Pages

Friday, 31 July 2026

Vecna: Eve of Ruin (#5) - Neverwinter

We managed to get around the virtual table top again last night for an investigative session in our newest adventure. Due to the experience points gained in the last few sessions, we were able to level up again - we are now all 8th level.

  • Dharion - Ranger
  • Drakkon - Fighter
  • Druss - Barbarian
  • Gladreth - Wizard
  • Korum - Cleric
  • Navda - Rogue

Day 30 - The city of Neverwinter

After defeating the drow at the dwarf mines, we hopped aboard a ship and headed another hundred miles up the coast to the city of Neverwinter, where we sought new adventures. Over a number of weeks we explored the environs and got to know many of the locals, including the Lord Neverember who sent us on a couple of minor adventures; to hunt down werewolves in the forest and so on. Our names were becoming known in town as trustworthy adventurers for hire, but the last couple of weeks had been a little too quiet for us despite the occasional excursion.

We were staying at the Lucky Dice Inn, spending our loot and investigating what we could when, one mid-morning, a squire from Lord Neverember sought us out and asked us to accompany him to the Hall of Justice.

Upon arrival we were ushered through the large iron-bound solid oaken doors, through a hall with ornate marble columns and into a small ante-chamber where we met with the lord. He cut to the chase directly and mentioned for one hundred gold crowns each plus a dwelling of our own in the city could we seek out and return four missing dignitaries; namely Eldon Keyward (a scholar of the Outer Planes last seen at the Winged Wyvern), Indrana Lansettle (a thespian last seen at The Dolphin), Umberto Noblin (a gnome historian last seen in the House of Knowledge) and Sachell Malinigosh (a sorcerer of the Outer Planes last seen in his house in Noble Street).

We agreed to the terms and we were given some purple tunics, plus the usual paperwork, to aid us in our investigations, just in case any doors refused to open to admit us whilst carrying out our enquiries. With nothing else to do, we decided to begin investigating right away by visiting the homes of each of the dignitaries in turn as they were all reasonably local.

Map of Neverwinter - from Fantasy Grounds

The home of Eldon was a modest two storey detached house. When we arrived we found that the door had been left slightly ajar, there were a few leaves on the floor, and it was quite cold inside; a sure sign that it it hadn't been inhabited for a few days and the fire had not been lit recently.

The ground floor room held a table with some left over lunch (three days old from what we could judge), a rocking chair (down the side of which we found an ornate letter opener), and many bookshelves. We investigated the bookshelves, and found that a few volumes were more worn than the others; a book on the Outer Planes and Oerth, and one each on Vecna, a lichlord, and Kas, a vampire lord. I placed these into my backpack for further study.

The first floor room appeared to have been more lived in and contained many more books on shelves. The only oddity we found was a bird cage with a large beady-eyed raven in it. The raven did not respond to any of our means to get a reaction from it.

The second floor was the bedroom, with nothing of any real interest.

The home of Indrana was a big building with multiple occupancies, recognisable as such by the many names on the door; Indrana appeared to live in G1 according to the list. A knock at the door was answered by a fellow housemate who rather joyously celebrated when he found out that Indrana had gone missing; he had last been seen four or five day ago and was assumed by the housemate to be rehearsing at the Dolphin. He swept off to his own room and began celebrating his rival's demise and packing his bags to move into Indrana's room, which was much larger than his own. Whilst the commotion was going on, we slipped into Indrana's room (with the aid of Navda's slight of hand) but with only a very limited amount of time we could but skim the surface of the very high quality clothing, expensive bottles of wine (some full, many empty), manuscripts and books strewn about the floor. We got to see a good likeness of Indrana from a huge painting of him in full acting regalia on the wall of his room.

The home of Umberto was a tiny bungalow set amongst a number of other tiny bungalows. The four foot high door led into a dark chamber with a small bed, a table and chair, and a bookcase. A search through the books on the shelves revealed many more well-worn books that mentioned lich lords, Vecna, the Outer Planes and several recurring symbols; pictures of an eye, a hand and a prince that wore a bejewelled crown. A brief search of the nooks and crannies had Navda find a loose floorboard beneath the table that housed a small metal box with five gold coins in it and a golden disk with an inscription in elvish that read Inspiration, Invention and Knowledge. We pocketed these two items.

