The party got together again last night and we carried on with our exploration of the Dwarf Mines so that we could get to the bottom of the mystery.
![]() |
| The Entrance to the Mines (second cave) |
The party got together again last night and we carried on with our exploration of the Dwarf Mines so that we could get to the bottom of the mystery.
![]() |
| The Entrance to the Mines (second cave) |
Following on from a recent post stating that I need to get cracking on some figure painting, I decided to chance my arm at daubing some paint onto the remainder of the unpainted Midgard Heroic Battles : Britannia Celts in my collection. I played the whole campaign with many of the British units unpainted or partly painted - my thoughts at the time were that I would rather play a game with unfinished models than not play at all. It worked for me then, but now I have an itch to get painting again as I would like to complete this particular army for future gaming and also to get me in practice for the many other armies I would also like to start working on over the summer.
Here is a full list of all the Celtic figures that I have in my collection and their state of play...
List of all Celtic figures that were based for Midgard...
Over the coming weeks I am going to try to paint as many of them as I can in readiness for starting on my other unpainted legions for a variety of settings. I am hoping to get my eye back in so that I can begin to improve on my last few attempts. I am never going to be able to paint to Golden Demon levels (I have never had that level of skill by any stretch of the imagination anyway), but failing eyesight, limited time, patience and energy means I will try to do what I can. I am more of a looking reasonably good at tabletop distance standard type of painter, so if I can match that ethic again then I will be happy.
Here are the only completed bases/units so far - they were painted many moons back when I first bought them. Going forward, I am hoping to match their style and neatness if I am able to, but will cut down on some of the colour work - basic paint jobs only for them. There are a few more figures that were painted back in the day but I have not photographed them yet as the bases are not completed. Once those bases are completed, they will appear alongside the newer painted ones.
Picture of the, so far, three completed Celtic units...
![]() |
| Three bases of already painted Celtic Warriors |
Here they are individually. I think I have mentioned previously that the shields got a bit washed out with the matt varnish spray - if anyone has an antidote to restore them to being a little brighter I would be happy to hear about it....
![]() |
| Base 1 of Warriors |
![]() |
| Base 2 of Warriors |
![]() |
| Base 3 of Warriors |
I am going to try to complete a unit/base per week if I can, so I have lined up a few easy wins to begin with. I will then move onto some of the smaller units (4 figures per base rather than 10) so I can complete some bases more quickly and feel that I have at least achieved something each week. Then I will checkout the 10 man bases again to get a few of them done. Let's see how I get on over the next few weeks.
Hopefully, by the end of the next week, I will have a dog handler completed to add to the base of hounds I have already painted.
![]() |
| Entrance to the Dwarf Mins |
On Wednesday, in the scorching 33 degree heat of the English spring, I was able to take the kids to a couple of castles in Suffolk: Framlingham and Orford. I usually visit these two castles on the same day as they go together historically. I have visited these castles on a couple of occasions previously, but not for at least 30-35 years! The sites have been thoroughly modernised in the intervening years and there is more to see at both sites than I remember seeing when I last went.
Framlingham Castle was originally built in timber by Roger Bigod in 1101 after being granted the manor by King Henry I. The Bigods were a lowly family when they arrived with William I to conquer England, but rapidly rose to power. The first stone castle was built around 1154 by Roger's son Hugh who, via a variety of machinations and side-swapping during The Anarchy, eventually became powerful enough for King Henry II to want to reclaim East Anglia for himself to reduce the Bigod's power. The king confiscated the castle and all of the other Bigod holdings in Norfolk (this included two other castles (Walton and another) I think) in 1157, but he returned Framlingham in the 1160s. Hugh Bigod did not learn from his mistakes and supported a rebellion against the king in 1173 which was defeated, so lost teg castle again. He died on pilgrimage to Jerusalem around 1176.
![]() |
| Framlingham Castle |
Framlingham is also famous for housing Queen Mary during the Lady Jane Grey fracas; it was here that she gathered support and later learned that she was to be crowned the first female monarch of England.
