mainly D&D, Runequest and Traveller. I tried others, but these were the main three I stuck with.

Advanced Dungeons and Dragons

So, although I generally played in games classed as RPGs, where most of the action took place in what is now termed "Theatre of the Mind", occasionally with a handful of miniatures thrown down on a hand drawn map, I became aware of others playing what were termed "wargames", where dozens or even hundreds of miniatures were laid out on what were to me as realistic a table as could be made at the time.

I have played many iterations of wargames over the last few decades, from small skirmish level games (5-10 figures on a table) up to battalion level wargames that involved several hundreds of miniatures. I was always drawn towards the spectacle of the big games with all that wonderful eye-candy, but found I kept coming back to the smaller games. I guess that this was due to a number of reasons; I was used to small-scale gaming with RPGs, I could only afford a handful of figures a week on my pocket money allowance and a game could be got going if fewer miniatures were required, and finally, the prep for large-scale games must have been mountainous what with all the cleaning, glueing, painting and basing that had to be done for the miniatures, not forgetting all that wonderful scenery that had to be purchased or made.

So, as time wore on, and real life got in the way (work, family etc.), my exposure to gaming gradually decreased to the occasional play-by email game often set up by one of my earliest gaming buddies from the first wargames club I attended; although I managed to run a few games during that time too. I also kept up a long distance rapport with a few friends via weekly emails where we would chat about gaming and other related subjects.

Once I had become a dad, I often thought about gaming with my kids but the opportunity never really arose until the Lord of the Rings trilogy of films came out and a new game was released and supported by Games Workshop via the Battle Games in Middle Earth monthly part magazine. I bought a copy each time one was released and subsequently built up a large collection of figures. This prompted me to (re)paint a horde of my old RPG figures, which meant that I was able to play a few tabletop wargames with my kids.

This re-introduction to gaming led me to eventually join a local gaming club where I started to get back into RPGs (mainly D&D) again, but I didn't really get into playing any wargames other than Lord of the Rings at home. Since then I have moved away from that area, but losing one RPG gaming group was remedied recently by joining a new one. So, my RPG gaming itch is being scratched. However, I still hanker after playing with miniatures on the tabletop.

I like all aspects of tabletop gaming but due to my current situation, I am only really able to play online RPGs and, on occasion, a wargame or two with my sons when they come to visit. A lot of my sparse free time is spent procrastinating and playing solo games, of which thankfully there are now quite a number (Five Leagues from the Borderlands, Rangers of Shadowdeep, and game books like Lone Wolf and so on). I have also started a sporadic Midgard campaign (yes it is still running in the background but it takes a lot of prep, so I have to choose my days to play carefully), and I keep toying with Frostgrave and its stable of companion games amended for solo play.

I think that most of my game style choice is circumstance, but despite that, over the years, I have also tended to gravitate more towards RPGs and smaller skirmish tabletop games where progression of troops and characters plays an important part in building a narrative rather than the more static emphasis on troop and leader stats in wargames that tend to re-enact certain historical battles - although large wargames do use command and control it is at a more over-arching level. I guess I want to be a hero in my gaming experiences rather than seeing if I was a better general than an historical counterpart? My large-scale wargames therefore tended to be more along the lines of "What if?" scenarios that do not involve famous generals or battles.

This blog post started out as just a random idea and I just splurged my thoughts onto the page. I haven't really gone into the whys and wherefores of the various aspects of each style of gaming as that was not really my aim. I guess this is just a procrastination piece, trying to develop an argument as to why I like both styles of game and how I got to the situation of having to choose between the different styles.

Summary? Purely from my own perspective, large-scale tabletop wargames are great if you belong to a club and/or have a circle of friends and family that wish to play continually in order to get some value from the preparation and numbers of minis required, whereas RPGs excel for small groups of friends to get together anywhere (including online) and begin to play as literally nothing is required except a character sheet, a few dice and maybe a copy of some kind of Player's guide. I guess I am kind of in the middle with my current situation, playing mainly RPGs and small scale tabletop wargames. That said, I guess it all depends upon personal circumstances and not any real preferences as to game type?

Thursday, 25 September 2025

Historical Holiday Interlude - Warwick

My partner and I got away for a mini-break to Warwick last weekend. We spent four glorious days exploring the quiet town of Warwick and the much busier home to William Shakespeare, Stratford-upon-Avon.