It was getting late now and dusk was not far off. All the talk of vampires and lich lords had begun to play on our imaginations, so we decided to hurry up with our final bit of investigating for the day.

The home of Sachell was a crooked house, with the upper storey being larger than the lower one. Again, mysteriously, the door had been left ajar and the house had obviously not been inhabited for a day or so.

The ground floor room was dark inside and contained a few chairs, a table and a writing desk. A plate of food left on the table had been left for about a day according to the state of decay of a half-eaten apple that was still on it. The room had a very herby smell to it. Navda and Gladreth searched and found a piece of parchment with strange writing on it; a symbol of an eye that matched what we had previously seen, and some random phrases: "He is coming", "He will stop him", "They need more" and "Neverdeath".

The upper floor was larger than the ground floor as observed when we were outside. This plush room with a velvet covered chair placed in front of the fireplace, and an ornate walnut side table was very interesting. On the table was a diary that mentioned in the final few days' entries "I am being followed", "Men in black robes seen very often" and "two men in dark robes on Glissen Street". The final entry was "I have told Eldon, He is coming" and "Meet at the normal place and warn the others." We pocketed this diary but did not find much else of interest other than another of those caged ravens. I plucked up the courage and removed it from its cage only to find that the bird was a metal bird-shaped object covered in feathers. Its jewelled eyes, when I looked into them showed me a familiar sight; I could see Eldon's house as if through the eyes of his raven. I mentioned to the party that these would be a fantastic communication and observational apparatus so I suggested we go back to Eldon's place to collect his raven in a cage to see if my hunch was right.

On the way back to Eldon's place we decided that we needed more information on Indrana, the actor. So, we swung by his house again, only to find a party in full swing and that his room was being emptied of all of its effects, the painting had been taken down, and much of the wine had been drunk by his housemates. A fresh search allowed us to find a diary but it only contained lots of self-aggrandisements about his prowess as an actor.

We decided we could do no more for the day as it was almost dark, so we headed to the House of Knowledge; a place Gladreth and I were very familiar with during our stay so far in Neverwinter.

The building was made of pure white marble with brass coloured bands around several pillars, with crossed golden spears at the entrance. Above the doorway was the inscription Ogram God of Inspiration, Invention and Knowledge; the same words that were upon the disk we had found earlier.

We each set about investigating what we could in the time we had left in the day. We worked out that the paired ravens were indeed useful as observational and communication devices, albeit only via sight - no sound available.

Gladreth and I set about reading through the books we had picked up from Eldon's place and compared notes with other books in the library. We discovered many nuggets of information:

  • The Book of Vecna and the Book of Kas each contained a history of the two beings; Vecna who used his power and magics to become a lichlord, and Kas, an elvish warrior of great renown, who was initially Vecna's general became a vampire lord

A picture of Vecna and Kas - from Fantasy Grounds
  • Other tomes talked about them no longer being in our realm, destroying a world, Vecna's armies of undead and Kas's sword of immense power
  • A number of books mentioned a magical ceremony that granted great power, an evil artifact, and that Kas later found a jewelled crown

This research took us until late into the night, so we headed back to our inn, vary wary of being followed, to grab some sleep. Our trusty rogue, Navda, assured us that we were safe, so we turned in for the night. Dharion posted himself as watchman as he no longer needed to sleep; a strange rangerly ability he had just mastered.

Before going to our beds we decided that we still needed to investigate the places that each personage was last seen, and the Neverdeath graveyards as they were mentioned in one of the diaries - which we would do that the following day.

Thursday, 30 July 2026

Restarting StarVigia

I used to play a lot of sci-fi RPG back in the day at various clubs and amongst friends at each others' houses. It was mostly a very much amended version of the original small black book Traveller which was renamed Auslander by our referee due to those changes, and the occasional tabletop battle. As the years went by, real life got in the way and we all moved away to different parts of the country. Our face-to-face gaming sessions dwindled so much so that the small group of us that were left began to play via email (PBeM). Although it is slower paced than face-to-face, it is still just as immersive.