Orford Castle was built by King Henry II to counterbalance the power of Hugh Bigod in East Anglia whilst he reasserted his authority in the region.
![]() |
| Orford Castle |
From the top of the castle you can see why the position at Orford was so strategic - the views over the Ness are amazing; you can see for miles. In fact, on a good day and without a few trees in the way you should be able to see Framlingham Castle.
My youngest son was with me over the Bank Holiday weekend just gone so we decided to play a quick game of Song of Blades and Heroes. I was in the mood to try something a little different from normal so decided upon using a dragon figure I painted up several years ago to see how fielding a single big monster would affect the way the game plays.
My son used one of his old warbands again, and to make up the points I added a ghoul to the 268 point dragon to make my warband the 300 points required. To be honest I didn't really want to and it nearly cost me the game at one point.
The dragon and the ghoul...
![]() |
| 268 points of dragon (and 32 points of ghoul) |
The humans...
![]() |
| The barbarians |
Observations from this game:
Going forward, I think a dragon should be a solitary creature - the ghoul nearly cost me the game. I also think at this level the game becomes a little unbalanced. Maybe the opposition needed to have more men or the values of the warriors against the dragon needed to be more heroic with Traits that negate some of the dragon's abilities (e.g. barbarians are immune to Terror, which really helped)?
My son was not upset at all by losing this game - he was happy to see how it played out as he wanted to find out how a dragon would fare too. I guess he will want to take a dragon next time we play.
Over the last few days I was able to set up and play a game of Dragon Rampant Second Edition. This game was a play test for, hopefully, a forthcoming magazine article. I will not put too much detail into this post, other than to say I ran it and enjoyed playing the game.
I haven't put videos up on the blog yet, so here are a couple of very shaky run throughs (taken from my phone) of each army as a test of how this all works - I will take more time and care next time I try to shoot videos for the blog.
The "Goodies"
The "Baddies"
And, here is an overhead or two of the game before play started....
There are a lot of proxied miniatures in each unit, but I was able to cobble together enough to at least get the game played. That said, fun is the main criterion with all my gaming, so who cares if the figures are not what they are supposed to represent? It was the mechanics of the game that I was testing, and then the story behind the game that are the main points here.
My take aways from this are that the game played well, with a few surprises due to some dice roll effects. At least it told a story that can be put into some light prose for the article.
More details in the forthcoming magazine article hopefully.
Harking back to yesterday's post, the picture I used of a little band of goblin ne'er-do-wells really got my nostalgic juices flowing; enough to warrant a post of their own (and probably several more to come in the future).
These figures are from a very early Citadel box set - Speciality Set 4 - Goblin Raiding Party. The details for them on the Stuff of Legends website has the names I came to know and, erm, love, but their designation does not match up with my memories - the figures listed in The Stuff of Legends entry for them is here in this linky and in the image below...
| Image from the back of the box, words by SoL |
Here, again, is the picture I took yesterday of the warband all painted using Humbrol enamel paints and based on artists board, with Tetrion and cheap flock for the bases.
![]() |
| Goblin Raiding Party |
![]() |
| Goblin Raiders |
![]() |
| More Goblin Raiders |
Apologies for the poor photo quality - they looked fine on my phone but they lost a lot of detail when I transferred them to my PC to re-size.
What brought these figures back to the front of my mind was their place in one of my gaming worlds from long ago. I saw them as the ideal faction to face off against my dwarf army (Bugman and his Dwarf Rangers got to be included in this army too), which I also bought around the same time. In addition to these, I also picked up dozens of Night Goblins and various other goblins that seemed to fit with this warband - some even had the same shields!
My thoughts when I was totting up the pile of shame was that I would love to re-do these for my more modern gaming sensibilities. Unfortunately, so many of the figures have been affected by the dreaded lead rot. I will need to look into how to arrest the decay of the remaining miniatures so I can get them painted before they become unrecognisable. I just hope the paint on these ones has preserved them.
