Here is the bulk of the infantry for my little Easterling army. I still have a stack of Balchoth to paint, as well as Khamul, both the metal and plastic sets of Kataphracts, and some more metal and plastic infantry.
Here are the foot sloggers. First up are the archers...
The infantry for close quarter combat armed with what I assume are some sort of falchion...
And finally the support in the form of halberdiers/pikemen...
Hopefully I can get a few more of these painted up soon, but I have had the mishap of quite a few of my old GW paints ruinning out. I will try to visit a show or two in the near future to try to pick up some at a trade stand who specialises in old gear (there are a few around).
I also can't wait to get the orc and Balchoth mercenaries painted for them too. I will then get a group shot and compare the army to my Rohan force (which incidentally just needs the elites and command completing before it too is ready for war).
Saturday, 5 October 2013
Thursday, 26 September 2013
Doggerland Session 1:3
Return to High Beeches (25th September 2013)
The Adventurers
Hallan – Fighter
Johan - Cleric
Paulix – Thief
Vox Comwy – Magic User
A Defeated Patrol - Sunday 28th Tresober 963 (Day
5) – mid-morning
The smell of freshly baked bread, oat porridge, honey and
sweet dried fruits assailed the noses of the four intrepid adventurers. They
took their places at one of the vacant tables in the Miller’s Arms in Darenth
and began to discuss what they should do next.
Albus would not be leaving for the return journey to High
Beeches for a few days yet, and as a result they would miss the New Moon time
frame for seeing what had caused those enormous footprints beside the river. A
showdown with Simeon Graize was also in the offing due to the attacks his
henchmen had made on the caravan they were protecting. They also wanted to work
out what the symbols on the amulets might mean, but that would entail a journey
into the unknown and meeting with people who were some of the local bigwigs,
which left them a little nervous as to whether they should explore that avenue
just yet. However, after a thorough debate of the pros and cons of each choice,
they decided to head back to High Beeches and at least see what was making
those raids on the local farmers.
Runes on back of Albus's (and goblin's) Amulet
Symbol on front of Albus's (and goblin's) Amulet
Just as they had made their minds up, they heard the rumble of a waggon outside the inn. They peered outside the door and noticed that the two farmers who had accompanied them on their outward journey had hired on two guards and were due to leave on their homeward course with their waggon loaded with goods that would be of use to the villagers around High Beeches and beyond. The party asked if they could accompany them at least some of the way (through the dangerous Jordan’s Wood at least), and the farmers nodded their agreement but mentioned that they could not pay them. The adventurers stated that there was safety in numbers, so began to walk alongside the waggon as it set off on its homeward journey.
The journey through the forest was uneventful, and the
weather was fine, so the companions decided to leave the farmers and their cart
to make their own way (it would take the waggon maybe a day and a half to reach
their home village).
A couple of hours later, just after they had taken their lunch
break, they spotted a patrol of horsemen in the distance. As the small patrol got
closer, the party noticed that there were only two of the original six riders
in their saddles. As the patrol pulled up alongside the party, they noticed
that the leader, the scribe and two of the archers were draped over their
horses; dead. The other two were quite beaten up and sported a few cuts and bruises
themselves. The party asked what had happened and the tale that they were given
was one full of woe. They had been ambushed a few miles up the road by a large
force of bandits wearing brown cloaks and robes. They were well-armed and knew
what they were about. They had engaged them in combat, but the bandits had killed
his commander and the scribe as fast as possible and then got out of there as
quickly as they had arrived. This puzzled the survivors of the patrol as they
were not robbed, and were left able to pick up their dead and return to Darenth
with them. They then questioned the party as to whether they had seen anything
unusual but the party responded that all had been quiet so far on their
journey.
Just as the patrol moved on, a broken satchel fell from the
horse bearing the body of the scribe. The patrol did not notice this and carried
on but Johan, being an honest type, called after the patrol and notified them
of their loss. The warrior thanked them for bringing it to their attention,
placed it within his own saddlebags and then continued upon his way.