These PBeM games mainly moved to new "eras" from sci-fi and consisted of a variety of fantasy/faux-history strategy games, as well as games that were higher level that involved manoeuvring forces around a map culminating in occasional face-to-face tabletop battle games. But, that said, Auslander was slowly developed into StarVigia by our referee, so the few of us gamers who are left still manage to get our sci-fi fix.

Free Space Photo from t'Internet

Eventually, though, the remaining group of us have had to settle on only playing RPGs via email. The latest iteration of StarVigia I have played on and off for about four or five years, but I have played prior to this latest resurgence and I think its first iteration was several years prior to this whilst we still managed to occasionally play face-to-face.

My particular character for this scenario, Thomas Aquinas, first saw adventure back in 2020, but there have been delays in playing recently due to real life getting in the way. I had also played one or two other characters by email prior to him and also a number of characters post-Auslander whilst we still played face-to-face.

I won't go into too much detail about this particular StarVigia game here, only to say that gaming takes many forms, and depending upon our individual circumstances, we must play what we can, where we can.


Off on a bit of tangent now as this is mainly just a free-form chat post - I am very lucky that I have had a very full gaming life. It started when I was a mere nipper at primary school in the 1970s with Basic Dungeons and Dragons, which then moved onto a solid group of friends I met at a local gaming club with whom I played with (all sorts of games ranging from Runequest and the sci-fi games mentioned above) for decades slowly moving from meeting several times a week, sometimes with up to 30 players over weekend sessions, to just a handful of us playing by email today. Since having a family, my two sons have played several tabletop games with me and I have had the fortune of meeting a number of other Dungeons and Dragons groups in the last decade or so, including the latest group where we play online TTRPGs.

On top of all of this, I spend a lot of my time solo-gaming and thinking about gaming. This blog is my repository for games played, figures painted and thoughts I have about gaming. It keeps me going.

Midgard : Britannia (Slingers 2)

Hot on the heels of the last batch of slingers we have a second batch of slingers. Hot being the operative word here as it was another scorching week this week in dear old blighty. Luckily these four figures only required a quick paint job and wash to get them completed. Other than the heat, there were no major interruptions to my painting schedule this week, so I managed my usual 20-30 minutes per day.

The Second unit of Ancient British Slingers

So, that makes for two more skirmisher missile units completed which brings the total to four ranged skirmisher bases including the archers. There are also the skyclad and hound master bases that could be counted amongst the skirmisher units too bringing the total of these kinds of bases (four warriors on foot per base) to seven...

Both units of Slingers

And here they are with the female warriors...

Slingers and Female Warriors

After my summary post comment last time, I decided to take a picture of the whole army so far...

The Ancient Briton Army so far

I am not sure if I will take a photo of the whole army again until I have completed the entire project. In the meantime, I will continue with progress reports for the last few units and individuals that need to be painted.

Celtic figures based for Midgard (86 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Other Celtic figures that have been prepped (0 of 21 completed)...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Of the Midgard based figures, that is all of the quick wins (i.e. units of four) out of the way. I have just two more units of ten to complete now before moving onto the leaders and champions etc. When this particular Briton army project has finished I may look at the movement trays for the Midgard : Britannia armies left in my unmade box and divvy them up between the Romans and Britons. I have a number of bases I can construct for each army from their remaining unpainted piles (two units of javelin-armed skirmishers and maybe another base of plastic Warriors from the Celts, and I know I have artillery, Numidian cavalry and some Balearic slingers still to paint for the Romans). I will eventually get around to completing those unpainted figures and basing them for use on the left-over movement trays, but I will work on another project first before going back to them. I wish to use all of my current Warbases purchases so I do not feel guilty about buying more for other armies, even though any new ones will be configured to take 25mm and 40mm round plastic GW bases rather than the 1p and 38mm washer bases I used for the two Britannia armies. Money is tight, so I need a return on my gaming investments in terms of hobbying and playing with them.