Another strange thing I noticed - why is Torg Dwarfsmasher on a round penny base whilst the rest are on those square home-made ones? I really don't know is the answer. I will eventually get them all rebased onto pennies for uniformity and to be able to use them for Midgard and Dragon Rampant (I may need to add one or two more from the collection mentioned above to make up the numbers).
If anyone has any tips on how to arrest the dreaded lead rot, I am all ears. Also, what would be the best method for removing the existing paint jobs? They are enamels, so not sure if there are any special methods or particular brands that are better than others. I will do some searching on t'internet but if anyone can help out in the meantime I would be happy for the input.
I have been buying miniatures for nearly half a century now and I have amassed quite the collection. Unfortunately, like most gamers, I am subject to the "ooh shiny" syndrome, and buy far more than I should do, and rarely get to use or paint them before the next impulse purchase comes along. That said, I have bought relatively few miniatures in the last few years - the vast majority in my collection are well over a decade old!
![]() |
| Goblin Raiding Party |
So, over the last few days I have been going through my hoard (or should that be horde? 😉 ) and listing them on a spreadsheet in order to see what I have got, and what does or does not need painting. The numbers have spurred me to get my paint brushes out and begin working on them - I would like to get two sides for each theatre of war, so I can play my sons when they come over or at least have two factions for solo gaming.
Here is a break down of the figures that I have catalogued so far. This is not the full total as I have a few more in bags and packets that I will either sell as they were freebies from gaming shows or magazines, or throw away as they are broken and cannot be cannibalised for parts...
This gives a grand total of (gulp!) 2520 miniatures, of which 784 are painted – a 31.1% completion rate. That is an OK tally, but I am going to have to pull my finger out to make the total more respectable. I will start by getting paint onto some of my Midgard : Britannia troops as they are still fresh in my mind from the campaign. I know it is a case of closing the stable door after the horse has bolted, but it will get me started, and hopefully inspire me to continue onto the Lord of the Rings stuff and so on.
I guess my concern now is ROI (Return on Investment); I would like to get some play out of them all in a fully painted state. As each faction gets completed, it will mean I can play more games in that era/setting and I can then do some whacky cross-over stuff like Romans versus Undead or make up Frostgrave or Rangers of Shadowdeep bands from Lord of the Rings factions etc.My Midgard : Britannia campaign finished way back in January of this year but I have had thoughts bubbling away in my mind since then on what to do next with the ruleset as I really enjoyed where it led me last time.
I did start painting a few of the unfinished Celts that I used in the Britannia campaign in the hope that I may play another one-off Romans versus Britons scenario at some point soon, but my enthusiasm has dropped off for them as that campaign is in the past now. I also dug out my GW and Medbury Lord of the Rings style orcs to see if they would get my creative juices flowing again, but I am experiencing a bit of painters block at the moment - I think mostly due to my slowly diminishing eye sight; I just cannot seem to fine focus anymore even with decent glasses.
With that avenue on hiatus at the moment, I decided to look at the system from an actual gaming perspective. I felt that the original rulebook needed just a few extra scenarios to give more options for the gamer to stop things from becoming a bit samey. I was able to write my own scenario for the final battle of my Britannia campaign, but that was hard work. Something "official" would be nice.
And, in answer to my thoughts, along comes James Morris, the Midgard rules author and of Mogsymakes fame, with a brand new supplement called Chronicles of Midgard that has arrived in the nick of time. It is choc-full of new scenarios and ideas, as well as a mini-campaign set in the period of Alfred the Great's battles against the Viking incursions of Guthrum, that will give me the impetus to get going again with this rule set.
![]() |
| Chronicles of Midgard |
There is also the inclusion of a system, as mentioned above, for running a King Alfred versus Guthrum campaign. Actually, the campaign is presented in two formats, so the campaign can be run either as a map-based set of scenarios or as a liner campaign where scenarios follow on one from the other in a set sequence. Both are well thought out and both will be very useful depending on how you want to run your gaming world.