Bandits! (early afternoon)
A short while after leaving the patrol, the party decided it
might be best if they advanced with Paulix covering their flanks from the woods
and brambles at the edge of the track.
They made good steady progress until suddenly four arrows
hissed through the air. Hallan and Vox were struck by a shaft each but the
other two missed. Hallan drew his cudgel from his belt and charged at the
bushes from where the arrows had come from even though he could not see where
their assailants were. The bluff worked, and it flushed four brigands from
their hiding places. Paulix let fly with his arrows and managed to wing one as the
others joined combat. Hallan’s supreme strength soon took down one of the
bandits and the others soon made short work of two of the remainder before
Hallan finished the last one off as he turned tail to run.
Paulix quickly stripped the bandits of any valuables and
weapons before removing their armour for later use. He rolled up three suits of
the armour and tied them for easier carrying whilst Johan healed Hallan of his
arrow wound. Vox, his distrust of clerics coming to the fore, refused to be
treated and changed the subject by asking Paulix if he could hand him one of
the leather jerkins from the bodies that were now laid at the side of the road.
Paulix did so and helped him into the garment just as they both noticed that
there was a grey gunge smeared over part of the inside. Paulix returned to the
corpses and noticed that they too had some of the same gunge upon them.
Whilst Hallan was being treated, Paulix investigated to see
if he could find a camp for the villains. Their trail into the brambles was
quite easy to follow and he found a small camp fire burning with four sleeping
bags evenly strewn around it. He carefully inspected the camp and found more of
the grey gunge as well as another small pouch containing a few silver coins. He
returned to the party and told them what he had found and they continued upon
their way.
Another Patrol (mid-afternoon)
An hour or so later, just as they were getting close to the
final small woodland before their destination, the party espied another patrol approaching
from Darenth. Paulix was still hidden within the side growth, so was not seen,
but the other three stood to the side of the road as the patrol approached. The
six-man patrol was made up in the same way as all Thuringian patrols (a knight,
a man-at-arms, 3 bow-armed hobilars and a scribe/page), and was just as
inquisitive. The patrol pulled up their mounts just as they reached the party
and questioned them as to their mission. The party answered truthfully about
their journey and what had happened to them, only omitting the presence of
Paulix. The leader of the patrol asked them to stay in High Beeches the night
as he would like to question them further. The patrol then about-faced and
headed back to the site of the ambush that the party had described. It was at this
point that the party realised that they had not seen any signs of the place
where the ambush on the other patrol had taken place.
Vox, his head spinning a little, realised that he may need
to get his wound seen to soon as he was starting to feel a little weak; from
loss of blood was his thought. He balked at the thought of any priest touching
him, so pulled on his reserves and battled on, the broken tip of the arrow
still in his shoulder.
Arrival in High Beeches (dusk)
The party carried on with their marching order to the
outskirts of the woods before the long downward slope to High Beeches. Paulix
said his farewells and took up position in a large tree overlooking the bridge
and the approach road to the hamlet. The others carried on in to the
settlement; Vox leaning on his staff much more heavily now, his breath coming
in pants and his brow drenched in sweat.
They were greeted warmly by the tavern keeper and also
questioned as to the whereabouts of Albus. They responded by saying that his
caravan was still in Darenth and would be arriving back in High Beeches sometime
in the next few days. They passed over the soiled leather jacks to the serving
maid to be cleaned, booked a private room each, and retired to them in quick
order; Hallan to rest from the combat, Johan to pray for more spells from
Balder, his deity, and Vox as he felt so rough.
An hour or so later things got too much for Vox so he
knocked for Johan and asked if he could heal him and remove the fever that he
had. Johan sighed at his companion’s reticence to trust a priest but cast a
healing spell upon him. The arrow wound expelled the shaft easily and the cut
closed and knitted nicely, but it did nothing for his fever. Johan suggested
that Vox visited the priests of Sol Invictus at the church up the road as they
most likely had more skills than he in this type of healing.