In other news, I have put in that order for the chariot bases, and also for some standard movement trays for the Lord of the Rings orcs (the 25mm round GW bases mentioned above). When they arrive and I have worked on them a little, I will hopefully get another "in progress" post written with my work so far. I also need to see how to base the Roman artillery and crews as well; this too can be the subject of another post later on.

Sunday, 26 July 2026

Midgard : Britannia (Slingers 1)

Back on track with figure painting this post. This time I went with one of the units of slingers for a quick win. There were only four miniatures that required painting for this skirmishing unit and my usual basic paint job plus wash did the trick - the usual 20-30 minutes per day rate of painting again.

The first unit of Ancient British Slingers

I managed to complete these ones quite quickly as this week's normal life didn't distract me from getting the paints out. When I had finished them and put them to one side to start on the next batch, I was quietly pleased with the progress so far. The bases that I had prepped for Midgard are now almost all completed. I have a few more "raw" bases/movement trays that could be used to mount more figures, but I will see where things stand when I complete the whole army, as I may need to also use some for a few more Roman units. I will probably try to do a summary post at the end of this project so I know exactly where I stand in Britannia.

All of the Celtic figures that were based for Midgard (82 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1/2 bases of slingers (4/8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Others that I will complete now that they have been prepped and/or undercoated...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And the remainder...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Next time should be the second unit of slingers.

Wednesday, 22 July 2026

Midgard : Britannia (Building Interlude)

This post takes a slight detour from the rest of the series. Here I will report on the building and undercoating of some of the non-Midgard based miniatures. Like with the Romans, I have decided not to paint all of the Celtic collection at the moment - I'll save some of them for a later challenge/project. Here is a list of those that I have worked on over the last few days so that they can be painted...

The Chieftains and Champions (see also comments further below) - three each from Warlord (on the left) and Foundry (on the right). There is a marked difference in scale, with the Foundry figures showing their age by being that much smaller, but they should still work well together. I had started a little bit of painting on a couple of them whilst playing the campaign but never really built up any enthusiasm at the time...

Six Chieftains and Champions

The Druids are all from Warlord Games. I have re-used an older photograph of them cut to size...

Four Druids

Here are two more Mounted Warriors to go with the eight already painted - these used 2 of the 36 bodies that were still on the plastic warrior sprues. I decided to do one as a banner bearer just in case one is needed for other games in the future, and because they look good...

Two Mounted Warriors

And finally, the chariots and crew. I completed constructing one of them by the time I posted this missive, but it turned out a little wonky - oh well, never mind. I will hopefully do another update when the other two chariots are constructed and all three are subsequently undercoated. I am toying with grabbing the Boadicea chariot from Warlord to complete two Midgard units worth (two chariots per 120x100mm base), and to give the army a super-special leader. I will also need to get a couple of movement trays organised for the chariots from Warbases to complete this part of the army.

One Chariot and three Crews

I spent a good few hours over the last couple of days assembling all of these miniatures and spray undercoating those that were not already done so, with the exception of the chariots as mentioned previously. I actually enjoyed taking the time out from painting to do some modelling instead. The updated painting list now looks like this...

All of the Celtic figures that were based for Midgard (78 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of slingers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

Others that I will complete now that they have been prepped and/or undercoated...

  • Leaders and Champions (6 metal figures)
  • 1 base of druids (4 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Chariots and crew (3/6 metal figures)
And here is a list of the rest...
  • 34 Standard and elite warriors still on their sprues (plastic figures)
  • 8 Javelinmen (metal figures)
  • 2 Slingers (metal figures)

Whilst re-jigging everything to see what was left to paint, I noticed that the leaders and champions consisted of seven metal figures but there was a single plastic figure on the second Elite Warriors Midgard base (the other nine were metal) that I still need to paint. So, I swapped them over and put the plastic elite warrior to the side. I now actually do have a base of ten metal elite warriors but only six metal leaders and/or champions as showcased above.

Once the Midgard based and leader types have been completed I will have plenty of options for a game, so I may run out the Romans as their opponents again for a one-off battle from the Chronicles of Midgard supplement. I will then look at getting some Lord of the Rings figures painted so I can get in a bit of fantasy gaming - maybe another mini-campaign?