Both of the participating armies are carefully limited in certain ways to make troop choice more "realistic". If only I had some Anglo-Saxon and Viking figures to make up the armies. However, as Midgard is so easy to manipulate into what is needed from a game system, there is nothing to stop me from using other armies as proxies for the two presented. I am itching to get my orcs sorted to fight against either my Rohan or Gondor armies. Many figures still require a fair lick of paint, but this could be my major project for this year provided my eyes are up for it. The figures can then also be used for other games system I want to get off the ground - Five Leagues from the Borderlands and Rangers of Shadowdeep for starters.
The usual crowd got together again on Thursday for our latest D&D outing on Fantasy Grounds. I actually thought that the Saltmarsh campaign had finished completely, but I think this seems to be a continuation as we started in Saltmarsh and the theme seemed to carry on. I will try to find out by next week whether this was a continuation of the Ghosts of Saltmarsh campaign or something that the DM has cobbled onto the end of it.
EDIT: It look like this is a new campaign - Vecna. I won't go looking anything up about it as I don't want to spoil anything. I will update the post headings a and when I find out more.
After a big battle at the Spire, the denizens of Saltmarsh narrowly overcame the sahuagin threat.
A few months later...
Life began to return to normal in Saltmarsh, but we had become more well-known in town due to our exploits. As a result, we were invited by the local dwarf population to the one hundred year celebration of some copper mines that they were currently working.
The trip to somewhere called something like Duvagoia took several days by sea, and when we had landed, it took us and our three dwarven guides a further half-day on foot to reach an outpost, where we rested up for the night to get out of the heavy rain. We were generously plied with food and ale and left to our own devices - we did our best to escape the downpour.
![]() |
| The Dwarf Outpost |
It took us a while to come out of our drunken stupor, but by the time we had we were on the back foot against the attacking drow warriors. Gladreth, however, cast a Fireball that severely injured several of their warband thus buying us a little time to recover.
The fighters in our party rapidly gained injuries as the arrows sent our way were coated in some sort of green-gunk poison which added to the pain inflicted upon them. I managed to cast a Prayer of Healing to undo some of the damage, but the injuries kept piling on. As things looked like they were about to get worse for us, Gladreth spotted an opportunity to use a Lightning Bolt and some Magic Missiles to even the odds a little.
![]() |
| After the Drow encounter |
We followed the tracks for about two hours before we arrived at our destination. Many of the huts outside the mine had been burned and were still smouldering, and there were several dead dwarfs lying around the place in amongst pools of blood and silk cocoons. Many of the bodies had the same green gunk we saw on the drow weapons in their wounds. It was obvious that the celebrations had been interrupted by a savage attack which appeared to leave everyone dead or missing.
We scouted the area and managed to find a few maps of the mine and the surrounding area and a few ledgers of the mine's output and expenses (the mine seemed to be very profitable from the records).
Six hours later, the rain was still coming down, so we decided finish up our search and head towards the mine for some shelter. It was whilst we searched the last few huts that we managed to find a single dwarf survivor amongst the carnage - he had escaped by burying himself beneath a mound of his dead friends. He told Gladreth what had happened as she was the only one who could speak Dwarfish; the mine had been attacked out of nowhere by drow and spiders whilst the workers were celebrating the finding of a new, very rich, vein of copper - there were no survivors, and the rainstorm had washed away most of the blood by the time we got here. A short while later, the slain dwarfs rose from the dead and headed towards the mine.
We gave the dwarf directions back to our boat and finalised our investigation. In the final crate we searched we found three wands/rods that contained something that rattled when they were shaken. The box held a warning that they contained black powder.
The second trip out over the school break also included my youngest daughter (who is actually at university) as well as my youngest son. This time we went for something a little closer to home both time-wise and geographically; we went to visit the town and local environs of the Battle of Maldon from late Anglo-Saxon times.
The Ealdorman of Essex, Byrhtnoth, died at the Battle of Maldon on 10/11th August 991 AD and a tragic poem about the event was written in Anglo-Saxon soon after - we still have over 300 lines of it surviving.