Vox was aided up the street by Johan and welcomed into the church
where he was shown to a pallet and asked to lie down. The two priests examined
him for injury and remarked upon the good work done on his arrow wound; Johan
swelled with pride. However, they noticed that something nasty had got into the
wound and it would need extra work to cure than an ordinary infection would.
The chief priest went into the library to meditate on the cure and Johan headed
back to the tavern as his work was done there for the night. The priest
returned a short while later and said that he could cure him but it would cost
as that kind of power did not come cheaply. Vox, ashamed at having to be
administered to by the priesthood, swallowed his pride and agreed terms. The
cleric prayed to his god and the power of Sol Invictus shone down upon the
magic user, removing the dreaded disease from his system. But it also needed the
help of some holy water to aid the process; a procedure that had not been used
in many years according to the grimoires.
Meanwhile, Paulix saw the arrival of the patrol that said
they would return that night. He kept his head down and his eyes upon the
bridge; looking out for any unnatural movement.
Back in the common room, the patrol asked the ostler to
fetch the three companions. When only two of them arrived for the summons the
patrol asked where their companion was. They responded that he had been taken
ill and was up at the temple being treated by the priests. The knight was happy
with this and carried on interrogating Hallan and Johan. They wanted to know
their movements since their meeting on the road and wondered why when they got
to where the combat was there was no sign of the bodies where they said they
had left them. The party gave them the details omitting any reference to Paulix
but had to answer that they did not know what had happened to the bodies. The leader
seemed satisfied for now and proceeded to book a few rooms with the tavern
keeper. They quickly retired to their rooms. The two adventurers were now tired
and Johan was out of spells, so they too retired for the night.
Shamblers in the Night (late evening)
The bells for the ninth hour had peeled and Paulix sat alone
and cold in his forest hide away. The last couple of hours had made him stiff
and his attention was beginning to wander as he tired from the days’ strains.
Then, out of the corner of his eye he just managed to make out slow movement on
the road leading into the village.
He eased down from the tree that he was hiding in and made
his way towards the road so that he could get a better look. The sky was dark
but there was just enough light from the stars, the last sliver of moon and
ambient light from the village to see four shapes walking slowly towards the sleeping
hamlet. He followed them at a discreet distance before seeing them clearly in
the light of the torches in the cressets outside the temple of Sol Invictus. As
soon as the four beings got to within a short distance of the church, they
veered off towards a farmstead up on the surrounding hills. It was at this
point that Paulix was able to make out that these were the four bandits that
had accosted them on the road earlier that day!
He panicked a little whilst he contemplated that these might
be risen dead and he ran to the church and began to beat upon its stout wooden
doors. The porter’s hatch was opened and he was asked what he wanted. He raved
that he had seen the dead walking and that they were headed up to a farm in the
hills. The priest behind the door just shook his head and closed the porter’s
hatch muttering something about drunks under his breath.
Exasperated by the lack of willing shown by the priesthood
for an incursion of walking dead he headed to the tavern to wake his companions
and enlist their help in tracking down the animated cadavers. He banged at the door
for a few minutes before the ostler opened it and allowed him egress, but only
after it took him a few moments to realise who Paulix was. He asked which rooms
his friends were in and was shown to them. He knocked them both up but luckily
neither were asleep; Johan had managed to request another spell from his deity
during the brief rest period and Hallan swiftly donned his armour as Paulix
explained what he had seen. The whereabouts of Vox was also explained and so
they left as soon as they had equipped themselves for combat.
They swiftly made their way up to the farmstead but as they
approached they could see no sign of the not dead bandits. They made their way
to the small thatched wattle and daub hut’s door to ask if the inhabitants had
seen or heard anything when they saw the four walking dead in the pig sty,
munching on the remains of the pigs that were in there.
As soon as the zombies saw the three companions they dropped
their meals and shambled towards the companions. Johan raised his holy symbol
and called upon Balder to rid the world of such abominations, but the call fell
upon deaf ears. Paulix, meanwhile, stepped in with his dagger and stabbed one,
but it seemed not to notice. Hallan leaped at another whilst the last two then
rounded on the priest of Balder and Hallan. The combat went on for a few
minutes with the companions grunting at their efforts, but nothing seemed to
work for them. Paulix yelled for the inhabitants of the hut to come out and
help them but they only heard furtive movements within the farmstead.