So, when I put in the order for those chariot bases, at the same time I will order some standard Midgard movement trays for the Lord of the Rings stuff. First up I think I want to get an orc army organised, then decide whether I want to use Gondor or Rohan as their first enemy.

Monday, 20 July 2026

Midgard : Britannia (Female Warriors)

Well, I lost my painting mojo a bit over the last week - lots of real life stuff came up (youngest daughter's graduation was one major good thing though) and I just generally lost interest for a bit. So, as a result, this unit of ten female warriors took me a while longer than my usual efforts to complete. I was also looking for brighter colours for them compared to the male warriors, so I had to search back into my paint pot archives as opposed to those just lying around on my paint station to find the colours I thought would be best for them. I am still only painting block colours and shading but I was sorely tempted to give plaid/tartan a go. I will save that paint scheme for another time as I just want to get this Midgard Briton army completed in my set time frame of one unit per week.

Female Warriors

Army numbers...

All of the Midgard based Celtic figures (78 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

And the rest...

  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

Again, there are one or two figures in this set that I would love to see in a Five Leagues party. I have a feeling that, along with a druid and some fighting types, my first warband might have a bit of a Celtic feel to it. This would fit right in with my ancient Doggerland gaming sessions - those prior to the DnD campaign.

I am not sure what to go for next time - maybe the rest of the skirmisher bases - namely the slingers? There are only eight of them spread over two bases, so they should make for a couple of quick wins to get my mojo back, before tackling the larger units again (a base each of standard and elite warriors still need to be completed), and then the list of the rest.

Sunday, 19 July 2026

My Latest Wargaming Article

On Friday morning, the latest copy of Miniature Wargames (issue #520 - August 2026) dropped through the letterbox and onto my doormat. Back in May I submitted an article for consideration of publication to the magazine based on a scenario that I wrote after a chance meeting with John Treadaway the editor of the magazine at a wargames show last year.

During this meeting we discussed all things Weirdstone of Brisingamen and, as a result of our conversation, he asked me to write an article for the magazine. I jumped at the chance. It took me a while to get around to writing it due to various other real-life projects that needed completing first, but it has now finally seen the light of day in the latest issue of the magazine...

Miniature Wargames #520 - August 2026

I mentioned the game/scenario in passing in a previous post. The game played was my first for Dragon Rampant Second Edition and it was a cobbled together affair figures wise. I had enough miniatures to make up both armies but I had to proxy quite a few. I had enough warlocks, mara, and svartalfar for the "baddies" and the leaders, heavy infantry and most of the skirmishers for the "goodies". However, despite the non-canonical figures it worked splendidly and the game made for a great narrative.

It is the scenario idea and after action report that made it into the magazine along with some pictures of my figures that were scenario appropriate.

I thoroughly enjoyed writing the article and John enjoyed reading it well enough that I have been asked to write something set in the same universe but for a different game system. I will be working on it over the next couple of months.

Stay tuned for the next Weirdstone article, as well as a possible article for another magazine set in the times of The Anarchy.

Friday, 17 July 2026

Vecna: Eve of Ruin (#4) - The Mines III

The recent hot weather and football World Cup has meant that we have not been able to meet up online for several weeks. That said, we managed to get together last night, and that allowed us to finish this particular part of the current adventure.

The Mines - Day 3 (continued)

After Healing up as best we could, we decided that we should at least try to investigate and clear out the final cavern in the vicinity of the mine entrance. We had very few spells between us now, but we were almost back at full health - we just hoped that there was nothing too serious to overcome in the final cave.

Using my magical boots, I jumped to the island that separated the spit of land we were currently on from the final cavern's spur. There were lots of bodies that I could see on the opposite bank by the final cavern entrance; some even looked like they had been gnawed upon and possibly eaten.

Navda joined me on the small island and we tried to lasso some of the bodies and drag them into the water so that they could be shriven of their potential undead status. We managed to do this for about half of them, but then the rest were beyond our reach.