![]() |
| The plaque at the bottom of the statue at the end of Maldon promenade. |
Our day started by visiting the small museum in Maldon that houses the Maldon Tapestry (really an embroidery). It costs nothing to enter but I left a few pounds in the collection jar to help keep it running. The first two panels were of most interest to me but the rest of the embroidery was worth a look at and a quick read of the guide book the staff lent me explained what everything meant.
![]() |
| The 1st Panel |
![]() |
| The 2nd Panel |
These first two panels tell the story of Maldon's foundation and the battle that occurred nearby just over one thousand years ago. I won't go into the details as all that history can be found elsewhere on the web.
After spending a little more time looking at a few more of the exhibits we wandered up the road to view a couple of churches. The first had a statue/carving of Byrhtnoth on the outside, whilst the second has the only triangular tower in the UK.
![]() |
| Byrhtnoth carving on a local church |
![]() |
| The only triangular church tower in the UK apparently |
![]() |
| Ealdorman Byrhtnoth (front) |
![]() |
| Ealdorman Byrhtnoth (rear) |
![]() |
| The plinth tells the story of the Battle of Maldon |
![]() |
| The National Trust sign for the battle site |
![]() |
| Northey Island causeway |
As it was the school holidays last week, I decided to take my youngest son to see the new Ramses and the Pharoah's Gold exhibition at Battersea Power Station in London on Tuesday 7th April 2026. I had kept it a secret from him until the actual day and he only got to know exactly where we were headed when we stepped outside the tube station close by the venue and he saw the advertising signs.
| Exhibition Flyer |
I have a passing interest in Egyptology and warfare of the time (hence why I generally comment about these kinds of outings on the blog) but I have never actually studied the period. I have various qualifications in Palaeontology, Prehistoric Archaeology, Archaeology and History (mostly Greek, Roman and Medieval), but the nearest I got to studying Egypt was probably just a few modules on the Levant and its environs.
So, this was going to be fairly new ground for me, and I think I was as exited as my son when he finally found out where we were headed this day. The exhibition itself runs through a potted history of Ramses' life and there is a selection of around 180 artifacts related to the 19th Dynasty and a few items from dynasties either side of his reign.
I won't go into too many details just in case anyone wants to see the splendour on offer, but I can say that I heartily recommend this exhibition for those with any interest in the period at all. It is a limited time-span exhibition, so will most likely nothing like it will be seen again in the UK for several years/decades.
That said, in keeping with this blog, there are a few exhibits/items that I would like to mention; there were a couple of weapons alongside the other dazzling golden jewellery on display, and one hall was devoted to the Battle of Kadesh - Ramses great victory over the Hittite Empire.
I was quite surprised to find out that quivers used in Egyptian warfare from this period were made of wood and painted to represent animal hide.
![]() |
| Bow and wooden quiver |
![]() |
| Bronze Dagger |
![]() |
| Some blurb about the dagger |
The photos do not do the dagger justice - it really was a thing of beauty.
Anyway, we both thoroughly enjoyed the exhibition - we were in there for just over two hours. Despite it being a school break visit, it wasn't too busy, so we got the time to explore at our leisure and we were able to see and read about every item in that time. For what it was, it was not too expensive either. Unfortunately the exhibition hard-back guide book (that contains details of all the exhibits in glorious colour) was a little out of my reach at £45 - if I had the money, it would have been a must-have memento.
In the previous encounter we had taken a battering, so most of the remaining Healing potions were used up trying to get us back to some semblance of good health.
We decided to head westwards first, and the coral pink walled room we next encountered only contained a table and a few benches. However, the mural on the wall was quite outstanding; a large tentacled beast, some whales and giant squid were in action against what we presumed must be some mythological sahuagin heroes. On the table was a silver medallion engraved with a shark and twelve tridents in a star shape. We pocketed the medallion.