Hallan began to take a few wounds now and he became
desperate to be rid of his assailants that just did not seem to go down under
his blows but carried on grasping at his flesh. This made him panic and miss
more and more of his strikes. After a few more minutes Paulix managed to down
the zombie fighting him, just as two spear and shield armed farmers emerged
from their hut. He rushed to aid his companion whilst Johan Commanded one of
the farmers to get help from town. The other farmer joined in the melee on the zombies
attacking Hallan.
The farmer was quickly able to dispatch one zombie just as
Johan downed his opponent. Hallan then finally summoned up a huge blow and
half-severed the body of the final zombie. Paulix made sure everyone was OK and
then sped off back to his vantage point in the trees. Puffing and panting and
covered in grey goo, the rest of the party examined the corpses just as it
started to rain.
A Collection of Evidence
A few minutes after the fight had finished the lance of Thuringian
men-at-arms, the priests and a few of the braver townsfolk arrived at the
scene. The captain of the soldiers began to order everyone around, suggesting
that the bodies be taken to the church and be burnt forthwith. The scribe took
a few small glass vials out of his knapsack and began to ease some of the grey
ooze into them. He stoppered the vials and put them away just as the bodies
were wrapped ready for incineration.
Hallan, his fear now subsiding, made his way back to the inn
and demanded a hot bath to wash the muck from him. After a few swift drinks to
steady their nerves, everyone made for their beds.
A Collection of Evidence (Moonday 1st Quattrober 963 – Day 6)
The following
morning Vox awoke in the cot at the temple of Sol Invictus. His fever had
broken and he felt much better. The priest at his side smiled and said he was
free to go now if he was up to it, but he was to remember his vow to pay the
500 silver pieces (about nine months’ pay for a journeyman!) for the healing
power of Sol Invictus within the month or he would need to run a geas for the church.
Grimacing through his feeling of being beholden to such a huge debt to the priesthood,
he headed down to the tavern to see his companions.
Hallan and Johan managed
to get some rest after their encounter with the walking dead the previous night
and went down to breakfast just as the troop of Thuringians were about to leave
the village and head back to their commander in Darenth. The rain was still
coming down heavily.
Saturday, 21 September 2013
Easterling Command - GW Lord of the Rings
It took me a while but I eventually got around to painting up some of my Easterlings today. I have quite a few Easterling miniatures but not nearly enough to face down my Rohan army. I will be buying some more plastic warriors and kataphracts to make the force larger, but will also be supplementing the Easterling army with GW's LotR Orcs and some EBob Mongols to represent Balchoth mercenaries - I do not like the style of the GW Khandish figures, so will not be using those unless maybe they come out in plastic in the future.
Currently I have the following for my Easterling force...
1 box (22) plastic Easterling Infantry
7 random plastic Easterling Infantry I bought from a second hand stall at a show a few years back
3 sets of Easterling Command (Captain and Banner bearer)
6 metal Easterling Infantry
Khamul on foot and mounted
6 metal Easterling Kataphracts
6 plastic Easterling Kataphracts
6 EBob mounted Balchoth
9 (or is it 10?) EBob Balchoth Infantry
About 30 or so orcs to be painted in a generic fashion to represent either Mordor or Isengard orcs that have been sent out as mercenaries to help the cause in the east.
I will be looking for a few more of the metals (both foot and mounted) and maybe some more second hand plastics if they are at a reasonable price. I am not sure about the Finecast stuff as I have heard lots of bad rumours about them, but the couple of sets of Space Marines that Alex has bought have actually been OK (only a few bits needed filling), so maybe GW's processes have improved?
Anyway, here are the first of the finished figures - Easterling Command...
Banner bearer...
Captain with halberd...
I think that they came out nicely, but the subtle shading on the cloth has 'pinked' a bit under the lights.
Currently I have the following for my Easterling force...