We had a few walks around Warwick town during our long weekend stay; we had the time to look at the two "gates", the Lord of Leycester's house and the castle. We also spent a long, leisurely day in nearby Stratford-upon-Avon where we went all Shakespeare by seeing his Birthplace, Anne Hathaway's House, and paid a visit to the RSC theatre to see a modern rendition of Measure for Measure.

Apologies for the lighting - it was a very sunny day

As this post is to be mostly about the medieval things we got to see on our visit to Warwick, I have only included photos, for my reference purposes, of Warwick Castle itself. The castle, and its grounds, is great for a family day (or two) out; we barely scratched the surface of what was on offer as there are plenty of things to do and see. We watched a rather spectacular falconry display that involved birds of prey from all over the world (the Andean condor is simply enormous), a trebuchet demonstration, and took part in a couple of guided talks which included a potted history of the castle and tales of a few of its ghostly residents.

Inside the castle - Guys tower, barbican and Caesar's tower

The castle started out as a typical Norman motte and bailey fortification completed in 1068. From an information post on the mound, it seems that it was built on or near the site of an Anglo-Saxon burh - I have yet to read up more fully on that. The wooden keep and palisades were rebuilt in stone at a later date and then fell into disrepair before the barbican and gatehouse were constructed in the 14th century. The castle was then added to, and left to go to ruin, at various times over the intervening centuries, culminating in what we see today. 

On this visit, I wanted to find out a bit more about Guy, Earl of Warwick. The reason being is that before I moved to where I currently reside, I lived in Kent. One of my local pubs was called the Guy, Earl of Warwick and there were several other pubs on, presumably, a similar theme - The Bear and Ragged Staff being one of them for instance. Unfortunately, I was unable to get around all of the exhibits, so missed out on that particular period of history. That said, I am assuming that one of the main towers is named after him - happy to be proven wrong if anyone knows if the tower is linked to the pub's namesake...

Guy's Tower

Zoomed in a bit

Guy's Tower from the castle battlements

Our walk around the walls, combined with the potted history tour, led to the other main tower, currently named after Julius Caesar (some kind of Victorian style renaming to make it sound more grand apparently). It was originally named after Poitiers, the site of a battle that one of the earls of Warwick was rather successful in and made a huge fortune in ransoms at, but that was deemed too much of a linguistic mouthful so was changed to something easier to say apparently.

Caesar's (or Poitiers) Tower

I have just noticed that most of these photos are on the wonk. That is my fault as they were taken with my phone camera and it was a very bright day, so I literally could not see my phone screen whilst taking them.

We didn't get to do our usual 4 hour marathon tours of each display and museum within the castle; that will have to be left for a return visit one day. As a result, a lot of the history that I normally pick up on did not get filed away in the old grey matter. So, apologies for the history-lite report.

It would be remiss of me to not include a picture of the rather spectacular trebuchet found within the grounds of the castle. There is a short interactive show about one of the sieges of Warwick castle that included the use of the great trebuchet. The show was a bit meh in terms of the acting, but I guess it was aimed at families with kids. However, the loading and firing of the siege engine itself was good to watch.

Trebuchet

Warwick is a very quiet town (well, it was whilst we were there), so it is a good place to visit for a relaxing weekend away. There is just enough to do to take up your time in an enjoyable way. As we missed a fair bit due to our trip to Stratford-upon-Avon, we decided to leave some of the things to do in Warwick until the Monday, but, unfortunately, almost everything was closed. There are a couple of interesting museums, a number of medieval gates/houses, as well as easily two days worth of perusing at the castle itself to fill your time.

Monday, 28 July 2025

Historical Holiday Interlude - Rhodes

During the first half of July this year, my partner and I decided to take a trip to Rhodes. We had already been to Cyprus in March and taken in lots of (pre)historical goodness in the way of ancient tombs and Greek and Roman remains, so this time would bring us a little more towards the present day with the most intact medieval city in Europe. It also linked nicely with the Knights of the Order of St. John.

Not knowing much about Rhodes other than the story of the persecution of the Knights Templar in 1307 and the subsequent fiscal attacks on the Knights of Rhodes in the aftermath of that act (apparently to break the financial power of the two orders), we decided to explore a bit of the old town to find out more.

From the couple of museums we visited we discovered that the city of Rhodes is one of the most intact medieval cities in Europe and that the old town and the Grand Master's Palace are the two main attractions in the north of the island - we didn't get to see any of the other fortresses and towers on the rest of the island as this was to be mostly a holiday of relaxation (sun, sea and sleep).