I then jumped across to beach opposite to see if I could push some of the bodies into the water physically, but as soon as my boots hit the gravel a massive roar emitted from the cavern followed by the sound of many metallic objects clashing and grinding together. The remaining zombies on the beach began to stir and move towards me so I jumped back to the island to bide us some time.

Dharion had unslung his bow by now and had begun shooting the zombies that he could see, felling several of them as Twerca, the dwarf warrior joined us on the island. Navda also began to loose arrows at the remaining zombies, but just as we thought we had almost got them all a few more emerged from the cavern.

Suddenly, one of the zombies was pulled into the cavern mouth at very high speed, which puzzled all who saw it happen. The remaining dwarf zombies were quickly destroyed by the archers - the beach was now clear. I jumped back across, but as soon as my boots hit the beach I was attacked by more zombies that emerged from the cavern. They beat me badly before Dharion destroyed one and the rest of the party could get across to help.

Twerca immediately charged into the cavern, but the rest of us slowed as we encountered a chest high mound of mud, debris and discarded weaponry. The clanging and grinding metal noise grew louder as we slowly entered the dark chamber, but Druss entered a berserk rage and charged in to aid the dwarf. Gladreth decided to cast Invisibility upon herself and snuck in further than the rest of us. Suddenly all was pandemonium; several more zombies emerged from the dark as another huge roar was emitted from a being deeper within the cavern. I was glad to have my magical mace as all non-magical weapons were suddenly ripped from my comrades' grasps; bows, rapiers, swords, all flew into the darkness.

The source of the roaring and the grinding metal noises emerged from the darkness - a Risen Reaver (as I was told later); an undead drow warrior much larger than any drow we had previously seen with four arms and his entire body impaled with weapons of all types, including our missing bows, rapiers and swords.

The Reaver jumped high and landed right between us all huddled just inside the entrance. Most of us fell to the ground with the impact and the Reaver proceeded to carve us up with its four sharply weaponised arms. The rest of the zombies joined the attack and we rapidly began to tot up all kinds of serious injuries. Twerca and Gladreth, whose invisibility fell from her as soon as she entered the combat, fell under the onslaught but I could not reach either of them to stabilise them. A Prayer of Healing, however, helped everyone, albeit temporarily.

The fight was rejoined in earnest by my comrades, but the Reaver kept us at bay and put Twerca down again. Finally a shot from Dharion's bow found its mark and the beast fell. Unfortunately my second Prayer of Healing could not revive Twerca in time from the horrific injuries that she had sustained in the fight.

The Final Cavern at the Entrance to the Mines

As soon as the Reaver died, the rain stopped and the sun emerged from the breaking clouds to start the process of drying the land. With the rain stopping, the water level in the channels began to recede and revealed all of the dwarfs that we had thrown in to spare them from undeath. We could now also see the entrance to the mine itself.

We explored the rest of the cavern for loot but didn't find too much other than the remains of a large number of partially eaten dwarfs. A couple of them still wore a few items of magical clothing (a cloak and a pair of boots), and there were a few magical weapons lying around that had not adhered to the Reaver which must have come from the defeated dwarf warriors.

We picked up what we thought would be valuable and buried the dead as best we could. We then returned to the village where we told the few survivors what we had found and what had happened. They were glad of the news and allowed us to rest up and Heal our weary bodies and souls.


This ended the current part of this adventure. Hopefully we will be moving onto some more intriguing parts of the scenario next time.

Monday, 13 July 2026

Midgard : Britannia (Archers 2)

The second unit painted up quite quickly as I knew the paint scheme I was going for and there are only four figures to go on the base. I stuck with shades of green and brown to make them kinda look like rangers/scouts, but they are within the bounds of colours used from the time.

The paint jobs were just block colours followed by a wash to give them some depth. As mentioned previously, all units in this army will have basic paint jobs even though I am itching to stretch my skills a bit more with some proper highlighting, shading and decoration.

The second unit of Celtic Archers

And here they are together with last week's unit...

The two units of Celtic Archers

Army numbers...

All of the Midgard based Celtic figures (68 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 2 bases of archers (8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

And the rest...

  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

A quick picture of the last few units...