1 box (22) plastic Easterling Infantry
7 random plastic Easterling Infantry I bought from a second hand stall at a show a few years back
3 sets of Easterling Command (Captain and Banner bearer)
6 metal Easterling Infantry
Khamul on foot and mounted
6 metal Easterling Kataphracts
6 plastic Easterling Kataphracts
6 EBob mounted Balchoth
9 (or is it 10?) EBob Balchoth Infantry
About 30 or so orcs to be painted in a generic fashion to represent either Mordor or Isengard orcs that have been sent out as mercenaries to help the cause in the east.
I will be looking for a few more of the metals (both foot and mounted) and maybe some more second hand plastics if they are at a reasonable price. I am not sure about the Finecast stuff as I have heard lots of bad rumours about them, but the couple of sets of Space Marines that Alex has bought have actually been OK (only a few bits needed filling), so maybe GW's processes have improved?
Anyway, here are the first of the finished figures - Easterling Command...
Banner bearer...
Captain with halberd...
I think that they came out nicely, but the subtle shading on the cloth has 'pinked' a bit under the lights.
Thursday, 19 September 2013
Doggerland Revisited - Session 0.2
Something is Stirring in Vannin (17th September
2013)
The Adventurers
Hallan – Fighter
Johan - Cleric
Paulix – Thief
Vox Comwy – Magic User
Ambushed in the Woods - Freyasday 26th Tresober 963 (Day 3)
The sun rose over the verdant vista of the great Jordan’s
Wood, burning off the morning’s spring mist as it did so. The first hour of the
journey that morning was uneventful and Hallan was as comfortable as he could
be lying in the back of a waggon of farm produce. However, just before they
were to enter the shade of the great woodlands, a party of horsemen was espied
up ahead.
Albus and his head guard were unable to make out at that
distance whether they were friend or foe, so called for everyone in the caravan
to make ready for either situation. As the party of horsemen approached it
became clear that they were a Thuringian patrol; a knight, a warrior, three
hobilars (bow armed men-at-arms) and a scribe or page. Albus ordered the
caravan to the side of the road to allow for the patrol’s passing but the
leader of the section of men pulled up and asked who was in charge. Albus
nudged his horse forwards and greeted the knight saying that he was the leader
of the caravan. The knight proceeded to ask if the party had encountered
anything untoward on their journey and he was responded to in the affirmative
as both Albus and the party chimed in with the encounters they had experienced
so far. The knight was happy with their honest response but upon bidding them a
farewell he noticed the amulet around Albus’s neck. He suggested that he might
want to hide it from view, and so Albus did so by tucking it inside his shirt.
The journey through the woods was eerily silent after the
birdsong of the meadowlands before, and lunch was a quiet affair. The caravan
continued upon its journey and took the left path at the fork in the road that
led towards Darenth. It was a short while after this that a whirring sound was
heard and a buzzing, as of wasps, was heard within the air. One of Albus’s men-at-arms
crumpled to the floor just as Albus called for all to be upon their guard.
Everyone readied their weapons just as half-a-dozen strange looking little
creatures burst from the undergrowth at the side of the track way. The five smaller
beings were dog-headed and reptile-like about three feet tall and the larger
one was a grey-green skinned being with a mouth full of sharp teeth. All had
dropped their slings and had drawn a variety of spiky weapons and wicker
shields, their leader wielded a short sword. The strange creatures made quick
progress across the sward, avoiding being hit by arrows that were sent their
way. Albus called for the caravan to keep moving as he and his remaining
guardsman drew their weapons and raced into the combat. Hallan carried on
shooting arrows into the melee but his injury must have been hampering his aim
as his shots went wide. Vox and Paulix managed to head off a couple of the
beings and hand-to-hand combat was entered.
Albus’s guardsman made light work of one of the dog-like men
but Albus was hit and fell from his saddle. Paulix made his way towards his
stricken employer, cutting down a creature as he went, and Vox held his own
with another of them. An accurate shot by Hallan dropped one of the two attacking
the last caravan in the line, its peasant farmers would now only have to face
one adversary with their stout clubs. A final flurry of blows put paid to the
grey-green humanoid before the rest of the attackers turned tail and fled. A flurry
of arrows followed them into the bushes.