City Walls (as seen from the harbour)
 
The Harbour defences   

Grand Master's Palace (as seen from the harbour)

Anyway, without going into all the details, we explored a lot of the old medieval town, palace and city walls and learned a lot of the history of the island and the Order of the Knights of St. John. These details may come in handy for future gaming with knightly orders in their historical context, or for fantasy versions in an imaginary world. Often, a real institution's history and organisation can be a great place to start to base a fantasy one on.

Surprisingly, other than appearances on a few tee-shirts and fridge magnets, not much is made of the Colossus of Rhodes. I wanted to find out a little more about this Wonder of the Ancient World, but other than it fell to an earthquake in ~226/225 BC, I only really found out that it didn't straddle the harbour as I always thought but was situated to one side. It represented the sun god Helios, and was apparently 33 meters tall and made of bronze. It was raised to celebrate a victory over Demetrius of Macedon. Sadly, the remnants were gathered up in the 7th century and melted down. What a sad way to end its life.

Being a mostly fantasy game player, I thought that the machinations of the order and their enemies could make for a great political game, especially if I could use the iconography of the Colossus as part of the set-up. Then, when I found out that they had their own dragon myth I got even more excited about gaming possibilities. Apparently around the year 1332 a dragon terrorised the people of Rhodes. Many knights went to Mal Paso (Bad Pass) to slay the enormous, long-tailed beast with scales of metal that no arrow or spear could pierce, but none returned. As a result, Grand Master Helion de Villeneuve forbade anyone else from attempting to slay the monster, but, as always in these tales, a young knight, Dieudonne de Gozon disobeyed the order and set about defeating it. To cut a long story short, he took a year out from his knightly duties to fashion a replica of the dragon at his father's castle in Languedoc to get his horse and dogs used to the sight of such a beast. Having also learned of a small, vulnerable unplated part of its underbelly, he set off to slay it. When he encountered the dragon, he was knocked off his horse by its long tail. However, he was able to pierce its soft underbelly with a spear, but the monster's dead body fell on him, trapping him beneath. He was hauled out by joyous villagers and taken to Grand Master Helion de Villeneuve who was going to punish him for disobeying orders, but let him off due to the cries of the populace and promoted him to Grand Master instead. Apparently the dragon's head was on display on the Sea Gate until at least the 17th century when it was written about by two travellers!

Thursday, 5 June 2025

Representing the horrors of Cthulhu without giving the game away

I decided on a change of pace today, and amended the style of post. This is a break in form from the last few months' of D&D and Midgard game write-up offerings. I am harking back to a mini-series of related posts from 2021 wherein I discussed various ways I used to run fantasy gaming sessions. They can be seen again below if you wish to take a look...

Dungeon Dwellers' Tactics - 23 Jan 2021
Henchmen and Hirelings - 7 Jan 2021
Dungeon Ecology - 6 Jan 2021
Dungeon Parties - 5 Jan 2021

Continuing on; this is a post on how I think it may be better to represent the Cthulhu mythos and other similarly associated gribblies on the tabletop without stat blocks getting in the way - i.e. keeping a sense of awe and horror without reducing everything to numbers.

Whilst reading a book, or watching a film or TV show, I love the feelings of suspense and dread that the authors/screenwriters give to their creations and the protagonists' encounters with them. I would very much like to represent those feelings in my tabletop games.

Cthulhu Mythos Calamari - free download

I have played Call of Cthulhu on and off for many years, over several different versions, including the Dark Ages and Invictus settings. I have also played a number of one-off humans versus monsters RPGs and tabletop games like All Flesh Must Be Eaten and Broken Legions, but what has prompted me to write this post is my recent-ish acquisition of the Osprey Publishing book When Nightmares Come. It got me thinking that I often find that the horror of Lovecraft's creations are not given any justice once they make it to a rules set, because once they have stats associated with them and the players get hold of said stats, then the horror element has essentially gone. So, how do we represent unnamable and indescribable things in tabletop and RPG games?