Archers and Elite infantry

I am very happy with my painting rate and that I am still enthused enough to keep on painting. There are still quite a few figures to go and some need constructing. I will look at trying to glue together and undercoat a number of the figures from the second list above over the next couple of weeks. I think I have mentioned before that I will most likely not paint all of the miniatures from the lists above, but I would at least like to complete all of the ones previously based for Midgard and a goodly amount of the leaders and druids.

Next time should hopefully see the completion of the Female Warriors base. There are ten to be painted, so they may take a little more time than the archers recently took.

Thursday, 9 July 2026

Midgard : Britannia (Archers 1)

These figures were delayed for a bit as I had to go to a funeral earlier this week. When I got around to doing some painting, I decided to go for a unit of the archers to get a quick win - they only took me four days in total at around 20-30 minutes per day. I am not sure if the paint schemes are historically accurate in any way, but I don't really care too much to be honest. I was using these as a bit of a test run for my Lord of the Rings Gondor and dwarf rangers to see what shades of green and brown go well together.

Again, I didn't go to town on the very basic paint jobs for these troops; just a few basic colours, shaded and based in the standard way for my Celtic troops.

The first unit of Celtic Archers

Army numbers...

All of the Midgard based Celtic figures (64 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1/2 bases of archers (4/8 metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)

And the rest...

  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

I like the way they turned out overall, so I will try to continue on with a similar paint scheme on the next batch of archers. I have already seen one or two of them that I would like to use in an upcoming Five Leagues warband that I am putting together. These figures have a lot of character.

Next time should be the second batch of Britannia Archers.

Sunday, 5 July 2026

Midgard : Britannia (Elite Warriors 1)

This unit of ten elite Celtic warriors was a struggle for different reasons to the last couple of cavalry bases. They took much longer than the skirmisher bases as there were ten warriors on the base as opposed to four. These took me eight days to paint averaging 30-40 minutes per day, whereas the skirmisher (four figures) bases tended to only take about four days at 20-30 minutes per session. Despite the extra effort involved, I am still on pace for approximately a base per week.

Elite/Noble Warriors

I didn't do a grandiose paint job on these despite them being elite troops as I just want to get the army finished. Again, they were a basic few colours, shaded and based, but I managed not to mist the shields this time when I sprayed on the matt varnish. They should fit in well now as Roman adversaries, especially on their Midgard bases.

Here's the ongoing army tally...

All of the Celtic figures that were based for Midgard (60 of 106 completed)...

  • 3/4 bases of standard warriors (30/40 plastic figures)
  • 1/2 bases of elite warriors (10/20 a base each of plastic and metal figures)
  • 1 base of female warriors (10 metal figures)
  • 2 bases of archers (8 metal figures)
  • 2 bases of slingers (8 metal figures)
  • 2 bases of mounted warriors (8 metal/plastic figures)
  • 2 bases of skyclad warriors (8 metal figures)
  • 1 base of hounds (4 metal figures)
And here is a list of the rest...
  • Standard and elite warriors still on their sprues (36 plastic figures)
  • Leaders and Champions (7 metal figures)
  • 1 base of druids (4 metal figures)
  • Spearmen (8 metal figures)
  • Mounted warriors (2 metal/plastic figures)
  • Slingers (2 metal figures)
  • Chariots and crew (3/6 metal figures)

As this elite warriors base was made up of purely plastic miniatures, I thought I would mix things up a bit and do a few more metal miniatures next - I have several skirmisher bases to paint, so maybe some archers or slingers? I have another base of elite warriors to complete (I think they are all metal), but I will leave them a while as they will take a long time if this last lot was anything to go by and I need a few more quick wins to get my mind back in the groove before tackling them and the last unit of standard warriors (both ten per base). I also have the female warriors to contend with; another base of ten figures.

Once the figures that were used for the Midgard campaign are completed, I will carry on and do some of the rest of them - primarily I will aim at painting the leaders/champions, the druids and the last two mounted warriors. The chariots need to be fully assembled so will provide another challenge that I am looking forward to. I may not bother with the plastic figures still on their sprues, the metal spearmen and remaining two slingers just yet - I reckon I will be all "Celted" out by then and relishing a fresh challenge.