The corpses of the assailants were quickly robbed of any
valuables by Paulix and their crude weapons were set in a small pile, except
for the short sword which he kept for himself. They also found a small wooden
amulet of similar size and shape to Albus’s metal amulet around the lead
critter’s neck, which also had inscribed upon it the very same set of symbols that
could be seen upon Albus’s amulet; Paulix pocketed it for future use. Albus’s remaining
guard and teamster rigged a pallet for their unconscious boss and strapped him
into the back of the lead waggon. He had a nasty bruise on his head but his
breathing was steady. The unfortunate guardsman was put onto the second waggon
alongside Hallan whilst the bodies of one of the little critters and their
leader were loaded onto the third waggon and covered in sack cloth. The caravan
pulled away with a heavy heart and plodded the rest of the way towards Darenth.
Arrival in Darenth (mid-afternoon)
The caravan pulled into the village of Darenth. The waggons
dropped down the short incline, crossed the river at the ford and trundled past
the water mill. The train then passed the round stone church dedicated to Sol Invictus on its way towards the
second stone building in the village. The wattle and daub cottages and barns of
the villagers passed by on either side were well kept and consisted of both
toft and croft with the main fields spread out across the fields on the hills
beyond like a patch work quilt. The only thing to spoil the view of pastoral
tranquillity was the great stone manor estate set at the far end of the village.
As the caravan made its way past the church, Hallan hopped
off and hobbled towards the main doors. The remaining guardsman halloed when
the caravan got to within a few yards of the stone building within the village,
and called for Jared, Albus’s brother. A gaggle of people emerged from the
grounds of the building and then hurriedly made their way to the caravan as
they realised that Albus had been injured. The womenfolk, full of concern,
demanded he be taken to the church straight away, so the men of the household
did as they were bid and carried both him and the dead guardsman to the church.
Whilst this was going on orders were given to unload the waggons and to rub
down and tend to the beasts of burden. This was carried out meticulously by
Jared’s farm workers, all except for the unloading of the dead bodies of the
humanoids; they were stored out of sight by Paulix and Vox who then proceeded
up to the church to see how their employer fared – they wanted their money!
Johan, a local lad practicing his healing lore under the
watchful gaze of the two priests at the church, watched as his superiors laid
healing hands upon Albus. Albus was brought round and his wound was tended to
by the two priests. A collection tin was then rattled at Jared, who placed a
few coins into it. Johan, seeing what was expected of him did the same for
Hallan, but rather than give the money to the grasping church of Sol Invictus (he was still allied to the
Old Gods but was practicing his healing lore at the only available church in
the area), decided to pocket it for himself. He was able to do so unseen by his
two superiors.
Albus cleared his head and was quickly brought up to date by
his trusted guardsman. He turned to the three adventurers and thanked them
profusely for their aid on the eventful journey. He handed each of them a small
purse containing the promised twenty silver pieces and a bonus of five silver
coins so that they could work out what they wanted to do over the next few days
in the comfort of the Miller’s Arms tavern opposite Jared’s stone house. Albus
needed to rest up before his return journey and mentioned that he might wish to
hire them again if they were willing. He would be leaving to head back to High
Beeches in about one week, so they did not have to hurry to make up their
minds.
The three adventurers headed back into the village and
sought out the tavern, closely followed by a curious Johan. Albus was carried
back to Jared’s house and put safely to bed to recuperate from his ordeal. The
body of the guardsman was prepared for burial. Just as they got to the door of
the tavern they noticed that the waggons were about to be trundled into Jared’s
farmstead, so Paulix and Vox retrieved their ‘sacks of produce’ from the hiding
place and took them with them into the tavern. The sacks easily stood up in the
corner behind their bench as rigor mortis
had begun to set in.