I think the first thing we need to look at here is whether we are going to Role play or Rule play. Obviously all games require rules to make it fair for everyone that takes part and they provide the guidelines on how to play, but sometimes rules can get in the way of a darned good narrative. Most of the RPGs that I have participated in as a player have been theatre of the mind style - no miniatures, no props, just good story telling by the GM and the level of immersion into the game instilled by the players. From this, would it be too much of a stretch to have monster abilities that the GM makes up on the fly? The GM can work out what will cause harm to the creature based on pre-game thoughts, or maybe ingenious role playing by the players - that is, if a player thinks of a great ruse to disable a critter, then it should be rewarded with game-world changes by the GM. That doesn't mean to say that the next time a similar monster is encountered it has to have the same vulnerabilities.

When I play a game I try not to look at any stat blocks or monster descriptions so I purposefully don't know what each critter is capable of. Obviously stats are required for game play's sake, but if they are used, they need to be kept secret so the players do not know what they are up against. Unfortunately, having played many RPGs and having read many fantasy, sci-fi and horror novels I, as a player, kind of know what most creatures are by their description and then know what their traditional weaknesses and vulnerabilities are. This leads me towards a bit of rule playing knowing that such-and-such is a 2 HD monster, cannot be hit by mundane weapons, but is vulnerable to silver. I wish I could forget all of this whilst playing. That said, even though I, as a player, know this, unless a particular gribbly has been encountered previously, my character does not know what it is. This is where the Role playing comes in.

So, here is where a good GM comes into their own. Why should a particular monster look like the stereotypical form of that monster? Why can only certain weapons harm them? Why can they not come out during the day/night? Although it would turn any "real life" mythology on its head, in a fantasy or sci-fi world these vulnerabilities can be different. A monster might just be a particular species that is just very hard to kill. Use the rules in the Bestiary of whatever game world you are playing in but amend it slightly. In a fantasy context, maybe ghouls are not undead but are a race that live in crypts and darker environs as sunlight harms them (it does not kill them but slows them, blinds them etc.). They can be killed by mundane weapons but due to their metabolism they regenerate swiftly or their biology dictates they need very little blood in their system, so as a result a cut will very likely not bleed (or not very much at any rate) hence all hits only cause minimum damage.

Using the above as an example of how we can mix things up, means we can use more horrific creatures in several new and different ways. Like the ghouls mentioned above, maybe zombies are also not undead, but are afflicted by a virus (as per many Hollywood movies recently), or are beings subjected to a fungal spore infection (as in my own Doggerland D&D campaign). Do they move quickly or slowly? How do they feed and what on?

Before a monster is encountered properly for the first time in an adventure, have signs and clues to its existence; stories told around camp fires or in the local inn, spoor (fur, scales, slime, ectoplasm), the remains of its previous victim(s), a strange smell in the area etc. Build the picture slowly but enticingly. The next encounter should be just as the monster has wreaked havoc amongst, but not been killed by, another group of NPCs (maybe make these NPCs warriors or adventurers so it ups the perceived threat level). Next, have the heroes encounter the monster but have them not be able to kill it quickly (reduce all hits to maybe the minimum damage, let it take several hits and then escape). Finally, have the heroes meet the monster face-to-face. Use its normal stat lines but try to work the combat encounter so that one of the heroes deliver a death blow using a particular kind of weapon (a silver blade, a magic item, etc.) or only bludgeoning hits cause damage etc., to make them think that is its weakness. If this killing blow can be emulated in other encounters with the same type of creature, then the players may think that the beings can only be overcome by certain weapon types; the mythology will build itself. 

These are just a few options for consideration when running horror style encounters in your RPG. Unfortunately, this is a little more difficult for a tabletop wargame as both sides need to know the beings' capabilities (although I can think of one or two ways around that). Maybe I can have a think on this subject further and use the idea for a future post?

Saturday, 3 May 2025

Arboreal Interlude

When I put my order in for the new miniatures to fill out the gaps in my Celtic collection, I also ordered some model railway trees from New Modellers Shop. These arrived shortly before my figures but I have only just got around to opening the bags and taking a look at them. To my mind, they are nicer (that is, I think that they look better) than the Games Workshops ones, albeit a tad smaller. Hopefully that won't detract too much from their appearance as they will be clumped together into small groups, and I will be basing them for more stability for when in use. Hopefully, I should now have enough trees to allow me to create a few small copses for the tabletop - I have always had a dearth of scenery...

A forest

Deciduous trees

Fir trees

Mixed forest

Spring trees

Each pack goes for around £10, and each contains around ten trees of varying heights, ranging from a few centimetres to around 14cms.

I will base some of these up soon, but if they don't get done in time for the first game, I will just place them in groups on the tabletop for an aesthetically pleasing scenic distraction.