The next room was tiled in a deep green. As well as a large bed of seaweed along the north wall there was a spear, a mirror and a coffer with a slot in it the same size as the silver medallion we found in the previous chamber. Navda attempted to open the coffer with the coin, but he somehow managed to miss the trap blade which cut him. Inside the coffer was a bag of rubies, a small stone box with six green potions (which we later found out to be made from Rapture Weed), a gold statue of a shark, a very nice scaled cloak (Cloak of Protection) and a very expensive looking canvas bag. Navda expected the bag to contain something, and his hunch proved correct as his searches revealed a green gem in the lining.
The south wall revealed a hairline crack that denoted a secret door that led to another secret door that opened out into the corridor with the stairs down that we had encountered a while earlier on our travels.
As we had now run out of areas to explore westwards, we decided to head back east and explore that area before we headed down the stairwell. As we moved back towards the main throne room, we heard a bit of a commotion coming from that direction. Navda managed to creep forward and reveal that four sahuagin warriors had entered the throne room and were investigating the bodies and gore floating within it. We decided to go south instead to avoid them as we were not in a fit state for much more fighting.
Unfortunately, as we traversed the corridors southwards we heard more noise from ahead of us; we were about to be trapped. Drakkon could take no more and charged around the corner, the rest of us followed leaving Dharion as rear-guard.
The four sahuagin around the corner were taken by surprise but soon regained their composure when they realised it was only one warrior against them. The sudden arrival of Druss halted them, but one of the sahuagin cast a dazzling light spell that dazed them both. Navda tried to shoot round the corner, but he too was dazed. Luckily, light is my domain and I was able to overcome the spell and used my Radiance of the Dawn special ability. This hurt the sahuagin enough for Drakkon to recover just as one of the warriors rushed past him. He was able to add more hurt to its magical injury as it passed, and between Gladreth's Firebolt and Navda's and Dharion's archery the sahuagin warrior met its demise.
Drakkon was isolated by now and the three sahuagin warriors took him down. To stop any further desecration of our comrade, Dharion managed to kill one of the remining sahuagin with his trusty bow and Gladreth used her magical abilities to stop another from advancing. My Warding Flare stopped me from being attacked whilst tying to administer to Drakkon. Unfortunately, the other sahuagin warrior cut me down.
Whilst I was unconscious, Druss recovered from being dazzled and helped Dharion to kill the third sahuagin warrior. The fourth fell to a combination of everyone else's attacks, with the final blow dealt again by Dharion's archery. Using his last few Healing spells, Dharion brought Drakkon and me round again. We decided that as things were now too dangerous to stay around much longer we should head for the exit.
![]() |
| A final look at where we explored in the Spire |
The upper level was still empty luckily, so we were able to get out of the dungeon and to our rendezvous point in the marsh without any further encounters.
At the rendezvous, we were met not only with the escape boat, but with a small army. We reported to the commander the situation in the spire and gave him all of the intelligence we were able to gather. He called forth his troops and advanced upon the sahuagin hideout.
The return to Saltmarsh was uneventful, and we were ushered straight away into the presence of the town council. We were debriefed and then fully Healed before being given our 1,700 gold crown reward. We were also gifted with a magical longbow which went to Dharion, a magical shield that would catch arrows, and an ioun stone which I somehow managed to acquire, but do not know what to do with just yet.
With that, I think we have completed the whole of the Ghosts of Saltmarsh campaign. We levelled up - we are now all 7th level - and updated our character sheets accordingly. We divvied up the treasure and sold what we had found on our adventures. We then bought anything that we had the money for to enhance our character - I bought a stack of Potions of Healing.
I thoroughly enjoyed playing this campaign. Fantasy Grounds worked pretty well in allowing us to immerse ourselves into the adventure - along with Discord for the communications (voice) part, this felt as close to a face-to-face series of sessions as we could get. I recommend this setup to anyone that has a bunch of gaming buddies that cannot meet up often enough in real-life due to time constraints and distance circumstances.
The DM has another scenario lined up that we may use these characters again for. Or, maybe, we will roll up new ones if we feel like a change of pace. I guess we will find out what is happening next session.
![]() |
| Lobster Fight |
![]() |
| The underwater dungeon so far |
![]() |
| The Throne Room |