After the events of the last few days, the adventurers
ordered up a flagon of ale and cups for each of them and Johan who had joined
them at their table. They then surreptitiously showed him what they had been
attacked by. The shock of seeing the strange creatures’ faces made him blanche
but he wanted to find out more. The inn-keep, curious as to what was going on,
approached the adventurers’ table and asked them what they were up to. When
Paulix then put on his finest pomp of showmanship he convinced the inn-keep of
how they could both make a bit of money. The tavern keeper sent his pot-boys
out into the village to tell all and sundry of the strange sights that could be
seen at the Miller’s Arms. The villagers arrived in droves and the tavern went
into lock-down with a guard at the door. The tavern keeper and Paulix made a
goodly few handfuls of coppers for their efforts, as well as the respect of the
oohing and aahing villagers.
Discussions (late afternoon)
The last couple of hours of sunlight allowed for the party to
work out what they wanted to do next both with themselves and reporting the
presence of the strange creatures that they had killed. Johan said that he
would consult the church library to see if he could find out any more about the
creatures in the sacks whilst the other three discussed the merits of returning
to High Beeches with Albus to investigate the sheep rustling and Simeon Graize
affair or whether they should see what adventures this new village brought them.
An hour before sunset, though, they were invited by one of Jared’s henchmen to
a celebratory meal at his farmstead. They packed up the bodies and carried them
to the stone manor across the street.
A few moments later they were joined by Johan with some
important information which they said they would discuss at Jared’s. A
leisurely meal was had and thanks were again given to the party for saving
Albus’s life before the conversation turned serious. Jared wanted to know what
was in the sacks and what had happened to bring on such misfortune to his
brother. The adventurers revealed all; both about the hassle that Simeon Graize
was giving Albus back in High Beeches and along the journey, as well as the
attack by the strange creatures. Talk then turned to what Johan had found out.
He was able to tell them that the writing upon the amulets was an old script
from the dark side of the Old Faith; most likely the name of a demon or some
such but evil nonetheless. He was also able to tell everyone that from the
grimoire he had read, there were creatures matching their description called
goblins and kobolds; creatures of nightmare from millennia ago.
Jared suggested that they would need to report this to the
local lord up on the hill, but the following day would do – he would put the
bodies into cold storage to stop them decaying. At this point Albus came
downstairs from his cot to thank the adventurers personally again. After a
brief discussion he said that he no longer wished to be party to ownership of
the amulet as it had brought him nothing but bad luck since it had mysteriously
appeared in his coffers a few months previously, and if the adventurers could
find a buyer for it they could take 10% of what they make from its sale. The
party agreed to this, Johan took the amulet into his possession, and then they bade
him and Jared a goodnight and returned to the inn for a good night’s rest.
A Meeting with Sir Richard (Godsday 27/3/963 - Day 4)
Jared had a few chores to run in the early morning, so he
said he would be ready to escort them up there in a couple of hours. The party
completed a few chores themselves and bought some adventuring equipment, then
joined Jared at the appropriate time, walked through the village, and up the
hill to the large manor complex. They were greeted by two well-armed guards at
the gate. Jared spoke to them in a tongue strange to the adventurers and after
a few moments they were let into the complex. Beyond the heavy wooden gates and
large stone walls they entered a compound consisting of several stone
buildings, men-at-arms in training, a black-smith hammering and horses being
exercised; a real hive of activity.
The party were brought into the presence of the local lord,
Sir Richard and his small body of advisers. He was aloof, but polite and showed
an interest in what the adventurers had encountered. They showed him the bodies
of the goblin and kobold and he requested that he be allowed to destroy the
evidence before it became widely known that there were strange creatures afoot
in the local vicinity. He didn’t want to scare the local populace after all. He
asked if they had seen anything else unusual so they presented him with the
goblin’s talisman. This brought a glint of interest to Sir Richard’s sage and
he asked if the item could be left with them for further study. The party
agreed and Sir Richard said they could collect it again from him the next day.
He then dropped any interest he had in them and Jared suggested it was time to
leave.
The adventurers returned to the village to pass the day as
they saw fit. Hallan was beginning to heal well, and a couple more healing
spells from Johan helped him along the way further. He passed the rest of the
day limbering up and working out. Johan returned to the church for his duties
but also managed to try to get more information from the grimoires held within
the church’s small library, unfortunately with no new leads. Paulix went around
the local farmsteads and bought himself some more adventuring gear whilst Vox,
for reasons known only unto himself, visited the miller and worked a full day
for nothing. He said he wanted to find out how the mill worked.
New Leads (Sunday 28/3/963 - Day 5)
The following morning, the four companions returned to Sir
Richard’s manor. They were met with the same rigour before being ushered into
his presence. He laid the wooden amulet upon the table and confirmed the
details that Johan had already found out over the previous couple of days. He
said he would be interested in finding out what the amulet meant and suggested
that someone in Staneford might be able to help. His friend, the most
worshipful mage Lord Burne had an extensive library, and the local canoness Y’dey
of the church of Sol Invictus had
extensive knowledge of legends and lore, as did the local Old Faith druid
Jaroo.
The party gave
thanks to Sir Richard and said that they would report back any findings they
made on their journey. The party made their way back into town and sat down at
a table in the tavern to discuss their next steps.
Thursday, 12 September 2013
Citadel Hobgoblins
These figures have been sitting on my 'nearly done' pile for months now, but at the weekend I managed to put the final touches to them. Unfortunately, the photos do not really do them much justice. The muted colours work when seen from a distance but up close they look drab and dreary rather than worn and used. Oh well.
I have had these miniatures for decades now - they were some of the original Citadel pre-slotta Hobgoblins. I really liked them when they came out as they had a nasty and vicious feel to them. I also bought the Asian style hobgoblins that came out later as well as the Nick Lund hobgoblins that were built like tanks. Three tribes to go to war against the weak humans but only two warbands painted up so far. The Asian style ones will be a project for next year I think.
Anyway, on with the show. Here is the Hobgoblin Champion...
Discipline Master - no hanging around at the back when this chappy is goading you with his bullhide whip...
The warband leader - a snaggle-toothedveteran of many campaigns...
This one I have designated as a shaman. Mainly because he has a skull hanging around his neck and a bronze cast of a foot from some therapod nailed to his shield...
Hobgoblin grunts with shields and a variety of crude weapons...
Hobgoblin grunts with hand weapons...
In case you were wondering what the double bases were - they are a mistake. Many of my old miniatures I based on old UK 1p and 2p pieces (non-magnetic) but when I came to repaint and touch-up these figures I could not remove the old bases they were on. I decided to put them onto some of the newer coins to allow them to be of about the same height as slotta based figures and also be magnetic just in case I ever decide to store them on sheet magnets etc. The standard sized basing also means that they are compatible with the rest of my figures so far.
Next - those Easterlings that I promised several months back.
I have had these miniatures for decades now - they were some of the original Citadel pre-slotta Hobgoblins. I really liked them when they came out as they had a nasty and vicious feel to them. I also bought the Asian style hobgoblins that came out later as well as the Nick Lund hobgoblins that were built like tanks. Three tribes to go to war against the weak humans but only two warbands painted up so far. The Asian style ones will be a project for next year I think.
Anyway, on with the show. Here is the Hobgoblin Champion...
Discipline Master - no hanging around at the back when this chappy is goading you with his bullhide whip...
The warband leader - a snaggle-toothedveteran of many campaigns...
This one I have designated as a shaman. Mainly because he has a skull hanging around his neck and a bronze cast of a foot from some therapod nailed to his shield...
Hobgoblin grunts with shields and a variety of crude weapons...
Hobgoblin grunts with hand weapons...
In case you were wondering what the double bases were - they are a mistake. Many of my old miniatures I based on old UK 1p and 2p pieces (non-magnetic) but when I came to repaint and touch-up these figures I could not remove the old bases they were on. I decided to put them onto some of the newer coins to allow them to be of about the same height as slotta based figures and also be magnetic just in case I ever decide to store them on sheet magnets etc. The standard sized basing also means that they are compatible with the rest of my figures so far.
Next - those Easterlings that I promised several months back.
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